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13 Commits
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285
frameworkCache.lua
Normal file
285
frameworkCache.lua
Normal file
@@ -0,0 +1,285 @@
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--[[
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||||
Cached Resource Initialization Module
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--------------------------------------
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This module initializes shared data (Items, Vehicles, Jobs, Gangs)
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only once and stores it in _G.__jimBridgeDataCache for reuse across scripts.
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]]
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local Exports = {
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QBExport = "qb-core",
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QBXExport = "qbx_core",
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ESXExport = "es_extended",
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OXCoreExport = "ox_core",
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OXInv = "ox_inventory",
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QBInv = "qb-inventory",
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PSInv = "ps-inventory",
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QSInv = "qs-inventory",
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CoreInv = "core_inventory",
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CodeMInv = "codem-inventory",
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OrigenInv = "origen_inventory",
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TgiannInv = "tgiann-inventory",
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OXLibExport = "ox_lib",
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QBMenuExport = "qb-menu",
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QBTargetExport = "qb-target",
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OXTargetExport = "ox_target",
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-- REDM
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RSGExport = "rsg-core",
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RSGInv = "rsg-inventory"
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}
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-- Ensure cache only runs once
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if _G.__jimBridgeDataCache then return end
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_G.__jimBridgeDataCache = {}
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local cache = _G.__jimBridgeDataCache
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function checkExists(resourceName)
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return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
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end
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local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
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fileLoader()
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if checkExists(Exports.OXCoreExport) then
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-- Detected OX_Core in server, wait for it to be started if needed
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while GetResourceState(Exports.OXCoreExport) ~= "started" do Wait(100) end
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local fileLoader = assert(load(LoadResourceFile(Exports.OXCoreExport, ('lib/init.lua')), ('@@'..Exports.OXCoreExport..'/lib/init.lua')))
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fileLoader()
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end
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if checkExists(Exports.ESXExport) then
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-- Detected ESX in server, wait for it to be started if needed
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while GetResourceState(Exports.ESXExport) ~= "started" do Wait(100) end
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local fileLoader = assert(load(LoadResourceFile(Exports.ESXExport, ('/imports.lua')), ('@@'..Exports.ESXExport..'/imports.lua')))
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fileLoader()
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end
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-- Init variables
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local Items, Vehicles, Jobs, Gangs, Core = nil, nil, nil, nil, nil
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local itemResource, jobResource, vehResource = "", "", ""
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-- Print just to announce it knows the exports/scripts exist in the server
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for _, v in pairs(Exports) do
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if checkExists(v) then
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print("^6Bridge^7: '^3"..v.."^7' detected")
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end
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end
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---------------------
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---- Load Items -----
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---------------------
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if checkExists(Exports.OXInv) then
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-- Wait for OX Inventory to start if it's not already started
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while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
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itemResource = Exports.OXInv
|
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Items = exports[Exports.OXInv]:Items()
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-- IF QBX-Core is running, merge items from there
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if checkExists(Exports.QBExport)then
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local tempWeapons = exports[Exports.QBExport]:GetCoreObject().Shared.Weapons
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for k, v in pairs(tempWeapons) do
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local info = exports[Exports.OXInv]:Items(v.name)
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local weight = info and info.weight or 0
|
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if not Items[v.name] then
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Items[v.name] = {
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name = v.name,
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label = v.label,
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type = "weapon",
|
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ammotype = v.ammotype or "AMMO_PISTOL",
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weight = weight,
|
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image = v.image or (v.name..".png"),
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description = v.label or "",
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
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-- tidy info into something jim_bridge can use
|
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for k, v in pairs(Items) do
|
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Items[k].image = (v.client and v.client.image) and v.client.image:gsub("nui://"..Exports.OXInv.."/web/images/", "") or k..".png"
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Items[k].hunger = v.client and v.client.hunger
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Items[k].thirst = v.client and v.client.thirst
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end
|
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|
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elseif checkExists(Exports.QBExport) then
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while GetResourceState(Exports.QBExport) ~= "started" do Wait(100) end
|
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itemResource = Exports.QBExport
|
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Core = exports[Exports.QBExport]:GetCoreObject()
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Items = Core.Shared.Items
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elseif checkExists(Exports.ESXExport) then
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itemResource = Exports.ESXExport
|
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if GetResourceState(Exports.QSInv):find("start") then
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Items = exports[Exports.QSInv]:GetItemList()
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else
|
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Items = ESX.GetItems()
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while not next(Items) do
|
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Items = ESX.GetItems()
|
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Wait(1000)
|
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end
|
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end
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elseif checkExists(Exports.RSGExport) then
|
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while GetResourceState(Exports.RSGExport) ~= "started" do Wait(100) end
|
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itemResource = Exports.RSGExport
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Core = exports[Exports.RSGExport]:GetCoreObject()
|
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Items = Core.Shared.Items
|
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end
|
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---------------------
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--- Load Vehicles ---
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---------------------
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if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then
|
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vehResource = Exports.QBExport
|
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Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
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Vehicles = Core.Shared.Vehicles
|
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|
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elseif checkExists(Exports.OXCoreExport) then
|
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vehResource = Exports.OXCoreExport
|
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Vehicles = {}
|
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for k, v in pairs(Ox.GetVehicleData()) do
|
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Vehicles[k] = {
|
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model = k, hash = GetHashKey(k),
|
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price = v.price,
|
||||
name = v.name,
|
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brand = v.make
|
||||
}
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
vehResource = Exports.ESXExport
|
||||
while not MySQL do Wait(1000) end
|
||||
Vehicles = {}
|
||||
for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = GetHashKey(v.model),
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
}
|
||||
end
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
vehResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Vehicles = Core.Shared.Vehicles
|
||||
end
|
||||
|
||||
---------------------
|
||||
----- Load Jobs -----
|
||||
---------------------
|
||||
if checkExists(Exports.QBXExport) then
|
||||
jobResource = Exports.QBXExport
|
||||
Core = Core or exports[Exports.QBXExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
|
||||
|
||||
elseif checkExists(Exports.OXCoreExport) then
|
||||
jobResource = Exports.OXCoreExport
|
||||
Jobs = {}
|
||||
while not MySQL do Wait(1000) end
|
||||
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
|
||||
local gradeMap = {}
|
||||
for _, grade in pairs(tempGrades) do
|
||||
gradeMap[grade.group] = gradeMap[grade.group] or {}
|
||||
gradeMap[grade.group][grade.grade] = { name = grade.label }
|
||||
end
|
||||
for _, job in pairs(tempJobs) do
|
||||
Jobs[job.name] = {
|
||||
label = job.label,
|
||||
grades = gradeMap[job.name] or {}
|
||||
}
|
||||
end
|
||||
Gangs = Jobs
|
||||
|
||||
elseif checkExists(Exports.QBExport) then
|
||||
jobResource = Exports.QBExport
|
||||
Core = Core or exports[Exports.QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
|
||||
elseif checkExists(Exports.ESXExport) then
|
||||
jobResource = Exports.ESXExport
|
||||
ESX = exports[Exports.ESXExport]:getSharedObject()
|
||||
Jobs = ESX.GetJobs()
|
||||
while not next(Jobs) do
|
||||
Wait(100)
|
||||
Jobs = ESX.GetJobs()
|
||||
end
|
||||
for Role, Grades in pairs(Jobs) do
|
||||
-- Check for if user has added grades
|
||||
if Grades.grades == nil or not next(Grades.grades) then
|
||||
goto continue
|
||||
end
|
||||
for grade, info in pairs(Grades.grades) do
|
||||
if info.label and info.label:find("[Bb]oss") then
|
||||
Jobs[Role].grades[grade].isBoss = true
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
local highestGrade = nil
|
||||
for k in pairs(Grades.grades) do
|
||||
local num = tonumber(k)
|
||||
if num and (not highestGrade or num > highestGrade) then
|
||||
highestGrade = num
|
||||
end
|
||||
end
|
||||
|
||||
if highestGrade then
|
||||
print("found boss for", Role)
|
||||
Jobs[Role].grades[tostring(highestGrade)].isBoss = true
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
Gangs = Jobs
|
||||
|
||||
elseif checkExists(Exports.RSGExport) then
|
||||
jobResource = Exports.RSGExport
|
||||
Core = Core or exports[Exports.RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end
|
||||
|
||||
-- Save to global cache
|
||||
cache.Items = Items
|
||||
cache.Vehicles = Vehicles
|
||||
cache.Jobs = Jobs
|
||||
cache.Gangs = Gangs
|
||||
|
||||
CreateThread(function()
|
||||
local counts = {
|
||||
Items = 0,
|
||||
Vehicles = 0,
|
||||
Jobs = 0,
|
||||
Gangs = 0,
|
||||
}
|
||||
for k, v in pairs(cache) do
|
||||
for count in pairs(v) do
|
||||
counts[k] += 1
|
||||
end
|
||||
end
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Items).."^2 Items from ^7"..itemResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Vehicles).."^2 Vehicles from ^7"..vehResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Jobs).."^2 Jobs from ^7"..jobResource)
|
||||
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource)
|
||||
end)
|
||||
|
||||
--print(json.encode(cache.Items , { indent = true}))
|
||||
|
||||
RegisterNetEvent("jim_bridge:requestCache", function()
|
||||
local src = source
|
||||
TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache)
|
||||
end)
|
||||
|
||||
|
||||
exports("GetSharedData", function()
|
||||
-- Wait for data to be ready before returning it
|
||||
local timeout = GetGameTimer() + 5000
|
||||
while (
|
||||
not _G.__jimBridgeDataCache or
|
||||
(not _G.__jimBridgeDataCache.Items or next(_G.__jimBridgeDataCache.Items) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Vehicles or next(_G.__jimBridgeDataCache.Vehicles) == nil) or
|
||||
(not _G.__jimBridgeDataCache.Jobs or next(_G.__jimBridgeDataCache.Jobs) == nil)
|
||||
) and GetGameTimer() < timeout do
|
||||
Wait(50)
|
||||
end
|
||||
return _G.__jimBridgeDataCache
|
||||
end)
|
||||
@@ -1,6 +1,6 @@
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "2.0.14"
|
||||
version "2.0.15"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
@@ -16,4 +16,11 @@ files {
|
||||
}
|
||||
|
||||
-- Version checker
|
||||
server_scripts { '_versioncheck.lua' }
|
||||
server_scripts {
|
||||
'frameworkCache.lua',
|
||||
'_versioncheck.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'ui_modules/*.lua'
|
||||
}
|
||||
@@ -52,7 +52,7 @@ function onPlayerLoaded(func, onStart)
|
||||
onPlayerFramework = ESXExport
|
||||
AddEventHandler('esx:playerLoaded', function()
|
||||
if waitForSharedLoad() then
|
||||
if isStarted(ESXExport) then Wait(11000) end
|
||||
if isStarted(ESXExport) then Wait(1000) end
|
||||
tempFunc()
|
||||
end
|
||||
end
|
||||
@@ -105,12 +105,16 @@ end
|
||||
--- -- Initialization code on resource start.
|
||||
--- end, true)
|
||||
--- ```
|
||||
local hasPrinted = false
|
||||
function onResourceStart(func, thisScript)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
|
||||
AddEventHandler('onResourceStart', function(resourceName)
|
||||
if getScript() == resourceName and (thisScript or true) then
|
||||
if waitForSharedLoad() then
|
||||
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
|
||||
if not hasPrinted then
|
||||
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
|
||||
hasPrinted = true
|
||||
end
|
||||
if isStarted(ESXExport) then Wait(10000) end
|
||||
func()
|
||||
end
|
||||
@@ -186,22 +190,38 @@ function waitForLogin()
|
||||
end
|
||||
end
|
||||
|
||||
local messageShown = false
|
||||
function waitForSharedLoad()
|
||||
local timeout = 100000 -- 10 seconds in milliseconds
|
||||
local startTime = GetGameTimer()
|
||||
local loaded = true
|
||||
--Wait(1000)
|
||||
local count = {}
|
||||
local loop = 0
|
||||
while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
|
||||
print((GetGameTimer() - startTime) < timeout)
|
||||
if not messageShown then
|
||||
if (not Jobs or not next(Jobs)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Jobs to be loaded")
|
||||
end
|
||||
if (not Items or not next(Items)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Items to be loaded")
|
||||
end
|
||||
if (not Vehicles or not next(Vehicles)) then
|
||||
debugPrint("^4Debug^7: ^2Waiting for Vehicles to be loaded")
|
||||
end
|
||||
end
|
||||
messageShown = true
|
||||
--print((GetGameTimer() - startTime) < timeout)
|
||||
Wait(1000)
|
||||
debugPrint("Waiting for Jobs, Items, and Vehicles to be loaded")
|
||||
if Jobs and Items and Vehicles then
|
||||
print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
--print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
|
||||
loaded = true
|
||||
break
|
||||
end
|
||||
loop += 1
|
||||
end
|
||||
if not loaded then
|
||||
print("^4Error^7: ^2Timeout reached while waiting for shared load^7.")
|
||||
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
|
||||
return false
|
||||
else
|
||||
return true
|
||||
|
||||
@@ -194,7 +194,7 @@ function openMenu(Menu, data)
|
||||
exports[QBMenuExport]:openMenu(Menu)
|
||||
|
||||
elseif Config.System.Menu == "gta" then
|
||||
WarMenu.CreateMenu(tostring(Menu), data.header, data.headertxt or " ", {
|
||||
WarMenu.CreateMenu(tostring(Menu), data.header, " ", {
|
||||
titleColor = { 222, 255, 255 },
|
||||
maxOptionCountOnScreen = 15,
|
||||
width = 0.25,
|
||||
@@ -232,6 +232,7 @@ function openMenu(Menu, data)
|
||||
if pressed and not Menu[k].isMenuHeader then
|
||||
WarMenu.CloseMenu()
|
||||
close = false
|
||||
Wait(10)
|
||||
Menu[k].onSelect()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,25 +1,8 @@
|
||||
--[[
|
||||
Resource Initialization Module
|
||||
--------------------------------
|
||||
This module initializes and loads shared data (Items, Vehicles, Jobs, Gangs) from the
|
||||
various frameworks/inventory systems (OX, QB, ESX, etc.). It also corrects export names,
|
||||
caches framework exports into simple variables, and prints debug information if enabled.
|
||||
]]
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Global Variable Initialization
|
||||
-------------------------------------------------------------
|
||||
Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Correct QB Inventory Export
|
||||
-------------------------------------------------------------
|
||||
-- Correct ps-invetory to ls-inventory if somehow you still have that
|
||||
-- Shared Exports Initialization
|
||||
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Framework Exports and Inventory Identifiers
|
||||
-------------------------------------------------------------
|
||||
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
|
||||
Exports.OXLibExport or "",
|
||||
Exports.QBXExport or "",
|
||||
@@ -37,310 +20,83 @@ OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv =
|
||||
Exports.OrigenInv or "",
|
||||
Exports.TgiannInv or ""
|
||||
|
||||
RSGExport, RSGInv =
|
||||
Exports.RSGExport or "",
|
||||
Exports.RSGInv or ""
|
||||
|
||||
RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or ""
|
||||
QBMenuExport = Exports.QBMenuExport or ""
|
||||
QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Debug: Print Found Exports
|
||||
-------------------------------------------------------------
|
||||
-- Print a list of all exports that are currently started (if debugMode is enabled).
|
||||
for _, v in pairs(Exports) do
|
||||
if isStarted(v) then
|
||||
debugPrint("^6Bridge^7: '^3"..v.."^7' export found")
|
||||
end
|
||||
end
|
||||
|
||||
OxPlayer = nil
|
||||
if isStarted(OXCoreExport) then
|
||||
if not isServer() then
|
||||
OxPlayer = Ox.GetPlayer()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Resource Variables for Items, Jobs, and Vehicles
|
||||
-------------------------------------------------------------
|
||||
local itemResource, jobResource, vehResource = "", "", ""
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Loading Items
|
||||
-------------------------------------------------------------
|
||||
-- Load and compile shared items from the detected inventory system.
|
||||
if isStarted(OXInv) then
|
||||
itemResource = OXInv
|
||||
Items = exports[OXInv]:Items()
|
||||
|
||||
-- Add weapons to Items from QBXCore if available
|
||||
if isStarted(QBXExport) then
|
||||
local tempWeapons = exports[QBExport]:GetCoreObject().Shared.Weapons
|
||||
for k, v in pairs(tempWeapons) do
|
||||
local tempWeaponInfo = exports[OXInv]:Items(v.name)
|
||||
local weight = 0
|
||||
if tempWeaponInfo then
|
||||
weight = tempWeaponInfo.weight
|
||||
end
|
||||
if not Items[v.name] then
|
||||
Items[v.name] = {
|
||||
name = v.name,
|
||||
label = v.label,
|
||||
type = "weapon",
|
||||
ammotype = v.ammotype or "AMMO_PISTOL",
|
||||
weight = weight,
|
||||
image = v.image or (v.name..".png"),
|
||||
description = v.label or "",
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
for k, v in pairs(Items) do
|
||||
if v.client and v.client.image then
|
||||
Items[k].image = (v.client.image):gsub("nui://"..OXInv.."/web/images/", "")
|
||||
else
|
||||
Items[k].image = k..".png"
|
||||
end
|
||||
Items[k].hunger = v.client and v.client.hunger or nil
|
||||
Items[k].thirst = v.client and v.client.thirst or nil
|
||||
end
|
||||
|
||||
elseif isStarted(QBExport) then
|
||||
itemResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
CreateThread(function()
|
||||
while not Items or not next(Items) do
|
||||
Items = exports[QBExport]:GetCoreObject().Shared.Items
|
||||
Wait(1000)
|
||||
end
|
||||
end)
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
end)
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
itemResource = ESXExport
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
Items = ESX.GetItems()
|
||||
while not createCallback do Wait(100) end
|
||||
createCallback(getScript()..":getItems", function(source)
|
||||
return Items
|
||||
end)
|
||||
end
|
||||
if not isServer() then
|
||||
Items = triggerCallback(getScript()..":getItems")
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
itemResource = RSGExport
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Items = Core and Core.Shared.Items or nil
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
if itemResource == nil then
|
||||
print("^4ERROR^7: ^2No Item info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
while not Items do Wait(100) end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7"..itemResource)
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Loading Vehicles
|
||||
-------------------------------------------------------------
|
||||
-- Compile vehicles from the detected frameworks into a unified table.
|
||||
if isStarted(QBXExport) or isStarted(QBExport) then
|
||||
vehResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
end)
|
||||
end
|
||||
elseif isStarted(RSGExport) then
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
end
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
vehResource = OXCoreExport
|
||||
Vehicles = {}
|
||||
for k, v in pairs(Ox.GetVehicleData()) do
|
||||
Vehicles[k] = { model = k, hash = GetHashKey(k), price = v.price, name = v.name, brand = v.make }
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
vehResource = ESXExport
|
||||
if IsDuplicityVersion() then
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getVehiclesPrices", function(source)
|
||||
return Vehicles
|
||||
end)
|
||||
while not MySQL do Wait(2000) print("^1Waiting for MySQL to exist") end
|
||||
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
|
||||
local cache = nil
|
||||
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
|
||||
|
||||
-- Wait until jim_bridge is started and export is available
|
||||
while not cache and GetGameTimer() < timeout do
|
||||
if GetResourceState("jim_bridge"):find("start") then
|
||||
local success, result = pcall(function()
|
||||
return exports["jim_bridge"]:GetSharedData()
|
||||
end)
|
||||
if success and result then
|
||||
cache = result
|
||||
--print(json.encode(cache, {indent = true}))
|
||||
end
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
if not isServer() then
|
||||
--while not triggerCallback do print("waiting") Wait(100) end
|
||||
local TempVehicles = triggerCallback(getScript()..":getVehiclesPrices")
|
||||
for _, v in pairs(TempVehicles) do
|
||||
Vehicles = Vehicles or {}
|
||||
|
||||
if not cache then
|
||||
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
|
||||
return
|
||||
end
|
||||
|
||||
Items = cache.Items
|
||||
Vehicles = cache.Vehicles
|
||||
Jobs = cache.Jobs
|
||||
Gangs = cache.Gangs
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
|
||||
end)
|
||||
else
|
||||
local hasCache = false
|
||||
-- 🔹 Client Side: Request from server
|
||||
_G.__jimBridgeDataCache = {}
|
||||
|
||||
RegisterNetEvent("jim_bridge:receiveCache", function(data)
|
||||
if not hasCache then
|
||||
_G.__jimBridgeDataCache = data
|
||||
hasCache = true
|
||||
else
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerServerEvent("jim_bridge:requestCache")
|
||||
|
||||
CreateThread(function()
|
||||
while not _G.__jimBridgeDataCache or not next(_G.__jimBridgeDataCache) do Wait(50) end
|
||||
local cache = _G.__jimBridgeDataCache
|
||||
Items = cache.Items or {}
|
||||
Vehicles = cache.Vehicles or {}
|
||||
Jobs = cache.Jobs or {}
|
||||
Gangs = cache.Gangs or {}
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
for _, v in pairs(Vehicles) do
|
||||
Vehicles[v.model] = {
|
||||
model = v.model,
|
||||
hash = GetHashKey(v.model),
|
||||
hash = v.hash,
|
||||
price = v.price,
|
||||
name = v.name,
|
||||
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
|
||||
}
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
vehResource = RSGExport
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
end)
|
||||
end
|
||||
if vehResource == nil then
|
||||
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
while not Vehicles do Wait(1000) end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Loading Jobs and Gangs
|
||||
-------------------------------------------------------------
|
||||
-- Compile jobs and gangs from the detected framework.
|
||||
if isStarted(QBXExport) then
|
||||
jobResource = QBXExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs()
|
||||
|
||||
elseif isStarted(OXCoreExport) then
|
||||
jobResource = OXCoreExport
|
||||
CreateThread(function()
|
||||
if isServer() then
|
||||
Jobs = {}
|
||||
createCallback(getScript()..":getOxGroups", function(source)
|
||||
return Jobs
|
||||
end)
|
||||
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
|
||||
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
|
||||
-- Index all grades by group
|
||||
local gradeMap = {}
|
||||
for _, grade in pairs(tempGrades) do
|
||||
gradeMap[grade.group] = gradeMap[grade.group] or {}
|
||||
gradeMap[grade.group][grade.grade] = {
|
||||
name = grade.label
|
||||
}
|
||||
end
|
||||
|
||||
-- Process jobs and attach grades
|
||||
for _, job in pairs(tempJobs) do
|
||||
Jobs[job.name] = {
|
||||
label = job.label,
|
||||
grades = gradeMap[job.name] or {}
|
||||
}
|
||||
end
|
||||
|
||||
-- Copy to Gangs
|
||||
Gangs = Jobs
|
||||
else
|
||||
Jobs = triggerCallback(getScript()..":getOxGroups")
|
||||
Gangs = Jobs
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(QBExport) then
|
||||
jobResource = QBExport
|
||||
Core = Core or exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function()
|
||||
Core = exports[QBExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end)
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
jobResource = ESXExport
|
||||
if isServer() then
|
||||
-- If server, create callback to get jobs
|
||||
createCallback(getScript()..":getESXJobs", function(source)
|
||||
return Jobs
|
||||
end)
|
||||
-- Populate jobs table with ESX.GetJobs()
|
||||
Jobs = ESX.GetJobs()
|
||||
--jsonPrint(Jobs)
|
||||
--If retreived jobs is empty, wait for ESX to load
|
||||
while countTable(Jobs) == 0 do
|
||||
Jobs = ESX.GetJobs()
|
||||
Wait(100)
|
||||
end
|
||||
-- Organise into a table the script can use
|
||||
for Role, Grades in pairs(Jobs) do
|
||||
|
||||
-- Check for "Boss" in name of grades
|
||||
for grade, info in pairs(Grades.grades) do
|
||||
--print(grade)
|
||||
--jsonPrint(info)
|
||||
|
||||
if info.label then
|
||||
--print(info)
|
||||
if info.label:find("boss") or info.label:find("Boss") then
|
||||
--print("Found Boss label for:", Grades.label)
|
||||
Jobs[Role].grades[grade].isBoss = true
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If no roles with "boss" in the name, revert to max grade
|
||||
|
||||
-- Count grades
|
||||
local count = countTable(Grades.grades)
|
||||
Jobs[Role].grades[tostring(count-1)].isBoss = true
|
||||
--print(Grades.label.." Grade: "..count.." is Boss")
|
||||
::continue::
|
||||
end
|
||||
-- ESX Default doesn't have gangs, so copy jobs to gangs
|
||||
Gangs = Jobs
|
||||
end
|
||||
-- If client side, trigger callback to get jobs
|
||||
if not isServer() then
|
||||
Jobs = triggerCallback(getScript()..":getESXJobs")
|
||||
Gangs = Jobs
|
||||
end
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
jobResource = RSGExport
|
||||
Core = Core or exports[RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
RegisterNetEvent('RSGCore:Client:UpdateObject', function()
|
||||
Core = exports[RSGExport]:GetCoreObject()
|
||||
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
|
||||
end)
|
||||
end
|
||||
|
||||
if jobResource == nil then
|
||||
print("^4ERROR^7: ^2No Job info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
while not Jobs do Wait(1000) end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
|
||||
end
|
||||
@@ -334,6 +334,10 @@ function makeItem(data)
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
@@ -353,10 +357,15 @@ function makeItem(data)
|
||||
Wait(200)
|
||||
end
|
||||
if isInventoryOpen() then
|
||||
--print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting, CraftLock = false, false, false
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
stopTempCam()
|
||||
ClearPedTasks(PlayerPedId())
|
||||
if canReturn then craftingMenu(data) end
|
||||
CraftLock = false
|
||||
return
|
||||
end
|
||||
|
||||
if crafted then
|
||||
local craftProp = nil
|
||||
if prop then
|
||||
|
||||
@@ -176,39 +176,44 @@ function getPlayerInv(src)
|
||||
end
|
||||
|
||||
function isInventoryOpen()
|
||||
if isStarted(OXInv) then
|
||||
return LocalPlayer.state.invBusy
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
return exports[QSInv]:inInventory()
|
||||
return IsNuiFocused()
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
return exports[OrigenInv]:IsInventoryOpen()
|
||||
--if isStarted(OXInv) then
|
||||
-- return LocalPlayer.state.invBusy
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
return exports[CoreInv]:isInventoryOpen()
|
||||
--elseif isStarted(QSInv) then
|
||||
-- return exports[QSInv]:inInventory()
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
return false
|
||||
-- CodeM doesn't have a function to check if the inventory is open
|
||||
-- No idea what it uses, so it just skips the check
|
||||
--elseif isStarted(OrigenInv) then
|
||||
-- return exports[OrigenInv]:IsInventoryOpen()
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
return exports[TgiannInv]:IsInventoryActive()
|
||||
--elseif isStarted(CoreInv) then
|
||||
-- return exports[CoreInv]:isInventoryOpen()
|
||||
|
||||
elseif isStarted(QBInv) then
|
||||
return LocalPlayer.state.inv_busy
|
||||
--elseif isStarted(CodeMInv) then
|
||||
-- return false
|
||||
-- -- CodeM doesn't have a function to check if the inventory is open
|
||||
-- -- No idea what it uses, so it just skips the check
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
return LocalPlayer.state.inv_busy
|
||||
--elseif isStarted(TgiannInv) then
|
||||
-- return IsNuiFocused()
|
||||
|
||||
elseif ESX and isStarted(ESXExport) then
|
||||
return false
|
||||
--elseif isStarted(QBInv) then
|
||||
-- return LocalPlayer.state.inv_busy
|
||||
|
||||
--elseif isStarted(PSInv) then
|
||||
-- return LocalPlayer.state.inv_busy
|
||||
|
||||
--elseif ESX and isStarted(ESXExport) then
|
||||
-- return false
|
||||
|
||||
--elseif isStarted(RSGInv) then
|
||||
-- return LocalPlayer.state.inv_busy
|
||||
|
||||
--end
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
return LocalPlayer.state.inv_busy
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -797,3 +797,23 @@ else
|
||||
end, true)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Check Item Existance - return boolean(true,false)
|
||||
-------------------------------------------------------------
|
||||
|
||||
--- checks whether an item exists in your item database
|
||||
---
|
||||
--- @param item string The item name.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local item = "apple"
|
||||
--- if doesItemExist(item) then print("item exists") end
|
||||
--- ```
|
||||
function doesItemExist(item)
|
||||
if not item or item == "" then return false end
|
||||
if Items[item] ~= nil then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -50,18 +50,10 @@ function triggerNotify(title, message, type, src)
|
||||
TriggerClientEvent('ox_lib:notify', src, { title = title, description = message, type = type or "success" })
|
||||
end
|
||||
elseif Config.System.Notify == "gta" then
|
||||
if isStarted("jim-gtaui") then
|
||||
if not src then
|
||||
TriggerEvent("jim-gtaui:Notify", title, message, type)
|
||||
else
|
||||
TriggerClientEvent("jim-gtaui:Notify", src, title, message, type)
|
||||
end
|
||||
if not src then
|
||||
exports.jim_bridge:Notify(title, message, type)
|
||||
else
|
||||
if not src then
|
||||
TriggerEvent(getScript()..":DisplayGTANotify", title, message)
|
||||
else
|
||||
TriggerClientEvent(getScript()..":DisplayGTANotify", src, title, message)
|
||||
end
|
||||
TriggerClientEvent("jim-bridge:Notify", src, title, message, type)
|
||||
end
|
||||
elseif Config.System.Notify == "esx" then
|
||||
if not src then
|
||||
@@ -116,25 +108,25 @@ end)
|
||||
--- ```lua
|
||||
--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
|
||||
--- ```
|
||||
RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
local iconTable = {}
|
||||
if getScript() == "jim-npcservice" then
|
||||
iconTable = {
|
||||
[Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
|
||||
[Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
|
||||
[Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
|
||||
[Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
|
||||
[Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
|
||||
[Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
|
||||
}
|
||||
end
|
||||
|
||||
BeginTextCommandThefeedPost("STRING")
|
||||
AddTextComponentSubstringKeyboardDisplay(text)
|
||||
EndTextCommandThefeedPostMessagetext(
|
||||
iconTable[title] or "CHAR_DEFAULT",
|
||||
iconTable[title] or "CHAR_DEFAULT",
|
||||
true, 1, title, nil, text
|
||||
)
|
||||
EndTextCommandThefeedPostTicker(true, false)
|
||||
end)
|
||||
--RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
|
||||
-- local iconTable = {}
|
||||
-- if getScript() == "jim-npcservice" then
|
||||
-- iconTable = {
|
||||
-- [Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
|
||||
-- [Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
|
||||
-- [Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
|
||||
-- [Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
|
||||
-- [Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
|
||||
-- [Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
|
||||
-- }
|
||||
-- end
|
||||
--
|
||||
-- BeginTextCommandThefeedPost("STRING")
|
||||
-- AddTextComponentSubstringKeyboardDisplay(text)
|
||||
-- EndTextCommandThefeedPostMessagetext(
|
||||
-- iconTable[title] or "CHAR_DEFAULT",
|
||||
-- iconTable[title] or "CHAR_DEFAULT",
|
||||
-- true, 1, title, nil, text
|
||||
-- )
|
||||
-- EndTextCommandThefeedPostTicker(true, false)
|
||||
--end)
|
||||
@@ -30,127 +30,10 @@ function skillCheck(data)
|
||||
result = false
|
||||
end
|
||||
elseif Config.System.skillCheck == "gta" then
|
||||
loadTextureDict("timerbars")
|
||||
local successes = 0
|
||||
local barsRequired = 3
|
||||
exports.jim_bridge:skillCheck()
|
||||
|
||||
for bar = 1, barsRequired do
|
||||
debugPrint("^6Bridge^7: ^2Starting Bar ^3"..bar.."^7/^3"..barsRequired.."^7")
|
||||
activeSkillCheck = true
|
||||
local width, height = 0.2, 0.01
|
||||
local x, y = 0.5, 0.8
|
||||
|
||||
-- Random highlighted zone
|
||||
local highlightSize = math.random(10, 20) / 100
|
||||
local highlightStart = math.random(10, 50) / 100
|
||||
local highlightEnd = highlightStart + highlightSize
|
||||
local highlightAlpha = 0
|
||||
local cursorPos = 0.0
|
||||
local cursorSpeed = 0.025
|
||||
local movingRight = true
|
||||
|
||||
while activeSkillCheck do
|
||||
Wait(0)
|
||||
makeInstructionalButtons({
|
||||
{ keys = { 177 }, text = "Exit" },
|
||||
{ keys = { 38 }, text = "Confirm" },
|
||||
})
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
|
||||
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
|
||||
|
||||
-- Draw highlighted zone (success area) with pulsing effect
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
|
||||
-- Draw moving cursor
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
-- Move cursor
|
||||
if movingRight then
|
||||
cursorPos += cursorSpeed
|
||||
if cursorPos >= 1.0 then movingRight = false end
|
||||
else
|
||||
cursorPos -= cursorSpeed
|
||||
if cursorPos <= 0.0 then movingRight = true end
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 177) then -- Backspace to cancel
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
drawSuccessText(x, y, "Failed", 228, 52, 52)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for keypress (E)
|
||||
if IsControlJustPressed(0, 38) then
|
||||
activeSkillCheck = false
|
||||
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
|
||||
if result then
|
||||
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
else
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
end
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
-- Draw highlighted zone
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
|
||||
|
||||
-- Draw stationary cursor at result position
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
-- Display result text
|
||||
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
|
||||
end
|
||||
if result then
|
||||
successes += 1
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
activeSkillCheck = false
|
||||
debugPrint("^6Bridge^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
|
||||
return successes == barsRequired
|
||||
else
|
||||
result = true
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
function drawSuccessText(x, y, text, r, g, b)
|
||||
SetTextFont(8)
|
||||
SetTextScale(0.45, 0.45)
|
||||
SetTextColour(r, g, b, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(2, 0, 0, 0, 150)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(x, y + 0.03)
|
||||
end
|
||||
|
||||
function createScaleBars(x, y, width, height)
|
||||
-- Draw background box
|
||||
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
|
||||
-- Draw full bar (dark background)
|
||||
DrawRect(x, y, width, height, 100, 100, 100, 255)
|
||||
end
|
||||
@@ -222,6 +222,60 @@ RegisterNetEvent(getScript()..":server:openServerStash", function(data)
|
||||
end
|
||||
end)
|
||||
|
||||
function clearStash(stashId)
|
||||
if isStarted(QBInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..QBInv.."^2 Stash^7", stashId)
|
||||
if QBInvNew then
|
||||
exports[QBInv]:ClearStash(stashId)
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(OXInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..OXInv.."^2 Stash^7", stashId)
|
||||
exports[OXInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..PSInv.."^2 Stash^7", stashId)
|
||||
if QBInvNew then
|
||||
exports[QBInv]:ClearStash(stashId)
|
||||
else
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashId,
|
||||
['items'] = json.encode({})
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..QSInv.."^2 Stash^7", stashId)
|
||||
exports[QSInv]:ClearOtherInventory('stash', stashId)
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..CoreInv.."^2 Stash^7", stashId)
|
||||
exports[CoreInv]:clearInventory("stash-"..stashId)
|
||||
|
||||
elseif isStarted(CodeMInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..CodeMInv.."^2 Stash^7", stashId)
|
||||
exports[CodeMInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(OrigenInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..OrigenInv.."^2 Stash^7", stashId)
|
||||
exports[OrigenInv]:ClearInventory(stashId)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..TgiannInv.."^2 Stash^7", stashId)
|
||||
exports["tgiann-inventory"]:DeleteInventory("stash", stashId)
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
debugPrint("^5Bridge^7: ^2Cleared ^3"..RSGInv.."^2 Stash^7", stashId)
|
||||
exports[RSGInv]:ClearStash(stashId)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Stash Retrieval Function
|
||||
@@ -402,6 +456,9 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
else
|
||||
if not stashItems or not next(stashItems) then
|
||||
stashItems = getStash(stashName[1])
|
||||
end
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
@@ -423,6 +480,9 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
end
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
if not stashItems or not next(stashItems) then
|
||||
stashItems = getStash(stashName[1])
|
||||
end
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
|
||||
@@ -20,24 +20,7 @@
|
||||
-------------------------------------------------------------
|
||||
-- Utility Data & Tables
|
||||
-------------------------------------------------------------
|
||||
---
|
||||
local KEY_TABLE = { 38, 29, 47, 23, 45, }
|
||||
|
||||
-- Mapping of key codes to human-readable key names.
|
||||
local Keys = {
|
||||
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
|
||||
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
|
||||
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
|
||||
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
|
||||
[177] = "BACKSPACE", [37] = "TAB",
|
||||
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
|
||||
[303] = "U", [199] = "P",
|
||||
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
|
||||
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
|
||||
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
|
||||
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
|
||||
[244] = "M", [82] = ",", [81] = "."
|
||||
}
|
||||
|
||||
-- Tables for storing created targets for the fallback system and zone management.
|
||||
local TextTargets = {} -- For fallback DrawText3D targets.
|
||||
@@ -82,38 +65,9 @@ function createEntityTarget(entity, opts, dist)
|
||||
|
||||
-- Fallback: Use DrawText3D if targeting systems are disabled or unavailable.
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
local entityCoords = GetEntityCoords(entity)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity^2 target with DrawText for entity ^7"..entity)
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - entityCoords) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
|
||||
exports.jim_bridge:createEntityTarget(entity, opts, dist)
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[entity] = {
|
||||
coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z),
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
|
||||
local options = {}
|
||||
@@ -129,10 +83,12 @@ function createEntityTarget(entity, opts, dist)
|
||||
}
|
||||
end
|
||||
exports[OXTargetExport]:addLocalEntity(entity, options)
|
||||
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..QBTargetExport.." ^2for entity ^7"..entity)
|
||||
local options = { options = opts, distance = dist }
|
||||
exports[QBTargetExport]:AddTargetEntity(entity, options)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -192,37 +148,8 @@ end
|
||||
function createBoxTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6DrawText ^2 for zone ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = {
|
||||
coords = data[2],
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = {}
|
||||
@@ -250,12 +177,14 @@ function createBoxTarget(data, opts, dist)
|
||||
})
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
|
||||
elseif isStarted(QBTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..QBTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = { options = opts, distance = dist }
|
||||
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return data[1]
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -298,37 +227,8 @@ end
|
||||
function createCircleTarget(data, opts, dist)
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6DrawText ^2for zone ^7"..data[1])
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = {
|
||||
coords = data[2],
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
return data[1]
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
|
||||
local options = {}
|
||||
@@ -387,30 +287,8 @@ end
|
||||
---```
|
||||
function createModelTarget(models, opts, dist)
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
if type(models) ~= "table" then
|
||||
models = { models }
|
||||
end
|
||||
return exports.jim_bridge:createModelTarget(models, opts, dist)
|
||||
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
|
||||
local keyStr = ""
|
||||
for i, m in ipairs(models) do
|
||||
keyStr = keyStr .. tostring(m) .. (i < #models and "_" or "")
|
||||
end
|
||||
local targetKey = "model_" .. keyStr
|
||||
|
||||
TextTargets[targetKey] = {
|
||||
models = models,
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
coords = vec3(0, 0, 0),
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
elseif isStarted(OXTargetExport) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model^2 target with ^6"..OXTargetExport)
|
||||
local options = {}
|
||||
@@ -453,7 +331,7 @@ function removeEntityTarget(entity)
|
||||
exports[OXTargetExport]:removeLocalEntity(entity, nil)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[entity] = nil
|
||||
exports.jim_bridge:removeEntityTarget(entity)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -474,7 +352,7 @@ function removeZoneTarget(target)
|
||||
exports[OXTargetExport]:removeZone(target, true)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[target] = nil
|
||||
exports.jim_bridge:removeZoneTarget(target)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -494,7 +372,7 @@ function removeModelTarget(model)
|
||||
exports[OXTargetExport]:removeModel(model, nil)
|
||||
end
|
||||
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
|
||||
TextTargets[entity] = nil
|
||||
exports.jim_bridge:removeZoneTarget(target)
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------
|
||||
@@ -504,69 +382,105 @@ end
|
||||
-- If no targeting system is detected and this is a client script, use DrawText3D for targets.
|
||||
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) and not isServer() then
|
||||
CreateThread(function()
|
||||
local wait = 1000
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
local ped = PlayerPedId()
|
||||
local pedCoords = GetEntityCoords(ped)
|
||||
local camCoords = GetGameplayCamCoord()
|
||||
local camRot = GetGameplayCamRot(2)
|
||||
local camForward = RotationToDirection(camRot)
|
||||
local closestTarget, closestDist = nil, math.huge
|
||||
local notificationShown = false
|
||||
|
||||
local closestTarget = nil
|
||||
local closestDist = math.huge
|
||||
local targetEntity = nil
|
||||
-- Update model targets and determine the closest target.
|
||||
for _, target in pairs(TextTargets) do
|
||||
|
||||
-- Shallow copy for safety
|
||||
local targetsCopy = {}
|
||||
for k, v in pairs(TextTargets) do
|
||||
targetsCopy[k] = v
|
||||
end
|
||||
|
||||
-- Detect models and update coords
|
||||
for _, target in pairs(targetsCopy) do
|
||||
if target.models then
|
||||
for _, model in ipairs(target.models) do
|
||||
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
|
||||
if entity and entity ~= 0 then
|
||||
target.coords = GetEntityCoords(entity)
|
||||
targetEntity = entity
|
||||
break
|
||||
if not target.entity or not DoesEntityExist(target.entity) then
|
||||
for _, model in ipairs(target.models) do
|
||||
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
|
||||
if entity and entity ~= 0 then
|
||||
target.entity = entity
|
||||
target.coords = GetEntityCoords(entity)
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
target.coords = GetEntityCoords(target.entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local dist = #(pedCoords - target.coords)
|
||||
if dist <= target.dist then
|
||||
-- Identify closest visible target
|
||||
for _, target in pairs(targetsCopy) do
|
||||
if target.coords then
|
||||
local dist = #(pedCoords - target.coords)
|
||||
local vecToTarget = target.coords - camCoords
|
||||
local normVec = normalizeVector(vecToTarget)
|
||||
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
|
||||
if dot > 0.5 and dist < closestDist then
|
||||
closestDist = dist
|
||||
closestTarget = target
|
||||
local isFacing = dot > 0.5
|
||||
|
||||
if dist <= target.dist and isFacing then
|
||||
if dist < closestDist then
|
||||
closestDist = dist
|
||||
closestTarget = target
|
||||
targetEntity = target.entity
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Render targets, listen for key presses and display the help notification.
|
||||
for key, target in pairs(TextTargets) do
|
||||
if #(pedCoords - target.coords) <= target.dist then
|
||||
-- Render + handle input
|
||||
for _, target in pairs(targetsCopy) do
|
||||
if target.coords and #(pedCoords - target.coords) <= target.dist then
|
||||
local isClosest = (target == closestTarget)
|
||||
for i, opt in ipairs(target.options) do
|
||||
|
||||
for _, opt in ipairs(target.options) do
|
||||
if IsControlJustPressed(0, opt.key) and isClosest then
|
||||
if opt.onSelect then opt.onSelect(targetEntity) end
|
||||
if opt.action then opt.action(targetEntity) end
|
||||
local canInteract = (not target.canInteract or target.canInteract())
|
||||
local hasItem = (not opt.item or hasItem(opt.item))
|
||||
local hasJob = (not opt.job or hasJob(opt.job, nil))
|
||||
|
||||
if canInteract and hasItem and hasJob then
|
||||
if opt.onSelect then opt.onSelect(targetEntity) end
|
||||
if opt.action then opt.action(targetEntity) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
notificationShown = true
|
||||
ShowFloatingHelpNotification(vec3(target.coords.x, target.coords.y, target.coords.z + 0.7), target.text)
|
||||
-- Draw each eligible text line
|
||||
local baseZ = target.coords.z + 1.0
|
||||
local lineHeight = -0.16
|
||||
local lineOffset = 0
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
local canInteract = (not target.canInteract or target.canInteract())
|
||||
local hasItem = (not opt.item or hasItem(opt.item))
|
||||
local hasJob = (not opt.job or hasJob(opt.job, nil))
|
||||
|
||||
if canInteract and hasItem and hasJob then
|
||||
local text = target.buttontext[i]
|
||||
local zOffset = lineOffset * lineHeight
|
||||
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + zOffset), text, isClosest)
|
||||
lineOffset += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If no notification was drawn this frame, clear help messages.
|
||||
if notificationShown then
|
||||
wait = 0
|
||||
else
|
||||
ClearAllHelpMessages()
|
||||
wait = 1000
|
||||
end
|
||||
|
||||
Wait(wait)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function ShowFloatingHelpNotification(coord, text, highlight)
|
||||
AddTextEntry("FloatingText", text)
|
||||
SetFloatingHelpTextWorldPosition(1, coord.x, coord.y, coord.z)
|
||||
|
||||
694
shared/warmenu.lua
Normal file
694
shared/warmenu.lua
Normal file
@@ -0,0 +1,694 @@
|
||||
WarMenu = { }
|
||||
WarMenu.__index = WarMenu
|
||||
|
||||
if not isServer() then
|
||||
|
||||
-- Deprecated
|
||||
WarMenu.debug = false
|
||||
function WarMenu.SetDebugEnabled(enabled)
|
||||
end
|
||||
function WarMenu.IsDebugEnabled()
|
||||
return false
|
||||
end
|
||||
---
|
||||
|
||||
local menus = { }
|
||||
local keys = { down = 187, scrollDown = 242, up = 188, scrollUp = 241, left = 189, right = 190, select = 191, accept = 237, back = 194, cancel = 238 }
|
||||
|
||||
local skipInputNextFrame = true
|
||||
local optionCount = 0
|
||||
|
||||
local currentKey = nil
|
||||
local currentMenu = nil
|
||||
|
||||
local toolTipWidth = 0.153
|
||||
|
||||
local spriteWidth = 0.027
|
||||
local spriteHeight = spriteWidth * GetAspectRatio()
|
||||
|
||||
local titleHeight = 0.101
|
||||
local titleYOffset = 0.021
|
||||
local titleFont = 1
|
||||
local titleScale = 1.0
|
||||
|
||||
local buttonHeight = 0.038
|
||||
local buttonFont = 0
|
||||
local buttonScale = 0.365
|
||||
local buttonTextXOffset = 0.005
|
||||
local buttonTextYOffset = 0.005
|
||||
local buttonSpriteXOffset = 0.002
|
||||
local buttonSpriteYOffset = 0.005
|
||||
|
||||
local defaultStyle = {
|
||||
x = 0.0175,
|
||||
y = 0.025,
|
||||
width = 0.23,
|
||||
maxOptionCountOnScreen = 10,
|
||||
titleVisible = true,
|
||||
titleColor = { 0, 0, 0, 255 },
|
||||
titleBackgroundColor = { 245, 127, 23, 255 },
|
||||
titleBackgroundSprite = nil,
|
||||
subTitleColor = { 245, 127, 23, 255 },
|
||||
textColor = { 254, 254, 254, 255 },
|
||||
subTextColor = { 189, 189, 189, 255 },
|
||||
focusTextColor = { 0, 0, 0, 255 },
|
||||
focusColor = { 245, 245, 245, 255 },
|
||||
backgroundColor = { 0, 0, 0, 160 },
|
||||
subTitleBackgroundColor = { 0, 0, 0, 255 },
|
||||
buttonPressedSound = { name = 'SELECT', set = 'HUD_FRONTEND_DEFAULT_SOUNDSET' }, --https://pastebin.com/0neZdsZ5
|
||||
}
|
||||
|
||||
local function IsNavigatedDown()
|
||||
return IsControlJustReleased(2, keys.down) or IsControlJustReleased(2, keys.scrollDown)
|
||||
end
|
||||
|
||||
local function IsNavigatedUp()
|
||||
return IsControlJustReleased(2, keys.up) or IsControlJustReleased(2, keys.scrollUp)
|
||||
end
|
||||
|
||||
local function IsSelectedPressed()
|
||||
return IsControlJustReleased(2, keys.select) or IsControlJustReleased(2, keys.accept)
|
||||
end
|
||||
|
||||
local function IsBackPressed()
|
||||
return IsControlJustReleased(2, keys.back) or IsControlJustReleased(2, keys.cancel)
|
||||
end
|
||||
|
||||
local function setMenuProperty(id, property, value)
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
|
||||
local menu = menus[id]
|
||||
if menu then
|
||||
menu[property] = value
|
||||
end
|
||||
end
|
||||
|
||||
local function setStyleProperty(id, property, value)
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
|
||||
local menu = menus[id]
|
||||
|
||||
if menu then
|
||||
if not menu.overrideStyle then
|
||||
menu.overrideStyle = { }
|
||||
end
|
||||
|
||||
menu.overrideStyle[property] = value
|
||||
end
|
||||
end
|
||||
|
||||
local function getStyleProperty(property, menu)
|
||||
menu = menu or currentMenu
|
||||
|
||||
if menu.overrideStyle then
|
||||
local value = menu.overrideStyle[property]
|
||||
if value ~= nil then
|
||||
return value
|
||||
end
|
||||
end
|
||||
|
||||
return menu.style and menu.style[property] or defaultStyle[property]
|
||||
end
|
||||
|
||||
local function getTitleHeight()
|
||||
return getStyleProperty('titleVisible') and titleHeight or 0
|
||||
end
|
||||
|
||||
local function copyTable(t)
|
||||
if type(t) ~= 'table' then
|
||||
return t
|
||||
end
|
||||
|
||||
local result = { }
|
||||
for k, v in pairs(t) do
|
||||
result[k] = copyTable(v)
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local function setMenuVisible(id, visible, holdCurrentOption)
|
||||
if currentMenu then
|
||||
if visible then
|
||||
if currentMenu.id == id then
|
||||
return
|
||||
end
|
||||
else
|
||||
if currentMenu.id ~= id then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if visible then
|
||||
local menu = menus[id]
|
||||
|
||||
if not currentMenu then
|
||||
menu.currentOption = 1
|
||||
else
|
||||
if not holdCurrentOption then
|
||||
menus[currentMenu.id].currentOption = 1
|
||||
end
|
||||
end
|
||||
|
||||
currentMenu = menu
|
||||
skipInputNextFrame = true
|
||||
|
||||
SetUserRadioControlEnabled(false)
|
||||
HudWeaponWheelIgnoreControlInput(true)
|
||||
else
|
||||
HudWeaponWheelIgnoreControlInput(false)
|
||||
SetUserRadioControlEnabled(true)
|
||||
|
||||
currentMenu = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function setTextParams(font, color, scale, center, shadow, alignRight, wrapFrom, wrapTo)
|
||||
SetTextFont(font)
|
||||
SetTextColour(color[1], color[2], color[3], color[4] or 255)
|
||||
SetTextScale(scale, scale)
|
||||
|
||||
if shadow then
|
||||
SetTextDropShadow()
|
||||
end
|
||||
|
||||
if center then
|
||||
SetTextCentre(true)
|
||||
elseif alignRight then
|
||||
SetTextRightJustify(true)
|
||||
end
|
||||
|
||||
if not wrapFrom or not wrapTo then
|
||||
wrapFrom = wrapFrom or getStyleProperty('x')
|
||||
wrapTo = wrapTo or getStyleProperty('x') + getStyleProperty('width') - buttonTextXOffset
|
||||
end
|
||||
|
||||
SetTextWrap(wrapFrom, wrapTo)
|
||||
end
|
||||
|
||||
local function getLinesCount(text, x, y)
|
||||
BeginTextCommandLineCount('TWOSTRINGS')
|
||||
AddTextComponentString(tostring(text))
|
||||
return EndTextCommandGetLineCount(x, y)
|
||||
end
|
||||
|
||||
local function drawText(text, x, y)
|
||||
BeginTextCommandDisplayText('TWOSTRINGS')
|
||||
AddTextComponentString(tostring(text))
|
||||
EndTextCommandDisplayText(x, y)
|
||||
end
|
||||
|
||||
local function drawRect(x, y, width, height, color)
|
||||
DrawRect(x, y, width, height, color[1], color[2], color[3], color[4] or 255)
|
||||
end
|
||||
|
||||
local function getCurrentIndex()
|
||||
if currentMenu.currentOption <= getStyleProperty('maxOptionCountOnScreen') and optionCount <= getStyleProperty('maxOptionCountOnScreen') then
|
||||
return optionCount
|
||||
elseif optionCount > currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen') and optionCount <= currentMenu.currentOption then
|
||||
return optionCount - (currentMenu.currentOption - getStyleProperty('maxOptionCountOnScreen'))
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function drawTitle()
|
||||
if not getStyleProperty('titleVisible') then
|
||||
return
|
||||
end
|
||||
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + titleHeight / 2
|
||||
|
||||
if getStyleProperty('titleBackgroundSprite') then
|
||||
DrawSprite(getStyleProperty('titleBackgroundSprite').dict, getStyleProperty('titleBackgroundSprite').name, x, y, getStyleProperty('width'), titleHeight, 0., 255, 255, 255, 255)
|
||||
else
|
||||
drawRect(x, y, getStyleProperty('width'), titleHeight, getStyleProperty('titleBackgroundColor'))
|
||||
end
|
||||
|
||||
if currentMenu.title then
|
||||
setTextParams(titleFont, getStyleProperty('titleColor'), titleScale, true)
|
||||
drawText(currentMenu.title, x, y - titleHeight / 2 + titleYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
local function drawSubTitle()
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight / 2
|
||||
|
||||
drawRect(x, y, getStyleProperty('width'), buttonHeight, getStyleProperty('subTitleBackgroundColor'))
|
||||
|
||||
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false)
|
||||
drawText(currentMenu.subTitle, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
|
||||
|
||||
if optionCount > getStyleProperty('maxOptionCountOnScreen') then
|
||||
setTextParams(buttonFont, getStyleProperty('subTitleColor'), buttonScale, false, false, true)
|
||||
drawText(tostring(currentMenu.currentOption)..' / '..tostring(optionCount), getStyleProperty('x') + getStyleProperty('width'), y - buttonHeight / 2 + buttonTextYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
local function drawButton(text, subText)
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
local backgroundColor = nil
|
||||
local textColor = nil
|
||||
local subTextColor = nil
|
||||
local shadow = false
|
||||
|
||||
if currentMenu.currentOption == optionCount then
|
||||
backgroundColor = getStyleProperty('focusColor')
|
||||
textColor = getStyleProperty('focusTextColor')
|
||||
subTextColor = getStyleProperty('focusTextColor')
|
||||
else
|
||||
backgroundColor = getStyleProperty('backgroundColor')
|
||||
textColor = getStyleProperty('textColor')
|
||||
subTextColor = getStyleProperty('subTextColor')
|
||||
shadow = true
|
||||
end
|
||||
|
||||
local x = getStyleProperty('x') + getStyleProperty('width') / 2
|
||||
local y = getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - buttonHeight / 2
|
||||
|
||||
drawRect(x, y, getStyleProperty('width'), buttonHeight, backgroundColor)
|
||||
|
||||
setTextParams(buttonFont, textColor, buttonScale, false, shadow)
|
||||
drawText(text, getStyleProperty('x') + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset)
|
||||
|
||||
if subText then
|
||||
setTextParams(buttonFont, subTextColor, buttonScale, false, shadow, true)
|
||||
drawText(subText, getStyleProperty('x') + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.CreateMenu(id, title, subTitle, style)
|
||||
-- Default settings
|
||||
local menu = { }
|
||||
|
||||
-- Members
|
||||
menu.id = id
|
||||
menu.previousMenu = nil
|
||||
menu.currentOption = 1
|
||||
menu.title = title
|
||||
menu.subTitle = subTitle and string.upper(subTitle) or 'INTERACTION MENU'
|
||||
|
||||
-- Style
|
||||
if style then
|
||||
menu.style = style
|
||||
end
|
||||
|
||||
menus[id] = menu
|
||||
end
|
||||
|
||||
function WarMenu.CreateSubMenu(id, parent, subTitle, style)
|
||||
local parentMenu = menus[parent]
|
||||
if not parentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
WarMenu.CreateMenu(id, parentMenu.title, subTitle and string.upper(subTitle) or parentMenu.subTitle)
|
||||
|
||||
local menu = menus[id]
|
||||
|
||||
menu.previousMenu = parent
|
||||
|
||||
if parentMenu.overrideStyle then
|
||||
menu.overrideStyle = copyTable(parentMenu.overrideStyle)
|
||||
end
|
||||
|
||||
if style then
|
||||
menu.style = style
|
||||
elseif parentMenu.style then
|
||||
menu.style = copyTable(parentMenu.style)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.CurrentMenu()
|
||||
return currentMenu and currentMenu.id or nil
|
||||
end
|
||||
|
||||
function WarMenu.OpenMenu(id)
|
||||
if id and menus[id] then
|
||||
PlaySoundFrontend(-1, 'SELECT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
setMenuVisible(id, true, true)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.IsMenuOpened(id)
|
||||
return currentMenu and currentMenu.id == id
|
||||
end
|
||||
WarMenu.Begin = WarMenu.IsMenuOpened
|
||||
|
||||
function WarMenu.IsAnyMenuOpened()
|
||||
return currentMenu ~= nil
|
||||
end
|
||||
|
||||
function WarMenu.IsMenuAboutToBeClosed()
|
||||
return false
|
||||
end
|
||||
|
||||
function WarMenu.CloseMenu()
|
||||
if currentMenu then
|
||||
setMenuVisible(currentMenu.id, false)
|
||||
optionCount = 0
|
||||
currentKey = nil
|
||||
PlaySoundFrontend(-1, 'QUIT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
end
|
||||
end
|
||||
|
||||
function WarMenu.ToolTip(text, width, flipHorizontal)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
width = width or toolTipWidth
|
||||
|
||||
local x = nil
|
||||
if not flipHorizontal then
|
||||
x = getStyleProperty('x') + getStyleProperty('width') + width / 2 + buttonTextXOffset
|
||||
else
|
||||
x = getStyleProperty('x') - width / 2 - buttonTextXOffset
|
||||
end
|
||||
|
||||
local textX = x - (width / 2) + buttonTextXOffset
|
||||
setTextParams(buttonFont, getStyleProperty('textColor'), buttonScale, false, true, false, textX, textX + width - (buttonTextYOffset * 2))
|
||||
local linesCount = getLinesCount(text, textX, getStyleProperty('y'))
|
||||
|
||||
local height = GetTextScaleHeight(buttonScale, buttonFont) * (linesCount + 1) + buttonTextYOffset
|
||||
local y = getStyleProperty('y') + getTitleHeight() + (buttonHeight * currentIndex) + height / 2
|
||||
|
||||
drawRect(x, y, width, height, getStyleProperty('backgroundColor'))
|
||||
|
||||
y = y - (height / 2) + buttonTextYOffset
|
||||
drawText(text, textX, y)
|
||||
end
|
||||
|
||||
function WarMenu.Button(text, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
optionCount = optionCount + 1
|
||||
|
||||
drawButton(text, subText)
|
||||
|
||||
local pressed = false
|
||||
|
||||
if currentMenu.currentOption == optionCount then
|
||||
if currentKey == keys.select then
|
||||
pressed = true
|
||||
PlaySoundFrontend(-1, getStyleProperty('buttonPressedSound').name, getStyleProperty('buttonPressedSound').set, true)
|
||||
elseif currentKey == keys.left or currentKey == keys.right then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
end
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.SpriteButton(text, dict, name, r, g, b, a)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text)
|
||||
|
||||
local currentIndex = getCurrentIndex()
|
||||
if not currentIndex then
|
||||
return
|
||||
end
|
||||
|
||||
if not HasStreamedTextureDictLoaded(dict) then
|
||||
RequestStreamedTextureDict(dict)
|
||||
end
|
||||
DrawSprite(dict, name, getStyleProperty('x') + getStyleProperty('width') - spriteWidth / 2 - buttonSpriteXOffset, getStyleProperty('y') + getTitleHeight() + buttonHeight + (buttonHeight * currentIndex) - spriteHeight / 2 + buttonSpriteYOffset, spriteWidth, spriteHeight, 0., r or 255, g or 255, b or 255, a or 255)
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.InputButton(text, windowTitleEntry, defaultText, maxLength, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, subText)
|
||||
local inputText = nil
|
||||
|
||||
if pressed then
|
||||
DisplayOnscreenKeyboard(1, windowTitleEntry or 'FMMC_MPM_NA', '', defaultText or '', '', '', '', maxLength or 255)
|
||||
|
||||
while true do
|
||||
DisableAllControlActions(0)
|
||||
|
||||
local status = UpdateOnscreenKeyboard()
|
||||
if status == 2 then
|
||||
break
|
||||
elseif status == 1 then
|
||||
inputText = GetOnscreenKeyboardResult()
|
||||
break
|
||||
end
|
||||
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
return pressed, inputText
|
||||
end
|
||||
|
||||
function WarMenu.MenuButton(text, id, subText)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, subText)
|
||||
|
||||
if pressed then
|
||||
currentMenu.currentOption = optionCount
|
||||
setMenuVisible(currentMenu.id, false)
|
||||
setMenuVisible(id, true, true)
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.CheckBox(text, checked, callback)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local name = nil
|
||||
if currentMenu.currentOption == optionCount + 1 then
|
||||
name = checked and 'shop_box_tickb' or 'shop_box_blankb'
|
||||
else
|
||||
name = checked and 'shop_box_tick' or 'shop_box_blank'
|
||||
end
|
||||
|
||||
local pressed = WarMenu.SpriteButton(text, 'commonmenu', name)
|
||||
|
||||
if pressed then
|
||||
checked = not checked
|
||||
if callback then callback(checked) end
|
||||
end
|
||||
|
||||
return pressed
|
||||
end
|
||||
|
||||
function WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
|
||||
if not currentMenu then
|
||||
return
|
||||
end
|
||||
|
||||
local itemsCount = #items
|
||||
local selectedItem = items[currentIndex]
|
||||
local isCurrent = currentMenu.currentOption == optionCount + 1
|
||||
selectedIndex = selectedIndex or currentIndex
|
||||
|
||||
if itemsCount > 1 and isCurrent then
|
||||
selectedItem = '← '..tostring(selectedItem)..' →'
|
||||
end
|
||||
|
||||
local pressed = WarMenu.Button(text, selectedItem)
|
||||
|
||||
if pressed then
|
||||
selectedIndex = currentIndex
|
||||
elseif isCurrent then
|
||||
if currentKey == keys.left then
|
||||
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
|
||||
elseif currentKey == keys.right then
|
||||
if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
|
||||
end
|
||||
end
|
||||
|
||||
if callback then callback(currentIndex, selectedIndex) end
|
||||
return pressed, currentIndex
|
||||
end
|
||||
|
||||
function WarMenu.Display()
|
||||
if currentMenu then
|
||||
if not IsPauseMenuActive() then
|
||||
ClearAllHelpMessages()
|
||||
HudWeaponWheelIgnoreSelection()
|
||||
DisablePlayerFiring(PlayerId(), true)
|
||||
DisableControlAction(0, 25, true)
|
||||
|
||||
drawTitle()
|
||||
drawSubTitle()
|
||||
|
||||
currentKey = nil
|
||||
|
||||
if skipInputNextFrame then
|
||||
skipInputNextFrame = false
|
||||
else
|
||||
if IsNavigatedDown() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption < optionCount then
|
||||
currentMenu.currentOption = currentMenu.currentOption + 1
|
||||
else
|
||||
currentMenu.currentOption = 1
|
||||
end
|
||||
elseif IsNavigatedUp() then
|
||||
PlaySoundFrontend(-1, 'NAV_UP_DOWN', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
|
||||
if currentMenu.currentOption > 1 then
|
||||
currentMenu.currentOption = currentMenu.currentOption - 1
|
||||
else
|
||||
currentMenu.currentOption = optionCount
|
||||
end
|
||||
elseif IsControlJustReleased(2, keys.left) then
|
||||
currentKey = keys.left
|
||||
elseif IsControlJustReleased(2, keys.right) then
|
||||
currentKey = keys.right
|
||||
elseif IsSelectedPressed() then
|
||||
currentKey = keys.select
|
||||
elseif IsBackPressed() then
|
||||
if menus[currentMenu.previousMenu] then
|
||||
setMenuVisible(currentMenu.previousMenu, true)
|
||||
PlaySoundFrontend(-1, 'BACK', 'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
|
||||
else
|
||||
WarMenu.CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
optionCount = 0
|
||||
end
|
||||
end
|
||||
WarMenu.End = WarMenu.Display
|
||||
|
||||
function WarMenu.CurrentOption()
|
||||
if currentMenu and optionCount ~= 0 then
|
||||
return currentMenu.currentOption
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function WarMenu.IsItemHovered()
|
||||
if not currentMenu or optionCount == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
return currentMenu.currentOption == optionCount
|
||||
end
|
||||
|
||||
function WarMenu.IsItemSelected()
|
||||
return currentKey == keys.select and WarMenu.IsItemHovered()
|
||||
end
|
||||
|
||||
function WarMenu.SetTitle(id, title)
|
||||
setMenuProperty(id, 'title', title)
|
||||
end
|
||||
WarMenu.SetMenuTitle = WarMenu.SetTitle
|
||||
|
||||
function WarMenu.SetSubTitle(id, text)
|
||||
setMenuProperty(id, 'subTitle', string.upper(text))
|
||||
end
|
||||
WarMenu.SetMenuSubTitle = WarMenu.SetSubTitle
|
||||
|
||||
function WarMenu.SetMenuStyle(id, style)
|
||||
setMenuProperty(id, 'style', style)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTitleVisible(id, visible)
|
||||
setStyleProperty(id, 'titleVisible', visible)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuX(id, x)
|
||||
setStyleProperty(id, 'x', x)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuY(id, y)
|
||||
setStyleProperty(id, 'y', y)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuWidth(id, width)
|
||||
setStyleProperty(id, 'width', width)
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuMaxOptionCountOnScreen(id, count)
|
||||
setStyleProperty(id, 'maxOptionCountOnScreen', count)
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleColor = WarMenu.SetTitleColor
|
||||
|
||||
function WarMenu.SetMenuSubTitleColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTitleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'titleBackgroundColor', { r, g, b, a })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundColor = WarMenu.SetTitleBackgroundColor
|
||||
|
||||
function WarMenu.SetTitleBackgroundSprite(id, dict, name)
|
||||
RequestStreamedTextureDict(dict)
|
||||
setStyleProperty(id, 'titleBackgroundSprite', { dict = dict, name = name })
|
||||
end
|
||||
WarMenu.SetMenuTitleBackgroundSprite = WarMenu.SetTitleBackgroundSprite
|
||||
|
||||
function WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'backgroundColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'textColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuSubTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'subTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuFocusTextColor(id, r, g, b, a)
|
||||
setStyleProperty(id, 'focusTextColor', { r, g, b, a })
|
||||
end
|
||||
|
||||
function WarMenu.SetMenuButtonPressedSound(id, name, set)
|
||||
setStyleProperty(id, 'buttonPressedSound', { name = name, set = set })
|
||||
end
|
||||
|
||||
end
|
||||
@@ -175,6 +175,8 @@ for _, v in pairs({ -- This is a specific load order
|
||||
'vehicles.lua',
|
||||
'effects.lua',
|
||||
|
||||
--'warmenu.lua',
|
||||
|
||||
-- Do version check last
|
||||
'_scriptversioncheck.lua'
|
||||
}) do
|
||||
@@ -184,6 +186,6 @@ for _, v in pairs({ -- This is a specific load order
|
||||
local fileLoader = assert(load(LoadResourceFile('jim_bridge', ('shared/'..v)), ('@@jim_bridge/shared/'..v)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5Success^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
print("^5CoreLoader^7: ^2loaded file^7: ^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
120
ui_modules/notifications.lua
Normal file
120
ui_modules/notifications.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
local notifications = {}
|
||||
local spacing = 60 -- vertical spacing between notifications
|
||||
local activeDrawing = false -- flag for drawing loop state
|
||||
|
||||
if not HasStreamedTextureDictLoaded("timerbars") then
|
||||
while not HasStreamedTextureDictLoaded("timerbars") do
|
||||
RequestStreamedTextureDict("timerbars")
|
||||
Wait(5)
|
||||
end
|
||||
end
|
||||
|
||||
local notifTypes = {
|
||||
success = "✔️",
|
||||
error = "❌",
|
||||
warning = "⚠️",
|
||||
police = "🚓",
|
||||
ambulance = "🚑",
|
||||
}
|
||||
|
||||
function gtaNotify(title, message, emoji, src)
|
||||
local notif = {
|
||||
title = title,
|
||||
message = message,
|
||||
emoji = notifTypes[emoji] or "❔",
|
||||
state = "enter",
|
||||
startTime = GetGameTimer(),
|
||||
progress = 0,
|
||||
holdTime = 8000,
|
||||
slideDuration = 100,
|
||||
currentOffset = 0,
|
||||
}
|
||||
table.insert(notifications, notif)
|
||||
|
||||
-- Activate drawing loop if not already running
|
||||
-- This allows it to be silent until the first notifcation is called, then the loop starts
|
||||
if not activeDrawing then
|
||||
activeDrawing = true
|
||||
StartDrawingLoop()
|
||||
end
|
||||
end
|
||||
|
||||
-- Drawing loop as a separate controlled thread
|
||||
function StartDrawingLoop()
|
||||
CreateThread(function()
|
||||
while #notifications > 0 do
|
||||
local currentTime = GetGameTimer()
|
||||
|
||||
-- Update notifications vertical offset
|
||||
for i, notif in ipairs(notifications) do
|
||||
local target = (#notifications - i) * spacing
|
||||
notif.currentOffset += (target - notif.currentOffset) * 0.1
|
||||
end
|
||||
|
||||
for i = #notifications, 1, -1 do
|
||||
local notif = notifications[i]
|
||||
|
||||
if notif.state == "enter" then
|
||||
local elapsed = currentTime - notif.startTime
|
||||
notif.progress = math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress >= 1.0 then
|
||||
notif.state = "hold"
|
||||
notif.holdStart = currentTime
|
||||
end
|
||||
elseif notif.state == "hold" then
|
||||
if currentTime - notif.holdStart >= notif.holdTime then
|
||||
notif.state = "exit"
|
||||
notif.exitStart = currentTime
|
||||
end
|
||||
elseif notif.state == "exit" then
|
||||
local elapsed = currentTime - notif.exitStart
|
||||
notif.progress = 1.0 - math.min(elapsed / notif.slideDuration, 1.0)
|
||||
if notif.progress <= 0 then
|
||||
table.remove(notifications, i)
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
|
||||
local startX, targetX = 1.0, 0.8
|
||||
local posX = startX - (startX - targetX) * notif.progress
|
||||
local posY = 0.05 + (notif.currentOffset / 1080)
|
||||
|
||||
-- Background sprite
|
||||
DrawSprite("timerbars", "all_black_bg", posX + 0.11, posY + 0.025, 0.2, 0.053, 0.0, 255, 255, 255, 255)
|
||||
|
||||
-- Title text
|
||||
local moveMessage = false
|
||||
if not notif.title or notif.title == "" then
|
||||
moveMessage = true
|
||||
else
|
||||
drawNotiText(8, 0.4, vec2(0.75, 0.975), notif.title, vec2(posX, posY))
|
||||
end
|
||||
|
||||
-- Message text
|
||||
drawNotiText(4, 0.3, vec2(0.75, 0.975), notif.message, vec2(posX, posY + (moveMessage and 0.015 or 0.03)))
|
||||
|
||||
-- Emoji
|
||||
drawNotiText(0, 0.3, vec2(0.75, 0.995), notif.emoji, vec2(posX, posY + 0.015))
|
||||
|
||||
::continue::
|
||||
end
|
||||
Wait(0)
|
||||
end
|
||||
activeDrawing = false -- No notifications left, pause drawing
|
||||
end)
|
||||
end
|
||||
|
||||
function drawNotiText(font, scale, wrap, string, pos)
|
||||
SetTextFont(font)
|
||||
SetTextScale(scale, scale)
|
||||
SetTextWrap(wrap.x, wrap.y)
|
||||
SetTextJustification(2)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextOutline()
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(string)
|
||||
DrawText(pos.x, pos.y)
|
||||
end
|
||||
|
||||
RegisterNetEvent("jim-bridge:Notify", gtaNotify)
|
||||
exports("Notify", gtaNotify)
|
||||
121
ui_modules/skillcheck.lua
Normal file
121
ui_modules/skillcheck.lua
Normal file
@@ -0,0 +1,121 @@
|
||||
local activeSkillCheck = false
|
||||
|
||||
function gtaSkillCheck()
|
||||
if activeSkillCheck then return end
|
||||
local result = false
|
||||
local successes = 0
|
||||
local barsRequired = 3
|
||||
|
||||
for bar = 1, barsRequired do
|
||||
activeSkillCheck = true
|
||||
local width, height = 0.2, 0.01
|
||||
local x, y = 0.5, 0.8
|
||||
|
||||
-- Random highlighted zone
|
||||
local highlightSize = math.random(10, 20) / 100
|
||||
local highlightStart = math.random(10, 50) / 100
|
||||
local highlightEnd = highlightStart + highlightSize
|
||||
local highlightAlpha = 0
|
||||
local cursorPos = 0.0
|
||||
local cursorSpeed = 0.025
|
||||
local movingRight = true
|
||||
|
||||
while activeSkillCheck do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
|
||||
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
|
||||
|
||||
-- Draw highlighted zone (success area) with pulsing effect
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
|
||||
-- Draw moving cursor
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
-- Move cursor
|
||||
if movingRight then
|
||||
cursorPos += cursorSpeed
|
||||
if cursorPos >= 1.0 then movingRight = false end
|
||||
else
|
||||
cursorPos -= cursorSpeed
|
||||
if cursorPos <= 0.0 then movingRight = true end
|
||||
end
|
||||
|
||||
if IsControlJustPressed(0, 177) then -- Backspace to cancel
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
|
||||
drawSuccessText(x, y, "Failed", 228, 52, 52)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for keypress (E)
|
||||
if IsControlJustPressed(0, 38) then
|
||||
activeSkillCheck = false
|
||||
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
|
||||
if result then
|
||||
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
|
||||
else
|
||||
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
|
||||
end
|
||||
local displayTime = GetGameTimer() + 2000
|
||||
while GetGameTimer() < displayTime do
|
||||
Wait(0)
|
||||
|
||||
createScaleBars(x, y, width, height)
|
||||
|
||||
-- Draw highlighted zone
|
||||
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
|
||||
|
||||
-- Draw stationary cursor at result position
|
||||
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
|
||||
-- Display result text
|
||||
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
|
||||
end
|
||||
if result then
|
||||
successes += 1
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
activeSkillCheck = false
|
||||
print("^5GTAUI^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
|
||||
return successes == barsRequired
|
||||
end
|
||||
|
||||
function drawSuccessText(x, y, text, r, g, b)
|
||||
SetTextFont(8)
|
||||
SetTextScale(0.45, 0.45)
|
||||
SetTextColour(r, g, b, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(2, 0, 0, 0, 150)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(x, y + 0.03)
|
||||
end
|
||||
|
||||
function createScaleBars(x, y, width, height)
|
||||
-- Draw background box
|
||||
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
|
||||
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
|
||||
-- Draw full bar (dark background)
|
||||
DrawRect(x, y, width, height, 100, 100, 100, 255)
|
||||
end
|
||||
|
||||
exports("skillCheck", gtaSkillCheck)
|
||||
318
ui_modules/target.lua
Normal file
318
ui_modules/target.lua
Normal file
@@ -0,0 +1,318 @@
|
||||
-- Global Key Table, defined once.
|
||||
---
|
||||
local KEY_TABLE = { 38, 29, 47, 23, 45, 159, 162, 163 }
|
||||
|
||||
-- Mapping of key codes to human-readable key names.
|
||||
local Keys = {
|
||||
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
|
||||
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
|
||||
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5",
|
||||
[159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=",
|
||||
[177] = "BACKSPACE", [37] = "TAB",
|
||||
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y",
|
||||
[303] = "U", [199] = "P",
|
||||
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
|
||||
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
|
||||
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
|
||||
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
|
||||
[244] = "M", [82] = ",", [81] = "."
|
||||
}
|
||||
-- Tables for storing created targets.
|
||||
local TextTargets = {} -- For fallback DrawText3D targets.
|
||||
local targetEntities = {} -- For entity targets.
|
||||
|
||||
function createEntityTarget(entity, opts, dist)
|
||||
startTargetLoop()
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
local entityCoords = GetEntityCoords(entity)
|
||||
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - entityCoords) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[entity] = {
|
||||
coords = vec3(entityCoords.x, entityCoords.y, entityCoords.z),
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function createZoneTarget(data, opts, dist)
|
||||
startTargetLoop()
|
||||
local existingTarget = nil
|
||||
for _, target in pairs(TextTargets) do
|
||||
if #(target.coords - data[2]) < 0.01 then
|
||||
existingTarget = target
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if existingTarget then
|
||||
for i = 1, #opts do
|
||||
local key = KEY_TABLE[#existingTarget.options + i]
|
||||
opts[i].key = key
|
||||
existingTarget.buttontext[#existingTarget.buttontext + 1] = " ~b~[~w~" .. Keys[key] .. "~b~] ~w~" .. opts[i].label
|
||||
existingTarget.options[#existingTarget.options + 1] = opts[i]
|
||||
end
|
||||
updateCachedText(existingTarget)
|
||||
else
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
TextTargets[data[1]] = {
|
||||
coords = data[2],
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
end
|
||||
return data[1]
|
||||
end
|
||||
|
||||
function createModelTarget(models, opts, dist)
|
||||
startTargetLoop()
|
||||
if type(models) ~= "table" then
|
||||
models = { models }
|
||||
end
|
||||
|
||||
local tempText = {}
|
||||
for i = 1, #opts do
|
||||
opts[i].key = KEY_TABLE[i]
|
||||
tempText[#tempText + 1] = " ~b~[~w~" .. Keys[opts[i].key] .. "~b~] ~w~" .. opts[i].label
|
||||
end
|
||||
|
||||
local keyStr = ""
|
||||
for i, m in ipairs(models) do
|
||||
keyStr = keyStr .. tostring(m) .. (i < #models and "_" or "")
|
||||
end
|
||||
local targetKey = "model_" .. keyStr
|
||||
|
||||
TextTargets[targetKey] = {
|
||||
models = models,
|
||||
buttontext = tempText,
|
||||
options = opts,
|
||||
dist = dist,
|
||||
coords = vec3(0, 0, 0),
|
||||
text = table.concat(tempText, "\n")
|
||||
}
|
||||
|
||||
return targetKey
|
||||
end
|
||||
|
||||
function removeEntityTarget(entity)
|
||||
TextTargets[entity] = nil
|
||||
end
|
||||
|
||||
function removeZoneTarget(target)
|
||||
TextTargets[target] = nil
|
||||
end
|
||||
|
||||
function removeModelTarget(model)
|
||||
TextTargets[model] = nil
|
||||
end
|
||||
|
||||
exports("createEntityTarget", createEntityTarget)
|
||||
exports("createZoneTarget", createZoneTarget)
|
||||
exports("createModelTarget", createModelTarget)
|
||||
|
||||
exports("removeEntityTarget", removeEntityTarget)
|
||||
exports("removeZoneTarget", removeZoneTarget)
|
||||
exports("removeModelTarget", removeModelTarget)
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Fallback: DrawText3D Targets (Experimental)
|
||||
-------------------------------------------------------------
|
||||
local started = false
|
||||
function startTargetLoop()
|
||||
if started then return end
|
||||
Config = {
|
||||
System = {
|
||||
|
||||
}
|
||||
}
|
||||
started = true
|
||||
local fileLoader = assert(load(LoadResourceFile("jim_bridge", ('starter.lua')), ('@@jim_bridge/starter.lua')))
|
||||
fileLoader()
|
||||
-- Model Entity Refresher
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
for _, target in pairs(TextTargets) do
|
||||
if target.models then
|
||||
for _, model in ipairs(target.models) do
|
||||
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
|
||||
if entity and entity ~= 0 then
|
||||
target.entity = entity
|
||||
target.coords = GetEntityCoords(entity)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(3000) -- Refresh every 3s
|
||||
end
|
||||
end)
|
||||
|
||||
-- Main Target Loop
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local ped = PlayerPedId()
|
||||
local pedCoords = GetEntityCoords(ped)
|
||||
local camCoords = GetGameplayCamCoord()
|
||||
local camRot = GetGameplayCamRot(2)
|
||||
local camForward = RotationToDirection(camRot)
|
||||
|
||||
local closestTarget, closestDist, targetEntity = nil, math.huge, nil
|
||||
|
||||
for _, target in pairs(TextTargets) do
|
||||
local coords = target.coords
|
||||
if coords then
|
||||
local dist = #(pedCoords - coords)
|
||||
if dist <= target.dist then
|
||||
local normVec = normalizeVector(coords - camCoords)
|
||||
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
|
||||
|
||||
if dot > 0.5 and dist < closestDist then
|
||||
closestTarget = target
|
||||
closestDist = dist
|
||||
targetEntity = target.entity
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, target in pairs(TextTargets) do
|
||||
if not target.coords then goto continue end
|
||||
local dist = #(pedCoords - target.coords)
|
||||
if dist > target.dist then goto continue end
|
||||
local isClosest = (target == closestTarget)
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
if IsControlJustPressed(0, opt.key) and isClosest then
|
||||
if (not target.canInteract or target.canInteract()) and
|
||||
(not opt.item or hasItem(opt.item)) and
|
||||
(not opt.job or hasJob(opt.job, nil)) then
|
||||
if opt.onSelect then opt.onSelect(targetEntity) end
|
||||
if opt.action then opt.action(targetEntity) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local baseZ, lineHeight = target.coords.z + 1.0, -0.16
|
||||
local lineOffset = 0
|
||||
|
||||
for i, opt in ipairs(target.options) do
|
||||
if (not target.canInteract or target.canInteract()) and
|
||||
(not opt.item or hasItem(opt.item)) and
|
||||
(not opt.job or hasJob(opt.job, nil)) then
|
||||
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + lineHeight * lineOffset), target.buttontext[i], isClosest)
|
||||
lineOffset = lineOffset + 1
|
||||
end
|
||||
end
|
||||
|
||||
::continue::
|
||||
end
|
||||
|
||||
Wait(1) -- Throttled
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function DrawText3D(coord, text, highlight)
|
||||
SetTextScale(0.30, 0.30)
|
||||
SetTextFont(0)
|
||||
SetTextProportional(1)
|
||||
SetTextColour(255, 255, 255, 215)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
|
||||
local totalLength = string.len(text)
|
||||
local textMaxLength = 99 -- max 99
|
||||
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
|
||||
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
|
||||
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local count, length = GetLineCountAndMaxLength(text)
|
||||
|
||||
local padding = 0.005
|
||||
local heightFactor = (count / 43) + padding
|
||||
local weightFactor = (length / 150) + padding
|
||||
|
||||
local height = (heightFactor / 2) - padding / 1
|
||||
local width = (weightFactor / 2) - padding / 1
|
||||
|
||||
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
--- Calculates the number of lines and the maximum line length from the given text.
|
||||
---
|
||||
--- @param text string The text to analyze.
|
||||
--- @return number, number The line count and maximum line length.
|
||||
---
|
||||
--- @usage
|
||||
--- ```lua
|
||||
--- local count, maxLen = GetLineCountAndMaxLength("Hello World")
|
||||
--- ```
|
||||
function GetLineCountAndMaxLength(text)
|
||||
local lineCount, maxLength = 0, 0
|
||||
for line in text:gmatch("[^\n]+") do
|
||||
lineCount += 1
|
||||
local lineLength = string.len(line)
|
||||
if lineLength > maxLength then
|
||||
maxLength = lineLength
|
||||
end
|
||||
end
|
||||
if lineCount == 0 then lineCount = 1 end
|
||||
return lineCount, maxLength
|
||||
end
|
||||
|
||||
|
||||
function RotationToDirection(rot)
|
||||
local adjust = math.pi / 180
|
||||
return vec3(
|
||||
-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
|
||||
math.sin(adjust * rot.x)
|
||||
)
|
||||
end
|
||||
|
||||
function normalizeVector(vec)
|
||||
local len = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2)
|
||||
if len ~= 0 then
|
||||
return vec3(vec.x / len, vec.y / len, vec.z / len)
|
||||
else
|
||||
return vec3(0, 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper to update cached text.
|
||||
function updateCachedText(target)
|
||||
target.text = table.concat(target.buttontext, "\n")
|
||||
end
|
||||
18
version.txt
18
version.txt
@@ -1,12 +1,12 @@
|
||||
2.0.14
|
||||
2.0.15
|
||||
|
||||
- Add getPlayer() fallbacks for if player isn't loaded
|
||||
- Add fallback for sellMenu missing locales
|
||||
- Change blip preview export to "jim-blipcontroller"
|
||||
- Support for tgiann-bank
|
||||
- Fixes for OX_Core COX version
|
||||
- Fix QBOX weapons not being added to "Items" cache
|
||||
- Remove Player.Offline from canCarry() as it was erroring
|
||||
- Possible fix for QS_Inv stashes wiping on script start
|
||||
- Fix old PSInv/QBInv stashes being wiped when it should be updating them
|
||||
- Better breakout from opening inventory while crafting
|
||||
- Unify isInventoryOpen() function to simply check for IsNuiFocused()
|
||||
- Add clearStash() and doesItemExist() functions for future use
|
||||
- Add warmenu.lua file for gta scaleform menus (loading is disabled by default)
|
||||
- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script
|
||||
- Complete refactor of framework shared info loading, now only does it once and then shares to scripts
|
||||
- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error
|
||||
|
||||
https://github.com/jimathy/jim_bridge
|
||||
Reference in New Issue
Block a user