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31 Commits

Author SHA1 Message Date
Jim Shield
520758b355 Version Bump
`2.0.10` - `2.0.11`
2025-05-15 20:20:47 +01:00
Jim Shield
e4e9ef0fb2 add openGrabBox event for items like murderbag 2025-05-15 20:02:39 +01:00
Jim Shield
ada724069b Revert qs-inv server inv grab
Found the real issue that was causing the scripts to not think you had items, basically reverting this change as i didn't like having it in the first place
2025-05-15 19:59:51 +01:00
Jim Shield
9198068a19 Adjust hasItem function for QS-Inv
Apparently qs-inv reports two variables on the item data for how you have
`count` and `amount`
while other inventories appear to only have one of those

I'm assuming for compatibility sake

Apparently the `count` is updated differently, and `hasItem()` was checking for this first

I've swapped round the checks and appears to work better
2025-05-15 19:55:14 +01:00
Jim Shield
263d5160aa Add delay for checking for inventory items on qb
Custom inventories apparently load items separately/later into qbshared

so the script starts thinking there is definitely 0 items but its checking too early, this forces it to wait until its available to continue
2025-05-15 15:31:41 +01:00
Jim Shield
65137207ae add fallback for hasItem if no inventory is found 2025-05-14 23:38:34 +01:00
Jim Shield
3bd9935346 Skip item for sellmenu if item isn't in shared
Adds an item check before creating the sellmenu as to avoid errors
2025-05-14 23:36:46 +01:00
Jim Shield
23e2488cd1 fix typo for qs-inv callback for inventory 2025-05-14 16:09:02 +01:00
Jim Shield
e9bbdd4ce0 Version Bump
`2.0.09` - `2.0.10`
2025-05-13 22:02:37 +01:00
Jim Shield
f5a7ec9291 fix inventory exploit trigger blocking crafting
The inventory exploit check when crafting never released crafting so you couldn't craft again until reconnecting or script restart
2025-05-13 21:57:19 +01:00
Jim Shield
d80ea38a39 Fix sell menu throwing errors on openning
It was checking the wrong table name for amounts and getting `nil`
2025-05-13 21:56:18 +01:00
Jim Shield
e64912622b Testing a fix with QS-INV item checks
So..from what I can gather, QS-Inv doesn't seem to be updating the client cache of the players inventory correctly

This is all speculation, I can't check this myself

When `hasItem()` is used, its essentially reading from the client's cache.
This seemingly is only updated when there is a new item in a slot, **not** when the amount of an item in that slot changes

The only way to circumvent this is a workaround to the players inventory from the server side using a callback. This is painful to do because it can increase server load when checking multiples of items
2025-05-13 17:57:27 +01:00
Jim Shield
04b25e2c06 create waitForSharedLoad() function
This my attempt to aid ESX loading, essentially my scripts server side now need to be locked behind `onResourceStart()` because of ESX

Loading ESX into my scripts was delaying half of it and breaking the other half

This function forcibly waits until everythings loaded and then continues

This shouldn't affect other frameworks loading ability

My tests so far have been a success with it
2025-05-12 22:59:31 +01:00
Jim Shield
51473bf0b8 Version Bump
`2.0.08` - `2.0.09`
2025-05-12 13:52:14 +01:00
Jim Shield
921b973f81 Try and fix ESX loading
So information and request for help.

The issue here is that my scripts require Job and Vehicle information when the script starts, to do a debug check if the job exists for the location.

ESX doesn't share this with the client for some reason, so this requires me to request it from the server side at script ensure.

This is causing issues because it delays loading of the rest of `jim_bridge` while it slowly requests `ESX.GetJobs()` table from server side

This is delayed even more when the script is placed towards the top of the server load order and it needs to load other things like MLO's

As its trying to load this the rest of the script carries on loading with missing information.

So it loads the script thinking there are 0 jobs and breaks it.

If anyone knows of a better way of doing this then please help.
The only partial solution is to start my scripts last in the server load order
2025-05-12 13:51:32 +01:00
Jim Shield
42d08ccf4c Tidy up the stashRemoveItem function 2025-05-12 13:44:37 +01:00
Jim Shield
68412d8006 Enforce numbers when changing stats
if the value ends up being `nil` this *should* force it to 0

Also added a check for if it can actually give `randomReward` before trying to
2025-05-11 14:16:02 +01:00
Jim Shield
4c89ec3190 Version Bump
`2.0.07` - `2.0.08`
2025-05-10 19:55:51 +01:00
Jim Shield
b2fa1ef247 Update starter.lua
Updated and putting into use the core file loader function in starter.lua
2025-05-10 19:54:31 +01:00
Jim Shield
9872c77591 Only allow script version checks for my scripts
Added a check to version check for if "Jimathy" is the author, this then stops it and doesn't check for the versions on my github repositories
2025-05-10 19:20:47 +01:00
Jim Shield
7ecb2f18e9 Refactor ESX Core loading
I realised I was loading ESX the stupidest way

I think I was loading ESX object, then instantly clearing it and then used workarounds to try and reload it (thinking is hard ok)

It should now load correctly and faster

also I realised my custom `onPlayerLoaded()` function was loading too fast, so I've added a delay to it but removed the while loops for esx checks that could potentially break the script
2025-05-07 23:01:29 +01:00
Jim Shield
d0c09f3e00 switch old ps-inv stash call back to old event
older ps didn't call `ps-inventory` for stash, just `inventory`
2025-05-07 21:12:38 +01:00
Jim Shield
c1e38a93bd Version Bump
`2.0.06` - `2.0.07`
2025-05-07 16:42:00 +01:00
Jim Shield
6a3041524a Re-add old qb-inv support for canCarry()
When updating to use the new export for qb-inv, I accidently removed the old functions, this readds them and fixes support for it
2025-05-07 16:38:57 +01:00
Jim Shield
f069db5c61 Update QBInv stash retrieval
Now uses GetInventory to grab the stash from its cache instead of directly from database

Also fixes old qb inv support for stash retrieval
2025-05-07 16:36:18 +01:00
Jim Shield
3b768d5c7d update isStarted() fuction
Add fallback for if somehow the script name being checked was sent as `nil`, if `nil` it returns false
2025-05-07 13:56:26 +01:00
Jim Shield
6b8698353b Expand on the core file loading system
This is still not in use for now, but it WILL be used in the future

I'm getting too many support tickets about the "Failed to load" warning in console about files they don't have/need
(if you don't run `ox_core` don't worry about `ox_core` not loading)

This system is intended to load it through the script instead of `fxmanifest.lua`

It is intended to check if the user has the required script and also warn them if it's not started (load order issue), or just load it as if it were told to in the fxmanifest
2025-05-07 13:55:12 +01:00
Jim Shield
5868312388 fix ps-inv/lj-inv check
If you didn't have either PS-Inventory or LJ-Inventory, this ended up breaking loading as it ended up checking is `nil` was started
2025-05-07 13:32:54 +01:00
Jim Shield
b0b139b179 Rework ps-inventory support
PS-Inv used to be exactly the same as QB-Inv so alot of the function calls were shared

This separates them and makes it easier to make changes to support their inventory

Also unified the calls for server side functions into single functions instead of having separate per inventory

Also moves:
- `invImg()` to inventories.lua
- `registerStash()` to stashcontrol.lua
2025-05-07 12:58:39 +01:00
Jim Shield
4bf4806b9e workaround for a prop claiming it couldn't find W
this is just a quick workaround, if a prop is created without a heading, it auto sets it to 0
2025-05-07 12:54:23 +01:00
Jim Shield
826e745fc3 fallback for the fallback
Not having the server convars added to the server.cfg was causing issues for some users

it should have worked, but this forces things to gta if you don't have any values set for them anywhere

I've added fallbacks to "gta" settings to hopefully stop fivem errors
2025-05-07 01:59:03 +01:00
15 changed files with 461 additions and 305 deletions

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "2.0.06" version "2.0.11"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -40,6 +40,7 @@ function onPlayerLoaded(func, onStart)
if not loaded then if not loaded then
local tempFunc = function() local tempFunc = function()
Wait(2000)
debugPrint("^6Bridge^7: ^2Executing onPlayerLoaded") debugPrint("^6Bridge^7: ^2Executing onPlayerLoaded")
func() func()
end end
@@ -49,7 +50,13 @@ function onPlayerLoaded(func, onStart)
AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc) AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
elseif isStarted(ESXExport) then elseif isStarted(ESXExport) then
onPlayerFramework = ESXExport onPlayerFramework = ESXExport
AddEventHandler('esx:playerLoaded', tempFunc) AddEventHandler('esx:playerLoaded', function()
if waitForSharedLoad() then
if isStarted(ESXExport) then Wait(11000) end
tempFunc()
end
end
)
elseif isStarted(OXCoreExport) then elseif isStarted(OXCoreExport) then
onPlayerFramework = OXCoreExport onPlayerFramework = OXCoreExport
AddEventHandler('ox:playerLoaded', tempFunc) AddEventHandler('ox:playerLoaded', tempFunc)
@@ -99,10 +106,14 @@ end
--- end, true) --- end, true)
--- ``` --- ```
function onResourceStart(func, thisScript) function onResourceStart(func, thisScript)
debugPrint("^6Bridge^7: Registering ^3onResourceStart^7()") debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
AddEventHandler('onResourceStart', function(resourceName) AddEventHandler('onResourceStart', function(resourceName)
if getScript() == resourceName and (thisScript or true) then if getScript() == resourceName and (thisScript or true) then
func() if waitForSharedLoad() then
print("^6Bridge^7: ^2Shared Load Detected^7.")
if isStarted(ESXExport) then Wait(10000) end
func()
end
end end
end) end)
end end
@@ -138,9 +149,7 @@ function waitForLogin()
local loggedIn = false local loggedIn = false
if isStarted(ESXExport) then if isStarted(ESXExport) then
debugPrint("^6Bridge^7: ^3ESX waitForLogin^7() ^2running^7")
while (GetGameTimer() - startTime) < timeout do while (GetGameTimer() - startTime) < timeout do
while not ESX do Wait(100) end
local playerData = ESX.GetPlayerData() local playerData = ESX.GetPlayerData()
if playerData and playerData.job then if playerData and playerData.job then
loggedIn = true loggedIn = true
@@ -176,3 +185,25 @@ function waitForLogin()
return true return true
end end
end end
function waitForSharedLoad()
local timeout = 100000 -- 10 seconds in milliseconds
local startTime = GetGameTimer()
local loaded = true
while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
print((GetGameTimer() - startTime) < timeout)
Wait(1000)
debugPrint("Waiting for Jobs, Items, and Vehicles to be loaded")
if Jobs and Items and Vehicles then
print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
loaded = true
break
end
end
if not loaded then
print("^4Error^7: ^2Timeout reached while waiting for shared load^7.")
return false
else
return true
end
end

View File

@@ -30,7 +30,7 @@ local scriptAuthor = ("^2by ^4"..GetResourceMetadata(getScript(), 'author', nil)
print(scriptName.." ^7v"..scriptVersion.."^7 - "..scriptDescription.." "..scriptAuthor.."^7") print(scriptName.." ^7v"..scriptVersion.."^7 - "..scriptDescription.." "..scriptAuthor.."^7")
function CheckVersion() function CheckVersion()
if isServer() then if isServer() and GetResourceMetadata(getScript(), 'author', nil) == "Jimathy" then
CreateThread(function() CreateThread(function()
Wait(4000) Wait(4000)

View File

@@ -9,13 +9,13 @@
------------------------------------------------------------- -------------------------------------------------------------
-- Global Variable Initialization -- Global Variable Initialization
------------------------------------------------------------- -------------------------------------------------------------
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil
------------------------------------------------------------- -------------------------------------------------------------
-- Correct QB Inventory Export -- Correct QB Inventory Export
------------------------------------------------------------- -------------------------------------------------------------
-- Ensure that the QB inventory export is corrected from 'qb-inventory' to 'ps-inventory' or 'lj-inventory' if needed. -- Correct ps-invetory to ls-inventory if somehow you still have that
Exports.QBInv = (isStarted("ps-inventory") and "ps-inventory") or (isStarted("lj-inventory") and "lj-inventory") or Exports.QBInv Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
------------------------------------------------------------- -------------------------------------------------------------
-- Framework Exports and Inventory Identifiers -- Framework Exports and Inventory Identifiers
@@ -87,6 +87,12 @@ elseif isStarted(QBExport) then
itemResource = QBExport itemResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
Items = Core and Core.Shared.Items or nil Items = Core and Core.Shared.Items or nil
CreateThread(function()
while not Items or not next(Items) do
Items = exports[QBExport]:GetCoreObject().Shared.Items
Wait(1000)
end
end)
if isStarted(QBExport) and not isStarted(QBXExport) then if isStarted(QBExport) and not isStarted(QBXExport) then
RegisterNetEvent('QBCore:Client:UpdateObject', function() RegisterNetEvent('QBCore:Client:UpdateObject', function()
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
@@ -96,13 +102,7 @@ elseif isStarted(QBExport) then
elseif isStarted(ESXExport) then elseif isStarted(ESXExport) then
itemResource = ESXExport itemResource = ESXExport
ESX = exports[ESXExport]:getSharedObject()
while ESX == nil do
print("Waiting for ESX")
Wait(0)
end
CreateThread(function() CreateThread(function()
while not ESX do Wait(0) end
if isServer() then if isServer() then
Items = ESX.GetItems() Items = ESX.GetItems()
while not createCallback do Wait(100) end while not createCallback do Wait(100) end
@@ -140,6 +140,7 @@ end
------------------------------------------------------------- -------------------------------------------------------------
-- Compile vehicles from the detected frameworks into a unified table. -- Compile vehicles from the detected frameworks into a unified table.
if isStarted(QBXExport) or isStarted(QBExport) then if isStarted(QBXExport) or isStarted(QBExport) then
vehResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
Vehicles = Core and Core.Shared.Vehicles Vehicles = Core and Core.Shared.Vehicles
if isStarted(QBExport) and not isStarted(QBXExport) then if isStarted(QBExport) and not isStarted(QBXExport) then
@@ -148,26 +149,23 @@ if isStarted(QBXExport) or isStarted(QBExport) then
Vehicles = Core and Core.Shared.Vehicles Vehicles = Core and Core.Shared.Vehicles
end) end)
end end
vehResource = QBExport
elseif isStarted(OXCoreExport) then elseif isStarted(OXCoreExport) then
vehResource = OXCoreExport
Vehicles = {} Vehicles = {}
for k, v in pairs(Ox.GetVehicleData()) do for k, v in pairs(Ox.GetVehicleData()) do
Vehicles[k] = { model = k, hash = GetHashKey(k), price = v.price, name = v.name, brand = v.make } Vehicles[k] = { model = k, hash = GetHashKey(k), price = v.price, name = v.name, brand = v.make }
end end
vehResource = OXCoreExport
elseif isStarted(ESXExport) then elseif isStarted(ESXExport) then
vehResource = ESXExport
CreateThread(function() CreateThread(function()
if isServer() then if isServer() then
vehResource = ESXExport
createCallback(getScript()..":getVehiclesPrices", function(source) createCallback(getScript()..":getVehiclesPrices", function(source)
return Vehicles return Vehicles
end) end)
while not MySQL do Wait(2000) print("^1Waiting for MySQL to exist") end while not MySQL do Wait(2000) print("^1Waiting for MySQL to exist") end
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles') Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
--jsonPrint(Vehicles)
--while not createCallback do print("waiting") Wait(100) end
end end
if not isServer() then if not isServer() then
--while not triggerCallback do print("waiting") Wait(100) end --while not triggerCallback do print("waiting") Wait(100) end
@@ -186,19 +184,19 @@ elseif isStarted(ESXExport) then
end) end)
elseif isStarted(RSGExport) then elseif isStarted(RSGExport) then
vehResource = RSGExport
Core = Core or exports[RSGExport]:GetCoreObject() Core = Core or exports[RSGExport]:GetCoreObject()
Vehicles = Core and Core.Shared.Vehicles Vehicles = Core and Core.Shared.Vehicles
RegisterNetEvent('RSGCore:Client:UpdateObject', function() RegisterNetEvent('RSGCore:Client:UpdateObject', function()
Core = Core or exports[RSGExport]:GetCoreObject() Core = Core or exports[RSGExport]:GetCoreObject()
Vehicles = Core and Core.Shared.Vehicles Vehicles = Core and Core.Shared.Vehicles
end) end)
vehResource = RSGExport
end end
if vehResource == nil then if vehResource == nil then
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7") print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
else else
CreateThread(function() CreateThread(function()
while not Vehicles do Wait(1000) print("Waiting") end while not Vehicles do Wait(1000) end
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource) debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
end) end)
end end
@@ -246,27 +244,32 @@ elseif isStarted(QBExport) then
end end
elseif isStarted(ESXExport) then elseif isStarted(ESXExport) then
ESX = exports[ESXExport]:getSharedObject() jobResource = ESXExport
if isServer() then if isServer() then
-- If server, create callback to get jobs
createCallback(getScript()..":getESXJobs", function(source)
return Jobs
end)
-- Populate jobs table with ESX.GetJobs()
Jobs = ESX.GetJobs() Jobs = ESX.GetJobs()
--If retreived jobs is empty, wait for ESX to load
while countTable(Jobs) == 0 do
Jobs = ESX.GetJobs()
Wait(100)
end
-- Organise into a table the script can use
for k, v in pairs(Jobs) do for k, v in pairs(Jobs) do
local count = countTable(Jobs[k].grades) - 1 local count = countTable(Jobs[k].grades) - 1
Jobs[k].grades[tostring(count)].isBoss = true Jobs[k].grades[tostring(count)].isBoss = true
end end
-- ESX Default doesn't have gangs, so copy jobs to gangs
Gangs = Jobs
end
-- If client side, trigger callback to get jobs
if not isServer() then
Jobs = triggerCallback(getScript()..":getESXJobs")
Gangs = Jobs Gangs = Jobs
end end
CreateThread(function()
while not ESX do Wait(0) end
if isServer() then
createCallback(getScript()..":getJobs", function(source)
return Jobs
end)
end
if not isServer() then
Jobs = triggerCallback(getScript()..":getJobs")
Gangs = Jobs
end
end)
elseif isStarted(RSGExport) then elseif isStarted(RSGExport) then
jobResource = RSGExport jobResource = RSGExport
@@ -281,7 +284,7 @@ end
if jobResource == nil then if jobResource == nil then
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7") print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
else else
while not Jobs do Wait(100) end while not Jobs do Wait(1000) end
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource) debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource) debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
end end

View File

@@ -353,8 +353,8 @@ function makeItem(data)
Wait(200) Wait(200)
end end
if isInventoryOpen() then if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things") --print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false crafted, crafting, CraftLock = false, false, false
return return
end end
if crafted then if crafted then
@@ -368,8 +368,9 @@ function makeItem(data)
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0) PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
end end
if isInventoryOpen() then if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things") --print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false crafted, crafting = false, false
crafted, crafting, CraftLock = false, false, false
return return
end end
if crafting and progressBar({ if crafting and progressBar({
@@ -462,7 +463,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
stashItems = getStash(name) stashItems = getStash(name)
for k, v in pairs(craftable[ItemMake] or {}) do for k, v in pairs(craftable[ItemMake] or {}) do
for _, b in pairs(stashItems or {}) do for _, b in pairs(stashItems or {}) do
if k == b.name then itemRemove[k] = v end if k == b.name then
itemRemove[k] = v
end
end end
end end
end end
@@ -470,7 +473,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
stashItems = getStash(stashName) stashItems = getStash(stashName)
for k, v in pairs(craftable[ItemMake] or {}) do for k, v in pairs(craftable[ItemMake] or {}) do
for _, b in pairs(stashItems or {}) do for _, b in pairs(stashItems or {}) do
if k == b.name then itemRemove[k] = v end if k == b.name then
itemRemove[k] = v
end
end end
end end
end end

View File

@@ -21,6 +21,10 @@
--- end --- end
--- ``` --- ```
function isStarted(script) function isStarted(script)
if not script then
print("^1Error^7: ^1Tried to check if ^3nil^2 was started^7, ^1returning ^4false^7")
return false
end
return GetResourceState(script):find("start") ~= nil return GetResourceState(script):find("start") ~= nil
end end
@@ -258,7 +262,7 @@ end
--- ``` --- ```
function countTable(tbl) function countTable(tbl)
local i = 0 local i = 0
for _ in pairs(tbl) do i = i + 1 end for _ in pairs(tbl) do i += 1 end
return i return i
end end

View File

@@ -50,8 +50,9 @@ function hasItem(items, amount, src)
local count = 0 local count = 0
for _, itemData in pairs(grabInv) do for _, itemData in pairs(grabInv) do
jsonPrint(itemData)
if itemData and itemData.name == item then if itemData and itemData.name == item then
count += (itemData.count or itemData.amount or 1) count += (itemData.amount or itemData.count or 1)
end end
end end
foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6") foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
@@ -67,6 +68,9 @@ function hasItem(items, amount, src)
end end
return true, hasTable return true, hasTable
end end
-- if can't find inventory, return false
print("^1Error^7: ^1Can't find players inventory for some reason")
return false, {}
end end
--- Retrieves a player's inventory based on the active inventory system. --- Retrieves a player's inventory based on the active inventory system.
@@ -171,7 +175,6 @@ function getPlayerInv(src)
return grabInv, foundInv return grabInv, foundInv
end end
function isInventoryOpen() function isInventoryOpen()
if isStarted(OXInv) then if isStarted(OXInv) then
return LocalPlayer.state.invBusy return LocalPlayer.state.invBusy
@@ -207,3 +210,54 @@ function isInventoryOpen()
end end
end end
-------------------------------------------------------------
-- Item Image Retrieval
-------------------------------------------------------------
--- Retrieves the NUI link for an item's image from the active inventory system.
---
--- @param item string The item name.
--- @return string string A `nui://` link to the item's image, or an empty string if not found.
---
--- @usage
--- ```lua
--- local imageLink = invImg("health_potion")
--- if imageLink ~= "" then print(imageLink) end
--- ```
function invImg(item)
local imgLink = ""
if item ~= "" and Items[item] then
if isStarted(OXInv) then
imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "")
elseif isStarted(QSInv) then
imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(CoreInv) then
imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "")
elseif isStarted(CodeMInv) then
imgLink = "nui://"..CodeMInv.."/html/itemimages/"..(Items[item].image or "")
elseif isStarted(OrigenInv) then
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
elseif isStarted(QBInv) then
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(PSInv) then
imgLink = "nui://"..PSInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(TgiannInv) then
imgLink = "nui://inventory_images/images/"..(Items[item].image or "")
elseif isStarted(RSGInv) then
imgLink = "nui://"..RSGInv.."/html/images/"..(Items[item].image or "")
else
print("^4ERROR^7: ^2No Inventory detected for invImg - Check starter.lua")
end
end
return imgLink
end

View File

@@ -52,53 +52,6 @@ function createUseableItem(item, funct)
end end
end end
-------------------------------------------------------------
-- Item Image Retrieval
-------------------------------------------------------------
--- Retrieves the NUI link for an item's image from the active inventory system.
---
--- @param item string The item name.
--- @return string string A `nui://` link to the item's image, or an empty string if not found.
---
--- @usage
--- ```lua
--- local imageLink = invImg("health_potion")
--- if imageLink ~= "" then print(imageLink) end
--- ```
function invImg(item)
local imgLink = ""
if item ~= "" and Items[item] then
if isStarted(OXInv) then
imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "")
elseif isStarted(QSInv) then
imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(CoreInv) then
imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "")
elseif isStarted(CodeMInv) then
imgLink = "nui://"..CodeMInv.."/html/itemimages/"..(Items[item].image or "")
elseif isStarted(OrigenInv) then
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
elseif isStarted(QBInv) then
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
elseif isStarted(TgiannInv) then
imgLink = "nui://inventory_images/images/"..(Items[item].image or "")
elseif isStarted(RSGInv) then
imgLink = "nui://"..RSGInv.."/html/images/"..(Items[item].image or "")
else
print("^4ERROR^7: ^2No Inventory detected for invImg - Check starter.lua")
end
end
return imgLink
end
------------------------------------------------------------- -------------------------------------------------------------
-- Adding and Removing Items -- Adding and Removing Items
@@ -209,25 +162,32 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
dupeWarn(src, item, amount) dupeWarn(src, item, amount)
else else
if isStarted(OXInv) then invName = OXInv if isStarted(OXInv) then
invName = OXInv
exports[OXInv]:RemoveItem(src, item, remamount, nil) exports[OXInv]:RemoveItem(src, item, remamount, nil)
elseif isStarted(QSInv) then invName = QSInv elseif isStarted(QSInv) then
invName = QSInv
exports[QSInv]:RemoveItem(src, item, remamount) exports[QSInv]:RemoveItem(src, item, remamount)
elseif isStarted(CoreInv) then invName = CoreInv elseif isStarted(CoreInv) then
invName = CoreInv
exports[CoreInv]:removeItem(src, item, remamount) exports[CoreInv]:removeItem(src, item, remamount)
elseif isStarted(OrigenInv) then invName = OrigenInv elseif isStarted(OrigenInv) then
invName = OrigenInv
exports[OrigenInv]:removeItem(src, item, remamount) exports[OrigenInv]:removeItem(src, item, remamount)
elseif isStarted(CodeMInv) then invName = CodeMInv elseif isStarted(CodeMInv) then
invName = CodeMInv
exports[CodeMInv]:RemoveItem(src, item, remamount) exports[CodeMInv]:RemoveItem(src, item, remamount)
elseif isStarted(TgiannInv) then invName = TgiannInv elseif isStarted(TgiannInv) then
invName = TgiannInv
exports[TgiannInv]:RemoveItem(src, item, remamount) exports[TgiannInv]:RemoveItem(src, item, remamount)
elseif isStarted(QBInv) then invName = QBInv elseif isStarted(QBInv) then
invName = QBInv
while remamount > 0 do while remamount > 0 do
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then
remamount -= 1 remamount -= 1
@@ -239,7 +199,9 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
if Config.Crafting.showItemBox then if Config.Crafting.showItemBox then
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "remove", amount or 1) TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "remove", amount or 1)
end end
elseif isStarted(PSInv) then invName = PSInv
elseif isStarted(PSInv) then
invName = PSInv
while remamount > 0 do while remamount > 0 do
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1, slot) then
remamount -= 1 remamount -= 1
@@ -290,6 +252,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
else else
local amountToAdd = amount or 1 local amountToAdd = amount or 1
if isStarted(OXInv) then invName = OXInv if isStarted(OXInv) then invName = OXInv
jsonPrint(info)
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot) exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
elseif isStarted(QSInv) then invName = QSInv elseif isStarted(QSInv) then invName = QSInv
@@ -312,17 +275,18 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "add", amountToAdd) TriggerClientEvent((isStarted(QBInv) and QBInvNew and "qb-" or "").."inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
end end
elseif isStarted(PSInv) then invName = PSInv
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
if Config.Crafting.showItemBox then
TriggerClientEvent("ps-inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
end
end
elseif isStarted(RSGInv) then invName = RSGInv elseif isStarted(RSGInv) then invName = RSGInv
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
TriggerClientEvent("rsg-inventory:client:ItemBox", src, Items[item], "add", amountToAdd) TriggerClientEvent("rsg-inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
end end
elseif isStarted(PSInv) then invName = PSInv
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amountToAdd, nil, info) then
if Config.Crafting.showItemBox then
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amountToAdd)
end
end
end end
if invName == "" then if invName == "" then
@@ -663,8 +627,25 @@ function canCarry(itemTable, src)
end end
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
for k, v in pairs(itemTable) do if QBInvNew then
resultTable[k] = exports[QBInv]:CanAddItem(src, k, v) for k, v in pairs(itemTable) do
resultTable[k] = exports[QBInv]:CanAddItem(src, k, v)
end
else
local items = getPlayerInv(src)
local totalWeight = 0
if not items then return false end
for _, item in pairs(items) do
totalWeight += (item.weight * item.amount)
end
for k, v in pairs(itemTable) do
local itemInfo = Items[k]
if not itemInfo and not Player.Offline then
resultTable[k] = true
else
resultTable[k] = (totalWeight + (itemInfo.weight * v)) <= InventoryWeight
end
end
end end
elseif isStarted(PSInv) then elseif isStarted(PSInv) then

View File

@@ -23,7 +23,7 @@ local Props = {}
function makeProp(data, freeze, synced) function makeProp(data, freeze, synced)
loadModel(data.prop) loadModel(data.prop)
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
SetEntityHeading(prop, data.coords.w + 180.0) SetEntityHeading(prop, (data.coords.w or 0) + 180.0)
FreezeEntityPosition(prop, freeze or false) FreezeEntityPosition(prop, freeze or false)
debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords)) debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))

View File

@@ -301,17 +301,17 @@ function ConsumeSuccess(itemName, type, data)
if isStarted(ESXExport) then if isStarted(ESXExport) then
if hunger then if hunger then
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger * 10000) TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
end end
if thirst then if thirst then
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst * 10000) TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
end end
else else
if hunger then if hunger then
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + hunger) TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
end end
if thirst then if thirst then
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + thirst) TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
end end
end end
@@ -325,7 +325,9 @@ function ConsumeSuccess(itemName, type, data)
end end
end end
getRandomReward(itemName) if Config.Reward then
getRandomReward(itemName)
end
end end
------------------------------------------------------------- -------------------------------------------------------------

View File

@@ -30,15 +30,17 @@ function sellMenu(data)
for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end
local _, hasTable = hasItem(itemList) local _, hasTable = hasItem(itemList)
for k, v in pairsByKeys(data.sellTable.Items) do for k, v in pairsByKeys(data.sellTable.Items) do
Menu[#Menu + 1] = { if Items[k] then
isMenuHeader = not hasTable[k].hasItem, Menu[#Menu + 1] = {
icon = invImg(k), isMenuHeader = not hasTable[k].hasItem,
header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""), icon = invImg(k),
txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"], header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
onSelect = function() txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"],
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end }) onSelect = function()
end, sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
} end,
}
end
end end
else else
for k, v in pairsByKeys(data.sellTable) do for k, v in pairsByKeys(data.sellTable) do
@@ -48,7 +50,9 @@ function sellMenu(data)
header = k, header = k,
txt = "Amount of items: "..countTable(v.Items), txt = "Amount of items: "..countTable(v.Items),
onSelect = function() onSelect = function()
v.onBack = function() sellMenu(origData) end v.onBack = function()
sellMenu(origData)
end
v.sellTable = data.sellTable[k] v.sellTable = data.sellTable[k]
sellMenu(v) sellMenu(v)
end, end,
@@ -57,8 +61,8 @@ function sellMenu(data)
end end
end end
openMenu(Menu, { openMenu(Menu, {
header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items), header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items) or "", headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
canClose = true, canClose = true,
onBack = data.onBack, onBack = data.onBack,
}) })
@@ -105,12 +109,14 @@ function sellAnim(data)
TriggerServerEvent(getScript().."Sellitems", data) TriggerServerEvent(getScript().."Sellitems", data)
lookEnt(data.ped) lookEnt(data.ped)
local dict = "mp_common" local dict = "mp_common"
playAnim(dict, "givetake2_a", 0.3, 2) playAnim(dict, "givetake2_a", 0.3, 48)
playAnim(dict, "givetake2_b", 0.3, 2, data.ped) playAnim(dict, "givetake2_b", 0.3, 48, data.ped)
Wait(2000) Wait(2000)
StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5) StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5)
StopAnimTask(data.ped, dict, "givetake2_b", 0.5) StopAnimTask(data.ped, dict, "givetake2_b", 0.5)
if data.onBack then data.onBack() end if data.onBack then
data.onBack()
end
end end
--- Server event handler for processing item sales. --- Server event handler for processing item sales.
@@ -161,31 +167,41 @@ function openShop(data)
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items) TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
elseif isStarted(TgiannInv) then elseif isStarted(TgiannInv) then
TriggerServerEvent(getScript()..':server:OpenShopTgiann', data.shop) TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
if QBInvNew then if QBInvNew then
TriggerServerEvent(getScript()..':server:OpenShopNewQB', data.shop) TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
else
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
end
elseif isStarted(PSInv) then
if QBInvNew then
TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
else else
TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items) TriggerServerEvent("inventory:server:OpenInventory", "shop", data.items.label, data.items)
end end
elseif isStarted(RSGInv) then elseif isStarted(RSGInv) then
TriggerServerEvent(getScript()..':server:OpenShopRSG', data.shop) TriggerServerEvent(getScript()..':server:openServerShop', data.shop)
end end
lookEnt(data.coords) lookEnt(data.coords)
end end
RegisterNetEvent(getScript()..':server:OpenShopNewQB', function(data) RegisterNetEvent(getScript()..':server:openServerShop', function(data)
exports[QBInv]:OpenShop(source, data) if isStarted(QBInv) then
end) exports[QBInv]:OpenShop(source, data)
end
RegisterNetEvent(getScript()..':server:OpenShopTgiann', function(data) if isStarted(PSInv) then
exports[TgiannInv]:OpenShop(source, data) exports[PSInv]:OpenShop(source, data)
end) end
if isStarted(TgiannInv) then
RegisterNetEvent(getScript()..':server:OpenShopRSG', function(data) exports[TgiannInv]:OpenShop(source, data)
exports[RSGInv]:OpenShop(source, data) end
if isStarted(RSGInv) then
exports[RSGInv]:OpenShop(source, data)
end
end) end)
--- Registers a shop with the active inventory system. --- Registers a shop with the active inventory system.
@@ -222,6 +238,16 @@ function registerShop(name, label, items, society)
society = society, society = society,
}) })
elseif isStarted(PSInv) and QBInvNew then
debugPrint("^6Bridge^7: ^2Registering ^3PS ^2Store^7:", name, label)
exports[PSInv]:CreateShop({
name = name,
label = label,
slots = #items,
items = items,
society = society,
})
elseif isStarted(RSGInv) then elseif isStarted(RSGInv) then
debugPrint("^6Bridge^7: ^2Registering ^3RSG ^2Store^7:", name, label) debugPrint("^6Bridge^7: ^2Registering ^3RSG ^2Store^7:", name, label)
exports[RSGInv]:CreateShop({ exports[RSGInv]:CreateShop({

View File

@@ -59,7 +59,7 @@ function GetStashTimeout(stashName, stop)
-- If timeout has expired, update the stash items from the server. -- If timeout has expired, update the stash items from the server.
if stashCache[stashName].timeout <= 0 then if stashCache[stashName].timeout <= 0 then
stashCache[stashName].items = triggerCallback(getScript()..':server:GetStashItems', stashName) stashCache[stashName].items = triggerCallback(getScript()..':server:GetStashItems', stashName)
stashCache[stashName].timeout = 15000 -- Timeout in milliseconds. stashCache[stashName].timeout = 10000 -- Timeout in milliseconds.
CreateThread(function() CreateThread(function()
while stashCache[stashName] and stashCache[stashName].timeout > 0 do while stashCache[stashName] and stashCache[stashName].timeout > 0 do
stashCache[stashName].timeout -= 1000 stashCache[stashName].timeout -= 1000
@@ -144,7 +144,7 @@ function openStash(data)
exports[OrigenInv]:openInventory('stash', data.stash, { label = data.label }) exports[OrigenInv]:openInventory('stash', data.stash, { label = data.label })
elseif isStarted(TgiannInv) then elseif isStarted(TgiannInv) then
TriggerServerEvent(getScript()..':server:OpenStashTgiann', { TriggerServerEvent(getScript()..':server:openServerStash', {
stashName = data.stash, stashName = data.stash,
label = data.label, label = data.label,
maxweight = data.maxWeight or 600000, maxweight = data.maxWeight or 600000,
@@ -153,7 +153,20 @@ function openStash(data)
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
if QBInvNew then if QBInvNew then
TriggerServerEvent(getScript()..':server:OpenStashQB', { TriggerServerEvent(getScript()..':server:openServerStash', {
stashName = data.stash,
label = data.label,
maxweight = data.maxWeight or 600000,
slots = data.slots or 40
})
else
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
end
elseif isStarted(PSInv) then
if QBInvNew then
TriggerServerEvent(getScript()..':server:openServerStash', {
stashName = data.stash, stashName = data.stash,
label = data.label, label = data.label,
maxweight = data.maxWeight or 600000, maxweight = data.maxWeight or 600000,
@@ -165,7 +178,7 @@ function openStash(data)
end end
elseif isStarted(RSGInv) then elseif isStarted(RSGInv) then
TriggerServerEvent(getScript()..':server:OpenStashRSG', { TriggerServerEvent(getScript()..':server:openServerStash', {
stashName = data.stash, stashName = data.stash,
label = data.label, label = data.label,
maxweight = data.maxWeight or 600000, maxweight = data.maxWeight or 600000,
@@ -181,16 +194,23 @@ function openStash(data)
lookEnt(data.coords) lookEnt(data.coords)
end end
RegisterNetEvent(getScript()..':server:OpenStashTgiann', function(data)
exports[TgiannInv]:OpenInventory(source, 'stash', data.stashName, data)
end)
RegisterNetEvent(getScript()..':server:OpenStashQB', function(data) -- Wrapper function for opening stash from the server.
exports[QBInv]:OpenInventory(source, data.stashName, data) -- Messy but not much else I can do about it.
end) RegisterNetEvent(getScript()..":server:openServerStash", function(data)
local src = source
RegisterNetEvent(getScript()..':server:OpenStashRSG', function(data) if isStarted(TgiannInv) then
exports[RSGInv]:OpenInventory(source, data.stashName, data) exports[TgiannInv]:OpenInventory(source, 'stash', data.stashName, data)
end
if isStarted(QBInv) then
exports[QBInv]:OpenInventory(source, data.stashName, data)
end
if isStarted(PSInv) then
exports[PSInv]:OpenInventory(source, data.stashName, data)
end
if isStarted(RSGInv) then
exports[RSGInv]:OpenInventory(source, data.stashName, data)
end
end) end)
@@ -250,8 +270,13 @@ function getStash(stashName)
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
stashResource = QBInv stashResource = QBInv
local result = MySQL.scalar.await("SELECT items FROM "..(QBInvNew and "inventories" or "stashitem").." WHERE identifier = ?", { stashName }) if QBInvNew then
if result then stashItems = json.decode(result) end local result = exports[QBInv]:GetInventory(stashName) or {}
stashItems = result.items or {}
else
local result = MySQL.scalar.await("SELECT items FROM stashitems WHERE stash = ?", { stashName })
if result then stashItems = json.decode(result) end
end
elseif isStarted(RSGInv) then elseif isStarted(RSGInv) then
stashResource = RSGInv stashResource = RSGInv
@@ -307,34 +332,22 @@ function stashRemoveItem(stashItems, stashName, items)
if type(stashName) ~= "table" then if type(stashName) ~= "table" then
stashName = { stashName } stashName = { stashName }
end end
if isStarted(OXInv) then if isStarted(OXInv) then
for k, v in pairs(items) do for k, v in pairs(items) do
if type(stashName) == "table" then for _, name in pairs(stashName) do
for _, name in pairs(stashName) do local success = exports[OXInv]:RemoveItem(name, k, v)
local success = exports[OXInv]:RemoveItem(name, k, v) if success then
if success then debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) break
break
end
end end
else
exports[OXInv]:RemoveItem(stashName, k, v)
end end
end end
elseif isStarted(QSInv) then elseif isStarted(QSInv) then
for k, v in pairs(items) do for k, v in pairs(items) do
for l in pairs(stashItems) do exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v)
if stashItems[l].name == k then debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
if (stashItems[l].amount - v) <= 0 then
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
stashItems[l] = nil
else
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v, l)
end
end
end
end end
elseif isStarted(CoreInv) then elseif isStarted(CoreInv) then
@@ -368,42 +381,17 @@ function stashRemoveItem(stashItems, stashName, items)
elseif isStarted(TgiannInv) then elseif isStarted(TgiannInv) then
for k, v in pairs(items) do for k, v in pairs(items) do
local itemData = exports["tgiann-inventory"]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k) local itemData = exports[TgiannInv]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
exports[TgiannInv]:RemoveItemFromSecondaryInventory("stash", stashName[1], k, v, itemData.slot, nil) exports[TgiannInv]:RemoveItemFromSecondaryInventory("stash", stashName[1], k, v, itemData.slot, nil)
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v) debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v)
end end
elseif isStarted(PSInv) then
for k, v in pairs(items) do
for l in pairs(stashItems) do
if stashItems[l].name == k then
if (stashItems[l].amount - v) <= 0 then
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
stashItems[l] = nil
else
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
stashItems[l].amount -= v
end
end
end
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName,
['items'] = json.encode(stashItems)
})
elseif isStarted(QBInv) then elseif isStarted(QBInv) then
if QBInvNew then if QBInvNew then
for k, v in pairs(items) do for k, v in pairs(items) do
exports[QBInv]:RemoveItem(stashName[1], k, v, false, 'crafting') exports[QBInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v) debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
end end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
else else
for k, v in pairs(items) do for k, v in pairs(items) do
for l in pairs(stashItems) do for l in pairs(stashItems) do
@@ -418,23 +406,38 @@ function stashRemoveItem(stashItems, stashName, items)
end end
end end
end end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName.."^7'") debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName, ['stash'] = stashName[1],
['items'] = json.encode(stashItems) ['items'] = json.encode(stashItems)
}) })
end end
elseif isStarted(PSInv) then
for k, v in pairs(items) do
for l in pairs(stashItems) do
if stashItems[l].name == k then
if (stashItems[l].amount - v) <= 0 then
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
stashItems[l] = nil
else
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..PSInv, k, v)
stashItems[l].amount -= v
end
end
end
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3PS^2 stash ^7'^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
elseif isStarted(RSGInv) then elseif isStarted(RSGInv) then
for k, v in pairs(items) do for k, v in pairs(items) do
exports[RSGInv]:RemoveItem(stashName[1], k, v, false, 'crafting') exports[RSGInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..RSGInv, k, v) debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..RSGInv, k, v)
end end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
else else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
end end
@@ -490,3 +493,91 @@ function stashhasItem(stashItems, items, amount)
return true, hasTable return true, hasTable
end end
--- Registers a stash with the active inventory system.
--- Supports either OXInv or QSInv.
---
--- @param name string Unique stash identifier.
--- @param label string Display name for the stash.
--- @param slots number|nil (Optional) Number of slots (default 50).
--- @param weight number|nil (Optional) Maximum weight (default 4000000).
--- @param owner string|nil (Optional) Owner identifier for personal stashes.
--- @param coords table|nil (Optional) Coordinates for the stash location.
--- @usage
--- ```lua
--- registerStash(
--- "playerStash",
--- "Player Stash",
--- 100,
--- 8000000,
--- "player123",
--- { x = 100.0, y = 200.0, z = 30.0 }
--- )
--- ```
function registerStash(name, label, slots, weight, owner, coords)
if isStarted(OXInv) then
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Stash^7:", name, label, owner or nil)
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
elseif isStarted(QSInv) then
debugPrint("^6Bridge^7: ^2Registering ^3QS ^2Stash^7:", name, label)
exports[QSInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
--elseif isStarted(CoreInv) then
-- debugPrint("^6Bridge^7: ^2Registering ^3CoreInv ^2Stash^7:", name, label)
-- exports[CoreInv]:openHolder(nil, name, 'stash', nil, nil, false, nil)
elseif isStarted(OrigenInv) then
debugPrint("^6Bridge^7: ^2Registering ^3OrigenInv ^2Stash^7:", name, label)
exports["origen_inventory"]:registerStash(name, label, slots or 50, weight or 4000000)
elseif isStarted(TgiannInv) then
debugPrint("^6Bridge^7: ^2Registering ^3TgiannInv ^2Stash^7:", name, label)
exports[TgiannInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
end
end
if isServer() then
--- Registers an event to create an OX stash from the server.
--- When triggered, it calls registerStash with the provided parameters.
---
--- @event server:makeOXStash
--- @param name string Unique stash identifier.
--- @param label string Display name for the stash.
--- @param slots number|nil (Optional) Number of slots.
--- @param weight number|nil (Optional) Maximum weight.
--- @param owner string|nil (Optional) Owner identifier.
--- @param coords table|nil (Optional) Stash coordinates.
--- @usage
--- ```lua
--- TriggerEvent(getScript()..":server:makeOXStash", name, label, slots, weight, owner, coords, token)
--- ```
RegisterNetEvent(getScript()..":server:makeOXStash", function(name, label, slots, weight, owner, coords, token)
local src = source or nil
if src then
if not checkToken(src, token, "stash", name) then
return
end
end
registerStash(name, label, slots, weight, owner, coords)
end)
end
RegisterNetEvent(getScript()..":openGrabBox", function(data)
if isStarted(OXInv) then
return
end
local id = ""
if data.metadata then
id = data.metadata.id
elseif data.info then
id = data.info.id
end
openStash({
stash = id,
coords = GetEntityCoords(PlayerPedId())
})
end)

View File

@@ -42,74 +42,3 @@ function registerCommand(command, options)
end end
end end
--- Registers a stash with the active inventory system.
--- Supports either OXInv or QSInv.
---
--- @param name string Unique stash identifier.
--- @param label string Display name for the stash.
--- @param slots number|nil (Optional) Number of slots (default 50).
--- @param weight number|nil (Optional) Maximum weight (default 4000000).
--- @param owner string|nil (Optional) Owner identifier for personal stashes.
--- @param coords table|nil (Optional) Coordinates for the stash location.
--- @usage
--- ```lua
--- registerStash(
--- "playerStash",
--- "Player Stash",
--- 100,
--- 8000000,
--- "player123",
--- { x = 100.0, y = 200.0, z = 30.0 }
--- )
--- ```
function registerStash(name, label, slots, weight, owner, coords)
if isStarted(OXInv) then
debugPrint("^6Bridge^7: ^2Registering ^3OX ^2Stash^7:", name, label, owner or nil)
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
elseif isStarted(QSInv) then
debugPrint("^6Bridge^7: ^2Registering ^3QS ^2Stash^7:", name, label)
exports[QSInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
--elseif isStarted(CoreInv) then
-- debugPrint("^6Bridge^7: ^2Registering ^3CoreInv ^2Stash^7:", name, label)
-- exports[CoreInv]:openHolder(nil, name, 'stash', nil, nil, false, nil)
elseif isStarted(OrigenInv) then
debugPrint("^6Bridge^7: ^2Registering ^3OrigenInv ^2Stash^7:", name, label)
exports["origen_inventory"]:registerStash(name, label, slots or 50, weight or 4000000)
elseif isStarted(TgiannInv) then
debugPrint("^6Bridge^7: ^2Registering ^3TgiannInv ^2Stash^7:", name, label)
exports[TgiannInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
end
end
if isServer() then
--- Registers an event to create an OX stash from the server.
--- When triggered, it calls registerStash with the provided parameters.
---
--- @event server:makeOXStash
--- @param name string Unique stash identifier.
--- @param label string Display name for the stash.
--- @param slots number|nil (Optional) Number of slots.
--- @param weight number|nil (Optional) Maximum weight.
--- @param owner string|nil (Optional) Owner identifier.
--- @param coords table|nil (Optional) Stash coordinates.
--- @usage
--- ```lua
--- TriggerEvent(getScript()..":server:makeOXStash", name, label, slots, weight, owner, coords, token)
--- ```
RegisterNetEvent(getScript()..":server:makeOXStash", function(name, label, slots, weight, owner, coords, token)
local src = source or nil
if src then
if not checkToken(src, token, "stash", name) then
return
end
end
registerStash(name, label, slots, weight, owner, coords)
end)
end

View File

@@ -47,38 +47,68 @@ if Config and Config.System then
end end
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu) Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify) Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar) Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")
Config.System.drawText = GetConvar("jim_drawTextScript", Config.System.drawText) Config.System.drawText = GetConvar("jim_drawTextScript", Config.System.drawText or "gta")
Config.System.skillCheck = GetConvar("jim_skillCheckScript", Config.System.skillCheck) Config.System.skillCheck = GetConvar("jim_skillCheckScript", Config.System.skillCheck or "gta")
if GetConvar("jim_dontUseTarget", "false") == "true" then if GetConvar("jim_dontUseTarget", "false") == "true" then
Config.System.DontUseTarget = true Config.System.DontUseTarget = true
end end
end end
-- Testing loading the core files here instead of in fxmanifests -- Load the core files here instead of in fxmanifests
-- Forcefully loads the files and quietly, compared to fxmanifest complaining if they don't exist -- Forcefully loads the files and quietly, compared to fxmanifest complaining if they don't exist when you don't need them all
-- This may be better button would require more refinement maybe local filesToLoad = {
--[[ Shared = {
for k, v in pairs({ -- This is a specific load order [Exports.OXLibExport] = { "init.lua" },
[Exports.OXLibExport] = "init.lua", [Exports.OXCoreExport] = { "lib/init.lua" },
[Exports.OXCoreExport] = "lib/init.lua", [Exports.ESXExport] = { "imports.lua" },
[Exports.ESXExport] = "imports.lua", [Exports.QBXExport] = { "modules/playerdata.lua" },
[Exports.QBXExport] = "modules/playerdata.lua", },
}) do Client = {
if GetResourceState(k) == "started" then ["PolyZone"] = { "client.lua", "BoxZone.lua", "EntityZone.lua", "CircleZone.lua", "ComboZone.lua" },
print("^5Loading^7: '"..k.."/"..v.."' ^2into ^7'"..GetCurrentResourceName().."' ...") ["warmenu"] = { "warmenu.lua", },
local fileLoader = assert(load(LoadResourceFile(k, (v)), ('@@'..k..'/'..v))) },
fileLoader() }
print("^2Success^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(v):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
-- Shared framework file loader
for Type, ScriptTable in pairs(filesToLoad) do
if Type == "Client" and IsDuplicityVersion() then
goto continue
else else
if debugMode then for scriptName, files in pairs(ScriptTable) do
print("^3Warning^7: ^3"..k.." ^2not found^7, ^2skipping") local state = GetResourceState(scriptName)
-- if the resource is started, load the file
if state == "started" then
-- Force items into a table if they are not
if type(files) == "string" then
files = { files }
end
for _, file in pairs(files) do
--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
local fileLoader = assert(load(LoadResourceFile(scriptName, (file)), ('@@'..scriptName..'/'..file)))
fileLoader()
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..scriptName.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").." ^2into ^7'"..GetCurrentResourceName().."'")
end
end
-- if script is in server, but not started warn the user
if state == "uninitialized" or state == "stopped" then
print("^5CoreLoader^7: ^3"..scriptName.." ^1 found but it wasn't started^7.")
print("^1Check your ^3server^7.^3cfg ^1load order^7")
end
-- debugging only, if the script is missing, warn the user
if state == "missing" then
if debugMode then
print("^5CoreLoader^7: ^3"..scriptName.." ^2not found^7, ^2skipping")
end
end
end end
end end
::continue::
end end
]]
-- Load files here into the invoking script -- Load files here into the invoking script
for _, v in pairs({ -- This is a specific load order for _, v in pairs({ -- This is a specific load order

View File

@@ -1 +1 @@
2.0.06 2.0.11