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73 Commits
v1.0 ... v1.0.9

Author SHA1 Message Date
Jim Shield
7b31343991 Merge pull request #17 from jimathy/1.0.9
1.0.9
2024-01-25 18:42:19 +00:00
Jim Shield
872cb39715 Fix crafting from pockets and add debugs 2024-01-25 18:40:42 +00:00
Jim Shield
dd35674307 i hate github 2024-01-25 18:31:34 +00:00
Jim Shield
1d102e94b4 Fix loading of ESX Core shared info 2024-01-25 18:31:00 +00:00
Jim Shield
c18932443a Testing fixing stashes 2024-01-25 17:32:40 +00:00
Jim Shield
7563b4abdf Merge pull request #16 from SirOMGitsYOU/patch-1
Fix Typo
2024-01-25 10:56:55 +00:00
Peter
20509e5cc2 Fix Typo
Update wrapper.lua - Fixed a typo on line 141 prevents this update from loading.
2024-01-24 23:33:39 +00:00
Jim Shield
43e30e95bc Tidy up and make ESX timeout longer 2024-01-24 17:10:44 +00:00
Jim Shield
9efff1060b Merge pull request #15 from jimathy/1.0.8
1.0.8 - Fixes crafting issues
2024-01-24 01:13:39 +00:00
Jim Shield
3b608e2b4f Update wrapper.lua 2024-01-24 01:13:30 +00:00
Jim Shield
bfed10c019 more fixes and optmization 2024-01-23 22:39:46 +00:00
Jim Shield
4bb29b8f14 cheeky little core_skills addition 2024-01-23 22:05:07 +00:00
Jim Shield
6eca0dd1d1 Cut down code and optimize crafting functions 2024-01-23 22:04:30 +00:00
Jim Shield
cc96bcde34 Fix stashCrafting not finding items 2024-01-23 22:03:27 +00:00
Jim Shield
ab61e40567 Merge pull request #14 from jimathy/1.0.7
1.0.7
2024-01-23 19:02:13 +00:00
Jim Shield
e17e2fb865 bit'o linting 2024-01-23 19:01:03 +00:00
Jim Shield
a6bd82a41c Fixes for ox showMenu support 2024-01-23 19:00:39 +00:00
Jim Shield
fac495c0ef Change how core information is grabbed 2024-01-23 19:00:04 +00:00
Jim Shield
15bea85bfb Version Bump v1.0.7 2024-01-23 18:59:02 +00:00
Jim Shield
f889080bc0 Merge pull request #13 from jimathy/1.0.6
1.0.6
2024-01-23 00:37:55 +00:00
Jim Shield
7d62358558 ox input default "select" 2024-01-23 00:37:18 +00:00
Jim Shield
f7a7e89c56 lib.showMenu support 2024-01-23 00:36:04 +00:00
Jim Shield
5f6720d37b Merge pull request #12 from solareon/patch-1
fix: job crafting restrictions
2024-01-23 00:34:15 +00:00
solareon
e541201a08 fix: skip amount and job tables 2024-01-22 22:39:16 +00:00
Solareon
2bf04f69cf fix: hasjob
Fixes broken crafting because the wrapper function is called hasJob with a capital J while the variable is called hasjob
2024-01-22 12:50:03 -07:00
Jim Shield
8479aea1b0 Origen inv experimental support 2024-01-22 17:14:56 +00:00
Jim Shield
d17a1da5b2 CoreInv Fully Supported 2024-01-22 16:55:58 +00:00
Jim Shield
f1ff06c098 CoreInv hasItem events updated 2024-01-22 15:31:04 +00:00
Jim Shield
df785043e8 CoreInv add/remove Item fixes 2024-01-22 14:51:51 +00:00
Jim Shield
5ae4799a5f add auto check for ps/lj-inv 2024-01-22 14:41:38 +00:00
Jim Shield
8cf4a6bd23 Version Bump - 1.0.6 2024-01-22 14:35:52 +00:00
Jim Shield
3e067c8492 Merge pull request #9 from jimathy/1.0.5
1.0.5
2024-01-21 22:28:03 +00:00
Jim Shield
6847639c65 Fix version checking system being dumb 2024-01-21 17:24:32 +00:00
Jim Shield
0592c3ebc8 Fix stashRemoveItem for QS-Inv 2024-01-21 17:24:10 +00:00
Jim Shield
2ca1cbd110 fxmanifest.lua - Version Bump v1.0.5 2024-01-21 17:20:15 +00:00
Jim Shield
8642733b78 version.txt - Version bump - 1.0.5 2024-01-21 17:17:55 +00:00
Jim Shield
5a4293182c version number plz work 2024-01-21 17:10:32 +00:00
Jim Shield
6075878038 Update version.txt 2024-01-21 00:56:19 +00:00
Jim Shield
7eaeac886f Merge pull request #8 from jimathy/1.0.4
1.0.4
2024-01-21 00:27:08 +00:00
Jim Shield
fe27a1ca1c speed playAnim up + add default input message 2024-01-21 00:25:42 +00:00
Jim Shield
0caea0b473 advanced checking and handling of setVehicle 2024-01-20 14:28:10 +00:00
Jim Shield
370c77433b Version Bump - v1.0.4 2024-01-20 13:01:26 +00:00
Jim Shield
ac85d35097 Merge pull request #7 from jimathy/1.0.3
1.0.3
2024-01-19 23:58:42 +00:00
Jim Shield
85c3e06910 update addItem/removeItem prints 2024-01-19 23:57:22 +00:00
Jim Shield
7d0736bfc2 Change how bridge decides what get/setvehicleproperties to use 2024-01-19 22:33:35 +00:00
Jim Shield
b0b011ac56 update readme -main 2024-01-19 20:25:44 +00:00
Jim Shield
23091c2e73 add spam free ensureNetToVeh() 2024-01-19 20:25:04 +00:00
Jim Shield
ef2ba3ea7a tidy up new prints more 2024-01-19 20:24:25 +00:00
Jim Shield
df60f3b2b1 tidy prints for setVehicleProperties 2024-01-19 18:13:22 +00:00
Jim Shield
4cc001d2f0 fix typo in stashhasitem 2024-01-19 18:10:05 +00:00
Jim Shield
e2bb32d9de Optimize Crafting/Multicraft Menu + better hasItem prints 2024-01-19 14:46:45 +00:00
Jim Shield
725125a274 add debug prints to new ox setVehicleProperties call 2024-01-19 14:46:09 +00:00
Jim Shield
dcf2018ec6 check for destroyProp if received any info 2024-01-19 13:02:09 +00:00
Jim Shield
e5316f45aa Rewrite + Optimize hasItem() & stashhasItem() 2024-01-19 13:00:50 +00:00
Jim Shield
02c202d075 Version Bump - v1.0.3 2024-01-19 12:53:45 +00:00
Jim Shield
9e9fb14f55 Merge pull request #3 from bandgeekndb/stashoptions
Allow for passing through stash options when opening a stash
2024-01-19 12:50:10 +00:00
Jim Shield
61e0d777a8 Attempt to fix ox_lib's setVehicleProperites + 1.0.2 2024-01-18 20:21:22 +00:00
Jim Shield
78c3e33d38 version bump 1.0.1 2024-01-18 17:50:42 +00:00
Jim Shield
3be5b5e1ee Merge pull request #6 from jimathy/1.0.1
1.0.1
2024-01-18 17:49:05 +00:00
Jim Shield
f550479298 Revert "version bump"
This reverts commit d82366b59f.
2024-01-18 17:48:14 +00:00
Jim Shield
5fe0ab8815 Revert "Resolve merge conflict"
This reverts commit 56ccb43c2b.
2024-01-18 17:48:03 +00:00
Jim Shield
56ccb43c2b Resolve merge conflict 2024-01-18 17:44:25 +00:00
Jim Shield
93d0754935 Make qbx use correct export for getCoreObject
This should be fine as qbox takes over the export but just to be sure
2024-01-18 17:41:28 +00:00
Jim Shield
d82366b59f version bump 2024-01-18 15:38:28 +00:00
Jim Shield
35202f7000 add fix for recipes having no final amount added 2024-01-18 15:33:51 +00:00
Jim Shield
bc5aadc394 add export error check to stashRemoveItem 2024-01-18 15:14:38 +00:00
Jim Shield
181c480ba6 return duty check for hasJob 2024-01-18 15:06:20 +00:00
Jim Shield
b973c71638 Update version.txt(?) 2024-01-18 14:45:41 +00:00
Jim Shield
ede0a44251 fix version.txt? 2024-01-18 14:42:23 +00:00
Jim Shield
e4b0f8601a fix bridge version check looking in wrong place 2024-01-18 14:17:01 +00:00
Jim Shield
d12c615f0b Merge pull request #4 from jimathy/duty-fixes
Duty fixes + CheckVersion + better debug
2024-01-18 13:16:45 +00:00
Jim Shield
e58163d631 CheckVersion supports free script checking 2024-01-18 13:08:16 +00:00
Nicholas Blew
63c2d5d83d Allow for passing through stash options when opening a stash 2024-01-18 02:20:20 -05:00
7 changed files with 496 additions and 433 deletions

View File

@@ -21,6 +21,7 @@ But I want this script to grow with help of others who know more about other cor
--- ---
The installation of this script is simple The installation of this script is simple
- REMOVE `-main` from the folder name, like any other github hosted script
- it just needs to start before any script that requires it - it just needs to start before any script that requires it
- it can start before core scripts if you want - it can start before core scripts if you want
- for `qb-core` I personally place this script in `resources > [standalone]` - for `qb-core` I personally place this script in `resources > [standalone]`

View File

@@ -6,78 +6,67 @@ if IsDuplicityVersion() then
end end
end end
local timeout = 0 local timeout, timing, stashItems = 0, false, {}
local timing = false
local stashItems = {}
function GetStashTimeout(stashName, stop) function GetStashTimeout(stashName, stop)
if stop then stashItems = {} timing = false timeout = 0 return end if stop then stashItems, timing, timeout = {}, false, 0 return end
if stashItems[1] then return true else if #stashItems > 0 then return true end
if timeout <= 0 then if timeout <= 0 then
stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName) stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
timeout = 15000 timeout = 10000
if not timing then if not timing then
CreateThread(function() CreateThread(function()
timing = true timing = true
while timeout > 0 do timeout -= 1000 Wait(1000) end while timeout > 0 do timeout -= 1000 Wait(1000) end
timing = false stashItems = {} timeout = 0 timing, stashItems, timeout = false, {}, 0
end) end)
end end
end end
return false return false
end
end end
local CraftLock = false local CraftLock = false
function craftingMenu(data) local hasjob = false function craftingMenu(data)
if CraftLock then return end if CraftLock then return end
if data.stashName and not GetStashTimeout(data.stashName) then if data.stashName and not GetStashTimeout(data.stashName) then
--triggerNotify(nil, "Chacking", "success") --triggerNotify(nil, "Chacking", "success")
end end
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
local Menu = {} local Menu, hasjob = {}, false
local Recipes = data.craftable.Recipes local Recipes = data.craftable.Recipes
for i = 1, #Recipes do for i = 1, #Recipes do
for k, v in pairs(Recipes[i]) do if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
for k, v in pairs(Recipes[i]) do
if k ~= "amount" and k ~= "job" and k ~= "gang" then if k ~= "amount" and k ~= "job" and k ~= "gang" then
if Recipes[i].job then hasjob = false if Recipes[i].job then
for l, b in pairs(Recipes[i].job) do for l, b in pairs(Recipes[i].job) do
hasjob = hasJob(l, nil, b) hasjob = hasJob(l, nil, b)
if hasJob == true then break end if hasjob == true then break end
end end
end else hasjob = true end
local setheader, settext = "", "" local setheader, settext, disable = "", "", false
local disable = false if hasjob then
local checktable = {} local itemTable = {}
if Recipes[i].job and hasjob == false then else
for l, b in pairs(Recipes[i][tostring(k)]) do for l, b in pairs(Recipes[i][tostring(k)]) do
if not Items[l] then print("^3Error^7: ^2Script can't find ingredient item in Shared Items - ^1"..l.."^7") return end settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b > 1 and " x"..b or "") itemTable[l] = b
if data.stashName then checktable[l] = stashhasItem(stashItems, l, b)
else checktable[l] = hasItem(l, b) end
Wait(0) Wait(0)
end end
for _, v in pairs(checktable) do if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
if not v then if data.stashName then disable = not stashhasItem(stashItems, itemTable)
disable = true else disable = not hasItem(itemTable) end
break setheader = (Items[tostring(k)] and Items[tostring(k)].label or "error - "..tostring(k))..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
end
end
setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
Menu[#Menu + 1] = { Menu[#Menu + 1] = {
isMenuHeader = disable, isMenuHeader = disable,
icon = invImg(tostring(k)), icon = invImg(tostring(k)),
header = setheader, txt = settext, header = setheader, txt = settext,
onSelect = function() onSelect = function()
local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack } local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack }
if Config.Crafting.MultiCraft then if Config.Crafting.MultiCraft then multiCraft(transdata) else makeItem(transdata) end
multiCraft(transdata)
else
makeItem(transdata)
end
end, end,
} }
end end
end end
Wait(0)
end end
end end
openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, }) openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
@@ -96,17 +85,20 @@ function multiCraft(data) local Menu = {}
} }
for k in pairsByKeys(success) do for k in pairsByKeys(success) do
local settext = "" local settext = ""
local itemTable = {}
for l, b in pairs(data.craft[data.item]) do for l, b in pairs(data.craft[data.item]) do
if data.stashName then itemTable[l] = (b * k)
success[k] = stashhasItem(stashItems, l, (b * k))
else
success[k] = hasItem(l, (b * k))
end
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "") settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "")
Wait(0) Wait(0)
end end
local disable = false
if Config.System.Debug then print("^6Bridge^7: ^2Checking "..(data.stashName and "^7'^6"..data.stashName.."^7'" or "inventory").."^7x^5"..k.." ^2ingredients^7 - ^6"..data.item.."^7") end
if data.stashName then disable = not stashhasItem(stashItems, itemTable)
else disable = not hasItem(itemTable) end
Menu[#Menu + 1] = { Menu[#Menu + 1] = {
isMenuHeader = not success[k], isMenuHeader = disable,
arrow = not disable,
header = "Craft - x"..k * data.craft.amount, header = "Craft - x"..k * data.craft.amount,
txt = settext, txt = settext,
onSelect = function () onSelect = function ()
@@ -118,61 +110,55 @@ function multiCraft(data) local Menu = {}
end end
function makeItem(data) function makeItem(data)
if not CraftLock then CraftLock = true else return end if CraftLock then return end
local bartime, bartext, animDict, anim = nil, nil, nil, nil CraftLock = true
if data.craftable.progressBar then
bartime = data.craftable.progressBar.time
bartext = data.craftable.progressBar.label
else
bartime = 5000
bartext = Loc[Config.Lan].progressbar["progress_make"]
end
animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
anim = data.craftable.Anims.anim or "idle_a"
local amount = (data.amount and data.amount ~= 1) and data.amount or 1 local bartime = data.craftable.progressBar and data.craftable.progressBar.time or 5000
local bartext = data.craftable.progressBar and data.craftable.progressBar.label or Loc[Config.Lan].progressbar["progress_make"]
local animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
local anim = data.craftable.Anims.anim or "idle_a"
local amount = data.amount and (data.amount ~= 1) and data.amount or 1
local crafted = true local crafted, crafting = true, true
local crafting = true local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam)
for i = 1, amount do for i = 1, amount do
for _, v in pairs(data.craft) do for k, v in pairs(data.craft) do
if type(v) == "table" then if k ~= "amount" and k ~= "job" then
for l, b in pairs(v) do if type(v) == "table" then
if crafting and progressBar({ for l, b in pairs(v) do
label = "Using "..b.." "..Items[l].label, if crafting and progressBar({
time = 1000, label = "Using "..b.." "..Items[l].label,
cancel = true, time = 1000,
dict = 'pickup_object', cancel = true,
anim = "putdown_low", dict = 'pickup_object',
flag = 48, anim = "putdown_low",
icon = l, flag = 48,
}) then icon = l,
--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item }) then
else --TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
crafted = false else
crafting = false crafted, crafting = false, false
break break
end
Wait(200)
end end
Wait(200) if crafted then
end if crafting and progressBar({
if crafted then label = bartext..Items[data.item].label,
if crafting and progressBar({ time = bartime,
label = bartext..Items[data.item].label, cancel = true,
time = bartime, dict = animDict,
cancel = true, anim = anim,
dict = animDict, flag = 8,
anim = anim, icon = data.item,
flag = 8, }) then
icon = data.item, TriggerServerEvent(GetCurrentResourceName()..":Crafting:GetItem", data.item, data.craft, data.stashName)
}) then else
TriggerServerEvent(GetCurrentResourceName()..":Crafting:GetItem", data.item, data.craft, data.stashName) crafting = false
else break
crafting = false end
break
end end
end end
end end
@@ -187,29 +173,25 @@ function makeItem(data)
end end
RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName) RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName)
local src = source local src, amount, stashItems = source, craftable and craftable.amount or 1, stashName and getStash(stashName)
local amount = 1
if stashName then if stashName then
local stashItems = getStash(stashName)
if craftable["amount"] then amount = craftable["amount"] end
local itemRemove = {} local itemRemove = {}
for k, v in pairs(craftable[ItemMake]) do for k, v in pairs(craftable[ItemMake] or {}) do
for l, b in pairs(stashItems) do for _, b in pairs(stashItems or {}) do
if k == b.name then if k == b.name then itemRemove[k] = v end
itemRemove[k] = v
end
end end
end end
stashRemoveItem(stashItems, stashName, itemRemove) stashRemoveItem(stashItems, stashName, itemRemove)
else else
if craftable then if craftable then
if craftable["amount"] then amount = craftable["amount"] end for k, v in pairs(craftable[ItemMake] or {}) do
for k, v in pairs(craftable[ItemMake]) do
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src) TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src)
end end
end end
end end
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src) TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src)
if GetResourceState("core_skills"):find("start") then exports["core_skills"]:AddExperience(src, 2) end
end) end)
--[[SHOPS]]-- --[[SHOPS]]--
@@ -224,149 +206,67 @@ function openShop(data)
end end
-- Client & Server side -- Client & Server side
function hasItem(items, amount, src) local amount, count = amount and amount or 1, 0 function hasItem(items, amount, src) local amount = amount and amount or 1
if src then local grabInv = nil
if GetResourceState(OXInv):find("start") then local foundInv = ""
local item = exports[OXInv]:GetItem(src, items) if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
local amount = (amount or 1) if GetResourceState(OXInv):find("start") then
if item.count >= amount then foundInv = OXInv
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..item.count.."^7/^3"..amount.." "..tostring(items)) end grabInv = src and exports.ox_inventory:GetInventoryItems(src) or exports[OXInv]:GetPlayerItems()
return true
else if Config.System.Debug then
print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
for _, itemData in pairs(exports[QSInv]:GetInventory(src)) do foundInv = QSInv
if itemData and (itemData.name == items) then grabInv = src and exports[QSInv]:GetInventory(src) or exports[QSInv]:getUserInventory()
--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(CoreInv):find("start") then elseif GetResourceState(OrigenInv):find("start") then
local item = exports[CoreInv]:getItems('primary-'..src, items) foundInv = OrigenInv
grabInv = src and exports[OrigenInv]:getPlayerInventory(src) or exports[OrigenInv]:getPlayerInventory()
if item.amount >= amount then elseif GetResourceState(CoreInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..item.amount.."^7/^3"..amount.." "..tostring(items)) end foundInv = CoreInv
return true if src then
else if Config.System.Debug then if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end grabInv = Core.Functions.GetPlayer(src).PlayerData.items
return false elseif GetResourceState(ESXExport):find("start") then
local Player = ESX.GetPlayerFromId(src)
grabInv = Player.getInventory(false)
end end
elseif GetResourceState(CodeMInv):find("start") then
local success = exports["codem-inventory"]:CheckItemValid(src, items, amount)
if success then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..amount.." "..tostring(items)) end
return true
end
elseif GetResourceState(CodeMInv):find("start") then
for _, itemData in pairs(exports[CodeMInv]:GetUserInventory(src)) do
if itemData and (itemData.name == items) then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
else else
for _, itemData in pairs(Core.Functions.GetPlayer(src).PlayerData.items) do local p = promise.new()
if itemData and (itemData.name == items) then Core.Functions.TriggerCallback('core_inventory:server:getInventory', function(cb) p:resolve(cb) end)
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end local result = Citizen.Await(p)
count += (itemData.amount or 1) if type(result) == "string" then result = json.decode(result) end
end grabInv = result
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
end end
elseif GetResourceState(CodeMInv):find("start") then
foundInv = CodeMInv
grabInv = src and exports[CodeMInv]:GetUserInventory(src) or exports[CodeMInv]:GetClientPlayerInventory()
elseif GetResourceState(QBInv):find("start") then
foundInv = QBInv
grabInv = src and Core.Functions.GetPlayer(src).PlayerData.items or Core.Functions.GetPlayerData().items
else else
if GetResourceState(OXInv):find("start") then print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
local count = tonumber(exports[OXInv]:Search('count', items)) end
local amount = (amount or 1)
if count >= amount then if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end return true
else if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end return false end
elseif GetResourceState(QSInv):find("start") then if grabInv then
for _, itemData in pairs(exports[QSInv]:getUserInventory()) do local hasTable = {}
if itemData and (itemData.name == items) then for item, amount in pairs(items) do
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
count += (itemData.amount or 1) local count = 0
end for _, itemData in pairs(grabInv) do
if itemData and (itemData.name == item) then count += (itemData.count or itemData.amount or 1) end
end end
if count >= amount then foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end local foundMessage = "^6Bridge^7: ^3hasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount
return true if count >= amount then foundMessage = foundMessage.." ^5FOUND^7" else foundMessage = foundMessage .." ^1NOT FOUND^7" end
else if Config.System.Debug then print(foundMessage) end
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end hasTable[item] = { hasItem = count >= amount, count = count }
return false
end
elseif GetResourceState(CoreInv):find("start") then
for _, itemData in pairs(exports[CoreInv]:getInventory('primary-'..GetPlayerServerId(PlayerPedId()))) do
if itemData and (itemData.name == items) then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:CheckItemValid(items, amount)
if success then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..amount.." "..tostring(items)) end
return true
end
elseif GetResourceState(QBInv):find("start") then
--if tonumber(GetResourceMetadata(QBInv, 'version')) <= 1.2 then
-- return exports[QBInv]:HasItem(items, amount)
--else
for _, itemData in pairs(Core.Functions.GetPlayerData().items) do
if itemData and (itemData.name == items) then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then
print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items))
end
return true
else
if Config.System.Debug then
print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7")
end
return false
end
-- end
end end
for k, v in pairs(hasTable) do if not v.hasItem then return false, hasTable end end
return true, hasTable
end end
end end
@@ -379,43 +279,51 @@ function openStash(data)
exports[CodeMInv]:OpenStash(data.stash, 400000, 100) exports[CodeMInv]:OpenStash(data.stash, 400000, 100)
else else
TriggerEvent("inventory:client:SetCurrentStash", data.stash) TriggerEvent("inventory:client:SetCurrentStash", data.stash)
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash) TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
end end
lookEnt(data.coords) lookEnt(data.coords)
end end
function getStash(stashName) function getStash(stashName) local stashResource = ""
local stashItems, items = {}, {} local stashItems, items = {}, {}
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then stashResource = OXInv
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7ox_inventory") end
stashItems = exports[OXInv]:Inventory(stashName).items stashItems = exports[OXInv]:Inventory(stashName).items
elseif GetResourceState(QSInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end elseif GetResourceState(QSInv):find("start") then stashResource = QSInv
stashItems = exports[QSInv]:GetStashItems(stashName) stashItems = exports[QSInv]:GetStashItems(stashName)
elseif GetResourceState(CodeMInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end elseif GetResourceState(CoreInv):find("start") then stashResource = CoreInv
stashItems = exports[CoreInv]:getInventory(stashName)
elseif GetResourceState(CodeMInv):find("start") then stashResource = CodeMInv
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName) stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
elseif GetResourceState(QBInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qb-inventory") end elseif GetResourceState(OrigenInv):find("start") then stashResource = OrigenInv
stashItems = exports[OrigenInv]:GetStashItems(stashName)
elseif GetResourceState(QBInv):find("start") then stashResource = QBInv
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName }) local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
if result then stashItems = json.decode(result) end if result then stashItems = json.decode(result) end
end end
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..stashResource) end
if stashItems then if stashItems then
for _, item in pairs(stashItems) do for _, item in pairs(stashItems) do
local itemInfo = Items[item.name:lower()] local itemInfo = Items[item.name:lower()]
if itemInfo then if itemInfo then
items[item.slot] = { local indexNum = #items+1 -- Added to help recreate missing slot numbers
name = itemInfo["name"], items[(item.slot and item.slot) or indexNum] = {
name = itemInfo.name or nil,
amount = tonumber(item.amount) or tonumber(item.count), amount = tonumber(item.amount) or tonumber(item.count),
info = item.info ~= nil and item.info or "", info = item.info or "",
label = itemInfo["label"], label = itemInfo.label or nil,
description = itemInfo["description"] ~= nil and itemInfo["description"] or "", description = itemInfo.description or "",
weight = itemInfo["weight"], weight = itemInfo.weight or nil,
type = itemInfo["type"], type = itemInfo.type or nil,
unique = itemInfo["unique"], unique = itemInfo.unique or nil,
useable = itemInfo["useable"], useable = itemInfo.useable or nil,
image = itemInfo["image"], image = itemInfo.image or nil,
slot = item.slot, slot = (item.slot and item.slot) or indexNum,
} }
end end
end end
@@ -430,11 +338,32 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
exports[OXInv]:RemoveItem(stashName, k, v) exports[OXInv]:RemoveItem(stashName, k, v)
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end
end end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
for k, v in pairs(items) do
for l in pairs(stashItems) do
if stashItems[l].name == k then
if (stashItems[l].amount - v) <= 0 then
if Config.System.Debug then
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
end
stashItems[l] = nil
else
if Config.System.Debug then
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
end
exports[QSInv]:RemoveItemIntoStash(stashName, k, v, l)
end
end
end
end
elseif GetResourceState(CoreInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
exports[QSInv]:RemoveItemIntoStash(stashName, k, v) exports[CoreInv]:removeItemExact(stashName, k, v)
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v) end if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..CoreInv, k, v) end
end end
elseif GetResourceState(CodeMInv):find("start") then elseif GetResourceState(CodeMInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
for l in pairs(stashItems) do for l in pairs(stashItems) do
@@ -456,7 +385,14 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'") print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
end end
else
elseif GetResourceState(OrigenInv):find("start") then
for k, v in pairs(items) do
exports[OrigenInv]:RemoveItem(stashName, k, v)
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OrigenInv, k, v) end
end
elseif GetResourceState(QBInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
for l in pairs(stashItems) do for l in pairs(stashItems) do
if stashItems[l].name == k then if stashItems[l].name == k then
@@ -478,26 +414,37 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'") print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
end end
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) }) MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem) RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem)
function stashhasItem(stashItems, item, amount) local amount, count = amount and amount or 1, 0 function stashhasItem(stashItems, items, amount)
for k, itemData in pairs(stashItems) do local invs = {OXInv, QSInv, CoreInv, CodeMInv, OrigenInv, QBInv}
if itemData and (itemData.name == item) then local foundInv = ""
--if Config.System.Debug then for _, inv in ipairs(invs) do
-- print("^6Bridge^7: ^3stashHasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") if GetResourceState(inv):find("start") then
--end foundInv = inv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
count += (itemData.amount or 1) break
end end
end
if count >= amount then
if Config.System.Debug then
print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^3"..item.." ^5FOUND^7 x^3"..count.."^7/^3"..amount.."^7") end
return
true
else
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^1NOT FOUND^7 "..json.encode(item)) end
return false
end end
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
local hasTable = {}
for item, amount in pairs(items) do
local count = 0
for _, itemData in pairs(stashItems) do
if itemData and (itemData.name == item) then
count += (itemData.amount or 1)
end
end
local debugMsg = string.format("^6Bridge^7: ^3stashHasItem^7[^6%s^7]: %s '%s' ^3%d^7/^3%d^7", foundInv, (count >= amount and "^5FOUND^7" or "^1NOT FOUND^7"), item, count, amount)
if Config.System.Debug then print(debugMsg) end
hasTable[item] = { hasItem = (count >= amount), count = count }
end
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
return true, hasTable
end end

View File

@@ -7,8 +7,9 @@ Exports = {
OXInv = "ox_inventory", OXInv = "ox_inventory",
QBInv = "qb-inventory", QBInv = "qb-inventory",
QSInv = "qs-inventory", QSInv = "qs-inventory",
CoreInv = "core-inventory", CoreInv = "core_inventory",
CodeMInv = "codem-inventory", CodeMInv = "codem-inventory",
OrigenInv = "origen_inventory",
OXLibExport = "ox_lib", OXLibExport = "ox_lib",

View File

@@ -11,7 +11,7 @@ end
local time = 100 local time = 100
function loadModel(model) function loadModel(model)
if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model) while not HasModelLoaded(model) do if time > 0 then time -= 1 RequestModel(model)
else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end
Wait(10) end Wait(10) end
end end
@@ -29,7 +29,7 @@ function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.
function playAnim(animDict, animName, duration, flag, ped) function playAnim(animDict, animName, duration, flag, ped)
loadAnimDict(animDict) loadAnimDict(animDict)
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 1.0, -1.0, duration or 30000, flag or 50, 1, false, false, false) TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 8.0, -8.0, duration or 30000, flag or 50, 1, false, false, false)
end end
function stopAnim(animDict, animName) function stopAnim(animDict, animName)
@@ -154,12 +154,14 @@ function lookEnt(entity) local ped = PlayerPedId()
end end
function destroyProp(entity) function destroyProp(entity)
if Config.System.Debug then print("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end if entity then
if IsEntityAttachedToEntity(entity, PlayerPedId()) then if Config.System.Debug then print("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
SetEntityAsMissionEntity(entity) if IsEntityAttachedToEntity(entity, PlayerPedId()) then
DetachEntity(entity, true, true) SetEntityAsMissionEntity(entity)
DetachEntity(entity, true, true)
end
DeleteObject(entity)
end end
DeleteObject(entity)
end end
function pushVehicle(entity) function pushVehicle(entity)
@@ -188,6 +190,18 @@ function pushVehicle(entity)
end end
end end
function ensureNetToVeh(vehNetID)
if Config.System.Debug then print("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)") end
local timeout = 100
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do timeout -= 1 Wait(10) end
if not NetworkDoesNetworkIdExist(vehNetID) then return 0 end
timeout = 100
local vehicle = NetToVeh(vehNetID)
while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do timeout -= 1 Wait(10) end
if not DoesEntityExist(vehicle) then return 0 end
return vehicle
end
function makeBlip(data) function makeBlip(data)
local blip = AddBlipForCoord(data.coords) local blip = AddBlipForCoord(data.coords)
SetBlipAsShortRange(blip, true) SetBlipAsShortRange(blip, true)
@@ -489,7 +503,7 @@ function setThirst(src, thirst)
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
TriggerClientEvent('esx_status:add', src, 'thirst', thirst) TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
local Player = QBCore.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst) Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst) TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
end end
@@ -499,7 +513,7 @@ function setHunger(src, hunger)
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
TriggerClientEvent('esx_status:add', src, 'hunger', hunger) TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
local Player = QBCore.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger) Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger) TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
end end
@@ -549,8 +563,9 @@ end
RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc) RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc)
local src = newsrc or source local src = newsrc or source
local addremove = (tostring(give) == "true" and "addItem" or "removeItem")
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..(tostring(give) == "true" and "addItem" or "removeItem").."^7 - ['^8"..tostring(item).."^7'] x"..(tostring(amount) or "1")) print("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..addremove.."^7 - '"..tostring(item).."' x"..(tostring(amount) or "1"))
end end
local remamount = (amount and amount or 1) local remamount = (amount and amount or 1)
if item == nil then return end if item == nil then return end
@@ -559,23 +574,37 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil) local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) - '"..OXInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
local success = exports[QSInv]:RemoveItem(src, item, amount) local success = exports[QSInv]:RemoveItem(src, item, amount)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) - '"..QSInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(CoreInv):find("start") then
if GetResourceState(QBExport):find("start") then
Core.Functions.GetPlayer(src).Functions.RemoveItem(item, amount, nil)
elseif GetResourceState(ESXExport):find("start") then
ESX.GetPlayerFromId(src).removeInventoryItem(item, count)
end end
elseif GetResourceState(CoreInv):find("start") then
local success = exports[CoreInv]:removeItemExact('primary-'..src, item, amount)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) - '"..CoreInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(CodeMInv):find("start") then
elseif GetResourceState(OrigenInv):find("start") then
local success = exports[OrigenInv]:RemoveItem(src, item, amount)
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:RemoveItem(src, item, amount) local success = exports[CodeMInv]:RemoveItem(src, item, amount)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) - '"..CodeMInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(QBInv):find("start") then elseif GetResourceState(QBInv):find("start") then
while remamount > 0 do while remamount > 0 do
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then end if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then end
@@ -585,10 +614,10 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1)) TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
end end
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) - '"..QBInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
else else
print("^4Error^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
else else
dupeWarn(src, item) -- if not boot the player dupeWarn(src, item) -- if not boot the player
@@ -598,23 +627,37 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
local success = exports[OXInv]:AddItem(src, item, amount or 1, nil) local success = exports[OXInv]:AddItem(src, item, amount or 1, nil)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^7"..OXInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
local success = exports[QSInv]:AddItem(src, item, amount) local success = exports[QSInv]:AddItem(src, item, amount)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^7"..QSInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(CoreInv):find("start") then elseif GetResourceState(CoreInv):find("start") then
local success = exports[CoreInv]:addItem('primary-'..src, item, amount) if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
if Config.System.Debug then Core.Functions.GetPlayer(src).Functions.AddItem(item, amount, nil, nil)
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^7"..CoreInv) elseif GetResourceState(ESXExport):find("start") then
ESX.GetPlayerFromId(src).addInventoryItem(item, amount)
end
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(CodeMInv):find("start") then elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:AddItem(src, item, amount) local success = exports[CodeMInv]:AddItem(src, item, amount)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^7"..CodeMInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(OrigenInv):find("start") then
local success = exports[OrigenInv]:AddItem(src, item, amount)
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(QBInv):find("start") then elseif GetResourceState(QBInv):find("start") then
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then
--if Config.Crafting.showItemBox then --if Config.Crafting.showItemBox then
@@ -622,10 +665,11 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
--end --end
end end
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^7"..QBInv) print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
else else
print("^4Error^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
end) end)
@@ -654,12 +698,21 @@ end
local function CheckVersion() local function CheckVersion()
if IsDuplicityVersion() then if IsDuplicityVersion() then
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..GetCurrentResourceName()..'.txt', function(err, newestVersion, headers) PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..GetCurrentResourceName()..'.txt', function(err, newestVersion, headers)
if not newestVersion then print("Currently unable to run a version check.") return end if not newestVersion then
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7" PerformHttpRequest('https://raw.githubusercontent.com/jimathy/'..GetCurrentResourceName()..'/master/version.txt', function(err, freeVersion, headers)
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3").."^7" if not freeVersion then print("^1Currently unable to run a version check for ^7'^3"..GetCurrentResourceName().."^7' ("..currentVersion.."^7)") return end
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion) local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!") freeVersion = "^3"..freeVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..freeVersion)
print(freeVersion == currentVersion and "^7'^3"..GetCurrentResourceName().."^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3"..GetCurrentResourceName().."^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
end)
else
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion)
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!")
end
end) end)
end end
end end
@@ -854,4 +907,4 @@ function StopEffects() -- Used to clear up any effects stuck on screen
AnimpostfxStop('RaceTurbo') AnimpostfxStop('RaceTurbo')
AnimpostfxStop('FocusIn') AnimpostfxStop('FocusIn')
AnimpostfxStop('Rampage') AnimpostfxStop('Rampage')
end end

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "1.0" version "1.0.9"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"
@@ -11,4 +11,4 @@ files {
'functions.lua', 'functions.lua',
'wrapper.lua', 'wrapper.lua',
'crafting.lua', 'crafting.lua',
} }

View File

@@ -1 +1 @@
1.0 1.0.9

View File

@@ -1,29 +1,21 @@
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
OXLibExport = Exports and Exports.OXLibExport or "" Exports.QBInv = GetResourceState("ps-inventory"):find("start") and "ps-inventory" or GetResourceState("lj-inventory"):find("start") and "lj-inventory" or Exports.QBInv
QBXExport = Exports and Exports.QBXExport or "" OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport = Exports.OXLibExport or "", Exports.QBXExport or "", Exports.QBExport or "", Exports.ESXExport or "", Exports.OXCoreExport or ""
QBExport = Exports and Exports.QBExport or ""
ESXExport = Exports and Exports.ESXExport or ""
OXCoreExport = Exports and Exports.OXCoreExport or ""
OXInv = Exports and Exports.OXInv or "" OXInv, QBInv, QSInv, CoreInv, CodeMInv, OrigenInv = Exports.OXInv or "", Exports.QBInv or "", Exports.QSInv or "", Exports.CoreInv or "", Exports.CodeMInv or "", Exports.OrigenInv or ""
QBInv = Exports and Exports.QBInv or ""
QSInv = Exports and Exports.QSInv or ""
CoreInv = Exports and Exports.CoreInv or ""
CodeMInv = Exports and Exports.CodeMInv or ""
QBMenuExport = Exports and Exports.QBMenuExport or "" QBMenuExport = Exports.QBMenuExport or ""
QBTargetExport = Exports and Exports.QBTargetExport or "" QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
OXTargetExport = Exports and Exports.OXTargetExport or ""
function CheckBridgeVersion() function CheckBridgeVersion()
if IsDuplicityVersion() then if IsDuplicityVersion() then
local currentVersion = "^3"..GetResourceMetadata("jim_bridge", 'version'):gsub("%.", "^7.^3").."^7" local currentVersion = "^3"..GetResourceMetadata("jim_bridge", 'version'):gsub("%.", "^7.^3").."^7"
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/jim_bridge/duty-fixes/version.txt', function(err, newestVersion, headers) PerformHttpRequest('https://raw.githubusercontent.com/jimathy/jim_bridge/master/version.txt', function(err, newestVersion, headers)
if not newestVersion then print("^1Currently unable to run a version check for ^7'^3jim_bridge^7' ("..currentVersion.."^7)") return end if not newestVersion then print("^1Currently unable to run a version check for ^7'^3jim_bridge^7' ("..currentVersion.."^7)") return end
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3").."^7" newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
print(newestVersion == currentVersion and "^7'^3jim_bridge^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3jim_bridge^7' - ^1You are currently running an outdated version^7, ^1please update^7!") print(newestVersion == currentVersion and "^7'^3jim_bridge^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3jim_bridge^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
end) end)
end end
@@ -34,54 +26,59 @@ for k, v in pairs(Exports) do
if GetResourceState(v):find("start") then print("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end if GetResourceState(v):find("start") then print("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end
end end
local itemResource, vehResource, jobResource = "", "", ""
-- Load item lists -- Load item lists
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then itemResource = OXInv
print("^6Bridge^7: ^2Loading ^3Items^2 from ^7"..OXInv)
Items = exports[OXInv]:Items() Items = exports[OXInv]:Items()
for k, v in pairs(Items) do for k, v in pairs(Items) do
if v.client then if v.client and v.client.image then
if v.client.image then Items[k].image = (Items[k].client.image):gsub("nui://"..OXInv.."/web/images/","") Items[k].image = (v.client.image):gsub("nui://"..OXInv.."/web/images/", "")
else Items[k].image = k..".png" end else
if v.client.hunger then Items[k].hunger = v.client.hunger end Items[k].image = k..".png"
if v.client.thirst then Items[k].thirst = v.client.thirst end
end end
Items[k].hunger = v.client and v.client.hunger or nil
Items[k].thirst = v.client and v.client.thirst or nil
end end
elseif GetResourceState(QBExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Items^2 from ^7"..QBExport) elseif GetResourceState(QBExport):find("start") then itemResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
Items = Core.Shared.Items Items = Core and Core.Shared.Items or nil
elseif GetResourceState(ESXExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Items^2 from ^7"..ESXExport) elseif GetResourceState(ESXExport):find("start") then itemResource = ESXExport
ESX = exports[ESXExport]:getSharedObject() ESX = exports[ESXExport]:getSharedObject()
Items = ESX.Items Items = ESX and ESX.Items or nil
else end
if not Items then
print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3exports^1.^2lua^7")
else
print("^6Bridge^7: ^2Loading ^6"..countTable(Items).." ^3Items^2 from ^7" .. itemResource)
end end
-- Load Vehicles -- Load Vehicles
if GetResourceState(QBXExport):find("start") then if GetResourceState(QBXExport):find("start") or GetResourceState(QBExport):find("start") then vehResource = QBExport
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..QBXExport) if GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
Vehicles = exports[QBXExport]:GetVehiclesByHash() RegisterNetEvent('QBCore:Client:UpdateObject', function()
elseif GetResourceState(QBExport):find("start") then Core = Core or exports[QBExport]:GetCoreObject()
print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..QBExport) end)
Core = Core or exports[QBExport]:GetCoreObject() end
RegisterNetEvent('QBCore:Client:UpdateObject', function() Vehicles = Core and Core.Shared.Vehicles
Core = Core or exports[QBExport]:GetCoreObject() print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..QBExport)
end)
Vehicles = Core.Shared.Vehicles
elseif GetResourceState(OXCoreExport):find("start") then elseif GetResourceState(OXCoreExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..OXCoreExport) Vehicles = {}
for k, v in pairs(Ox.GetVehicleData()) do for k, v in pairs(Ox.GetVehicleData()) do
Vehicles = Vehicles or {}
Vehicles[k] = { model = k, price = v.price, name = v.name, brand = v.make } Vehicles[k] = { model = k, price = v.price, name = v.name, brand = v.make }
end end
print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..OXCoreExport)
elseif GetResourceState(ESXExport):find("start") then elseif GetResourceState(ESXExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..ESXExport) print("^6Bridge^7: ^2Loading ^3Vehicles^2 from ^7"..ESXExport)
--print("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..ESXExport)
CreateThread(function() CreateThread(function()
if IsDuplicityVersion() then if IsDuplicityVersion() then
createCallback(GetCurrentResourceName()..":getVehiclesPrices", function(source) createCallback(GetCurrentResourceName()..":getVehiclesPrices", function(source)
Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles') Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
print("^6Bridge^7: ^3Found ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..ESXExport)
return Vehicles return Vehicles
end) end)
end end
@@ -98,37 +95,33 @@ else
end end
-- Load Jobs -- Load Jobs
if GetResourceState(QBXExport):find("start") then local jobResource = ""
if GetResourceState(QBXExport):find("start") then jobResource = QBXExport
Core = Core or exports[QBExport]:GetCoreObject() Core = Core or exports[QBExport]:GetCoreObject()
print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..QBXExport) Jobs, Gangs = exports[QBXExport]:GetJobs(), exports[QBXExport]:GetGangs()
Jobs = exports[QBXExport]:GetJobs()
Gangs = exports[QBXExport]:GetGangs()
elseif GetResourceState(OXCoreExport):find("start") then elseif GetResourceState(OXCoreExport):find("start") then jobResource = OXExport
print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..OXCoreExport)
CreateThread(function() CreateThread(function()
if IsDuplicityVersion() then if IsDuplicityVersion() then
createCallback(GetCurrentResourceName()..":getOxGroups", function(source) createCallback(GetCurrentResourceName()..":getOxGroups", function(source)
Jobs = MySQL.query.await('SELECT * FROM `ox_groups`') Jobs = MySQL.query.await('SELECT * FROM `ox_groups`') return Jobs
return Jobs
end) end)
else else
local TempJobs = triggerCallback(GetCurrentResourceName()..":getOxGroups") local TempJobs = triggerCallback(GetCurrentResourceName()..":getOxGroups")
Jobs = TempJobs and {}
for k, v in pairs(TempJobs) do for k, v in pairs(TempJobs) do
local grades = {} local grades = {}
for i = 1, #v.grades do grades[i] = { name = grades[i], isboss = (i == #v.grades)} end for i = 1, #v.grades do grades[i] = { name = v.grades[i], isboss = (i == #v.grades)} end
Jobs = Jobs or {} Jobs[v.name] = { label = v.label, grades = grades }
Jobs[v.name] = { label = v.label, grades = grades, }
end end
Gangs = Jobs
end end
end) end)
elseif GetResourceState(QBExport):find("start") then elseif GetResourceState(QBExport):find("start") then jobResource = QBExport
print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..QBExport)
Core = Core or Core or exports[QBExport]:GetCoreObject() Core = Core or Core or exports[QBExport]:GetCoreObject()
RegisterNetEvent('QBCore:Client:UpdateObject', function() Core = Core or exports[QBExport]:GetCoreObject() end) RegisterNetEvent('QBCore:Client:UpdateObject', function() Core = Core or exports[QBExport]:GetCoreObject() end)
Jobs = Core.Shared.Jobs Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
Gangs = Core.Shared.Gangs
elseif GetResourceState(ESXExport):find("start") then elseif GetResourceState(ESXExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..ESXExport) print("^6Bridge^7: ^2Loading ^3Jobs^7/^3Gangs^2 from ^7"..ESXExport)
@@ -153,29 +146,21 @@ elseif GetResourceState(ESXExport):find("start") then
Gangs = Jobs Gangs = Jobs
end end
end) end)
else end
print("^4ERROR^7: ^2No Job/Gang ifo detected ^7- ^2Check ^3exports^1.^2lua^7") if not GetResourceState(ESXExport):find("start") and Jobs then
print("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource, "^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
end end
function makeBossRoles(role) function makeBossRoles(role)
local boss = {} local boss = {}
if Jobs and Jobs[role] then local data = Jobs and Jobs[role] or Gangs and Gangs[role]
for grade in pairs(Jobs[role].grades) do if data then
if Jobs[role].grades[grade].isboss then for grade, info in pairs(data.grades) do
if boss[role] then if info.isboss then
if boss[role] > tonumber(grade) then boss[role] = tonumber(grade) end boss[role] = boss[role] and math.min(boss[role], tonumber(grade)) or tonumber(grade)
else boss[role] = tonumber(grade) end end
end end
end end
elseif Gangs and Gangs[role] then
for grade in pairs(Gangs[role].grades) do
if Gangs[role].grades[grade].isboss then
if boss[role] then
if boss[role] > tonumber(grade) then boss[role] = tonumber(grade) end
else boss[role] = tonumber(grade) end
end
end
end
return boss return boss
end end
@@ -191,11 +176,7 @@ function createPoly(data) local Location = nil
if Config.System.Debug then print("^6Bridge^7: ^2Creating new poly with ^7PolyZone "..data.name) end if Config.System.Debug then print("^6Bridge^7: ^2Creating new poly with ^7PolyZone "..data.name) end
Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug }) Location = PolyZone:Create(data.points, { name = data.name, debugPoly = data.debug })
Location:onPlayerInOut(function(isPointInside) Location:onPlayerInOut(function(isPointInside)
if isPointInside then if isPointInside then data.onEnter() else data.onExit() end
data.onEnter()
else
data.onExit()
end
end) end)
else else
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
@@ -223,19 +204,26 @@ end
function openMenu(Menu, data) function openMenu(Menu, data)
if Config.System.Menu == "ox" then if Config.System.Menu == "ox" then
if data.onBack then local index = nil
if data.onBack and not data.onSelected then
table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left", table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left",
title = "Return", title = "Return",
onSelect = data.onBack, onSelect = data.onBack,
label = "Return"
}) })
end end
for k in pairs(Menu) do for k in pairs(Menu) do
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
if not Menu[k].title then if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else else
Menu[k].title = Menu[k].txt Menu[k].title = Menu[k].txt
Menu[k].label = Menu[k].txt
end end
end end
if Menu[k].params then if Menu[k].params then
@@ -246,8 +234,35 @@ function openMenu(Menu, data)
Menu[k].disabled = true Menu[k].disabled = true
end end
end end
lib.registerContext({id = 'Menu', title = data.header..br..br..(data.headertxt and data.headertxt or ""), position = 'top-right', options = Menu, canClose = data.canClose and data.canClose or nil, onExit = data.onExit and data.onExit or nil, }) local menuID = 'Menu'
lib.showContext("Menu") (data.onSelected and lib.registerMenu or lib.registerContext)({
id = menuID,
title = data.header..br..br..(data.headertxt and data.headertxt or ""),
position = 'top-right',
options = Menu,
canClose = data.canClose and data.canClose or nil,
onClose = (data.onBack and data.onBack) or (data.onExit and data.onExit) or nil,
onExit = data.onExit and data.onExit or nil,
onSelected = data.onSelected and (function(selected) index = selected end) or nil,
}, (data.onSelected and (function(x, y, args)
if Menu[x].refresh then
if Menu[x].onSelect then
Menu[x].onSelect()
end
lib.showMenu(menuID, index)
else
if Menu[x].onSelect then
Menu[x].onSelect()
else
lib.showMenu(menuID, index)
end
end
end) or nil))
if data.onSelected then
lib.showMenu(menuID, 1)
else
lib.showContext(menuID)
end
elseif Config.System.Menu == "qb" then elseif Config.System.Menu == "qb" then
if data.onBack then if data.onBack then
table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left", table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left",
@@ -560,12 +575,7 @@ if not GetResourceState(OXTargetExport):find("start") and not GetResourceState(Q
local pedCoords = GetEntityCoords(PlayerPedId()) local pedCoords = GetEntityCoords(PlayerPedId())
for k, v in pairs (TextTargets) do for k, v in pairs (TextTargets) do
if #(pedCoords - v.coords) <= v.dist then if #(pedCoords - v.coords) <= v.dist then
DrawText3D( DrawText3D(v.coords.x, v.coords.y, v.coords.z + 1.0, v.buttontext)
v.coords.x,
v.coords.y,
v.coords.z + 1.0,
v.buttontext
)
for i = 1, #v.options do for i = 1, #v.options do
if IsControlJustPressed(0, v.options[i].key) then if IsControlJustPressed(0, v.options[i].key) then
if v.options[i].onSelect then v.options[i].onSelect() end if v.options[i].onSelect then v.options[i].onSelect() end
@@ -740,7 +750,6 @@ function onPlayerLoaded(func)
end end
end end
-- INPUT -- -- INPUT --
function createInput(title, opts) function createInput(title, opts)
local dialog = nil local dialog = nil
@@ -756,7 +765,7 @@ function createInput(title, opts)
isRequired = opts[i].isRequired, isRequired = opts[i].isRequired,
label = opts[i].label or opts[i].text, label = opts[i].label or opts[i].text,
name = opts[i].name, name = opts[i].name,
default = opts[i].options[1].value, default = opts[i].default or opts[i].options[1].value,
options = opts[i].options, options = opts[i].options,
} }
end end
@@ -773,6 +782,7 @@ function createInput(title, opts)
options[i] = { options[i] = {
type = "input", type = "input",
label = opts[i].text ..(opts[i].txt and " - "..opts[i].txt or ""), label = opts[i].text ..(opts[i].txt and " - "..opts[i].txt or ""),
default = opts[i].default,
isRequired = opts[i].isRequired, isRequired = opts[i].isRequired,
} }
end end
@@ -929,26 +939,70 @@ end
function getVehicleProperties(vehicle) function getVehicleProperties(vehicle)
local properties = {} local properties = {}
if vehicle == nil then return nil end if vehicle == nil then return nil end
if GetResourceState(OXLibExport):find("start") then if GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
properties = lib.getVehicleProperties(vehicle)
elseif GetResourceState(QBExport):find("start") then
properties = Core.Functions.GetVehicleProperties(vehicle) properties = Core.Functions.GetVehicleProperties(vehicle)
if Config.System.Debug then print("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]") end
elseif GetResourceState(OXLibExport):find("start") then
properties = lib.getVehicleProperties(vehicle)
if Config.System.Debug then print("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]") end
end end
return properties return properties
end end
function setVehicleProperties(vehicle, props) function setVehicleProperties(vehicle, props)
if not DoesEntityExist(vehicle) then local oldProps = getVehicleProperties(vehicle)
print(("Unable to set vehicle properties for '%s' (entity does not exist)"): if checkDifferences(vehicle, props) then
format(vehicle)) --if Config.System.Debug then debugDifferences(vehicle, props) end
end if not DoesEntityExist(vehicle) then
if GetResourceState(OXLibExport):find("start") then print(("Unable to set vehicle properties for '%s' (entity does not exist)"):
lib.setVehicleProperties(vehicle, props) format(vehicle))
elseif GetResourceState(QBExport):find("start") then end
Core.Functions.SetVehicleProperties(vehicle, props) if GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
Core.Functions.SetVehicleProperties(vehicle, props)
if Config.System.Debug then print("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]") end
else
TriggerServerEvent(GetCurrentResourceName()..":ox:setVehicleProperties", VehToNet(vehicle), props)
end
else
if Config.System.Debug then print("^6Bridge^7: ^2No Changes Found ^7 [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]") end
end end
end end
function checkDifferences(vehicle, newProps)
local oldProps = getVehicleProperties(vehicle)
if Config.System.Debug then print("^6Bridge^7: ^2Finding differences in ^3Vehicle Properties^7") end
local allow = false
for k in pairs(oldProps) do
if json.encode(oldProps[k]) ~= json.encode(newProps[k]) then
allow = true
if Config.System.Debug then
print("^6Bridge^7: ^5Old ^7[^3"..k.."^7] - "..json.encode(oldProps[k], { indent = true }))
print("^6Bridge^7: ^5New ^7[^3"..k.."^7] - "..json.encode(newProps[k], { indent = true }))
end
end
end
return allow
end
RegisterNetEvent(GetCurrentResourceName()..":ox:setVehicleProperties", function(netId, props)
local vehicle = NetworkGetEntityFromNetworkId(netId)
local value = props
Entity(vehicle).state[GetCurrentResourceName()..':setVehicleProperties'] = value
end)
AddStateBagChangeHandler(GetCurrentResourceName()..':setVehicleProperties', '', function(bagName, _, value)
if not value or not GetEntityFromStateBagName then return end
local entity = GetEntityFromStateBagName(bagName)
local networked = not bagName:find('localEntity')
if Config.System.Debug then print("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..entity.."^7] - [^3"..GetEntityModel(entity).."^7] - [^3"..value.plate.."^7]") end
if networked and NetworkGetEntityOwner(entity) ~= cache.playerId then return end
if lib.setVehicleProperties(entity, value) then
Entity(entity).state:set('setVehicleProperties', nil, true)
end
end)
RegisterNetEvent(GetCurrentResourceName()..":server:ChargePlayer", function(cost, type) local src = source RegisterNetEvent(GetCurrentResourceName()..":server:ChargePlayer", function(cost, type) local src = source
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type) end if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type) end
if type == "cash" then if type == "cash" then
@@ -990,7 +1044,7 @@ function createUseableItem(item, funct)
end end
end end
function hasJob(job, source, grade) local hasJob = false function hasJob(job, source, grade) local hasJob, duty = false, true
if source then if source then
local src = tonumber(source) local src = tonumber(source)
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
@@ -1012,16 +1066,19 @@ function hasJob(job, source, grade) local hasJob = false
elseif GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBXExport):find("start") then
local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true if jobinfo.name == job then hasJob = true
duty = exports[QBXExport]:GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end end
local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
if ganginfo.name == job then hasJob = true if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end end
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
if Core.Functions.GetPlayer then -- support older qb-core functions if Core.Functions.GetPlayer then -- support older qb-core functions
local jobinfo = Core.Functions.GetPlayer(src).PlayerData.job local jobinfo = Core.Functions.GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true if jobinfo.name == job then hasJob = true
duty = Core.Functions.GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end end
local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
@@ -1031,6 +1088,7 @@ function hasJob(job, source, grade) local hasJob = false
else -- support newer qb-core exports else -- support newer qb-core exports
local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true if jobinfo.name == job then hasJob = true
duty = exports[QBExport]:GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end end
local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
@@ -1059,6 +1117,7 @@ function hasJob(job, source, grade) local hasJob = false
elseif GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBXExport):find("start") then
local jobinfo = QBX.PlayerData.job local jobinfo = QBX.PlayerData.job
if jobinfo.name == job then hasJob = true if jobinfo.name == job then hasJob = true
duty = QBX.PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end end
local ganginfo = QBX.PlayerData.gang local ganginfo = QBX.PlayerData.gang
@@ -1071,8 +1130,8 @@ function hasJob(job, source, grade) local hasJob = false
info = PlayerData info = PlayerData
end) end)
local jobinfo = info.job local jobinfo = info.job
if jobinfo.name == job then if jobinfo.name == job then hasJob = true
hasJob = true duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end end
local ganginfo = info.gang local ganginfo = info.gang
@@ -1084,7 +1143,7 @@ function hasJob(job, source, grade) local hasJob = false
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
return hasJob return hasJob, duty
end end
function getPlayer(source) local Player = {} function getPlayer(source) local Player = {}
@@ -1192,11 +1251,13 @@ function invImg(item)
if item ~= "" and Items[item] then if item ~= "" and Items[item] then
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "") imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "")
elseif GetResourceState(QSInv and QSInv or ""):find("start") then elseif GetResourceState(QSInv):find("start") then
imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "") imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "")
elseif GetResourceState(CoreInv and CoreInv or ""):find("start") then elseif GetResourceState(CoreInv):find("start") then
imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "") imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "")
elseif GetResourceState(QBInv and QBInv or ""):find("start") then elseif GetResourceState(OrigenInv):find("start") then
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
elseif GetResourceState(QBInv):find("start") then
imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "") imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
else else
print("^4ERROR^7: ^2No Inventory detected for invImg ^7- ^2Check ^3exports^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected for invImg ^7- ^2Check ^3exports^1.^2lua^7")