Commit Graph

257 Commits

Author SHA1 Message Date
Jim Shield
c8089109c6 Add "await" for callbacks
This hopefully should help callbacks get their requested data

Basically gives them a timeout for requests, so they don't accidently receive `nil`
2025-09-14 15:18:36 +01:00
Jim Shield
807cfe1a2a Fix stash dist exploit checker 2025-09-13 02:50:31 +01:00
Jim Shield
420e035e2b fix cam wrapperFunctions 2025-09-13 02:47:17 +01:00
Jim Shield
a0377df713 Bit of tidying 2025-09-10 01:26:02 +01:00
Jim Shield
301b069312 add openClothin() function
Attempts to open clothing scripts menus

Still testing this one
2025-09-09 18:49:26 +01:00
Jim Shield
6c09e55fd4 Optimzie hasJob() function
Now makes use of `GetPlayer()` to grab player data on client or server
2025-09-08 21:00:49 +01:00
Jim Shield
d8467f0b02 allow GetPlayer() function to work client side 2025-09-08 20:20:50 +01:00
Jim Shield
02ca13bcbd Put distance exploit checks in place
This is a continuation from an earlier commit

- If something is attempted to be opened without correctly registered coordinates, (most likely being called outside the script), refuse it
- If the player isn't close enough to the registered coords, refuse it

Basically, built-in distance based exploit protection for shops/stashes/sellShops
2025-09-08 18:08:17 +01:00
Jim Shield
833bc675ce Tidy up currentInvWeight and add function info 2025-09-06 22:58:58 +01:00
Jim Shield
ac9a7df57b Fix stopTempCam() wrapper function 2025-09-06 22:32:02 +01:00
Jim Shield
657bc3935c Add cooldown for onPlayerLoaded()
Add a cooldown to workaround certain multicharacter scripts triggering events like `QBCore:Client:OnPlayerLoaded` more than once and duplicating targets when a player connected
2025-09-06 14:54:36 +01:00
Jim Shield
0d3888565c Move getCurrentInvWeight to func table
Moves the getCurrentInvWeight functions to each inventory section of the func table to keep that organised
2025-09-06 12:36:08 +01:00
Jim Shield
8533bbff90 add early end to vehicle ownership check 2025-09-06 12:32:39 +01:00
Jim Shield
42630cc3c4 More enhancements to cameras.lua
Tidy up `createTempCam()`
Add `loadLocation()` and `clearLoadLocation()` functions
Add `renderTime` variable for `stopTempCam()`

Add wrapper functions for each one (for my own sanity):
`createCam()` = `createTempCam()`
`startCam()` = `startTempCam()`
`stopTempCam()` = `stopTempCam()`
2025-09-06 12:22:27 +01:00
Jim Shield
188fb81bdc Merge branch 'main' of https://github.com/jimathy/jim_bridge 2025-09-06 12:03:00 +01:00
Jim Shield
cbc3a52643 Remove references to qs scripts 2025-09-06 12:02:55 +01:00
oosayeroo
32dd938eef Update cameras.lua 2025-09-05 23:38:37 +01:00
Jim Shield
2826bc95c7 Enhance built in camera function file
- Allows filters to be applied to custom cameras when running `startTempCam()`
- Automatically interpolates between cameras created in the same script
- Toggle to attempt to render the location if camera is far away from the ped
- Clears all created cameras when `stopTempCam()` is run
2025-09-05 16:34:45 +01:00
Jim Shield
b35817740b add return when using jim-shops through jim_bridge 2025-09-05 14:53:18 +01:00
Jim Shield
fffef0c228 Quick tidy and optimizations of a few functions 2025-09-05 14:37:39 +01:00
Jim Shield
0caeca4824 Merge branch 'main' of https://github.com/jimathy/jim_bridge 2025-09-04 17:40:35 +01:00
Jim Shield
b5536dbb6b Merge pull request #56 from oosayeroo/main 2025-09-04 17:31:01 +01:00
oosayeroo
6e4d9bc1d7 Update vehicles.lua 2025-09-04 17:22:36 +01:00
Jim Shield
610f492762 Update itemcontrol.lua 2025-09-04 17:01:30 +01:00
desypher
463358b53a Changed name to phone on roadphone functions 2025-09-02 14:43:39 +02:00
desypher
3b038fb700 Changed name to phone in phoneFunc array 2025-09-02 14:38:17 +02:00
Jim Shield
be5449b100 Add promise:new() for qb/esx progressbars
This stops them instantly returning `false` and actually waits for the results

This fixes issues with players being unable to complete tasks determined by progressbars eg. installing items on a vehicle and it fails instantly
2025-08-30 12:15:09 +01:00
Jim Shield
1e5d4800fc debug print progressbar results 2025-08-29 20:39:30 +01:00
Jim Shield
315634c173 add supress_updates variable to config
This new `fxmanifest.lua` variable (when true) will stop checking for script updates

People REALLY dont like being told when somethings fixed.

This will stop the update notifications for both `jim_bridge` and the script that loads it.
2025-08-27 19:40:11 +01:00
Jim Shield
eafa881cf8 Adjust frameworkCache.lua to be table based
Reworked `frameworkCache.lua` to the new layout

Fix possibility of invisible props/ peds/vehicles on spawn

Start adding very basic and unfinished support for RedM VorpCore
2025-08-26 13:24:36 +01:00
Jim Shield
a851f8823c Fix sell shops showing nil for items 2025-08-25 16:34:37 +01:00
Jim Shield
354002312e Make use of getItemLabel() in jim_bridge more 2025-08-23 23:36:42 +01:00
Jim Shield
392e0601a8 Update wrapperfunctions.lua
This simply adds names for each "option" it receives, just to make it easier to work with.
2025-08-23 23:36:13 +01:00
Jim Shield
035ef26486 Update contextMenus.lua to use new format 2025-08-23 23:34:15 +01:00
Jim Shield
db9e7fea0a fix stashName variable for stashRemoveItem() 2025-08-22 21:18:51 +01:00
Jim Shield
bd94b14dad Start working on coordinate based exploit checks
These currently work as intended, but can't put in place yet because my scripts don't fully support it yet. But the base is there for it

Also slip in `bannedItems` table so players can't the abuse sell items function to spawn cash
2025-08-17 02:20:13 +01:00
Jim Shield
8b0e4d803f Fix typos breaking fundPlayer function 2025-08-17 02:10:38 +01:00
Jim Shield
5f81bfa899 Add distExploitCheck function (will be used soon)
I'm adding distance based exploit protection to stashes, shops and selling shops to help fight exploiters

Soon all these created through jim_bridge will refuse opening if its not "registered" correctly

Basically, all my scripts will get updates to support this
2025-08-17 02:10:21 +01:00
Jim Shield
85626d3356 Fix qbx getplayer call 2025-08-15 18:35:21 +01:00
Jim Shield
ceeb9021d9 Raise version check messages to hourly 2025-08-15 17:26:18 +01:00
Jim Shield
09887f3a9d Create compatibility tables for playerFunctions.lua 2025-08-14 21:08:32 +01:00
Jim Shield
26c341c6ec Create bossmenu compatibility table 2025-08-14 20:20:42 +01:00
Jim Shield
bfca698457 More + optimization 2025-08-14 20:08:09 +01:00
Jim Shield
0bcf1b7ed4 Prefer export checks over QBInvNew
Small changes for JPRInv too
2025-08-14 13:34:55 +01:00
Jim Shield
d7622f5143 fix canCarry and add hasItem functions 2025-08-14 13:07:15 +01:00
Jim Shield
d1d992f807 Fix destroy poly function trying to do all options 2025-08-13 22:40:54 +01:00
Jim Shield
16f77f442c Follow same format for targets.lua
God I hope this works as intended
2025-08-13 19:12:56 +01:00
Jim Shield
3b959b8567 Follow same format for societybank.lua
Hopefully becomes easier for devs to add their banking functions to this
2025-08-13 18:41:07 +01:00
Jim Shield
345a81aaf7 Follow same format for polyZone.lua
Just better handling of polyZone scripts with less if statements
2025-08-13 18:27:07 +01:00
Jim Shield
06ef5cb53b Tidy up of helpers, and use joaat() instead 2025-08-13 18:13:58 +01:00