Commit Graph

321 Commits

Author SHA1 Message Date
Jim Shield
bb9dbe248f Update callback.lua 2025-06-21 13:56:49 +01:00
Jim Shield
caf2e7fbed add support for esx_society to openBossMenu() 2025-06-21 13:29:42 +01:00
Jim Shield
d0b8fb16d6 fix for if ox_inv can't find an item when trying to get image 2025-06-21 13:29:01 +01:00
Jim Shield
2e57e66095 Fix confusion with old and new inv shop exports 2025-06-20 23:33:44 +01:00
Jim Shield
05fc856e86 small tidy up 2025-06-20 21:53:44 +01:00
Jim Shield
74e6a679e2 Tidy up onPlayerLoaded for all frameworks 2025-06-20 21:32:08 +01:00
Jim Shield
17db5aa31a Fix QBCore OnPlayerUnload event not triggering 2025-06-20 21:12:53 +01:00
Jim Shield
387c97de71 Fix jpr erroring when clearStash is triggered 2025-06-20 20:56:45 +01:00
Jim Shield
de45491c8c move exploit protection to new file
Moves Auth Token stuff to separate file because it doesn't really need to be in `itemcontrol.lua`

Helps me keep track of it better too

Also added a "cooldown" to workaround people's multicharacter scripts claiming the players loaded more than once and breaking it
2025-06-20 20:55:49 +01:00
Jim Shield
4da4cbfc15 Tidy up and organise several debugPrints better 2025-06-20 18:03:08 +01:00
Jim Shield
9fbf2f2211 Make frameworkCache.lua smurter
Add better checks for if theres errors in ox_inv items and add more prominent error messages all around
2025-06-20 17:47:54 +01:00
Jim Shield
41b2965743 Merge pull request #47 from oosayeroo/main 2025-06-20 13:35:45 +01:00
Jim Shield
a02c11d3cc Update crafting.lua 2025-06-19 22:18:53 +01:00
Jim Shield
c888aa5ecf Fix ox_inv item client info (images) caching 2025-06-19 22:15:49 +01:00
McKlean
30de9a2d9c Version Bump v2.0.17 2025-06-18 20:52:04 +01:00
oosayeroo
804327f3aa Merge branch 'jimathy:main' into main 2025-06-18 19:30:56 +01:00
oosayeroo
ba59418b6d return values (boolean)
- added return values on following functions
:fundPlayer
:chargePlayer

- added check for Config.System in Notify.lua
2025-06-18 19:30:21 +01:00
Jim Shield
f39678002f Fix progressbars getting stuck on ox_lib 2025-06-18 12:02:03 +01:00
McKlean
3e402cae3d Commit[progressBar]: ox progress options
- Added ability to choose circle/bar type
- Added ability for props when using progbar
2025-06-16 19:02:46 +01:00
Jim Shield
b4aa1b3eda Version Bump
`2.0.15 - 2.0.16`
v2.0.16
2025-06-16 11:05:46 +01:00
Jim Shield
0f9bab00ef add openBossmenu() function 2025-06-16 00:10:32 +01:00
Jim Shield
9d8706e8c6 Tidy up setThirst() and setHunger() functions
added debug print and fixed non-esx functions setting needs wrong
2025-06-14 22:32:58 +01:00
Jim Shield
6ba1e14888 Change crafting menu slightly to make it more readable 2025-06-14 14:44:16 +01:00
Jim Shield
0454f8c0a9 Add full support for JPR-Inventory
Thanks to JPR for providing access to make this possible

https://jpresources.tebex.io/package/5284060
2025-06-13 23:25:32 +01:00
Jim Shield
e17d8f2b93 Merge pull request #46 from oosayeroo/main 2025-06-13 18:43:21 +01:00
oosayeroo
b44dfa91e5 Merge branch 'jimathy:main' into main 2025-06-11 18:44:49 +01:00
oosayeroo
51d4c88694 light fix (in case of missing Crafting Var)
- added check for missing Config.Crafting variables

- reduces errors in scripts if not added to config
2025-06-11 18:43:31 +01:00
Jim Shield
f5f502875e Comment out a couple debug prints for now 2025-06-11 16:30:51 +01:00
Jim Shield
9c769f4e8e Update frameworkCache.lua 2025-06-11 16:30:29 +01:00
Jim Shield
87cdd5502e Change QBInvNew export because i forgor
I forgot that it needed to check the client side too for the change, but I set it to check for a server only export

got lucky and realised `HasItem` is an export on both client and server
2025-06-10 21:47:12 +01:00
Jim Shield
68d713a8dc Add warnings for QB if theres an error in shared files
If `jim_bridge` attempts to find shared files, and it returns `nil` it will print an error message stating it couldn't find them.

So..people can stop blaming me for my script not working when its an error in their vehicles.lua
2025-06-10 18:29:10 +01:00
Jim Shield
dd34f8aab1 Add auto checkers for QBInvNew
I had to add a checker for if old qbinv was being used or new qbinv

This was made into a variable, but this update makes the script auto set it if it can't find an export. Automating the process
2025-06-10 18:26:57 +01:00
Jim Shield
4a3fb8db4d Add "support" for CodeM shops
This is a tricky one to support

They handle their shops inside their script with no way to add one from the outside

They give the ability to trigger a shop from outside the script, but not create one

This just adds that trigger for now
2025-06-07 19:50:34 +01:00
Jim Shield
59733de08e support for npwd_qbx_mail addon for sending mail 2025-06-07 19:48:18 +01:00
Jim Shield
2b7a1c2e6d Start working on billPlayer() function
The intention here is to try and add multiple "billing" script functions, so the user can pre-set it for scripts that use `jim_bridge`

Currently only handles `jim-payments`
2025-06-07 18:14:53 +01:00
Jim Shield
5db9e88bb9 add function checkExportExists()
Workaround function made to detect if new QB Inventory functions are available

This can be used in other situations like checking if a script is working correctly or not and the export has been registered
2025-06-07 18:13:06 +01:00
Jim Shield
a5b1f750dd Fix weapons caching for ox_inv
I completely overlooked the fact that when ox_inv shows weapon info, it does it with the upper case version `WEAPON_PISTOL` while my scripts were looking for `weapon_pistol`

making my scripts think they didn't exist

This fixes that
2025-06-06 19:36:12 +01:00
Jim Shield
4c514b459e Merge branch 'main' of https://github.com/jimathy/jim_bridge v2.0.15 2025-06-06 01:02:34 +01:00
Jim Shield
32b99d14e1 Version Bump
`2.0.14` - `2.0.15`
2025-06-06 01:01:31 +01:00
Jim Shield
de8f7c050c Complete refactor of handling of framework info
I've moved the framework caching to a new file `frameworkCache.lua`

This now caches the framework data once when `jim_bridge` starts

Then in `coreloader.lua` now, the information that is cached is now called from that script

This also includes better handling of ESX cached data and should stop errors

This greatly optimizes the loading of all my scripts and lowers server load to speed up server start times

I have been testing this for just under a week and 6 different test servers and it appears to work fine
2025-06-06 00:50:13 +01:00
Jim Shield
9c4c92e696 Move GTA notify, target, skillcheck to /ui_modules
I've separated the built-in custom native GTA Notifications, skillcheck and draw text targets to separate files to be loaded along side `jim_bridge`

This now makes it so they only load once instead of with every single script, and each one can call on it

This change also makes these systems able to be called outside of `jim_bridge`

For example in my test server I'm currently using:

```lua
function QBCore.Functions.Notify(text, texttype, length, icon)
    CreateThread(function()
        exports.jim_bridge:Notify(nil, text, icon)
    end)
end
```
2025-06-06 00:45:08 +01:00
Jim Shield
0cedd85afb Add optional warmenu.lua for gta menus 2025-06-06 00:39:24 +01:00
Jim Shield
1bb125ed31 Add clearStash() function 2025-06-06 00:38:51 +01:00
Jim Shield
72778235b8 Merge pull request #45 from oosayeroo/main 2025-06-06 00:37:33 +01:00
Jim Shield
76c34b8c03 Unify isInventoryOpen() function
This should fix issues for crafting complaining inventories are open when they aren't

I was trying to use per inventory checks for them being open until I realised I could just use `IsNuiFocused()` for all inventories to check if there was an nui on the screen that used the mouse, this should be a good workaround for it
2025-06-04 13:53:49 +01:00
Jim Shield
3ca2da2990 Try and enhance built in draw text with job+item checks 2025-06-03 22:22:49 +01:00
Jim Shield
d3035efd5c breakout from inventory exploit during crafting 2025-06-03 16:56:56 +01:00
oosayeroo
64a74a8928 Merge branch 'jimathy:main' into main 2025-06-03 08:54:36 +01:00
oosayeroo
e0fcf23dba added simple "doesItemExist(item)" function
- very simple function to check existance of an item
2025-06-03 08:52:06 +01:00
Jim Shield
ad1ce5f9ea Fix Old QBinv and new/old Psinv stashes being wiped
This appeared to only happen with `jim-mechanic` repair from stash, due to the stashitem's table not being sent to the function
Making it save an empty table to the database

But this was possible in other places too

I've added fallbacks for if it didn't receive a table, grab a fresh one from cache/database
2025-06-02 11:20:47 +01:00