9 Commits

Author SHA1 Message Date
jimathy
4ed398fd9f Update fxmanifest.lua 2022-02-06 17:25:29 +00:00
jimathy
2837a808f1 hotfix for leaving the charging player in the list
Left this out while testing on private test server
2022-02-06 15:48:41 +00:00
jimathy
b78c6dc3a9 Added menu on payment
The menu when cashing in receipts was added while testing stuff, I may expand it on this more
2022-02-06 15:47:07 +00:00
jimathy
412267a5c8 Added extra player checks
- changed to dist <=
- added distance to the player infos (only updates when you open the register)
- added extra check to be sure it doesn't add someone whos too far
2022-02-06 13:42:56 +00:00
jimathy
e0321c51c6 typo hotfix
typo.."Confing"
2022-02-05 20:15:02 +00:00
jimathy
0ea3f36d42 Update server.lua
fix for error "pay is a nil value"
2022-02-05 20:02:29 +00:00
jimathy
ded2fbb219 duty hotfix
fixed onDuty not being picked up on script restarts
2022-02-05 16:18:56 +00:00
jimathy
3722d4b2ba Update README.md 2022-02-05 16:13:38 +00:00
jimathy
63cf7f972d target hotfix
delayed the loading of the qb-target to help loading of the jobroles table
2022-02-05 16:10:11 +00:00
4 changed files with 29 additions and 11 deletions

View File

@@ -3,6 +3,8 @@ QBCore based payment system
Enchanced QB-Input payment system from my other scripts now free on its own
![General](https://i.imgur.com/37d2mE3.jpeg) ![General](https://i.imgur.com/ICbQyeQ.jpeg)
# Installation
To make use of this payment system you need trigger the event

View File

@@ -1,7 +1,6 @@
local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local onDuty = false
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
@@ -23,13 +22,14 @@ AddEventHandler('QBCore:Client:SetDuty', function(duty)
end)
--Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job end) end end)
AddEventHandler('onResourceStart', function(resource)
if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job onDuty = PlayerJob.onduty end) end end)
Citizen.CreateThread(function()
local jobroles = {}
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=false, minZ = 105.75, maxZ = 107.29, },
{ options = { { type = 'server', event = "jim-payments:Tickets:Sell", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles }, },
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=true, minZ = 105.75, maxZ = 107.29, },
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } },
distance = 2.0
})
end)
@@ -49,4 +49,17 @@ RegisterNetEvent('jim-payments:client:Charge', function()
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
end
end)
end)
end)
RegisterNetEvent('jim-payments:Tickets:Menu', function()
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
else exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" },
{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
end
end
end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)

View File

@@ -1,12 +1,13 @@
name "Jim-Payments"
author "Jimathy"
version "v1.0"
version "v1.1"
description "Payment Script By Jimathy"
fx_version "cerulean"
game "gta5"
dependencies {
'qb-input',
'qb-target'
}
client_scripts {
@@ -20,4 +21,4 @@ server_scripts {
shared_scripts {
'config.lua',
}
}

View File

@@ -25,7 +25,8 @@ AddEventHandler('jim-payments:Tickets:Sell', function(data)
else
tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets)
Player.Functions.AddMoney('bank', (tickets * Confing.Jobs[Player.PlayerData.job.name].PayPerTicket), 'ticket-payment')
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets: "..tickets.." Total: $"..pay, 'success')
end
@@ -69,8 +70,9 @@ QBCore.Functions.CreateCallback('jim-payments:server:GetCurrentPlayers', functio
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil and v ~= source then
local dist = #(vector3(Player.PlayerData.position.x, Player.PlayerData.position.y, Player.PlayerData.position.z) - vector3(SPlayer.PlayerData.position.x, SPlayer.PlayerData.position.y, SPlayer.PlayerData.position.z))
if dist < Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname } end
if dist <= Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname..' ('..dist..'m)' }
elseif dist > Config.PaymentRadius then end
end
end
cb(onlineList)
end)
end)