mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
Rewrite + Optimize hasItem() & stashhasItem()
This commit is contained in:
221
crafting.lua
221
crafting.lua
@@ -225,149 +225,66 @@ function openShop(data)
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end
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-- Client & Server side
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function hasItem(items, amount, src) local amount, count = amount and amount or 1, 0
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if src then
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if GetResourceState(OXInv):find("start") then
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local item = exports[OXInv]:GetItem(src, items)
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local amount = (amount or 1)
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if item.count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..item.count.."^7/^3"..amount.." "..tostring(items)) end
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return true
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else if Config.System.Debug then
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print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
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return false
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end
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elseif GetResourceState(QSInv):find("start") then
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for _, itemData in pairs(exports[QSInv]:GetInventory(src)) do
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if itemData and (itemData.name == items) then
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--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
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count += (itemData.amount or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
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return true
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else
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
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return false
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end
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elseif GetResourceState(CoreInv):find("start") then
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local item = exports[CoreInv]:getItems('primary-'..src, items)
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if item.amount >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..item.amount.."^7/^3"..amount.." "..tostring(items)) end
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return true
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else if Config.System.Debug then
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print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
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return false
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end
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elseif GetResourceState(CodeMInv):find("start") then
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local success = exports["codem-inventory"]:CheckItemValid(src, items, amount)
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if success then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..amount.." "..tostring(items)) end
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return true
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end
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elseif GetResourceState(CodeMInv):find("start") then
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for _, itemData in pairs(exports[CodeMInv]:GetUserInventory(src)) do
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if itemData and (itemData.name == items) then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
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count += (itemData.amount or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
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return true
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else
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
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return false
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end
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else
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for _, itemData in pairs(Core.Functions.GetPlayer(src).PlayerData.items) do
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if itemData and (itemData.name == items) then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
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count += (itemData.amount or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
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return true
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else
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
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return false
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end
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function hasItem(items, amount, src) local amount = amount and amount or 1
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local grabInv = nil
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local foundInv = ""
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if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
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if GetResourceState(OXInv):find("start") then
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foundInv = OXInv
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if src then grabInv = exports.ox_inventory:GetInventoryItems(src)
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else grabInv = exports[OXInv]:GetPlayerItems()
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end
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elseif GetResourceState(QSInv):find("start") then
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foundInv = QSInv
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if src then grabInv = exports[QSInv]:GetInventory(src)
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else grabInv = exports[QSInv]:getUserInventory()
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end
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elseif GetResourceState(CoreInv):find("start") then
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foundInv = CoreInv
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if src then grabInv = exports['core_inventory']:getInventory('primary-'..src)
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else grabInv = exports[CoreInv]:getInventory('primary-'..GetPlayerServerId(PlayerPedId()))
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end
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elseif GetResourceState(CodeMInv):find("start") then
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foundInv = CodeMInv
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if src then grabInv = exports[CodeMInv]:GetUserInventory(src)
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else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
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end
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elseif GetResourceState(QBInv):find("start") then
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foundInv = QBInv
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if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
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else grabInv = Core.Functions.GetPlayerData().items
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end
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else
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if GetResourceState(OXInv):find("start") then
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local count = tonumber(exports[OXInv]:Search('count', items))
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local amount = (amount or 1)
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if count >= amount then if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end return true
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else if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end return false end
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print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
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end
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elseif GetResourceState(QSInv):find("start") then
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for _, itemData in pairs(exports[QSInv]:getUserInventory()) do
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if itemData and (itemData.name == items) then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
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count += (itemData.amount or 1)
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if grabInv then
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local hasTable = {}
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for item, amount in pairs(items) do
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local count = 0
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for _, itemData in pairs(grabInv) do
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if itemData and (itemData.name == item) then
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--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
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count += ((itemData.count or itemData.amount) or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
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return true
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(item).."^7", foundInv) end
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hasTable[item] = { hasItem = true, count = count, }
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else
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
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return false
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end
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elseif GetResourceState(CoreInv):find("start") then
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for _, itemData in pairs(exports[CoreInv]:getInventory('primary-'..GetPlayerServerId(PlayerPedId()))) do
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if itemData and (itemData.name == items) then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
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count += (itemData.amount or 1)
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if Config.System.Debug then
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print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(item).." ^1NOT FOUND^7", foundInv)
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end
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hasTable[item] = { hasItem = false, count = count, }
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
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return true
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else
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
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return false
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end
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elseif GetResourceState(CodeMInv):find("start") then
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local success = exports[CodeMInv]:CheckItemValid(items, amount)
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if success then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..amount.." "..tostring(items)) end
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return true
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end
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elseif GetResourceState(QBInv):find("start") then
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--if tonumber(GetResourceMetadata(QBInv, 'version')) <= 1.2 then
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-- return exports[QBInv]:HasItem(items, amount)
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--else
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for _, itemData in pairs(Core.Functions.GetPlayerData().items) do
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if itemData and (itemData.name == items) then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
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count += (itemData.amount or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then
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print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items))
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end
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return true
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else
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if Config.System.Debug then
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print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7")
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end
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return false
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end
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-- end
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end
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for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
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return true, hasTable
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end
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end
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@@ -485,22 +402,26 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
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end
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RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem)
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function stashhasItem(stashItems, item, amount) local amount, count = amount and amount or 1, 0
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for k, itemData in pairs(stashItems) do
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if itemData and (itemData.name == item) then
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--if Config.System.Debug then
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-- print("^6Bridge^7: ^3stashHasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)")
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--end
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count += (itemData.amount or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then
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print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^3"..item.." ^5FOUND^7 x^3"..count.."^7/^3"..amount.."^7") end
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return
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true
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else
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if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^1NOT FOUND^7 "..json.encode(item)) end
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return false
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function stashhasItem(stashItems, items, amount)
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local foundInv = ""
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if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
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local hasTable = {}
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for item, amount in pairs(items) do
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local count = 0
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for _, itemData in pairs(stashItems) do
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if itemData and (itemData.name == k) then
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count += (itemData.amount or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^3"..item.." ^5FOUND^7 x^3"..count.."^7/^3"..amount.."^7") end
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hasTable[item] = { hasItem = true, count = count, }
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else
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if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^1NOT FOUND^7 "..json.encode(item)) end
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hasTable[item] = { hasItem = false, count = count, }
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end
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end
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for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
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return true, hasTable
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end
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