add debug prints to new ox setVehicleProperties call

This commit is contained in:
Jim Shield
2024-01-19 14:46:09 +00:00
committed by GitHub
parent dcf2018ec6
commit 725125a274

View File

@@ -939,6 +939,7 @@ function setVehicleProperties(vehicle, props)
if GetResourceState(OXLibExport):find("start") then
TriggerServerEvent(GetCurrentResourceName()..":ox:setVehicleProperties", VehToNet(vehicle), props)
elseif GetResourceState(QBExport):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Setting Vehicle Properties ^7'^3"..vehicle.."'^7 - '^3"..GetEntityModel(vehicle).."^7' - '^3"..props.plate.."^7") end
Core.Functions.SetVehicleProperties(vehicle, props)
end
end
@@ -953,6 +954,7 @@ AddStateBagChangeHandler(GetCurrentResourceName()..':setVehicleProperties', '',
if not value or not GetEntityFromStateBagName then return end
local entity = GetEntityFromStateBagName(bagName)
local networked = not bagName:find('localEntity')
if Config.System.Debug then print("^6Bridge^7: ^2Setting Vehicle Properties ^7[^3"..entity.."]^7 - [^3"..GetEntityModel(entity).."^7] - [^3"..value.plate.."^7]") end
if networked and NetworkGetEntityOwner(entity) ~= cache.playerId then return end