Jim Shield
bb176addbf
Create setStress function
...
This allows per framework stress functions to be set, including ESX
For ESX the math is done in this function as their values are insanely high instead of 0 - 100
2025-09-27 12:35:56 +01:00
Jim Shield
178040348e
Rework SingleProgress slightly
...
Realised it wasn't doing the math to take the correct amount of required items, so this fixes it
also if `SingleProgress` is enabled, it won't show the "Ingredient Progress bars" any more
2025-09-27 12:34:46 +01:00
Jim Shield
ee15f3b076
Version Bump
...
`2.1.02` - `2.1.03`
v2.1.03
2025-09-24 23:12:34 +01:00
Jim Shield
6919f038ee
Release Notifier Push
2025-09-24 18:20:02 +01:00
Jim Shield
47029da6ed
Revert "Version Bump"
...
This reverts commit f08638812c .
2025-09-24 14:23:43 +01:00
Jim Shield
e1d292d1bf
Remove testing debug print
2025-09-24 14:09:19 +01:00
Jim Shield
f08638812c
Version Bump
...
`2.1.02` - `2.1.03`
2025-09-24 13:36:14 +01:00
Jim Shield
de5424c506
Fix getPlayerInv() for CodeM Inventory
2025-09-24 12:30:08 +01:00
Jim Shield
b46d734442
Testing a rework _loaders.lua
...
Uses more specific functions per framework now for player loading in and out and optimizes use of them
2025-09-24 12:29:48 +01:00
Jim Shield
92ad96e435
Redo math for ox_inv get player current inv weight
2025-09-24 11:59:44 +01:00
Jim Shield
6166314cbf
fix ox_inv current inventory weight check
2025-09-23 15:05:46 +01:00
Jim Shield
9fa8f58cfb
Make ox_lib progressbars actually return false
...
I think this was causing progressbars to return true instead of `nil/false` somehow
this *should* make it more certain
2025-09-23 14:59:16 +01:00
Jim Shield
ed997ad8a2
fix typo breaking qb-core /commands
2025-09-23 12:00:40 +01:00
Jim Shield
20cea95783
Set previous active cam inactive
...
shouldn't be needed but just in case
2025-09-22 21:10:01 +01:00
Jim Shield
0dc5a45b5d
Support for esx_society
...
`esx_society` requires societies to be registered manually before opening. this forces it
also adds full support for charging, funding and retrieving balances in `esx_society`
2025-09-22 21:08:31 +01:00
Jim Shield
54b1280bef
Remove debug print
2025-09-21 12:09:12 +01:00
Jim Shield
3ac65d4630
Add "pre support" for jim-shops exploit security
2025-09-21 12:00:05 +01:00
Jim Shield
ed49876c69
Fix cleanup of targets for qb-target
...
Realised it was trying to remove `nil` when players were unloading/the scripts were ensured
2025-09-21 10:35:22 +01:00
Jim Shield
69d0f07bb6
Potential fix for playerInfo is nil
2025-09-20 17:56:47 +01:00
Jim Shield
b975f318a0
Fix hunger and thirst events
...
Missed out the math part when adding hunger and thirst to a player when eating items when I reworked the functions
should fix for all frameworks
2025-09-19 23:06:11 +01:00
Jim Shield
ce1df2c205
Version Bump
v2.1.02
2025-09-19 17:54:45 +01:00
Jim Shield
75d8146e24
Fix nil print + use .xy for distance check
2025-09-19 17:22:40 +01:00
Jim Shield
268c95f29a
Hotfix for shops and stashes erroring
v2.1.01
2025-09-15 22:14:18 +01:00
Jim Shield
91dd069e5a
Use the correct illenium appearance trigger
2025-09-15 17:23:30 +01:00
Jim Shield
f96d96f26e
adjust stash and store registration
...
This should fix the `jim_bridge` side of the reports of stores erroring when scripts starts
2025-09-15 16:19:52 +01:00
Jim Shield
ae231b6101
Version Bump
...
`2.0.23` - `2.1.0`
v2.1.0
2025-09-14 21:32:12 +01:00
Jim Shield
c709159ea4
Deprecate ConsumeSuccess()
...
This function and others were too open to exploiters, my scripts not no longer use these functions and handle it all server side.
2025-09-14 17:40:12 +01:00
Jim Shield
c8089109c6
Add "await" for callbacks
...
This hopefully should help callbacks get their requested data
Basically gives them a timeout for requests, so they don't accidently receive `nil`
2025-09-14 15:18:36 +01:00
Jim Shield
807cfe1a2a
Fix stash dist exploit checker
2025-09-13 02:50:31 +01:00
Jim Shield
420e035e2b
fix cam wrapperFunctions
2025-09-13 02:47:17 +01:00
Jim Shield
a0377df713
Bit of tidying
2025-09-10 01:26:02 +01:00
Jim Shield
301b069312
add openClothin() function
...
Attempts to open clothing scripts menus
Still testing this one
2025-09-09 18:49:26 +01:00
Jim Shield
6c09e55fd4
Optimzie hasJob() function
...
Now makes use of `GetPlayer()` to grab player data on client or server
2025-09-08 21:00:49 +01:00
Jim Shield
d8467f0b02
allow GetPlayer() function to work client side
2025-09-08 20:20:50 +01:00
Jim Shield
a9832da7d7
Update notify-discord.yml
...
test 2
2025-09-08 18:35:03 +01:00
Jim Shield
2942907963
Update notify-discord.yml
...
Testing if the discord bot can understand { ' } ( )
2025-09-08 18:26:57 +01:00
Jim Shield
02ca13bcbd
Put distance exploit checks in place
...
This is a continuation from an earlier commit
- If something is attempted to be opened without correctly registered coordinates, (most likely being called outside the script), refuse it
- If the player isn't close enough to the registered coords, refuse it
Basically, built-in distance based exploit protection for shops/stashes/sellShops
2025-09-08 18:08:17 +01:00
Jim Shield
833bc675ce
Tidy up currentInvWeight and add function info
2025-09-06 22:58:58 +01:00
Jim Shield
ac9a7df57b
Fix stopTempCam() wrapper function
2025-09-06 22:32:02 +01:00
Jim Shield
657bc3935c
Add cooldown for onPlayerLoaded()
...
Add a cooldown to workaround certain multicharacter scripts triggering events like `QBCore:Client:OnPlayerLoaded` more than once and duplicating targets when a player connected
2025-09-06 14:54:36 +01:00
Jim Shield
10085a3c23
Update fx and warn users about possible errors
2025-09-06 14:08:33 +01:00
Jim Shield
0d3888565c
Move getCurrentInvWeight to func table
...
Moves the getCurrentInvWeight functions to each inventory section of the func table to keep that organised
2025-09-06 12:36:08 +01:00
Jim Shield
8533bbff90
add early end to vehicle ownership check
2025-09-06 12:32:39 +01:00
Jim Shield
42630cc3c4
More enhancements to cameras.lua
...
Tidy up `createTempCam()`
Add `loadLocation()` and `clearLoadLocation()` functions
Add `renderTime` variable for `stopTempCam()`
Add wrapper functions for each one (for my own sanity):
`createCam()` = `createTempCam()`
`startCam()` = `startTempCam()`
`stopTempCam()` = `stopTempCam()`
2025-09-06 12:22:27 +01:00
Jim Shield
188fb81bdc
Merge branch 'main' of https://github.com/jimathy/jim_bridge
2025-09-06 12:03:00 +01:00
Jim Shield
cbc3a52643
Remove references to qs scripts
2025-09-06 12:02:55 +01:00
Jim Shield
bda18260b3
Merge pull request #57 from oosayeroo/main
2025-09-06 11:57:48 +01:00
oosayeroo
32dd938eef
Update cameras.lua
2025-09-05 23:38:37 +01:00
Jim Shield
2826bc95c7
Enhance built in camera function file
...
- Allows filters to be applied to custom cameras when running `startTempCam()`
- Automatically interpolates between cameras created in the same script
- Toggle to attempt to render the location if camera is far away from the ped
- Clears all created cameras when `stopTempCam()` is run
2025-09-05 16:34:45 +01:00
Jim Shield
b35817740b
add return when using jim-shops through jim_bridge
2025-09-05 14:53:18 +01:00