44 Commits

Author SHA1 Message Date
jimathy
3e036d6996 v2.1 - Add confirmation popups for payments 2022-03-11 00:30:49 +00:00
jimathy
a4a67da493 Move bank enabling varibles to Config.lua 2022-03-10 23:42:35 +00:00
jimathy
2dc29de368 Move bank enabling varibles to Config.lua 2022-03-10 23:41:49 +00:00
jimathy
8379179631 Update config.lua 2022-02-25 12:52:10 +00:00
jimathy
e3e8d71bea Fix for data being nil 2022-02-25 10:10:08 +00:00
jimathy
07c0195d26 Support for upcoming features 2022-02-23 20:35:50 +00:00
jimathy
0df97ac406 oops, gangmenu isn't bossmenu 2022-02-21 09:05:56 +00:00
jimathy
ad4f5dd203 Improve disabling certain bank features 2022-02-20 16:22:41 +00:00
jimathy
76ff8dcfec Remov /cashregister command, didn't work correctly 2022-02-20 15:32:42 +00:00
jimathy
61fc56d82d Add ability to disable receipts 2022-02-20 15:30:15 +00:00
jimathy
b4d185105d Pulling job names from wrong place
This caused errors while trying to access banks or ATMs if you had jobs in the config but not in your shared.

This was left in by mistake
2022-02-20 15:09:50 +00:00
jimathy
4e16ff4e04 Added banking images to readme 2022-02-19 12:18:23 +00:00
jimathy
7d059c27d0 Updated Readme 2022-02-19 11:57:01 +00:00
jimathy
9601e4b2ac Banking update 2022-02-19 11:56:21 +00:00
jimathy
ef5775fd6d possible fix for not working on restart 2022-02-17 16:36:16 +00:00
jimathy
a5e09e4c49 Adjusted servercallback for new method 2022-02-17 12:44:17 +00:00
jimathy
3e9570607a Rewrote the playerlist ANOTHER way 2022-02-17 12:43:15 +00:00
jimathy
5de2f99693 an attempted name grab fix
let me know if this has any issues
2022-02-14 23:07:18 +00:00
jimathy
24ea006d60 Update layout and removal of reduntant statement
Nothing mayjor, just removal of pointless events like "if player offline don't charge" this should be possible to charge them as it retrieves a list of online players nearby
2022-02-11 18:29:47 +00:00
jimathy
8fcea104da Menu orders moved around slightly
Changed formatting to look a bit nicer
2022-02-11 17:49:37 +00:00
jimathy
00367122bf New receipt image
got bored of the old one
2022-02-11 14:59:38 +00:00
jimathy
683f017029 reverted name to usernames 2022-02-10 11:26:00 +00:00
jimathy
ce90bd4f26 Creation of server callbacks for names and tickets
This just adds the callbacks for the clientside info
2022-02-09 12:55:49 +00:00
jimathy
afdbb72ce7 Added callbacks to grab characters name
This adds callback triggers for grabbing the players Character name instead of their user name
Also adds a callback trigger for the amount of tickets in a persons pockets for the trading tickets menu + cosmetic changes
2022-02-09 12:54:06 +00:00
jimathy
cb54fb18fa testing
test commit
2022-02-09 12:45:08 +00:00
jimathy
44833e6c71 Update client.lua
debugPoly=fuck off
2022-02-08 20:16:31 +00:00
jimathy
9aee05be46 Update client.lua
commented out debugging notification
2022-02-08 19:36:23 +00:00
jimathy
79bfe1c7f9 Rewrite
Removal of callback as it has been recreated (and working) in client.lua
2022-02-08 19:21:53 +00:00
jimathy
2bdaf89b28 Update config.lua 2022-02-08 19:20:41 +00:00
jimathy
487459eda8 Update fxmanifest.lua 2022-02-08 19:20:16 +00:00
jimathy
be931570bb Re-write
Had to rewrite the code for grabbing the player list

All on client side now and no callbacks
2022-02-08 19:19:05 +00:00
jimathy
e958ae1582 Update README.md
Info about removing triggers from older scripts
2022-02-07 22:31:36 +00:00
jimathy
d1ea279f4a debugpoly left on
Forgot to turn this off when testing
2022-02-07 21:58:31 +00:00
jimathy
256394bfe3 distance number rounding
rounds the number to remove decimal points, this stops it from making the lines too long
2022-02-07 18:53:28 +00:00
jimathy
227fbd322c Update config.lua 2022-02-06 17:25:46 +00:00
jimathy
4ed398fd9f Update fxmanifest.lua 2022-02-06 17:25:29 +00:00
jimathy
2837a808f1 hotfix for leaving the charging player in the list
Left this out while testing on private test server
2022-02-06 15:48:41 +00:00
jimathy
b78c6dc3a9 Added menu on payment
The menu when cashing in receipts was added while testing stuff, I may expand it on this more
2022-02-06 15:47:07 +00:00
jimathy
412267a5c8 Added extra player checks
- changed to dist <=
- added distance to the player infos (only updates when you open the register)
- added extra check to be sure it doesn't add someone whos too far
2022-02-06 13:42:56 +00:00
jimathy
e0321c51c6 typo hotfix
typo.."Confing"
2022-02-05 20:15:02 +00:00
jimathy
0ea3f36d42 Update server.lua
fix for error "pay is a nil value"
2022-02-05 20:02:29 +00:00
jimathy
ded2fbb219 duty hotfix
fixed onDuty not being picked up on script restarts
2022-02-05 16:18:56 +00:00
jimathy
3722d4b2ba Update README.md 2022-02-05 16:13:38 +00:00
jimathy
63cf7f972d target hotfix
delayed the loading of the qb-target to help loading of the jobroles table
2022-02-05 16:10:11 +00:00
8 changed files with 788 additions and 84 deletions

View File

@@ -1,8 +1,16 @@
# jim-payments # jim-payments
QBCore based payment system QBCore based payment system
If you think I did a good job here, consider donating as it keeps by lights on and my cat fat:
https://ko-fi.com/jixelpatterns
--------------
If you use a different phone/invoice system let me know and I will add support for it as best I can!
Enchanced QB-Input payment system from my other scripts now free on its own Enchanced QB-Input payment system from my other scripts now free on its own
![General](https://i.imgur.com/37d2mE3.jpeg) ![General](https://i.imgur.com/AIdXzxX.jpeg)
![General](https://i.imgur.com/RYADcI2.jpeg) ![General](https://i.imgur.com/ICbQyeQ.jpeg)
# Installation # Installation
To make use of this payment system you need trigger the event To make use of this payment system you need trigger the event
@@ -39,3 +47,17 @@ Go to [qb] > qb-phone > client > main.lua
- Add this line: - Add this line:
```TriggerServerEvent('jim-payments:Tickets:Give', amount, society)``` ```TriggerServerEvent('jim-payments:Tickets:Give', amount, society)```
--------------
NOTE: If you are converting from my older job scripts, I recommend removing the previous triggers from qb-phone
--------------
The latest banking systems are very simple to use and add,
simply look in the atms.lua and change the config options at the top
Choose wether to use atm's, choose wether to use banking locations
Choose wether to add bank blips (if you want to disable qb-banking)
Choose wether to add ATM blips (if you like $ signs)

376
atms.lua Normal file
View File

@@ -0,0 +1,376 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- This script is a simple replacement for QB-Banking and QB-ATMs
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
-- If Config.useATM = false, then none of this load
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
Config.ATMLocations = {
--PACIFIC BANK 10 ATMS
vector3(265.9, 213.86, 106.28),
vector3(265.56, 212.98, 106.28),
vector3(265.19, 211.91, 106.28),
vector3(264.86, 211.03, 106.28),
vector3(264.52, 210.06, 106.28),
vector3(236.64, 219.72, 106.29),
vector3(237.04, 218.72, 106.29),
vector3(237.5, 217.87, 106.29),
vector3(237.93, 216.94, 106.29),
vector3(238.36, 216.03, 106.29),
--WALL ATMS
vector3(-386.54, 6046.29, 31.5),
vector3(-282.82, 6226.24, 31.49),
vector3(-132.74, 6366.79, 31.48),
vector3(-95.76, 6457.41, 31.46),
vector3(-97.52, 6455.65, 31.47),
vector3(155.95, 6642.99, 31.6),
vector3(173.92, 6638.16, 31.57),
vector3(2558.65, 350.92, 108.62),
vector3(1077.78, -776.64, 58.35),
vector3(1138.14, -468.88, 66.73),
vector3(1166.93, -455.96, 66.81),
vector3(285.37, 143.07, 104.17),
vector3(-165.43, 234.81, 94.92),
vector3(-165.4, 232.73, 94.92),
vector3(-1410.41, -98.76, 52.43),
vector3(-1409.85, -100.51, 52.38),
vector3(-1206.0, -324.94, 37.86),
vector3(-1205.23, -326.55, 37.86),
vector3(-2072.28, -317.27, 13.32),
vector3(-2974.7, 380.15, 15.0),
vector3(-2959.01, 487.45, 15.46),
vector3(-2956.87, 487.36, 15.46),
vector3(-3043.98, 594.32, 7.74),
vector3(-3241.35, 997.74, 12.55),
vector3(-1305.59, -706.64, 25.32),
vector3(-537.85, -854.69, 29.28),
vector3(-709.98, -818.71, 23.73),
vector3(-712.87, -818.71, 23.73),
vector3(-526.71, -1223.18, 18.45),
vector3(-256.47, -715.94, 33.55),
vector3(-259.13, -723.29, 33.54),
vector3(-203.82, -861.3, 30.27),
vector3(111.38, -774.96, 31.44),
vector3(114.56, -776.13, 31.42),
vector3(112.46, -819.65, 31.34),
vector3(118.93, -883.68, 31.12),
vector3(-846.97, -340.29, 38.68),
vector3(-846.41, -341.41, 38.68),
vector3(-262.21, -2012.17, 30.15),
vector3(-273.23, -2024.32, 30.15),
vector3(24.46, -945.94, 29.36),
vector3(-254.48, -692.74, 33.61),
vector3(-1569.95, -546.94, 34.96),
vector3(-1570.91, -547.63, 34.96),
vector3(289.14, -1282.29, 29.6),
vector3(289.18, -1256.84, 29.44),
vector3(296.04, -896.22, 29.24),
vector3(296.74, -894.26, 29.24),
vector3(-301.63, -829.73, 32.43),
vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26),
}
Config.BankLocations = {
vector3(149.9, -1040.46, 29.37),
vector3(314.23, -278.83, 54.17),
vector3(-350.8, -49.57, 49.04),
vector3(-1213.0, -330.39, 37.79),
vector3(-2962.71, 483.0, 15.7),
vector3(1175.07, 2706.41, 38.09),
vector3(247.44, 223.22, 106.29),
vector3(-113.22, 6470.03, 31.63),
vector3(242.25, 225.15, 106.29)
--vector3(252.41, 221.41, 106.29)
}
local function cv(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
local function createBlips()
if Config.useATM then
if Config.ATMBlips then
for k, v in pairs(Config.ATMLocations) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip)
end
end
end
if Config.useBanks then
if Config.BankBlips then
for k, v in pairs(Config.BankLocations) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Bank")
EndTextCommandSetBlipName(blip)
end
end
end
end
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then createBlips() end end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
Citizen.CreateThread(function()
if Config.useATM or Config.useBanks then
local bossroles = {}
for k, v in pairs(QBCore.Shared.Jobs) do
for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then
if bossroles[tostring(k)] ~= nil then
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end
else bossroles[tostring(k)] = tonumber(l)
end
end
end
end
local gangroles = {}
for k, v in pairs(QBCore.Shared.Gangs) do
for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
if tostring(k) ~= "none" then
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
if gangroles[tostring(k)] ~= nil then
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
else gangroles[tostring(k)] = tonumber(l)
end
end
end
end
end
end
if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.ATMLocations) do
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]] }, distance = 1.5 })
end
end
if Config.useBanks then
for k,v in pairs(Config.BankLocations) do
exports['qb-target']:AddCircleZone("jimbank"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)), 2.0, { name="jimbank"..k, debugPoly=false, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, }, distance = 2.5 })
end
end
end)
local function PlayATMAnimation(animation)
if animation == 'enter' then RequestAnimDict('amb@prop_human_atm@male@enter')
while not HasAnimDictLoaded('amb@prop_human_atm@male@enter') do Wait(1) end
if HasAnimDictLoaded('amb@prop_human_atm@male@enter') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) end
end
if animation == 'exit' then RequestAnimDict('amb@prop_human_atm@male@exit')
while not HasAnimDictLoaded('amb@prop_human_atm@male@exit') do Wait(1) end
if HasAnimDictLoaded('amb@prop_human_atm@male@exit') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) end
end
end
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases
while name == nil do
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
Citizen.Wait(100)
end
while society == nil do
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) society = cb end, PlayerJob.name)
Citizen.Wait(100)
end
while gsociety == nil do
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) gsociety = cb end, PlayerGang.name)
Citizen.Wait(100)
end
local atmbartime = 2500
local setoptions = {}
if data.id == "atm" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, }
setview = "Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
setheader = "💵 ATM Banking 💵"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
for k, v in pairs(Config.ATMModels) do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, true)
local hash = GetHashKey(v)
local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.5)
if atm then
local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.5, v, false, false, false)
local atmCoords = GetEntityCoords(obj, false)
TaskTurnPedToFaceEntity(playerPed, obj, 1000)
Wait(1000)
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
end
end
elseif data.id == "bank" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."<br><br>- Account -<br>"..account.."<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash).."<br><br>- Options -"
setheader = "🏦 Banking 🏦"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "transfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."<br><br>- Account -<br>"..account.."<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "savings" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."<br><br>- Account Info -<br>Savings ID: "..aid.."<br>"..cid.."<br><br>- Balances -<br>💰Savings - $"..cv(savbal).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
setheader = "💰 Savings 💰"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "society" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
setheader = "🏢 Society Banking 🏢"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "societytransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "gang" then
setheader = "🏢 Society Banking 🏢"
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -"
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
elseif data.id == "gangtransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return
end)
end
Wait(atmbartime+500)
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs })
if dialog then
if not dialog.amount then return end
PlayATMAnimation('exit') Citizen.Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety)
end
gsociety, society, name = nil
end)
RegisterNetEvent('jim-payments:client:ATM:give', function()
local onlineList = {}
local nearbyList = {}
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give",
inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList },
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Pay' }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)
end)

241
atmserver.lua Normal file
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@@ -0,0 +1,241 @@
local QBCore = exports['qb-core']:GetCoreObject()
local function cv(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
---- BANK STUFF
RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local cashB = Player.Functions.GetMoney("cash")
local bankB = Player.Functions.GetMoney("bank")
local amount = tonumber(amount)
--TriggerClientEvent("QBCore:Notify", src, tostring(account), "error")
--Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
elseif bankB >= tonumber(amount) then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
Player.Functions.AddMoney('cash', amount)
end
elseif billtype == "deposit" then
if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error")
elseif cashB >= amount then
Player.Functions.RemoveMoney('cash', amount) Wait(1500)
Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success")
end
end
-- Transfers from bank to savings account --
elseif account == "savings" then
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end
if billtype == "withdraw" then
if savbal >= amount then
savbal = savbal - amount
Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success")
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error")
end
elseif billtype == "deposit" then
if amount < bankB then
savbal = savbal + amount
Player.Functions.RemoveMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success")
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end
end)
else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
elseif tonumber(society) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
Player.Functions.AddMoney('bank', amount)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
end
elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
elseif bankB >= amount then
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount)
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
end
end
-- Transfer from boss account to players --
elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for k, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src)
if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success")
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
end
end
--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
elseif tonumber(gsociety) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
Player.Functions.AddMoney('bank', amount)
TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
end
elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
elseif bankB >= amount then
TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount)
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
end
end
-- Transfer from gang account to players --
elseif account == "gangtransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for k, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src)
if (gsociety - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success")
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
end
end
elseif account == "transfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for k, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src)
if (Player.PlayerData.money.bank - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
Player.Functions.RemoveMoney('bank', amount)
if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success")
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
end
end
end
end)
QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
local Player = QBCore.Functions.GetPlayer(source)
local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname
local cid = Player.PlayerData.citizenid.." ["..source.."]"
local cash = Player.Functions.GetMoney("cash")
local bank = Player.Functions.GetMoney("bank")
local account = Player.PlayerData.charinfo.account
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
if getSavingsAccount[1] ~= nil then
aid = getSavingsAccount[1].record_id
savbal = getSavingsAccount[1].amount
else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true
aid = getSavingsAccount[1].record_id
savbal = getSavingsAccount[1].amount
end
cb(name, cash, bank, account, cid, savbal, aid)
end)
QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)
RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
local Player = QBCore.Functions.GetPlayer(source)
local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = Player.Functions.GetMoney("cash")
if amount and amount > 0 then
if balance >= amount then
Player.Functions.RemoveMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
Reciever.Functions.AddMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success")
elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
end
else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
end)

View File

@@ -1,52 +1,74 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {} PlayerJob = {}
local onDuty = false local onDuty = false
RegisterNetEvent('QBCore:Client:OnPlayerLoaded') RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
AddEventHandler('QBCore:Client:OnPlayerLoaded', function() RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
QBCore.Functions.GetPlayerData(function(PlayerData) RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
PlayerJob = PlayerData.job RegisterNetEvent('QBCore:Client:OnGangUpdate') AddEventHandler('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
end)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
onDuty = PlayerJob.onduty
end)
RegisterNetEvent('QBCore:Client:SetDuty')
AddEventHandler('QBCore:Client:SetDuty', function(duty)
onDuty = duty
end)
--Keeps track of duty on script restarts --Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job end) end end) AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) end end)
Citizen.CreateThread(function() Citizen.CreateThread(function()
local jobroles = {} local jobroles = {}
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=false, minZ = 105.75, maxZ = 107.29, }, exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=false, minZ = 105.75, maxZ = 107.29, },
{ options = { { type = 'server', event = "jim-payments:Tickets:Sell", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles }, }, { options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 })
distance = 2.0
})
end) end)
RegisterNetEvent('jim-payments:client:Charge', function() RegisterNetEvent('jim-payments:client:Charge', function(data)
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
QBCore.Functions.TriggerCallback('jim-payments:server:GetCurrentPlayers', function(playerList) local onlineList = {}
if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end local nearbyList = {}
local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send", QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if data.img == nil then img = "" else img = data.img end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send",
inputs = { inputs = {
{ text = "Citizen", name = "citizen", type = "select", options = playerList }, { text = " ", name = "citizen", type = "select", options = nearbyList },
{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' }, { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } },
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, } { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' },}
}) })
if dialog then if dialog then
if not dialog.citizen or not dialog.price then return end if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype) TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
end end
end) end)
end) end)
RegisterNetEvent('jim-payments:Tickets:Menu', function()
local amount = nil
while amount == nil do QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) amount = cb end) Citizen.Wait(1) end
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
else exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[PlayerJob.name].PayPerTicket * amount) },
{ header = "✅ Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "❌ No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
end
end
end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype)
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)

View File

@@ -1,4 +1,4 @@
print("Jim-Payments v1.0 - Payments Script by Jimathy") print("Jim-Payments v2.1 - Payments Script by Jimathy")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support. -- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -6,15 +6,29 @@ print("Jim-Payments v1.0 - Payments Script by Jimathy")
Config = {} Config = {}
Config.PaymentRadius = 30 -- This is how far the player list will check Config.TicketSystem = true -- Enable this if you want to use the ticket system
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging)
Config.useATM = true -- Enable this to use my ATM's
Config.useBanks = true -- Enable this to use my banking stuff
Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations
Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use confirmation now
-- This is helpful for phones that don't support invoices well
-- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket
Config.Jobs = { Config.Jobs = {
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 }, ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },
} }

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@@ -1,21 +1,24 @@
name "Jim-Payments" name "Jim-Payments"
author "Jimathy" author "Jimathy"
version "v1.0" version "v2"
description "Payment Script By Jimathy" description "Payment Script By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"
dependencies { dependencies {
'qb-input', 'qb-input',
'qb-target'
} }
client_scripts { client_scripts {
'client.lua' 'client.lua',
'atms.lua'
} }
server_scripts { server_scripts {
'@oxmysql/lib/MySQL.lua', '@oxmysql/lib/MySQL.lua',
'server.lua' 'server.lua',
'atmserver.lua'
} }
shared_scripts { shared_scripts {

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@@ -1,76 +1,102 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
RegisterServerEvent('jim-payments:Tickets:Give') local function cv(amount)
AddEventHandler('jim-payments:Tickets:Give', function(amount, job) local formatted = amount
for k, v in pairs(QBCore.Functions.GetPlayers()) do while true do
local Player = QBCore.Functions.GetPlayer(v) formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if Player ~= nil then if (k==0) then
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then break
if amount >= Config.Jobs[job].MinAmountforTicket then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
elseif amount < Config.Jobs[job].MinAmountforTicket then
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
end
end
end end
end end
return formatted
end
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
RegisterServerEvent('jim-payments:Tickets:Give', function(amount, job)
if Config.TicketSystem then
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
if amount >= Config.Jobs[job].MinAmountforTicket then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
elseif amount < Config.Jobs[job].MinAmountforTicket then
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
end
end
end
end
end
end) end)
RegisterServerEvent('jim-payments:Tickets:Sell') RegisterServerEvent('jim-payments:Tickets:Sell', function()
AddEventHandler('jim-payments:Tickets:Sell', function(data)
local Player = QBCore.Functions.GetPlayer(source) local Player = QBCore.Functions.GetPlayer(source)
if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
else else
tickets = Player.Functions.GetItemByName("payticket").amount tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets) Player.Functions.RemoveItem('payticket', tickets)
Player.Functions.AddMoney('bank', (tickets * Confing.Jobs[Player.PlayerData.job.name].PayPerTicket), 'ticket-payment') pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets) TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets: "..tickets.." Total: $"..pay, 'success') TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success')
end end
end) end)
QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
if QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket') == nil then amount = 0
else amount = QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket').amount end
cb(amount)
end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype) RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
local biller = QBCore.Functions.GetPlayer(source) local src = source
local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price) local amount = tonumber(price)
local billtype = string.lower(tostring(billtype)) if amount and amount > 0 then
if billed ~= nil then
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype) if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
if source == tonumber(citizen) then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
if balance >= amount then if balance >= amount then
billed.Functions.RemoveMoney('cash', amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), amount) TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
TriggerEvent('jim-payments:Tickets:Give', amount, tostring(biller.PlayerData.job.name))
elseif balance < amount then elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "Customer doesn't have enough cash to pay", "error") TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error") TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
end end
elseif billtype == "card" then elseif billtype == "card" then
if biller.PlayerData.citizenid == billed.PlayerData.citizenid then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end if Config.PhoneBank == false then
if amount and amount > 0 then TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
else
MySQL.Async.insert( MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source) TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
TriggerClientEvent('QBCore:Notify', source, 'Invoice Successfully Sent', 'success') TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received') TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
else TriggerClientEvent('QBCore:Notify', source, 'Must Be A Valid Amount Above 0', 'error') end end
end end
else TriggerClientEvent('QBCore:Notify', source, 'Player Not Online', 'error') end else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
end) end)
QBCore.Functions.CreateCallback('jim-payments:server:GetCurrentPlayers', function(source, cb) RegisterServerEvent("jim-payments:server:PayPopup", function(data)
local onlineList = {} local src = source
local SPlayer = QBCore.Functions.GetPlayer(source) local billed = QBCore.Functions.GetPlayer(src)
for k, v in pairs(QBCore.Functions.GetPlayers()) do local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
local Player = QBCore.Functions.GetPlayer(v) if data.accept == true then
if Player ~= nil and v ~= source then billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
local dist = #(vector3(Player.PlayerData.position.x, Player.PlayerData.position.y, Player.PlayerData.position.z) - vector3(SPlayer.PlayerData.position.x, SPlayer.PlayerData.position.y, SPlayer.PlayerData.position.z)) TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(billed.PlayerData.job.name))
if dist < Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname } end elseif data.accept == false then
end TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
end end
cb(onlineList) end)
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
local onlineList = {}
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local P = QBCore.Functions.GetPlayer(v)
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
end
cb(onlineList)
end) end)