Jim Shield
bfca698457
More + optimization
2025-08-14 20:08:09 +01:00
Jim Shield
0bcf1b7ed4
Prefer export checks over QBInvNew
...
Small changes for JPRInv too
2025-08-14 13:34:55 +01:00
Jim Shield
d7622f5143
fix canCarry and add hasItem functions
2025-08-14 13:07:15 +01:00
Jim Shield
d1d992f807
Fix destroy poly function trying to do all options
2025-08-13 22:40:54 +01:00
Jim Shield
16f77f442c
Follow same format for targets.lua
...
God I hope this works as intended
2025-08-13 19:12:56 +01:00
Jim Shield
3b959b8567
Follow same format for societybank.lua
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Hopefully becomes easier for devs to add their banking functions to this
2025-08-13 18:41:07 +01:00
Jim Shield
345a81aaf7
Follow same format for polyZone.lua
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Just better handling of polyZone scripts with less if statements
2025-08-13 18:27:07 +01:00
Jim Shield
06ef5cb53b
Tidy up of helpers, and use joaat() instead
2025-08-13 18:13:58 +01:00
Jim Shield
748e5e2201
Follow same format for notify.lua and drawText.lua
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place functions into a table to better handle compatibility of each scripts function
2025-08-13 18:13:08 +01:00
Jim Shield
981563df6a
Compile inventory functions into one file
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This removes redundant inventory files and compiles all of the functions into one
This allows easier editing and control per inventory and hopefully better optimization, readability and easier addition of support for new inventories
2025-08-13 18:11:39 +01:00
Jim Shield
b4df8deac6
Fix vehicles spawning invisible if not fading in
2025-08-13 02:40:11 +01:00
Jim Shield
e3da31970e
lower oxlibs min default polyzone to -20
2025-08-10 01:18:25 +01:00
Jim Shield
6fb06da0e4
Update playerfunctions.lua
2025-08-10 01:18:01 +01:00
Jim Shield
945cd52787
Add support for tgainninv's new item cache
2025-08-10 01:17:14 +01:00
Jim Shield
a880c2dadb
Change qb-inv item removal to do in one go
2025-08-05 12:44:21 +01:00
Jim Shield
76855d3246
Add cleanup of targets when switching players
2025-08-05 12:40:36 +01:00
Jim Shield
d6c4619717
Enhance Distance based props and cleanup
2025-08-05 12:38:39 +01:00
Jim Shield
f799e6b2d6
move delete ped loop out of another loop
2025-08-05 12:37:28 +01:00
Jim Shield
2acd506504
Improve cleanup of distance based peds
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When changing character, this *should* remove the zone to allow the script to make a new one when switching
2025-08-05 12:34:25 +01:00
Jim Shield
6cfb776eb4
Add function to makeDistPed that runs after creation
...
Kept forgetting to do this
When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created
eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
if v["killable"] then
SetEntityInvincible(ped, false)
SetBlockingOfNonTemporaryEvents(ped, false)
FreezeEntityPosition(ped, false)
end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield
f09e34b1b5
Version Bump
...
`2.0.21` - `2.0.22``
- Support for qs-interface
- Fix polyzone minZ + maxZ handling
- Fix ox_target zone location to match qb-target
- Fix "Waiting for script start" loop bug
- Add condition for fading in entities
- Fix typo breaking scripts on gta skillbar fail
- Fix typo for gksphone invoice event
- Fix latio_ui TextUI placement
- Remove registerShop debug message
- Fix typo in print when removing codem stash item
- Fix function typo from origen inv documenation
v2.0.22
2025-07-27 20:00:42 +01:00
Jim Shield
1146639d6f
Update notify-discord.yml
2025-07-27 18:50:08 +01:00
Jim Shield
a9ac2e8897
Fix typo for orgien_inv getInventory
2025-07-24 21:49:37 +01:00
Jim Shield
1a1960f5a8
Fix entity blips looking for wrong preview script
2025-07-24 21:48:39 +01:00
Jim Shield
996b135973
Improve ox_target zone creation locations
2025-07-24 19:53:30 +01:00
Jim Shield
9337238832
fix typo in debugprint for codem stash staving
2025-07-23 19:53:07 +01:00
Jim Shield
ee049a953c
Make ox_lib polyzone conversion code more accurate
2025-07-23 16:46:10 +01:00
Jim Shield
adfe3e8e08
Remove registerShop debug message
...
People keep thinking this is a massive error, its literally just stating that there isn't a script found to register a shop. not all inventories have these
2025-07-22 16:00:27 +01:00
Jim Shield
71c9c99db7
fix location typo for lation_ui drawtext
2025-07-22 13:04:46 +01:00
Jim Shield
dd66083f45
fix typo for gks sendPhoneInvoice function
...
when creating a `phone invoice` the function was checking if `gks-phone` was started, but I believe the script folder name is default `gksphone`
2025-07-22 11:44:32 +01:00
Jim Shield
9ddd6422bd
fix typo breaking gta skillcheck if failed
2025-07-22 01:25:14 +01:00
Jim Shield
7d24c274cd
Fix ox_lib polyzone maxZ and minZ math
2025-07-20 23:20:43 +01:00
Jim Shield
3911824fc6
Add resourceName sendback for onResource functions
2025-07-17 12:47:36 +01:00
Jim Shield
9729d2fef1
Add condition for stopping entity fade in
2025-07-17 12:40:43 +01:00
Jim Shield
3cb4005889
Merge pull request #51 from oosayeroo/main
2025-07-17 12:39:48 +01:00
Jim Shield
bf759ebaf8
Fix inventory config check to check "starting" scripts
2025-07-17 12:38:31 +01:00
Jim Shield
3d0eb3df65
fix PolyZone support for minZ maxZ
2025-07-17 12:37:41 +01:00
oosayeroo
fe09d0f773
qs notify + progressbar + makeVeh edit
2025-07-16 08:18:55 +01:00
Jim Shield
880d2b0233
Version Bump
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`2.0.20` - `2.0.21`
v2.0.21
2025-07-14 11:29:29 +01:00
Jim Shield
5865d2eeb2
increase authToken timeout from 5 sec to 1 min
2025-07-13 17:41:06 +01:00
Jim Shield
528735abd1
fix anim flag on lation_ui progressbars
2025-07-12 22:24:28 +01:00
Jim Shield
d4df995c71
fix lation_ui progressbars returning true when cancelled
2025-07-12 13:05:10 +01:00
Jim Shield
3b13fa663e
Merge pull request #49 from derTweaky/patch-1
2025-07-12 11:31:16 +01:00
derTweaky
e973c64ffd
Update makePed.lua
...
Typo fix
2025-07-12 12:27:31 +02:00
Jim Shield
6ecf10c084
fix inventory config loading if vector4 is present
2025-07-11 21:16:45 +01:00
Jim Shield
79e765fbb0
Stop crafting trying to check blank stash names
...
Skimmed through the stash checking and editing functions and added more "security" for handling nil or blank stash names
2025-07-11 13:33:44 +01:00
Jim Shield
d4a08d5e2b
Rewrite waitForSharedLoad() to fix issues
2025-07-10 22:41:28 +01:00
Jim Shield
eeb3f40018
fix break when trying to fade ents too far away
2025-07-10 22:16:26 +01:00
Jim Shield
e6b4c1d13c
Add fade in animations for entity spawning
2025-07-09 15:10:53 +01:00
Jim Shield
6ecbc3392a
make breaktool() smarter and add useToolDegrade()
2025-07-09 15:09:41 +01:00