Follow same format for targets.lua

God I hope this works as intended
This commit is contained in:
Jim Shield
2025-08-13 19:12:56 +01:00
parent 3b959b8567
commit 16f77f442c

View File

@@ -17,6 +17,178 @@
the module uses DrawText3D prompts. This is experimental and may not work as expected.
]]
local targetFunc = {
{
targetName = OXTargetExport,
entityTarget = function(entity, opts, dist)
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].job or opts[i].gang,
onSelect = opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
exports[OXTargetExport]:addLocalEntity(entity, options)
end,
boxTarget = function(data, opts, dist)
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].groups or opts[i].job or opts[i].gang,
onSelect = opts[i].onSelect or opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
data[5].maxZ = data[5].maxZ or (data[2].z + 0.80)
data[5].minZ = data[5].minZ or data[2].z - 1.05
local thickness = ((data[5].maxZ / 2) - (data[5].minZ / 2)) * 2
local mid = data[5].maxZ - ((data[5].maxZ / 2) - (data[5].minZ / 2))
data[2] = vec3(data[2].x, data[2].y, mid) -- force the coord to middle of the minZ and maxZ
local target = exports[OXTargetExport]:addBoxZone({
coords = data[2],
size = vec3(data[4], data[3], thickness), -- size uses the math to determine how high it needs to be
rotation = data[5].heading,
debug = data[5].debugPoly,
options = options
})
return target
end,
circleTarget = function(data, opts, dist)
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].job or opts[i].gang,
onSelect = opts[i].onSelect or opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
local target = exports[OXTargetExport]:addSphereZone({
coords = data[2],
radius = data[3],
debug = data[4].debugPoly,
options = options
})
return target
end,
modelTarget = function(models, opts, dist)
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].job or opts[i].gang,
onSelect = opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
exports[OXTargetExport]:addModel(models, options)
end,
removeTargetEntity = function(entity)
exports[OXTargetExport]:removeLocalEntity(entity, nil)
end,
removeTargetZone = function(target)
exports[OXTargetExport]:removeZone(target, true)
end,
removeTargetModel = function(model)
exports[OXTargetExport]:removeModel(model, nil)
end,
},
{
targetName = QBTargetExport,
entityTarget = function(entity, opts, dist)
local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetEntity(entity, options)
end,
boxTarget = function(data, opts, dist)
local options = { options = opts, distance = dist }
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
return data[1]
end,
circleTarget = function(data, opts, dist)
local options = { options = opts, distance = dist }
local target = exports[QBTargetExport]:AddCircleZone(data[1], data[2], data[3], data[4], options)
return data[1]
end,
modelTarget = function(models, opts, dist)
local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetModel(models, options)
end,
removeTargetEntity = function(entity)
exports[QBTargetExport]:RemoveTargetEntity(entity)
end,
removeTargetZone = function(target)
exports[QBTargetExport]:RemoveZone(target)
end,
removeTargetModel = function(model)
exports[QBTargetExport]:RemoveTargetModel(model, "Test")
end,
},
{
targetName = "jim_bridge",
entityTarget = function(entity, opts, dist)
return exports.jim_bridge:createEntityTarget(entity, opts, dist)
end,
boxTarget = function(data, opts, dist)
return exports.jim_bridge:createZoneTarget(data, opts, dist)
end,
circleTarget = function(data, opts, dist)
return exports.jim_bridge:createZoneTarget(data, opts, dist)
end,
modelTarget = function(models, opts, dist)
return exports.jim_bridge:createModelTarget(models, opts, dist)
end,
removeTargetEntity = function(entity)
exports.jim_bridge:removeEntityTarget(entity)
end,
removeTargetZone = function(target)
exports.jim_bridge:removeZoneTarget(target)
end,
removeTargetModel = function(model)
exports.jim_bridge:removeZoneTarget(model)
end,
},
}
-------------------------------------------------------------
-- Utility Data & Tables
-------------------------------------------------------------
@@ -63,33 +235,21 @@ function createEntityTarget(entity, opts, dist)
-- Store the target entity for later cleanup.
targetEntities[#targetEntities + 1] = entity
-- Fallback: Use DrawText3D if targeting systems are disabled or unavailable.
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
-- if force target off, use jim_bridge buiilt in target functions
if Config.System.DontUseTarget then
exports.jim_bridge:createEntityTarget(entity, opts, dist)
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..OXTargetExport.." ^2for entity ^7"..entity)
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].job or opts[i].gang,
onSelect = opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
exports[OXTargetExport]:addLocalEntity(entity, options)
elseif isStarted(QBTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..QBTargetExport.." ^2for entity ^7"..entity)
local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetEntity(entity, options)
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
return
end
-- Check for target script and use that
for _, script in pairs(targetFunc) do
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6"..script.targetName.." ^2for entity ^7"..entity)
return script.entityTarget(entity, opts, dist)
end
end
end
-------------------------------------------------------------
@@ -146,52 +306,23 @@ end
---}, 2.0)
---```
function createBoxTarget(data, opts, dist)
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6DrawText ^2 for zone ^7"..data[1])
-- if force target off, use jim_bridge buiilt in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].groups or opts[i].job or opts[i].gang,
onSelect = opts[i].onSelect or opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
data[5].maxZ = data[5].maxZ or (data[2].z + 0.80)
data[5].minZ = data[5].minZ or data[2].z - 1.05
local thickness = ((data[5].maxZ / 2) - (data[5].minZ / 2)) * 2
local mid = data[5].maxZ - ((data[5].maxZ / 2) - (data[5].minZ / 2))
--if not data[5].useZ then
-- local z = data[2].z + math.abs(data[5].maxZ - data[5].minZ) / 2
data[2] = vec3(data[2].x, data[2].y, mid) -- force the coord to middle of the minZ and maxZ
--end
local target = exports[OXTargetExport]:addBoxZone({
coords = data[2],
size = vec3(data[4], data[3], thickness), -- size uses the math to determine how high it needs to be
rotation = data[5].heading,
debug = data[5].debugPoly,
options = options
})
boxTargets[#boxTargets + 1] = target
return target
elseif isStarted(QBTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box^2 target with ^6"..QBTargetExport.." ^2for zone ^7"..data[1])
local options = { options = opts, distance = dist }
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
boxTargets[#boxTargets + 1] = target
return data[1]
end
-- Check for target script and use that
for _, script in pairs(targetFunc) do
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
local target = script.boxTarget(data, opts, dist)
boxTargets[#boxTargets + 1] = target
return target
end
end
return nil
end
-------------------------------------------------------------
@@ -231,39 +362,24 @@ end
--- }, 2.0)
--- ```
function createCircleTarget(data, opts, dist)
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6DrawText ^2for zone ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6"..OXTargetExport.." ^2for zone ^7"..data[1])
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].job or opts[i].gang,
onSelect = opts[i].onSelect or opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
local target = exports[OXTargetExport]:addSphereZone({
coords = data[2],
radius = data[3],
debug = data[4].debugPoly,
options = options
})
circleTargets[#circleTargets + 1] = target
return target
elseif isStarted(QBTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Circle ^2target with ^6"..QBTargetExport.." ^2for zone ^7"..data[1])
local options = { options = opts, distance = dist }
local target = exports[QBTargetExport]:AddCircleZone(data[1], data[2], data[3], data[4], options)
circleTargets[#circleTargets + 1] = target
return data[1]
-- if force target off, use jim_bridge buiilt in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
end
-- Check for target script and use that
for _, script in pairs(targetFunc) do
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6"..script.targetName.." ^7"..data[1])
local target = script.circleTarget(data, opts, dist)
circleTargets[#circleTargets + 1] = target
return target
end
end
return nil
end
-------------------------------------------------------------
@@ -292,29 +408,23 @@ end
---}, 2.0)
---```
function createModelTarget(models, opts, dist)
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
return exports.jim_bridge:createModelTarget(models, opts, dist)
elseif isStarted(OXTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Model^2 target with ^6"..OXTargetExport)
local options = {}
for i = 1, #opts do
options[i] = {
icon = opts[i].icon,
label = opts[i].label,
items = opts[i].item or nil,
groups = opts[i].job or opts[i].gang,
onSelect = opts[i].action,
distance = dist,
canInteract = opts[i].canInteract or nil,
}
end
exports[OXTargetExport]:addModel(models, options)
elseif isStarted(QBTargetExport) then
debugPrint("^6Bridge^7: ^2Creating new ^3Model^2 target with ^6"..QBTargetExport)
local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetModel(models, options)
-- if force target off, use jim_bridge buiilt in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
return exports.jim_bridge:createModelTarget(models, opts, dist)
end
-- Check for target script and use that
for _, script in pairs(targetFunc) do
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6"..script.targetName.."^7")
local target = script.modelTarget(models, opts, dist)
circleTargets[#circleTargets + 1] = target
return target
end
end
end
-------------------------------------------------------------
@@ -330,15 +440,19 @@ end
--- removeEntityTarget(entityId)
--- ```
function removeEntityTarget(entity)
if isStarted(QBTargetExport) then
exports[QBTargetExport]:RemoveTargetEntity(entity)
end
if isStarted(OXTargetExport) then
exports[OXTargetExport]:removeLocalEntity(entity, nil)
end
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
if Config.System.DontUseTarget then
exports.jim_bridge:removeEntityTarget(entity)
end
-- Check for target script and use that
for _, script in pairs(targetFunc) do
if isStarted(script.targetName) then
script.removeTargetEntity(entity)
break
end
end
end
--- Removes a previously created zone target.
@@ -351,15 +465,18 @@ end
--- removeZoneTarget(targetObject)
--- ```
function removeZoneTarget(target)
if isStarted(QBTargetExport) then
exports[QBTargetExport]:RemoveZone(target)
end
if isStarted(OXTargetExport) then
exports[OXTargetExport]:removeZone(target, true)
end
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
if Config.System.DontUseTarget then
exports.jim_bridge:removeZoneTarget(target)
end
-- Check for target script and use that
for _, script in pairs(targetFunc) do
if isStarted(script.targetName) then
script.removeTargetZone(target)
break
end
end
end
--- Removes a previously created model target.
@@ -371,122 +488,20 @@ end
--- removeModelTarget(model)
--- ```
function removeModelTarget(model)
if isStarted(QBTargetExport) then
exports[QBTargetExport]:RemoveTargetModel(model, "Test")
if Config.System.DontUseTarget then
exports.jim_bridge:removeZoneTarget(model)
end
if isStarted(OXTargetExport) then
exports[OXTargetExport]:removeModel(model, nil)
end
if Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport)) then
exports.jim_bridge:removeZoneTarget(target)
end
end
-------------------------------------------------------------
-- Fallback: DrawText3D Targets (Experimental)
-------------------------------------------------------------
-- If no targeting system is detected and this is a client script, use DrawText3D for targets.
if (Config.System.DontUseTarget or (not isStarted(OXTargetExport) and not isStarted(QBTargetExport))) and not isServer() then
CreateThread(function()
while true do
local ped = PlayerPedId()
local pedCoords = GetEntityCoords(ped)
local camCoords = GetGameplayCamCoord()
local camRot = GetGameplayCamRot(2)
local camForward = RotationToDirection(camRot)
local closestTarget = nil
local closestDist = math.huge
local targetEntity = nil
-- Shallow copy for safety
local targetsCopy = {}
for k, v in pairs(TextTargets) do
targetsCopy[k] = v
end
-- Detect models and update coords
for _, target in pairs(targetsCopy) do
if target.models then
if not target.entity or not DoesEntityExist(target.entity) then
for _, model in ipairs(target.models) do
local entity = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z, target.dist, model, false, false, false)
if entity and entity ~= 0 then
target.entity = entity
target.coords = GetEntityCoords(entity)
break
end
end
else
target.coords = GetEntityCoords(target.entity)
end
end
end
-- Identify closest visible target
for _, target in pairs(targetsCopy) do
if target.coords then
local dist = #(pedCoords - target.coords)
local vecToTarget = target.coords - camCoords
local normVec = normalizeVector(vecToTarget)
local dot = camForward.x * normVec.x + camForward.y * normVec.y + camForward.z * normVec.z
local isFacing = dot > 0.5
if dist <= target.dist and isFacing then
if dist < closestDist then
closestDist = dist
closestTarget = target
targetEntity = target.entity
end
end
end
end
-- Render + handle input
for _, target in pairs(targetsCopy) do
if target.coords and #(pedCoords - target.coords) <= target.dist then
local isClosest = (target == closestTarget)
for _, opt in ipairs(target.options) do
if IsControlJustPressed(0, opt.key) and isClosest then
local canInteract = (not target.canInteract or target.canInteract())
local hasItem = (not opt.item or hasItem(opt.item))
local hasJob = (not opt.job or hasJob(opt.job, nil))
if canInteract and hasItem and hasJob then
if opt.onSelect then opt.onSelect(targetEntity) end
if opt.action then opt.action(targetEntity) end
end
end
end
-- Draw each eligible text line
local baseZ = target.coords.z + 1.0
local lineHeight = -0.16
local lineOffset = 0
for i, opt in ipairs(target.options) do
local canInteract = (not target.canInteract or target.canInteract())
local hasItem = (not opt.item or hasItem(opt.item))
local hasJob = (not opt.job or hasJob(opt.job, nil))
if canInteract and hasItem and hasJob then
local text = target.buttontext[i]
local zOffset = lineOffset * lineHeight
DrawText3D(vec3(target.coords.x, target.coords.y, baseZ + zOffset), text, isClosest)
lineOffset += 1
end
end
end
end
Wait(0)
-- Check for target script and use that
for _, script in pairs(targetFunc) do
if isStarted(script.targetName) then
script.removeTargetModel(model)
break
end
end)
end
end
function ShowFloatingHelpNotification(coord, text, highlight)
AddTextEntry("FloatingText", text)
SetFloatingHelpTextWorldPosition(1, coord.x, coord.y, coord.z)