13 Commits

Author SHA1 Message Date
jimathy
3e036d6996 v2.1 - Add confirmation popups for payments 2022-03-11 00:30:49 +00:00
jimathy
a4a67da493 Move bank enabling varibles to Config.lua 2022-03-10 23:42:35 +00:00
jimathy
2dc29de368 Move bank enabling varibles to Config.lua 2022-03-10 23:41:49 +00:00
jimathy
8379179631 Update config.lua 2022-02-25 12:52:10 +00:00
jimathy
e3e8d71bea Fix for data being nil 2022-02-25 10:10:08 +00:00
jimathy
07c0195d26 Support for upcoming features 2022-02-23 20:35:50 +00:00
jimathy
0df97ac406 oops, gangmenu isn't bossmenu 2022-02-21 09:05:56 +00:00
jimathy
ad4f5dd203 Improve disabling certain bank features 2022-02-20 16:22:41 +00:00
jimathy
76ff8dcfec Remov /cashregister command, didn't work correctly 2022-02-20 15:32:42 +00:00
jimathy
61fc56d82d Add ability to disable receipts 2022-02-20 15:30:15 +00:00
jimathy
b4d185105d Pulling job names from wrong place
This caused errors while trying to access banks or ATMs if you had jobs in the config but not in your shared.

This was left in by mistake
2022-02-20 15:09:50 +00:00
jimathy
4e16ff4e04 Added banking images to readme 2022-02-19 12:18:23 +00:00
jimathy
7d059c27d0 Updated Readme 2022-02-19 11:57:01 +00:00
6 changed files with 138 additions and 104 deletions

View File

@@ -1,14 +1,16 @@
# jim-payments
QBCore based payment system
If you think I did a good job here, consider donating as it keeps by lights on and my cat fat:
https://ko-fi.com/jixelpatterns
--------------
If you use a different phone/invoice system let me know and I will add support for it as best I can!
--------------
Enchanced QB-Input payment system from my other scripts now free on its own
![General](https://i.imgur.com/37d2mE3.jpeg) ![General](https://i.imgur.com/ICbQyeQ.jpeg)
![General](https://i.imgur.com/37d2mE3.jpeg) ![General](https://i.imgur.com/AIdXzxX.jpeg)
![General](https://i.imgur.com/RYADcI2.jpeg) ![General](https://i.imgur.com/ICbQyeQ.jpeg)
# Installation
To make use of this payment system you need trigger the event
@@ -49,3 +51,13 @@ Go to [qb] > qb-phone > client > main.lua
--------------
NOTE: If you are converting from my older job scripts, I recommend removing the previous triggers from qb-phone
--------------
The latest banking systems are very simple to use and add,
simply look in the atms.lua and change the config options at the top
Choose wether to use atm's, choose wether to use banking locations
Choose wether to add bank blips (if you want to disable qb-banking)
Choose wether to add ATM blips (if you like $ signs)

View File

@@ -5,12 +5,6 @@ local QBCore = exports['qb-core']:GetCoreObject()
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
-- If Config.useATM = false, then none of this load
--Specific to ATM config options
Config.useATM = true
Config.useBanks = true
Config.BankBlips = true
Config.ATMBlips = false
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
Config.ATMLocations = {
@@ -107,19 +101,6 @@ local function cv(amount)
end
local function createBlips()
if Config.useATM then
if Config.BankBlips then
for k, v in pairs(Config.BankLocations) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Bank")
EndTextCommandSetBlipName(blip)
end
end
if Config.ATMBlips then
for k, v in pairs(Config.ATMLocations) do
blip = AddBlipForCoord(v)
@@ -134,6 +115,21 @@ local function createBlips()
end
end
end
if Config.useBanks then
if Config.BankBlips then
for k, v in pairs(Config.BankLocations) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Bank")
EndTextCommandSetBlipName(blip)
end
end
end
end
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then createBlips() end end)
@@ -141,8 +137,9 @@ AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName(
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
Citizen.CreateThread(function()
if Config.useATM or Config.useBanks then
local bossroles = {}
for k, v in pairs(Config.Jobs) do
for k, v in pairs(QBCore.Shared.Jobs) do
for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then
if bossroles[tostring(k)] ~= nil then
@@ -166,7 +163,7 @@ Citizen.CreateThread(function()
end
end
end
end
if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.ATMLocations) do
@@ -376,4 +373,4 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)
end)
end)

View File

@@ -82,7 +82,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
end
end
-- Transfers between players --
-- Transfer from boss account to players --
elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
@@ -97,10 +97,10 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
local Player = QBCore.Functions.GetPlayer(src)
if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = exports.oxmysql:executeSync('SELECT * FROM players WHERE charinfo LIKE ?', {query})
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
@@ -108,14 +108,13 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
exports.oxmysql:execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
end
end
--Simple transfers from society account to bank --
--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
@@ -132,7 +131,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
end
end
-- Transfers between players --
-- Transfer from gang account to players --
elseif account == "gangtransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
@@ -147,7 +146,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
local Player = QBCore.Functions.GetPlayer(src)
if (gsociety - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = exports.oxmysql:executeSync('SELECT * FROM players WHERE charinfo LIKE ?', {query})
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
@@ -158,7 +157,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
exports.oxmysql:execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
@@ -180,7 +179,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
local Player = QBCore.Functions.GetPlayer(src)
if (Player.PlayerData.money.bank - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = exports.oxmysql:executeSync('SELECT * FROM players WHERE charinfo LIKE ?', {query})
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
Player.Functions.RemoveMoney('bank', amount)
@@ -191,7 +190,7 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
exports.oxmysql:execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")

View File

@@ -3,33 +3,13 @@ local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local onDuty = false
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
end)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
onDuty = PlayerJob.onduty
end)
RegisterNetEvent('QBCore:Client:SetDuty')
AddEventHandler('QBCore:Client:SetDuty', function(duty)
onDuty = duty
end)
RegisterNetEvent('QBCore:Client:OnGangUpdate')
AddEventHandler('QBCore:Client:OnGangUpdate', function(GangInfo)
PlayerGang = GangInfo
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
RegisterNetEvent('QBCore:Client:OnGangUpdate') AddEventHandler('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
--Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource)
if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) end end)
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) end end)
Citizen.CreateThread(function()
local jobroles = {}
@@ -38,7 +18,7 @@ Citizen.CreateThread(function()
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 })
end)
RegisterNetEvent('jim-payments:client:Charge', function()
RegisterNetEvent('jim-payments:client:Charge', function(data)
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
local onlineList = {}
local nearbyList = {}
@@ -48,17 +28,15 @@ RegisterNetEvent('jim-payments:client:Charge', function()
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() then
nearbyList[#nearbyList+1] = onlineList[i]
nearbyList[#nearbyList].text = nearbyList[#nearbyList].text..' ('..math.floor(dist+0.05)..'m)'
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if data.img == nil then img = "" else img = data.img end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = PlayerJob.label.." Cash Register", submitText = "Send",
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send",
inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList },
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } },
@@ -78,11 +56,19 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function()
else exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[PlayerJob.name].PayPerTicket * amount) },
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
end
end
end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype)
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)

View File

@@ -1,4 +1,4 @@
print("Jim-Payments v2 - Payments Script by Jimathy")
print("Jim-Payments v2.1 - Payments Script by Jimathy")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -6,16 +6,28 @@ print("Jim-Payments v2 - Payments Script by Jimathy")
Config = {}
Config.PaymentRadius = 30 -- This is how far the player list will check
Config.TicketSystem = true -- Enable this if you want to use the ticket system
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging)
Config.useATM = true -- Enable this to use my ATM's
Config.useBanks = true -- Enable this to use my banking stuff
Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations
Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use confirmation now
-- This is helpful for phones that don't support invoices well
-- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket
Config.Jobs = {
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },

View File

@@ -1,21 +1,35 @@
local QBCore = exports['qb-core']:GetCoreObject()
RegisterServerEvent('jim-payments:Tickets:Give')
AddEventHandler('jim-payments:Tickets:Give', function(amount, job)
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
if amount >= Config.Jobs[job].MinAmountforTicket then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
elseif amount < Config.Jobs[job].MinAmountforTicket then
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
end
end
local function cv(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
RegisterServerEvent('jim-payments:Tickets:Give', function(amount, job)
if Config.TicketSystem then
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
if amount >= Config.Jobs[job].MinAmountforTicket then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
elseif amount < Config.Jobs[job].MinAmountforTicket then
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
end
end
end
end
end
end)
RegisterServerEvent('jim-payments:Tickets:Sell', function()
@@ -27,7 +41,7 @@ RegisterServerEvent('jim-payments:Tickets:Sell', function()
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..pay, 'success')
TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success')
end
end)
@@ -38,32 +52,46 @@ QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb
end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
local biller = QBCore.Functions.GetPlayer(source)
local src = source
local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local billtype = string.lower(tostring(billtype))
if amount and amount > 0 then
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
if balance >= amount then
billed.Functions.RemoveMoney('cash', amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), amount)
TriggerEvent('jim-payments:Tickets:Give', amount, tostring(biller.PlayerData.job.name))
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
end
elseif billtype == "card" then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name,
biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
TriggerClientEvent('QBCore:Notify', source, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
if Config.PhoneBank == false then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
else
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
end
end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
end)
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
local src = source
local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
if data.accept == true then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(billed.PlayerData.job.name))
elseif data.accept == false then
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
end
end)
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
local onlineList = {}
for k, v in pairs(QBCore.Functions.GetPlayers()) do
@@ -71,4 +99,4 @@ QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source,
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
end
cb(onlineList)
end)
end)