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12
.gitattributes
vendored
Normal file
12
.gitattributes
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# VCS / CI noise
|
||||
.gitattributes export-ignore
|
||||
.gitignore export-ignore
|
||||
.github/** export-ignore
|
||||
.gitmodules export-ignore
|
||||
|
||||
# Dev tooling/config
|
||||
.vscode/** export-ignore
|
||||
*.code-workspace export-ignore
|
||||
.editorconfig export-ignore
|
||||
.eslintrc* export-ignore
|
||||
.prettier* export-ignore
|
||||
12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: jixelpatterns
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: ['https://jimathy666.tebex.io/']
|
||||
18
.github/workflows/notify-discord.yml
vendored
Normal file
18
.github/workflows/notify-discord.yml
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
name: Discord Commit Notifier
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- '*'
|
||||
|
||||
jobs:
|
||||
notify:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Send commit payload to Discord Bot
|
||||
env:
|
||||
URL: http://${{ secrets.DISCORDBOT }}:3000/github-commits
|
||||
run: |
|
||||
curl -sS -X POST "$URL" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data-binary "@$GITHUB_EVENT_PATH"
|
||||
71
.github/workflows/notify-release.yml
vendored
Normal file
71
.github/workflows/notify-release.yml
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
name: Discord Release Notifier
|
||||
|
||||
on:
|
||||
# Manual or UI-published releases
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
# Releases created by your tag-driven workflow
|
||||
workflow_run:
|
||||
workflows: ["Package & Release"] # must match the 'name:' in release.yml
|
||||
types: [completed]
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
# 1) Handle manual / UI / non-workflow-created releases
|
||||
notify-from-release:
|
||||
if: github.event_name == 'release' && github.event.action == 'published'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Send release payload to Discord Bot
|
||||
env:
|
||||
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
|
||||
run: |
|
||||
curl -sS -X POST "$URL" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data-binary "@$GITHUB_EVENT_PATH"
|
||||
|
||||
# 2) Handle releases created by your 'Package & Release' workflow
|
||||
# (which won’t trigger `on: release` when using GITHUB_TOKEN)
|
||||
notify-from-workflow-run:
|
||||
if: >
|
||||
github.event_name == 'workflow_run' &&
|
||||
github.event.workflow_run.conclusion == 'success'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Install jq
|
||||
run: sudo apt-get update && sudo apt-get install -y jq
|
||||
|
||||
- name: Fetch release JSON by tag
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
OWNER="${GITHUB_REPOSITORY%/*}"
|
||||
REPO="${GITHUB_REPOSITORY#*/}"
|
||||
TAG="${{ github.event.workflow_run.head_branch }}"
|
||||
# head_branch is the tag name for a tag push workflow_run
|
||||
curl -fsSL -H "Authorization: Bearer $GH_TOKEN" \
|
||||
-H "Accept: application/vnd.github+json" \
|
||||
"https://api.github.com/repos/$OWNER/$REPO/releases/tags/$TAG" \
|
||||
> release.json
|
||||
|
||||
- name: Wrap as 'release' event payload & notify bot
|
||||
env:
|
||||
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
|
||||
run: |
|
||||
set -euo pipefail
|
||||
jq -n --slurpfile rel release.json \
|
||||
--arg repo "$GITHUB_REPOSITORY" \
|
||||
--arg repo_url "https://github.com/$GITHUB_REPOSITORY" \
|
||||
--arg action "published" '
|
||||
{ action: $action,
|
||||
repository: { full_name: $repo, html_url: $repo_url },
|
||||
release: $rel[0],
|
||||
sender: { login: "github-actions[bot]" } }' > payload.json
|
||||
|
||||
curl -sS -X POST "$URL" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data-binary "@payload.json"
|
||||
88
.github/workflows/release.yml
vendored
Normal file
88
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
name: Package & Release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
- "*.*.*"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout (full history)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Derive vars
|
||||
id: vars
|
||||
shell: bash
|
||||
run: |
|
||||
echo "name=${GITHUB_REPOSITORY##*/}" >> $GITHUB_OUTPUT # e.g. jim_bridge
|
||||
echo "version=${GITHUB_REF_NAME#v}" >> $GITHUB_OUTPUT # strip leading v
|
||||
|
||||
- name: Build zip with folder prefix
|
||||
shell: bash
|
||||
run: |
|
||||
NAME='${{ steps.vars.outputs.name }}'
|
||||
VER='${{ steps.vars.outputs.version }}'
|
||||
git archive --format=zip --prefix="${NAME}/" -o "${NAME}-${VER}.zip" "$GITHUB_REF_NAME"
|
||||
ls -lh "${NAME}-${VER}.zip"
|
||||
|
||||
# --- Patch notes generation (commit titles + links) -------------------
|
||||
- name: Find previous tag (SemVer aware)
|
||||
id: prev
|
||||
shell: bash
|
||||
run: |
|
||||
CUR="${GITHUB_REF_NAME}"
|
||||
# Sort tags by version desc, drop the current, take the next newest
|
||||
PREV=$(git tag --sort=-v:refname | grep -v -x "$CUR" | head -n 1 || true)
|
||||
echo "prev=$PREV" >> $GITHUB_OUTPUT
|
||||
echo "Previous tag: ${PREV:-<none>}"
|
||||
|
||||
- name: Generate RELEASE_NOTES.md from commits
|
||||
shell: bash
|
||||
run: |
|
||||
REPO="${{ github.repository }}"
|
||||
CUR="${GITHUB_REF_NAME}"
|
||||
PREV='${{ steps.prev.outputs.prev }}'
|
||||
|
||||
if [ -n "$PREV" ]; then
|
||||
RANGE="$PREV..$CUR"
|
||||
HEADER="## Changes in $CUR"
|
||||
else
|
||||
# First release: include all commits
|
||||
ROOT=$(git rev-list --max-parents=0 HEAD | tail -n 1)
|
||||
RANGE="$ROOT..$CUR"
|
||||
HEADER="## Changes"
|
||||
fi
|
||||
|
||||
{
|
||||
echo "$HEADER"
|
||||
echo
|
||||
# Oldest → newest, subject only, skip merge commits
|
||||
# Escape '[' and ']' so markdown doesn't break on rare titles
|
||||
git log --reverse --no-merges --pretty=format:'- ['%h'] - %s' "$RANGE" \
|
||||
| perl -pe 's/([\[\]])/\\$1/g'
|
||||
} > RELEASE_NOTES.md
|
||||
|
||||
echo "--- RELEASE_NOTES.md ---"
|
||||
cat RELEASE_NOTES.md
|
||||
echo "------------------------"
|
||||
|
||||
- name: Create / Update GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ github.ref_name }}
|
||||
name: ${{ github.ref_name }}
|
||||
files: |
|
||||
*.zip
|
||||
body_path: RELEASE_NOTES.md # attach our generated notes
|
||||
# If you wanted GitHub's auto notes instead, set:
|
||||
# generate_release_notes: true
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
116
README.md
116
README.md
@@ -1,91 +1,25 @@
|
||||
# jim-consumables
|
||||
Consumables script for QBCore
|
||||
|
||||
# What is this?
|
||||
This script is designed as a replacement/override for food and drink consumables in qb-smallresources
|
||||
|
||||
It's main purpose was to make it possible to not stand up while sitting due to lazy events such as ClearPedTasks in most scripts, this one is designed to cancel the animation you have chosen, not all animations. This includes progressbar.
|
||||
|
||||
## v1.4 Beta Information
|
||||
I've added a export system that allows scripts to easily add new foods and drinks to be usable and then sync them between players
|
||||
This should work but may have issues.
|
||||
|
||||
But because of the export system being used, Jim-Consumables **NEEDS** to start before any scripts that use it.
|
||||
|
||||
And small example snippet for this imports the item and the emote, then syncs it to players
|
||||
|
||||
```lua
|
||||
local foodTable = {
|
||||
["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }},
|
||||
}
|
||||
local emoteTable = {
|
||||
["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
}
|
||||
|
||||
for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end
|
||||
for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end
|
||||
```
|
||||
This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system
|
||||
|
||||
# Installation
|
||||
|
||||
This script is recommended to be ran last/at the bottom of your server.cfg because this is intended to take control of items, if ran too early the original script may override this one.
|
||||
|
||||
It already takes control of default qbcore food and drink, but you would probably want to add more.
|
||||
|
||||
To add an item, you only need to add a new item table in the Config.Consumables like this:
|
||||
```lua
|
||||
["heartstopper"] = {
|
||||
emote = "burger", -- Select an emote from below, it has to be in here
|
||||
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
|
||||
stress = math.random(1, 2), -- Amount of stress relief, can be 0
|
||||
heal = 0, -- Set amount to heal by after consuming
|
||||
armor = 5, -- Amount of armor to add
|
||||
type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
returnItem = { -- Item that will be given when the item is used
|
||||
item = "plastic", -- eg. Plastic bottles can give "plastic"
|
||||
amount = 1,
|
||||
},
|
||||
stats = {
|
||||
screen = "rampage", -- The screen effect to be played when after consuming the item
|
||||
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
|
||||
time = 10000, -- How long the effect should last (if not added it will default to 10000)
|
||||
amount = 2, -- How much the value is changed by per second
|
||||
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
},
|
||||
},
|
||||
```
|
||||
Consuming an item can also manually activate screen effects
|
||||
|
||||
The example above uses `rampage` as this is what the effect is named after, you can use it for any item you think best
|
||||
```lua
|
||||
--The current list of screen effects are:
|
||||
"turbo"
|
||||
"focus"
|
||||
"rampage"
|
||||
"weed"
|
||||
"trevor"
|
||||
"nightvision"
|
||||
"thermal"
|
||||
```
|
||||
|
||||
## PS-Buffs Support
|
||||
This scripts can be expanded with ps-buffs (https://github.com/Project-Sloth/ps-buffs)
|
||||
|
||||
If this script is enabled it will automatically try to use their system to apply buffs:
|
||||
|
||||
```lua
|
||||
--The extra buffs that can be set include:
|
||||
"heal" -- Health recovery buff
|
||||
"stamina" -- Stamina recovery buff
|
||||
"swimming" -- Swimming speed buff
|
||||
"stress" -- Stress recovery buff
|
||||
"armor" -- Armour recovery buff
|
||||
"hacking" -- Hacking effect
|
||||
"intelligence" -- Intelligence effect
|
||||
"luck" -- Luck effect
|
||||
"strength" -- Strength effect
|
||||
```
|
||||
|
||||
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.
|
||||
# Jim-Consumables
|
||||
|
||||
## FiveM MultiFrameork Consumables script
|
||||
|
||||
# What is this?
|
||||
This script WAS designed as a replacement/override for food and drink consumables in `qb-smallresources`
|
||||
|
||||
It's main purpose was to make it so players did not stand up while sitting with my scripts due to lazy events such as ClearPedTasks in progressbar and dpemotes, this one is designed to cancel the animation you have chosen, not ALL animations.
|
||||
|
||||
Users requested I readd the progressbar but it ended up being a config option to enable it
|
||||
|
||||
Though if your players are cancelling all animations when consuming, it's recommended to set `Config.UseProgBar` to `false` to get this effect.
|
||||
|
||||
# THIS DOESN'T USE DPEMOTES OR RPEMOTES OR SCULLYS EMOTEMENU
|
||||
|
||||
---
|
||||
|
||||
# Installation and Previews:
|
||||
## [JixelPatterns GitBook Documentation](https://jixelpatterns.gitbook.io/docs)
|
||||
|
||||
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
|
||||
## [JixelPatterns Discord](https://discord.gg/9pCDHmjYwd)
|
||||
|
||||
### If you think I did a good job here, consider donating as it keeps by lights on and my cat round:
|
||||
## [JixelPatterns Kofi](https://ko-fi.com/jixelpatterns)
|
||||
@@ -1,46 +1,150 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
local alcoholCount, drugCount, consuming, cancelled = 0, 0, false, false
|
||||
Consumables, Emotes = {}, {}
|
||||
|
||||
local alcoholCount = 0
|
||||
local drugCount = 0
|
||||
|
||||
--Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
|
||||
for k in pairs(Config.Emotes) do
|
||||
if Config.Emotes[k].AnimationOptions.Prop then
|
||||
Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
|
||||
if Config.Emotes[k].AnimationOptions.SecondProp then
|
||||
Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
|
||||
onPlayerLoaded(function()
|
||||
-- Wait until statebag exists, then trigger local handler
|
||||
CreateThread(function()
|
||||
while not GlobalState.jimConsumableItems do Wait(100) end
|
||||
local newConsumables = GlobalState.jimConsumableItems
|
||||
for k in pairsByKeys(newConsumables) do
|
||||
if not Consumables[k] then
|
||||
debugPrint("^5Statebag^7: ^2New ^3Consumable ^2Info synced^7: ^6"..k.."^7")
|
||||
end
|
||||
end
|
||||
while not GlobalState.jimConsumableEmotes do Wait(100) end
|
||||
local newEmotes = GlobalState.jimConsumableEmotes
|
||||
for k in pairsByKeys(newEmotes) do
|
||||
if not Emotes[k] then
|
||||
debugPrint("^5Statebag^7: ^2New ^3Emote ^2Info synced^7: ^6"..k.."^7")
|
||||
end
|
||||
end
|
||||
Consumables = newConsumables
|
||||
Emotes = newEmotes
|
||||
debugPrint("^5Statebag^7: ^2Synced ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7")
|
||||
end)
|
||||
end, true)
|
||||
|
||||
-- Handlers to recieve global statebag data from the server
|
||||
AddStateBagChangeHandler("jimConsumableItems", nil, function(bagName, key, value, _unused)
|
||||
if type(value) == "table" then
|
||||
local newItemCount = 0
|
||||
for k in pairsByKeys(value) do
|
||||
if not Consumables[k] then
|
||||
newItemCount += 1
|
||||
debugPrint("^5Statebag^7: ^2New ^3Consumable ^2Info synced^7: ^6"..k.."^7")
|
||||
end
|
||||
end
|
||||
Consumables = value
|
||||
debugPrint("^5Statebag^7: ^2Synced ^6"..newItemCount.." ^2new Consumables^7")
|
||||
end
|
||||
end
|
||||
|
||||
local consuming = false
|
||||
local cancelled = false
|
||||
|
||||
AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end TriggerServerEvent("jim-consumables:getSync") end)
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() TriggerServerEvent("jim-consumables:getSync") end)
|
||||
RegisterNetEvent("jim-consumables:syncItems", function(consumables, emotes)
|
||||
if consumables then for k, v in pairs(consumables) do if not Config.Consumables[k] then Config.Consumables[k] = v print("^5Debug^7 ^2Adding Item^7: '^6"..k.."^7'") end end end
|
||||
if emotes then for k, v in pairs(emotes) do if not Config.Emotes[k] then Config.Emotes[k] = v print("^5Debug^7 ^2Adding Emote^7: '^6"..k.."^7'") end end end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
if not HasItem(itemName, 1) then print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..") end
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
|
||||
LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
|
||||
local Player = PlayerPedId()
|
||||
local emote = Config.Emotes[Config.Consumables[itemName].emote] or Config.Emotes["crisps"]
|
||||
local returnItem = Config.Consumables[itemName].returnItem or nil
|
||||
AddStateBagChangeHandler("jimConsumableEmotes", nil, function(bagName, key, value, _unused)
|
||||
if type(value) == "table" then
|
||||
local newEmoteCount = 0
|
||||
for k in pairsByKeys(value) do
|
||||
if not Emotes[k] then
|
||||
newEmoteCount += 1
|
||||
debugPrint("^5Statebag^7: ^2New ^3Emote ^2Info synced^7: ^6"..k.."^7")
|
||||
end
|
||||
end
|
||||
Emotes = value
|
||||
debugPrint("^5Statebag^7: ^2Synced ^6"..newEmoteCount.." ^2new Emotes^7")
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..':Consume', function(itemName)
|
||||
if not Consumables[itemName] then return end
|
||||
local consumable = Consumables[itemName]
|
||||
if not hasItem(itemName, 1) then
|
||||
print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..")
|
||||
end
|
||||
local requiredItem = consumable and consumable.requiredItem or nil
|
||||
|
||||
if requiredItem then
|
||||
if not hasItem(requiredItem, 1) then
|
||||
triggerNotify(nil, "You need a "..Items[requiredItem].label, "error")
|
||||
return
|
||||
else
|
||||
-- if requiredItem == "lighter" then breakTool({ item = "lighter", damage = math.random(0, 1) }) end
|
||||
end
|
||||
end
|
||||
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..")
|
||||
tempLockInv(true)
|
||||
local Player = PlayerPedId()
|
||||
local pedCoords = GetEntityCoords(Player)
|
||||
local emote = Emotes[consumable.emote] or Emotes["crisps"]
|
||||
if isAnimal then --- Animal ped adjustments
|
||||
local presets = {
|
||||
["default"] = {
|
||||
propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
[`a_c_rabbit_01`] = {
|
||||
propPlacement = { 0.0, 0.37, -0.15, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.37, -0.13, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
[`a_c_rat`] = {
|
||||
propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
[`a_c_crow`] = {
|
||||
propPlacement = { 0.0, 0.25, 0.02, 0.0, 0.0, 0.0, },
|
||||
propPlacement2 = { 0.0, 0.25, 0.04, 0.0, 0.0, 0.0, }
|
||||
},
|
||||
}
|
||||
|
||||
local model = GetEntityModel(Player)
|
||||
local isCat = (isCat() or model == `ft-raccoon`) and (model ~= `ft-sphynx`)
|
||||
local isDog, bigDog = isDog()
|
||||
if isDog and model == `a_c_coyote` then isDog = false end
|
||||
local isCoyote = (model == `ft-sphynx` or model == `a_c_coyote`)
|
||||
if model == `ft-capmonkey2` then isDog = true end
|
||||
|
||||
local propPlacement, propPlacement2 = { 0.0, 0.37, -0.19, 0.0, 0.0, 0.0, }, { 0.0, 0.37, -0.17, 0.0, 0.0, 0.0, }
|
||||
if isDog then
|
||||
if bigDog or isCoyote then
|
||||
propPlacement = { 0.0, 0.53, -0.39, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.53, -0.37, 0.0, 0.0, 0.0, }
|
||||
else
|
||||
propPlacement = { 0.0, 0.33, -0.28, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.33, -0.26, 0.0, 0.0, 0.0, }
|
||||
end
|
||||
end
|
||||
if not isCat and not isDog then
|
||||
propPlacement = presets[model] and presets[model].propPlacement or presets["default"].propPlacement
|
||||
propPlacement2 = presets[model] and presets[model].propPlacement2 or presets["default"].propPlacement
|
||||
end
|
||||
|
||||
emote = {
|
||||
"creatures@pug@move", "nill", "",
|
||||
AnimationOptions = {
|
||||
EmoteLoop = true,
|
||||
Prop = "v_res_tt_bowl",
|
||||
PropBone = 64081,
|
||||
PropPlacement = propPlacement,
|
||||
SecondProp = Emotes[consumable.emote].AnimationOptions.Prop or nil,
|
||||
SecondPropBone = Emotes[consumable.emote].AnimationOptions.Prop and 64081 or nil,
|
||||
SecondPropPlacement = Emotes[consumable.emote].AnimationOptions.Prop and propPlacement2 or nil,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local animDict, anim = tostring(emote[1]), tostring(emote[2])
|
||||
local model, model2, bone, bone2, drugeffect, stress
|
||||
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
|
||||
local RewardItem = Config.Consumables[itemName].rewards or nil
|
||||
local time = Config.Consumables[itemName].time or math.random(5000, 6000)
|
||||
local type = Config.Consumables[itemName].type or ""
|
||||
local stress = Config.Consumables[itemName].stress or 0
|
||||
local heal = Config.Consumables[itemName].heal or 0
|
||||
local armor = Config.Consumables[itemName].armor or 0
|
||||
local type = consumable.type or ""
|
||||
local string = "Using "
|
||||
local canRun = consumable.canRun
|
||||
local stats = consumable.stats
|
||||
|
||||
local time, stress, heal, armor, needStats = GenerateRandomValues({
|
||||
time = consumable.time or { 5000, 6000 },
|
||||
stress = consumable.stress or 0,
|
||||
heal = consumable.heal or 0,
|
||||
armor = consumable.armor or 0,
|
||||
hunger = consumable.stats and consumable.stats.hunger or 0,
|
||||
thirst = consumable.stats and consumable.stats.thirst or 0,
|
||||
})
|
||||
if emote.AnimationOptions.Prop then
|
||||
model = emote.AnimationOptions.Prop
|
||||
bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
|
||||
@@ -50,16 +154,24 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
|
||||
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
|
||||
end
|
||||
end
|
||||
if type == "drink" or type == "alcohol" then string = "Drinking "
|
||||
elseif type == "food" then string = "Eating "
|
||||
else string = "Using " end
|
||||
if consuming then
|
||||
cancelled = true
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
|
||||
LocalPlayer.state:set("inv_busy", false, true)
|
||||
end
|
||||
|
||||
if type == "drink" or type == "alcohol" then
|
||||
string = "Drinking "
|
||||
elseif type == "food" then
|
||||
string = "Eating "
|
||||
elseif type == "smoke" then
|
||||
string = "Smoking "
|
||||
elseif type == "pack" then
|
||||
string = "Opening "
|
||||
end
|
||||
|
||||
if consuming then
|
||||
cancelled = true
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
|
||||
tempLockInv(false)
|
||||
if Config.UseProgbar then
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
stopProgressBar()
|
||||
else
|
||||
triggerNotify(nil, "Stopped "..string, "error")
|
||||
end
|
||||
@@ -67,180 +179,285 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
return
|
||||
end
|
||||
--Emote Stuff
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
|
||||
if emote.AnimationOptions then
|
||||
if emote.AnimationOptions.EmoteLoop then MovementType = 1
|
||||
elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
|
||||
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
|
||||
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50 end
|
||||
else MovementType = 0 end
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
|
||||
local InVehicle = IsPedInAnyVehicle(Player, true)
|
||||
if InVehicle == 1 then MovementType = 51 end
|
||||
--Load and Start animation
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
|
||||
loadAnimDict(animDict)
|
||||
TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...")
|
||||
local InVehicle = IsPedInAnyVehicle(Player, true)
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7 - ^6"..tostring(InVehicle).."^7")
|
||||
|
||||
if Config.UseProgbar then
|
||||
QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName)
|
||||
MovementType = 0 -- Default movement type
|
||||
|
||||
if InVehicle == 1 then
|
||||
MovementType = 51
|
||||
elseif emote.AnimationOptions then
|
||||
if emote.AnimationOptions.EmoteMoving then
|
||||
MovementType = 51
|
||||
elseif emote.AnimationOptions.EmoteLoop then
|
||||
MovementType = 1
|
||||
elseif emote.AnimationOptions.EmoteStuck then
|
||||
MovementType = emote.AnimationOptions.EmoteMoving and 50 or 2
|
||||
elseif emote.AnimationOptions.EmoteMoving == false then
|
||||
MovementType = 0
|
||||
end
|
||||
|
||||
end
|
||||
--Load and Start animation
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...")
|
||||
if not (GetPedType(Player) == 28)then
|
||||
playAnim(animDict, anim, -1, MovementType)
|
||||
end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Player Movement Flag^7 - ^6"..json.encode(MovementType).." ^7")
|
||||
if Config.Main.UseProgbar then
|
||||
CreateThread(function()
|
||||
if progressBar({
|
||||
time = time,
|
||||
label = string..Items[itemName].label.."..",
|
||||
dead = false,
|
||||
disableMovement = false,
|
||||
disableCombat = true,
|
||||
cancel = false
|
||||
}) then
|
||||
consuming = false
|
||||
else
|
||||
consuming = false
|
||||
end
|
||||
end)
|
||||
else
|
||||
triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
|
||||
triggerNotify(nil, string..Items[itemName].label.."..", "success")
|
||||
end
|
||||
|
||||
consuming = true
|
||||
|
||||
CreateThread(function()
|
||||
--Prop Spawning
|
||||
if model then
|
||||
if IsModelValid(model) == 1 then
|
||||
if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
|
||||
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
|
||||
if model2 then
|
||||
if IsModelValid(model2) == 1 then
|
||||
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
|
||||
else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
|
||||
debugPrint("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7...")
|
||||
attachProp = makeProp({ prop = model, coords = vec4(pedCoords.x, pedCoords.y, pedCoords.z, 0.0)}, 1, 1, true)
|
||||
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
|
||||
if model2 then
|
||||
if IsModelValid(model2) == 1 then
|
||||
attachProp2 = makeProp({ prop = model2, coords = vec4(pedCoords.x, pedCoords.y, pedCoords.z, 0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
|
||||
else
|
||||
print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.")
|
||||
end
|
||||
while consuming do Wait(50) end
|
||||
if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
|
||||
if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
|
||||
else print("^5Debug^7: ^3PropSpawn^7: ^2Prop model isn't valid/found^7.") end
|
||||
end
|
||||
end)
|
||||
while consuming do
|
||||
if time <= 0 then consuming = false end
|
||||
if not Config.Consumables[itemName].canRun then
|
||||
if IsControlJustPressed(0, 21) then
|
||||
consuming = false
|
||||
cancelled = true
|
||||
LocalPlayer.state:set("inv_busy", false, true)
|
||||
if Config.UseProgbar then
|
||||
TriggerEvent("progressbar:client:cancel")
|
||||
else
|
||||
triggerNotify(nil, "Cancelled "..string, "error")
|
||||
end
|
||||
while consuming do Wait(50) end
|
||||
if DoesEntityExist(attachProp) then
|
||||
destroyProp(attachProp)
|
||||
attachProp = nil
|
||||
end
|
||||
if DoesEntityExist(attachProp2) then
|
||||
destroyProp(attachProp2)
|
||||
attachProp2 = nil
|
||||
end
|
||||
else
|
||||
print("^5Debug^7: ^3PropSpawn^7: ^2Prop model isn't valid/found^7.")
|
||||
end
|
||||
end
|
||||
Wait(10)
|
||||
time -= 10
|
||||
end)
|
||||
|
||||
while consuming do
|
||||
if debugMode then
|
||||
drawText(nil, {
|
||||
"Time: "..tostring(time),
|
||||
"Type: "..(type or ""),
|
||||
"Hunger: "..(needStats.hunger or 0).."%",
|
||||
"Thirst: "..(needStats.thirst or 0).."%",
|
||||
"Stress: "..(stress or 0).."%",
|
||||
"Heal: "..(heal or 0).."%",
|
||||
"Armour: "..(armor or 0).."%",
|
||||
}, nil, nil)
|
||||
end
|
||||
makeInstructionalButtons({
|
||||
{ keys = { 194 }, text = "Stop Consuming" },
|
||||
})
|
||||
if time <= 0 then
|
||||
consuming = false
|
||||
end
|
||||
if (IsControlJustPressed(0, 21) and not canRun) or IsPedRagdoll(Player) or IsControlJustPressed(0, 177) then
|
||||
consuming = false
|
||||
cancelled = true
|
||||
tempLockInv(false)
|
||||
hideText()
|
||||
if Config.Main.UseProgbar then
|
||||
stopProgressBar()
|
||||
else
|
||||
triggerNotify(nil, "Cancelled "..string, "error")
|
||||
end
|
||||
TriggerServerEvent(getScript()..":server:stopConsume")
|
||||
end
|
||||
Wait(0)
|
||||
time -= 12
|
||||
end
|
||||
StopEntityAnim(Player, anim, animDict, 1.0)
|
||||
unloadAnimDict(animDict)
|
||||
if not cancelled then
|
||||
toggleItem(false, itemName, 1)
|
||||
if returnItem ~= nil then toggleItem(true, returnItem.item, returnItem.amount) end
|
||||
|
||||
-- Reward Item calculations
|
||||
CreateThread(function()
|
||||
if RewardItem then
|
||||
for i = 1, Config.Consumables[itemName].amounttogive do
|
||||
local rarity = math.random(1, countTable(Config.Rarity)) -- rarity calculation
|
||||
while true do
|
||||
local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
|
||||
if RewardItem[item].rarity >= rarity then
|
||||
toggleItem(true, RewardItem[item].item, math.random(1, RewardItem[item].max))
|
||||
if Config.Debug then print("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'") end
|
||||
break
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
Wait(1500)
|
||||
end
|
||||
if not cancelled then
|
||||
hideText()
|
||||
local needTypes = { }
|
||||
|
||||
if needStats then
|
||||
|
||||
--jsonPrint(needStats)
|
||||
if needStats.hunger > 0 then
|
||||
needTypes.hunger = needTypes.hunger > 100 and 100 or needTypes.hunger
|
||||
end
|
||||
|
||||
if needStats.thirst > 0 then
|
||||
needTypes.thirst = needTypes.thirst > 100 and 100 or needTypes.thirst
|
||||
end
|
||||
end)
|
||||
local hunger = 0
|
||||
local thirst = 0
|
||||
if Config.Consumables[itemName].stats then
|
||||
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
|
||||
TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
|
||||
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
|
||||
TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
|
||||
end
|
||||
if Config.Debug then print("^5Debug^7: ^2Hunger^7: [^6"..hunger.."^7] ^2Thrist^7: [^6"..thirst.."^7]" ) end
|
||||
TriggerServerEvent(getScript()..":server:finishConsume", needTypes)
|
||||
|
||||
if stress and stress ~= 0 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
|
||||
TriggerServerEvent('hud:server:RelieveStress', stress)
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
|
||||
needTypes.stress = stress
|
||||
end
|
||||
if heal and heal ~= 0 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal)
|
||||
SetEntityHealth(Player, GetEntityHealth(Player) + heal)
|
||||
end
|
||||
if armor and armor ~= 0 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.")
|
||||
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor))
|
||||
end
|
||||
if type == "alcohol" then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
|
||||
alcoholCount = alcoholCount + 1
|
||||
alcoholCount += 1
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..alcoholCount)
|
||||
if alcoholCount > 1 and alcoholCount < 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
elseif alcoholCount >= 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
|
||||
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
|
||||
CreateThread(function()
|
||||
AlienEffect()
|
||||
end) -- Used as overdosing/too drunk effect
|
||||
end
|
||||
end
|
||||
stats = Config.Consumables[itemName].stats or nil
|
||||
if Config.Consumables[itemName].stats then
|
||||
if stats then
|
||||
if stats.screen then -- Screen effect activation
|
||||
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
|
||||
if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end
|
||||
if stats.screen == "rampage" then CreateThread(function() RampageEffect() end) end
|
||||
if stats.screen == "weed" then CreateThread(function() WeedEffect() end) end
|
||||
if stats.screen == "trevor" then CreateThread(function() TrevorEffect() end) end
|
||||
if stats.screen == "nightvision" then CreateThread(function() NightVisionEffect() end) end
|
||||
if stats.screen == "thermal" then CreateThread(function() ThermalEffect() end) end
|
||||
debugPrint(stats.screen)
|
||||
local statFunctions = {
|
||||
["turbo"] = TurboEffect,
|
||||
["focus"] = FocusEffect,
|
||||
["rampage"] = RampageEffect,
|
||||
["weed"] = WeedEffect,
|
||||
["trevor"] = TrevorEffect,
|
||||
["nightvision"] = NightVisionEffect,
|
||||
["thermal"] = ThermalEffect,
|
||||
}
|
||||
if statFunctions[stats.screen] then
|
||||
CreateThread(function()
|
||||
statFunctions[stats.screen]()
|
||||
end)
|
||||
end
|
||||
end
|
||||
if stats.canOD then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
|
||||
drugCount += 1
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount)
|
||||
if drugCount >= 4 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10,15))
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health")
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10, 15))
|
||||
if drugCount >= 7 then
|
||||
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
|
||||
end
|
||||
end
|
||||
end
|
||||
if stats.effect == "heal" then
|
||||
if GetResourceState("ps-buffs") == "started" then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms") end
|
||||
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else CreateThread(function() HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
|
||||
if stats.effect then
|
||||
local effectTable = {
|
||||
["heal"] = function(stats)
|
||||
if isStarted("ps-buffs") then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
|
||||
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else
|
||||
CreateThread(function()
|
||||
HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
|
||||
end)
|
||||
end
|
||||
end,
|
||||
["stamina"] = function(stats)
|
||||
if isStarted("ps-buffs") then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
|
||||
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else
|
||||
CreateThread(function()
|
||||
StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
|
||||
end)
|
||||
end
|
||||
end,
|
||||
["armor"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
end
|
||||
end,
|
||||
["stress"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
end
|
||||
end,
|
||||
["swimming"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
end
|
||||
end,
|
||||
["hacking"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
["intelligence"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
["luck"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
["strength"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
if effectTable[stats.effect] then
|
||||
effectTable[stats.effect](stats)
|
||||
end
|
||||
end
|
||||
if stats.effect == "stamina" then
|
||||
if GetResourceState("ps-buffs") == "started" then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms") end
|
||||
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
|
||||
end
|
||||
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
|
||||
--if Config.Debug then if stats.effect then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end end
|
||||
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000)) end
|
||||
if stats.widepupils then
|
||||
TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
|
||||
end
|
||||
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
|
||||
end
|
||||
end
|
||||
cancelled = false
|
||||
consuming = false
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...") end
|
||||
LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...")
|
||||
tempLockInv(false)
|
||||
end)
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(10)
|
||||
if alcoholCount > 0 then Wait(1000 * 60 * 15) alcoholCount -= 1 else Wait(1000) end
|
||||
if drugCount > 0 then Wait(1000 * 60 * 15) drugCount -= 1 else Wait(1000) end
|
||||
if alcoholCount > 0 then
|
||||
Wait(1000 * 60 * 15)
|
||||
alcoholCount -= 1
|
||||
else
|
||||
Wait(1000)
|
||||
end
|
||||
if drugCount > 0 then
|
||||
Wait(1000 * 60 * 15)
|
||||
drugCount -= 1
|
||||
else
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
||||
onResourceStop(function()
|
||||
|
||||
lockInv(false)
|
||||
|
||||
StopEffects()
|
||||
end)
|
||||
|
||||
end, true)
|
||||
249
client/consumableCreator.lua
Normal file
249
client/consumableCreator.lua
Normal file
@@ -0,0 +1,249 @@
|
||||
RegisterNetEvent("jim-consumables:client:consumableCreator", function()
|
||||
local itemTable, emoteTable = {}, {}
|
||||
for k, v in pairsByKeys(Items) do itemTable[#itemTable+1] = { value = tostring(k), label = tostring((v.label or k)) } end
|
||||
table.sort(itemTable, function(a, b) return a.label < b.label end)
|
||||
for k in pairsByKeys(Emotes) do emoteTable[#emoteTable+1] = { value = k, label = k } end
|
||||
local input = lib.inputDialog("Consumable Creator", {
|
||||
{ type = "select",
|
||||
label = "Item List",
|
||||
options = itemTable,
|
||||
required = true,
|
||||
icon = "fas fa-burger",
|
||||
clearable = true,
|
||||
searchable = true -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
|
||||
},
|
||||
{ type = "select",
|
||||
label = "Emote",
|
||||
options = emoteTable,
|
||||
required = true,
|
||||
icon = "fas fa-user",
|
||||
clearable = true,
|
||||
searchable = true, -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
|
||||
default = "burger",
|
||||
},
|
||||
{ type = "select",
|
||||
label = "Item Required for consuming",
|
||||
options = itemTable,
|
||||
required = false,
|
||||
icon = "fas fa-utensils",
|
||||
clearable = true,
|
||||
searchable = true -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
|
||||
},
|
||||
{ type = 'number', label = 'Time', description = "How long it takes in ms to consume item", default = 5000, icon = "fas fa-clock", },
|
||||
{ type = 'number', label = 'Stress Relief', description = "How much stress to relieve", default = 0, icon = "fas fa-mug-hot", },
|
||||
{ type = 'number', label = 'Healing Amount', description = "How much to heal after consuming", default = 0, icon = "fas fa-notes-medical", },
|
||||
{ type = 'number', label = 'Armour', description = "How much armour to give after consuming", default = 0, icon = "fas fa-shield-halved", },
|
||||
{ type = "select", label = "Type", default = "food", icon = "fas fa-box", options = {
|
||||
{ value = "food", label = "Food" },
|
||||
{ value = "drink", label = "Drink" },
|
||||
{ value = "alcohol", label = "Alcohol" },
|
||||
{ value = "drug", label = "Drugs" },
|
||||
{ value = "smoke", label = "Cigar/Cigarette" },
|
||||
{ value = "pack", label = "Pack (Container Item)" },
|
||||
}},
|
||||
})
|
||||
if not input or not input[1] then return end
|
||||
local resultTable = {
|
||||
item = input[1],
|
||||
emote = input[2],
|
||||
requireItem = input[3] or nil,
|
||||
time = { input[4], input[4] + 1000 },
|
||||
stress = input[5],
|
||||
heal = input[6],
|
||||
armor = input[7],
|
||||
type = input[8],
|
||||
}
|
||||
if resultTable.type == "food" or resultTable.type == "drink" then foodInput(resultTable)
|
||||
elseif resultTable.type == "pack" then packInput(resultTable, itemTable)
|
||||
else
|
||||
ExtraStatsInput(resultTable)
|
||||
end
|
||||
end, false)
|
||||
|
||||
function foodInput(prevInput)
|
||||
local resultTable = prevInput
|
||||
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Food or Drink",{
|
||||
{ type = 'number', label = 'Hunger %', default = 0, icon = "fas fa-burger", },
|
||||
{ type = 'number', label = 'Thirst %', default = 0, icon = "fas fa-mug-hot", },
|
||||
})
|
||||
if not input or not input[1] then return end
|
||||
resultTable["stats"] = {
|
||||
hunger = input[1] ~= 0 and { input[1], input[1] + 10 } or 0,
|
||||
thirst = input[2] ~= 0 and { input[2], input[2] + 10 } or 0,
|
||||
}
|
||||
ExtraStatsInput(resultTable)
|
||||
end
|
||||
|
||||
function packInput(prevInput, itemTable)
|
||||
local resultTable = prevInput
|
||||
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Pack", {
|
||||
{ type = "select",
|
||||
label = "Item List",
|
||||
options = itemTable,
|
||||
required = true,
|
||||
icon = "fas fa-burger",
|
||||
},
|
||||
{ type = 'number', label = 'Amount to give of item', default = 1, icon = "fas fa-box", },
|
||||
})
|
||||
resultTable["pack"] = { item = input[1], amount = input[2], }
|
||||
getConsumableResult(resultTable)
|
||||
end
|
||||
|
||||
function ExtraStatsInput(prevInput)
|
||||
local resultTable = prevInput
|
||||
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Extra Stats", {
|
||||
{ type = "select", label = "Buff Type", description = "These are 'gradual' buff effects", default = "none", options = {
|
||||
{ value = "none", label = "None" },
|
||||
{ value = "heal", label = "Healing" },
|
||||
{ value = "stamina", label = "Stamina" },
|
||||
{ value = "armor", label = "Armour" },
|
||||
{ value = "stress", label = "Stress" },
|
||||
{ value = "swimming", label = "Swimming" },
|
||||
{ value = "hacking", label = "Hacking" },
|
||||
{ value = "intelligence", label = "Intelligence" },
|
||||
{ value = "luck", label = "Luck" },
|
||||
{ value = "strength", label = "Strength" },
|
||||
}},
|
||||
{ type = "select", label = "Screen Effect", default = "none", options = {
|
||||
{ value = "none", label = "None" },
|
||||
{ value = "rampage", label = "Rampage" },
|
||||
{ value = "turbo", label = "Turbo" },
|
||||
{ value = "focus", label = "Focus" },
|
||||
{ value = "weed", label = "Weed" },
|
||||
{ value = "trevor", label = "Trevor" },
|
||||
{ value = "nightvision", label = "Night Vision" },
|
||||
{ value = "thermal", label = "Thermal Vision" },
|
||||
}},
|
||||
{ type = "number", label = "Total Time of 'Buff'", default = 10000, },
|
||||
{ type = "number", label = "Amount to give per second", default = 6, },
|
||||
((prevInput.type ~= "food" and prevInput.type ~= "drink") and { type = "select", label = "Wide Pupils", default = "false", options = {
|
||||
{ value = "true", label = "True" },
|
||||
{ value = "false", label = "False" },
|
||||
}} or nil),
|
||||
((prevInput.type ~= "food" and prevInput.type ~= "drink") and { type = "select", label = "Can Over Dose", default = "false", options = {
|
||||
{ value = "true", label = "True" },
|
||||
{ value = "false", label = "False" },
|
||||
}} or nil),
|
||||
})
|
||||
if not input or not input[1] then return end
|
||||
resultTable["stats"] = {
|
||||
hunger = resultTable["stats"] and resultTable["stats"].hunger or 0,
|
||||
thirst = resultTable["stats"] and resultTable["stats"].thirst or 0,
|
||||
screen = input[2] or nil,
|
||||
effect = input[1] or nil,
|
||||
time = input[1] ~= "none" and input[3] or nil,
|
||||
amount = input[1] ~= "none" and input[4] or nil,
|
||||
widepupils = input[5],
|
||||
canOD = input[6],
|
||||
}
|
||||
getConsumableResult(resultTable)
|
||||
end
|
||||
|
||||
function getConsumableResult(data)
|
||||
local resultString = '["'..data.item..'"] = { '
|
||||
resultString = resultString..'emote = "'..data.emote..'", '
|
||||
resultString = resultString.."canRun = true, "
|
||||
resultString = resultString.."time = {"..data.time[1]..", "..data.time[2].."}, "
|
||||
resultString = (data.stress > 0 and resultString.."stress = "..data.stress..", ") or resultString..""
|
||||
resultString = (data.heal > 0 and resultString.."heal = "..data.heal..", ") or resultString..""
|
||||
resultString = (data.armor > 0 and resultString.."armor = "..data.armor..", ") or resultString..""
|
||||
resultString = resultString..'type = "'..data.type..'", '
|
||||
if data.type == "pack" then
|
||||
resultString = resultString..'pack = { item = "'..data.pack.item..'", amount = "'..data.pack.amount..'", }, '
|
||||
end
|
||||
if data.stats then
|
||||
resultString = resultString.."stats = { "
|
||||
if data.stats.hunger and type(data.stats.hunger) == "table" then
|
||||
resultString = resultString..'hunger = { '..data.stats.hunger[1]..', '..data.stats.hunger[2]..' }, '
|
||||
end
|
||||
if data.stats.thirst and type(data.stats.thirst) == "table" then
|
||||
resultString = resultString..'thirst = { '..data.stats.thirst[1]..', '..data.stats.thirst[2]..' }, '
|
||||
end
|
||||
if data.stats.screen and data.stats.screen ~= "none" then
|
||||
resultString = resultString..'screen = "'..data.stats.screen..'", '
|
||||
end
|
||||
if data.stats.effect and data.stats.effect ~= "none" then
|
||||
resultString = resultString..'effect = "'..data.stats.effect..'", '
|
||||
resultString = resultString..'time = "'..data.stats.time..'", '
|
||||
resultString = resultString..'amount = "'..data.stats.amount..'", '
|
||||
end
|
||||
if data.stats.widepupils == "true" then
|
||||
resultString = resultString..'widepupils = "'..data.stats.widepupils..'", '
|
||||
end
|
||||
if data.stats.canOD == "true" then
|
||||
resultString = resultString..'canOD = "'..data.stats.canOD..'", '
|
||||
end
|
||||
end
|
||||
triggerNotify(nil, "Copied new consumable info to clipboard", "success")
|
||||
lib.setClipboard(resultString .. " },")
|
||||
end
|
||||
|
||||
RegisterNetEvent("jim-consumables:client:testEmotes", function()
|
||||
local Menu = {}
|
||||
for k, v in pairsByKeys(Emotes) do
|
||||
Menu[#Menu+1] = {
|
||||
header = k,
|
||||
onSelect = function()
|
||||
testEmote(v, k)
|
||||
end
|
||||
}
|
||||
end
|
||||
openMenu(Menu, { header = "Test Consumable Emotes" })
|
||||
end)
|
||||
|
||||
function testEmote(emote, name)
|
||||
triggerNotify(nil, "Testing "..name, "warning")
|
||||
triggerNotify(nil, "Anim will loop twice then return to menu", "warning")
|
||||
local MovementType = nil
|
||||
local Player = PlayerPedId()
|
||||
local InVehicle = IsPedInAnyVehicle(Player, true)
|
||||
|
||||
local animDict, anim = tostring(emote[1]), tostring(emote[2])
|
||||
local model, model2, bone, bone2
|
||||
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
|
||||
if emote.AnimationOptions.Prop then
|
||||
model = emote.AnimationOptions.Prop
|
||||
bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
|
||||
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
|
||||
if emote.AnimationOptions.SecondProp then
|
||||
model2 = emote.AnimationOptions.SecondProp
|
||||
bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
|
||||
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
|
||||
end
|
||||
end
|
||||
if InVehicle == 1 then
|
||||
MovementType = 51
|
||||
elseif emote.AnimationOptions then
|
||||
if emote.AnimationOptions.EmoteMoving then MovementType = 51
|
||||
elseif emote.AnimationOptions.EmoteLoop then MovementType = 1
|
||||
elseif emote.AnimationOptions.EmoteStuck then MovementType = emote.AnimationOptions.EmoteMoving and 50 or 2
|
||||
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0 end
|
||||
end
|
||||
|
||||
playAnim(animDict, anim, (GetAnimDuration(animDict, anim) * 1000 )*2, MovementType)
|
||||
local consuming = true
|
||||
--Prop Spawning
|
||||
CreateThread(function()
|
||||
if model then
|
||||
if IsModelValid(model) == 1 then
|
||||
triggerNotify(nil, "Debug: Spawning consumable prop")
|
||||
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
|
||||
if model2 then
|
||||
triggerNotify(nil, "Debug: Spawning consumable prop 2")
|
||||
if IsModelValid(model2) == 1 then
|
||||
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
||||
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
|
||||
else triggerNotify(nil, "Debug: Second prop model isn't valid", "error") end
|
||||
end
|
||||
while consuming do Wait(50) end
|
||||
if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
|
||||
if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
|
||||
else triggerNotify(nil, "Debug: Prop model isn't valid", "error") end
|
||||
end
|
||||
end)
|
||||
Wait((GetAnimDuration(animDict, anim) * 1000)*2)
|
||||
consuming = false
|
||||
stopAnim(animDict, anim)
|
||||
TriggerEvent("jim-consumables:client:testEmotes")
|
||||
end
|
||||
147
config.lua
147
config.lua
@@ -1,128 +1,19 @@
|
||||
print("^2Jim^7-^2Consumables ^7v^41^7.^45 ^7- ^2Consumables Script by ^1Jimathy^7")
|
||||
|
||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||
|
||||
-- https://discord.gg/xKgQZ6wZvS
|
||||
|
||||
Config = {
|
||||
Debug = false,
|
||||
|
||||
Notify = "qb",
|
||||
|
||||
UseProgbar = false,
|
||||
|
||||
Consumables = {
|
||||
-- Default QB food and drink item override
|
||||
|
||||
--Effects can be applied here, like stamina on coffee for example
|
||||
["vodka"] = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
["beer"] = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
["whiskey"] = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
|
||||
["sandwich"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
["twerks_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
["snikkel_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
["tosti"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
|
||||
["coffee"] = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { effect = "stamina", time = 10000, thirst = math.random(10,20), }},
|
||||
["water_bottle"] = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
["kurkakola"] = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
|
||||
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
|
||||
-- Testing these but they may be best left handled by default scripts
|
||||
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
|
||||
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },
|
||||
]]
|
||||
|
||||
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
|
||||
["joint"] = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
|
||||
|
||||
["cokebaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { screen = "focus", effect = "stamina", widepupils = false, canOD = true } },
|
||||
--["crackbaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
|
||||
["xtcbaggy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "strength", widepupils = true, canOD = true } },
|
||||
["oxy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
|
||||
["meth"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[Example item
|
||||
["heartstopper"] = {
|
||||
emote = "burger", -- Select an emote from below, it has to be in here
|
||||
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
|
||||
stress = math.random(1,2), -- Amount of stress relief, can be 0
|
||||
heal = 0, -- Set amount to heal by after consuming
|
||||
armor = 5, -- Amount of armor to add
|
||||
type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
|
||||
stats = {
|
||||
screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
|
||||
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
|
||||
-- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
|
||||
time = 10000, -- How long the effect should last (if not added it will default to 10000)
|
||||
amount = 6, -- How much the value is changed by per second
|
||||
hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
},
|
||||
--Reward Items Variables
|
||||
-- These can be the only thing in a consumable table and the item will still work
|
||||
amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
|
||||
rewards = {
|
||||
[1] = {
|
||||
item = "plastic", -- prize item name
|
||||
max = 10, -- max amount to give (this is put into math.random(1, max) )
|
||||
rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
|
||||
},
|
||||
},
|
||||
},]]
|
||||
|
||||
},
|
||||
Emotes = {
|
||||
["drink"] = {"mp_player_intdrink", "loop_bottle", "Drink", AnimationOptions =
|
||||
{ Prop = "prop_ld_flow_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["whiskeyb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Whiskey Bottle", AnimationOptions =
|
||||
{ Prop = "prop_cs_whiskey_bottle", PropBone = 60309, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["rumb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Rum Bottle", AnimationOptions =
|
||||
{ Prop = "prop_rum_bottle", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["icream"] = {"mp_player_intdrink", "loop_bottle", "Irish Cream Bottle", AnimationOptions =
|
||||
{ Prop = "prop_bottle_brandy", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["ginb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Gin Bottle", AnimationOptions =
|
||||
{ Prop = "prop_tequila_bottle", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["vodkab"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions =
|
||||
{ Prop = 'prop_vodka_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true }},
|
||||
["crisps"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Chrisps", AnimationOptions =
|
||||
{ Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0},
|
||||
EmoteLoop = true, EmoteMoving = true, }},
|
||||
["beer1"] = {"mp_player_intdrink", "loop_bottle", "Dusche", AnimationOptions =
|
||||
{ Prop = "prop_beerdusche", PropBone = 18905, PropPlacement = {0.04, -0.14, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer2"] = {"mp_player_intdrink", "loop_bottle", "Logger", AnimationOptions =
|
||||
{ Prop = "prop_beer_logopen", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer3"] = {"mp_player_intdrink", "loop_bottle", "AM Beer", AnimationOptions =
|
||||
{ Prop = "prop_beer_amopen", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer4"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser1", AnimationOptions =
|
||||
{ Prop = "prop_beer_pissh", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer5"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser2", AnimationOptions =
|
||||
{ Prop = "prop_amb_beer_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["beer6"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser3", AnimationOptions =
|
||||
{ Prop = "prop_cs_beer_bot_02", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["ecola"] = {"mp_player_intdrink", "loop_bottle", "E-cola", AnimationOptions =
|
||||
{ Prop = "prop_ecola_can", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
["sprunk"] = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions =
|
||||
{ Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
|
||||
EmoteMoving = true, EmoteLoop = true, }},
|
||||
},
|
||||
}
|
||||
Config = {
|
||||
System = {
|
||||
Debug = false,
|
||||
EventDebug = false,
|
||||
|
||||
Menu = "qb", -- "qb", "ox"
|
||||
Notify = "gta", -- "qb", "ox", "gta"
|
||||
ProgressBar = "gta", -- "qb", "ox", "gta"
|
||||
drawText = "gta", -- "qb", "ox", "gta"
|
||||
|
||||
},
|
||||
Main = {
|
||||
UseProgbar = false, -- Recommended to disable this, progress bars stop ALL anims when complete.
|
||||
-- This is intended to create a progressbar to show consuming but it was usually forces animations to end weirdly
|
||||
},
|
||||
Crafting = {
|
||||
showItemBox = true -- Display "use" item boxes on some inventories that need to be told to
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,27 @@
|
||||
name "Jim-Consumables"
|
||||
author "Jimathy"
|
||||
version "v1.5"
|
||||
description "Consumable Script By Jimathy"
|
||||
version "2.0.07"
|
||||
description "Consumables Script"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 'yes'
|
||||
|
||||
shared_scripts { 'config.lua', 'shared/*.lua' }
|
||||
client_scripts { 'client/*.lua', }
|
||||
server_scripts { 'server/*.lua' }
|
||||
server_script '@oxmysql/lib/MySQL.lua'
|
||||
|
||||
shared_scripts {
|
||||
'config.lua',
|
||||
'shared/emotes.lua',
|
||||
'shared/consumables.lua',
|
||||
'shared/shared.lua',
|
||||
|
||||
--Jim Bridge - https://github.com/jimathy/jim_bridge
|
||||
'@jim_bridge/starter.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client/*.lua',
|
||||
}
|
||||
|
||||
server_script 'server/*.lua'
|
||||
|
||||
dependency 'jim_bridge'
|
||||
@@ -1,97 +1,203 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
local Consumables = Config.Consumables
|
||||
local Emotes = Config.Emotes
|
||||
local isConsuming = {}
|
||||
|
||||
for k, v in pairs(Config.Consumables) do
|
||||
QBCore.Functions.CreateUseableItem(k, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, item.name) end)
|
||||
if not QBCore.Shared.Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
|
||||
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
|
||||
local function massMakeUseable()
|
||||
for k, v in pairs(Config.Consumables) do
|
||||
createUseableItem(k, function(source, item)
|
||||
local src = source
|
||||
if not isConsuming[src] and hasItem(item.name, 1, src) then
|
||||
|
||||
registerConsume(src, item.name)
|
||||
TriggerClientEvent(getScript()..':Consume', src, item.name)
|
||||
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent("jim-consumables:server:DupeWarn", function(item, newsrc)
|
||||
local src = newsrc or source
|
||||
local P = QBCore.Functions.GetPlayer(src)
|
||||
print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7")
|
||||
if not Config.Debug then DropPlayer(src, "Kicked for attempting to duplicate items") end
|
||||
print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Dropped from server for item duplicating^7")
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount, newsrc)
|
||||
local src = newsrc or source
|
||||
local amount = amount or 1
|
||||
local remamount = amount
|
||||
if not give then
|
||||
if HasItem(src, item, amount) then -- check if you still have the item
|
||||
if QBCore.Functions.GetPlayer(src).Functions.GetItemByName(item).unique then -- If unique item, keep removing until gone
|
||||
while remamount > 0 do
|
||||
QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, 1)
|
||||
remamount -= 1
|
||||
end
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount) -- Show removal item box when all are removed
|
||||
return
|
||||
end
|
||||
if QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, amount) then
|
||||
if Config.Debug then print("^5Debug^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount)
|
||||
end
|
||||
else TriggerEvent("jim-consumables:server:DupeWarn", item, src) end -- if not boot the player
|
||||
elseif give then
|
||||
if QBCore.Functions.GetPlayer(src).Functions.AddItem(item, amount) then
|
||||
if Config.Debug then print("^5Debug^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-consumables:server:addThirst', function(amount)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then return end
|
||||
Player.Functions.SetMetaData('thirst', amount)
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-consumables:server:addHunger', function(amount)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then return end
|
||||
Player.Functions.SetMetaData('hunger', amount)
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
|
||||
end)
|
||||
|
||||
function HasItem(source, items, amount)
|
||||
local amount = amount or 1
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then return false end
|
||||
local count = 0
|
||||
|
||||
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required item^7 '^3"..tostring(items).."^7'") end
|
||||
|
||||
for _, itemData in pairs(Player.PlayerData.items) do
|
||||
if itemData and (itemData.name == items) then
|
||||
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
|
||||
count += itemData.amount
|
||||
end
|
||||
end
|
||||
if count >= amount then
|
||||
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end
|
||||
return true
|
||||
end
|
||||
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
|
||||
return false
|
||||
function registerConsume(src, item)
|
||||
-- Start building server sided item return table
|
||||
local consumable = Consumables[item]
|
||||
isConsuming[src] = {
|
||||
item = item,
|
||||
rewardItem = checkReward(consumable) or nil,
|
||||
returnItem = checkReturnItem(consumable) or nil,
|
||||
packItem = checkPackItem(consumable) or nil
|
||||
}
|
||||
debugPrint("^5Debug^7: ^2Player ^3"..src.." ^2started consuming ^7'^2"..item.."^7'")
|
||||
end
|
||||
|
||||
--Export Import System--
|
||||
RegisterNetEvent("jim-consumables:getSync", function() local src = source TriggerClientEvent("jim-consumables:syncItems", source, Config.Consumables, Config.Emotes) end)
|
||||
local function importEmote(emoteName, eInfo)
|
||||
if Config.Debug then print("^5Debug^7: ^2Importing Item ^7'^6"..emoteName.."^7'") end
|
||||
Config.Emotes[emoteName] = eInfo
|
||||
TriggerClientEvent("jim-consumables:syncItems", -1, nil, Config.Emotes)
|
||||
RegisterNetEvent(getScript()..":RegisterConsuming", function(item)
|
||||
local src = source
|
||||
registerConsume(src, item)
|
||||
end)
|
||||
|
||||
onResourceStart(function()
|
||||
for k, v in pairs(Config.Consumables) do
|
||||
if not Items[k] then
|
||||
print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7")
|
||||
end
|
||||
if not Config.Emotes[v.emote] then
|
||||
print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7")
|
||||
end
|
||||
end
|
||||
|
||||
massMakeUseable()
|
||||
|
||||
--Export Import System--
|
||||
GlobalState.jimConsumableItems = Consumables
|
||||
GlobalState.jimConsumableEmotes = Emotes
|
||||
end, true)
|
||||
|
||||
onResourceStop(function()
|
||||
GlobalState.jimConsumableItems = Consumables
|
||||
GlobalState.jimConsumableEmotes = Emotes
|
||||
end)
|
||||
|
||||
local syncScheduled = false
|
||||
function syncConsumables()
|
||||
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7")
|
||||
massMakeUseable()
|
||||
GlobalState.jimConsumableItems = Consumables
|
||||
syncScheduled = false
|
||||
end
|
||||
|
||||
local function importConsumable(itemName, conInfo)
|
||||
if Config.Debug then print("^5Debug^7: ^2Importing Item ^7'^6"..itemName.."^7'") end
|
||||
if not QBCore.Shared.Items[itemName] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
|
||||
Config.Consumables[itemName] = conInfo
|
||||
QBCore.Functions.CreateUseableItem(itemName, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, itemName) end)
|
||||
TriggerClientEvent("jim-consumables:syncItems", -1, Config.Consumables, nil)
|
||||
local emoteSyncScheduled = false
|
||||
function syncEmotes()
|
||||
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7")
|
||||
GlobalState.jimConsumableEmotes = Emotes
|
||||
emoteSyncScheduled = false
|
||||
end
|
||||
|
||||
exports("importEmote", importEmote)
|
||||
exports("importConsumable", importConsumable)
|
||||
-- Return item
|
||||
function checkPackItem(consumable)
|
||||
local result = nil
|
||||
if consumable.pack then
|
||||
result = { item = consumable.pack.item, amount = consumable.pack.amount }
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- Return item
|
||||
function checkReturnItem(consumable)
|
||||
local result = nil
|
||||
if consumable.returnItem then
|
||||
result = { item = consumable.returnItem.item, amount = consumable.returnItem.amount }
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- Reward items
|
||||
function checkReward(consumable)
|
||||
local result = nil
|
||||
local rewardItem = consumable.rewards or nil
|
||||
if rewardItem then
|
||||
debugPrint("Reward Item detected")
|
||||
for i = 1, consumable.amounttogive or 1 do
|
||||
local rarity = math.random(1, 4) -- rarity calculation
|
||||
while true do
|
||||
local item = math.random(1, countTable(rewardItem)) -- random item in the list to pick
|
||||
if rewardItem[item].rarity >= rarity then
|
||||
result = result or {}
|
||||
result[#result+1] = { item = rewardItem[item].item, amount = math.random(1, rewardItem[item].max or 1) }
|
||||
debugPrint("^5Debug^7: ^2Cachced reward prize^7: '^6"..rewardItem[item].item.."^7'")
|
||||
break
|
||||
end
|
||||
Wait(10)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":server:finishConsume", function(needTypes)
|
||||
local src = source
|
||||
|
||||
if isConsuming[src] ~= nil then
|
||||
|
||||
removeItem(isConsuming[src].item, 1, src)
|
||||
if isConsuming[src].rewardItem then
|
||||
debugPrint("^5Debug^7: ^2Giving player ^3"..src.." ^2reward items^7")
|
||||
for i = 1, #isConsuming[src].rewardItem do
|
||||
local item = isConsuming[src].rewardItem[i]
|
||||
addItem(item.item, item.amount, nil, src)
|
||||
end
|
||||
end
|
||||
if isConsuming[src].returnItem then
|
||||
debugPrint("^5Debug^7: ^2Giving player ^3"..src.." ^2return item^7")
|
||||
for i = 1, #isConsuming[src].returnItem do
|
||||
local item = isConsuming[src].returnItem[i]
|
||||
addItem(item.item, item.amount, nil, src)
|
||||
end
|
||||
end
|
||||
if isConsuming[src].packItem then
|
||||
for i = 1, #isConsuming[src].packItem do
|
||||
debugPrint("^5Debug^7: ^2Giving player ^3"..src.." ^2Pack items^7")
|
||||
local item = isConsuming[src].packItem[i]
|
||||
addItem(item.item, item.amount, nil, src)
|
||||
end
|
||||
end
|
||||
|
||||
-- Needs
|
||||
if needTypes.thirst then
|
||||
debugPrint("^5Debug^7: ^2Thrist^7: [^6"..(needTypes.thirst or 0).."^7]")
|
||||
setThirst(src, needTypes.thirst)
|
||||
end
|
||||
if needTypes.hunger then
|
||||
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needTypes.hunger or 0).."^7]")
|
||||
setHunger(src, needTypes.hunger)
|
||||
end
|
||||
if needTypes.stress then
|
||||
debugPrint("^5Debug^7: ^2Stress^7: [^6"..(needTypes.stress or 0).."^7]")
|
||||
setStress(src, needTypes.stress)
|
||||
end
|
||||
isConsuming[src] = nil
|
||||
else
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..":server:stopConsume", function()
|
||||
local src = source
|
||||
debugPrint("^5Player stopped consuming early^7", src)
|
||||
isConsuming[src] = nil
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
|
||||
if not Consumables[itemName] then
|
||||
Consumables[itemName] = data
|
||||
--createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
|
||||
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'")
|
||||
if not syncScheduled then
|
||||
syncScheduled = true
|
||||
SetTimeout(5000, syncConsumables)
|
||||
end
|
||||
else
|
||||
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'")
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data)
|
||||
if not Emotes[emoteName] then
|
||||
Emotes[emoteName] = data
|
||||
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'")
|
||||
if not emoteSyncScheduled then
|
||||
emoteSyncScheduled = true
|
||||
SetTimeout(5000, syncEmotes)
|
||||
end
|
||||
else
|
||||
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'")
|
||||
end
|
||||
end)
|
||||
|
||||
--[[
|
||||
Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source)
|
||||
if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end
|
||||
end, 'admin')
|
||||
|
||||
Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source)
|
||||
if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end
|
||||
end, 'admin')
|
||||
]]
|
||||
100
shared/consumables.lua
Normal file
100
shared/consumables.lua
Normal file
@@ -0,0 +1,100 @@
|
||||
Config = Config or {}
|
||||
|
||||
Config.Consumables = {
|
||||
|
||||
--Effects can be applied here, like stamina on coffee for example
|
||||
vodka = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
beer = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
whiskey = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
sandwich = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
|
||||
twerks_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
snikkel_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
|
||||
coffee = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { time = 10000, thirst = math.random(10,15), }},
|
||||
water_bottle = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 20, }},
|
||||
tosti = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
|
||||
kurkakola = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
|
||||
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
|
||||
-- Testing these but they may be best left handled by default scripts
|
||||
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
|
||||
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },
|
||||
]]
|
||||
|
||||
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[ --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
|
||||
joint = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
|
||||
|
||||
cokebaggy = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { screen = "focus", effect = "stamina", widepupils = false, canOD = true } },
|
||||
--crackbaggy = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
|
||||
xtcbaggy = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "strength", widepupils = true, canOD = true } },
|
||||
oxy = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
|
||||
meth = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
|
||||
]] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--Example item
|
||||
-- heartstopper = {
|
||||
-- emote = "burger", -- Select an emote from below, it has to be in here
|
||||
-- time = math.random(5000, 6000), -- Amount of time it takes to consume the item
|
||||
-- stress = math.random(1,2), -- Amount of stress relief, can be 0
|
||||
-- heal = 0, -- Set amount to heal by after consuming
|
||||
-- armor = 5, -- Amount of armor to add
|
||||
-- type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
-- canRun = true, -- If true player can run while using the item, if not it will cancel the event
|
||||
--
|
||||
-- stats = {
|
||||
-- screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
|
||||
-- effect = "heal", -- The status effect given by the item, "heal" / "stamina"
|
||||
-- -- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
|
||||
-- time = 10000, -- How long the effect should last (if not added it will default to 10000)
|
||||
-- amount = 6, -- How much the value is changed by per second
|
||||
-- hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
-- thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
-- canOD = true, -- This creates an OD Effect, killing the user if they have too much
|
||||
-- },
|
||||
-- --Reward Items Variables
|
||||
-- -- These can be the only thing in a consumable table and the item will still work
|
||||
-- amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
|
||||
-- rewards = {
|
||||
-- [1] = {
|
||||
-- item = "plastic", -- prize item name
|
||||
-- max = 10, -- max amount to give (this is put into math.random(1, max) )
|
||||
-- rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
|
||||
-- },
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- Example Box Item
|
||||
-- ["9_box"] = { -- Name of the box item in the shared
|
||||
-- emote = "uncuff", -- The emote than should run when "unboxing"
|
||||
-- canRun = true, -- If true player can run while using the item, if not it will cancel the event
|
||||
-- time = 3500, -- How long it takes to use the item
|
||||
-- type = "pack", -- Designate it as a "pack" to the script knows what to do
|
||||
-- pack = {
|
||||
-- item = "9_ammo", -- The item to give from the box when complete
|
||||
-- amount = 20 -- How many of the item to give
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- Example Cigar Item wiht requirements
|
||||
-- ["cigar"] = { -- Name of the item in your shared items
|
||||
-- emote = "smokecigar", -- The emote than should run when "smoking"
|
||||
-- canRun = true, -- If true player can run while using the item, if not it will cancel the event
|
||||
-- time = math.random(5000, 6000), -- How long it takes to use the item
|
||||
-- type = "smoke", -- Designate it as a "smoke" to the script knows what to do
|
||||
-- requiredItem = "lighter", -- Set a required item making it unsable if they don't have it
|
||||
-- stats = {
|
||||
-- effect = "stress",
|
||||
-- time = 5000,
|
||||
-- amount = math.random(10, 15),
|
||||
-- canOD = false
|
||||
-- }
|
||||
-- },
|
||||
}
|
||||
89
shared/emotes.lua
Normal file
89
shared/emotes.lua
Normal file
@@ -0,0 +1,89 @@
|
||||
Config = Config or {}
|
||||
|
||||
Config.Emotes = {
|
||||
drink = { "mp_player_intdrink", "loop_bottle", "Drink", AnimationOptions = { Prop = "prop_ld_flow_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
milk = {"mp_player_intdrink", "loop_bottle", "Glass of milk", AnimationOptions = { Prop = 'bzzz_farmprops_milk_a', PropBone = 18905, PropPlacement = {-0.02, -0.04, 0.1, 34.0, 140.0, 224.0}, EmoteLoop = true, EmoteMoving = true, }},
|
||||
coffee = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee", AnimationOptions = { Prop = 'p_amb_coffeecup_01', PropBone = 28422, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
|
||||
burger = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Burger", AnimationOptions = { Prop = 'prop_cs_burger_01', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
beer = {"amb@world_human_drinking@beer@male@idle_a", "idle_c", "Beer", AnimationOptions = { Prop = 'prop_amb_beer_bottle', PropBone = 28422, PropPlacement = {0.0,0.0,0.06,0.0,15.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
|
||||
egobar = {"mp_player_inteat@burger", "mp_player_int_eat_burger","Ego Bar", AnimationOptions = { Prop = 'prop_choc_ego', PropBone = 60309, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteMoving = true }},
|
||||
sandwich = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Sandwich", AnimationOptions = { Prop = 'prop_sandwich_01', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
apple = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Apple", AnimationOptions = { Prop = 'idrp_apple_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
avacado = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Avacado", AnimationOptions = { Prop = 'idrp_avo_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
banana = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Banana", AnimationOptions = { Prop = 'idrp_bana_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
carrot = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Carrot", AnimationOptions = { Prop = 'idrp_carrot_single', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
orange = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Orange", AnimationOptions = { Prop = 'idrp_bana_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
|
||||
smoke3 = { "amb@world_human_aa_smoke@male@idle_a", "idle_b", "Smoke 3", AnimationOptions = { Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
|
||||
whiskey = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Whiskey", AnimationOptions = { Prop = 'prop_drink_whisky', PropBone = 28422, PropPlacement = {0.01,-0.01,-0.06,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true } },
|
||||
vodkab = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_vodka_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov1 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_01', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov2 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_04', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov3 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_03', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cherenkov4 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_02', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
bleuturd = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_champ_01b', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
bourgeoix = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_bottle_cognac', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
cardiaque = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_bottle_brandy', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
raggae = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_rum_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
ecola = {"mp_player_intdrink", "loop_bottle", "E-cola", AnimationOptions = { Prop = "prop_ecola_can", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
crisps = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Chrisps", AnimationOptions = { Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0}, EmoteLoop = true, EmoteMoving = true, }},
|
||||
sprunk = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions = { Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
|
||||
wine = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Wine", AnimationOptions = { Prop = 'prop_drink_redwine', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0}, EmoteMoving = true, EmoteLoop = true }},
|
||||
champagne = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Champagne", AnimationOptions = { Prop = 'prop_drink_champ', PropBone = 18905, PropPlacement = { 0.10, -0.03, 0.03, -100.0, 0.0, -10.0 }, EmoteMoving = true, EmoteLoop = true }},
|
||||
croissant = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Croissant", AnimationOptions = { Prop = 'bzzz_foodpack_croissant001', PropBone = 60309, PropPlacement = { 0.00, 0.0, -0.01, 0.0, 0.0, 90.0 }, EmoteMoving = true }},
|
||||
cup = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Cup", AnimationOptions = { Prop = 'prop_plastic_cup_02', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
desert = { "mp_player_inteat@burger", "mp_player_int_eat_burger","Eat dessert", AnimationOptions = { Prop = 'bzzz_food_dessert_a', PropBone = 18905, PropPlacement = { 0.15, 0.03, 0.03, -42.0, -36.0, 0.0 }, EmoteMoving = true}},
|
||||
dinner = { "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", "base_idle", "Dinner", AnimationOptions = { Prop = "prop_cs_plate_01", PropBone = 60309, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0 }, SecondProp = 'h4_prop_h4_caviar_spoon_01a', SecondPropBone = 28422, SecondPropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
flute = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Flute", AnimationOptions = { Prop = 'prop_champ_flute', PropBone = 18905, PropPlacement = { 0.10, -0.03, 0.03, -100.0, 0.0, -10.0 }, EmoteMoving = true, EmoteLoop = true }},
|
||||
frappe = { "amb@code_human_wander_drinking@male@base", "static", "Frappe", AnimationOptions = { Prop = 'brum_heartfrappe', PropBone = 28422, PropPlacement = { 0.0, -0.0150, -0.0100, 0.0, -3.9999, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
frappe2 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 2", AnimationOptions = { Prop = 'beanmachine_cup', PropBone = 28422, PropPlacement = { 0.0110, 0.0, 0.0300, 0.0, 0.0, -140.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
frappe3 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 3", AnimationOptions = { Prop = 'beanmachine_cup2', PropBone = 28422, PropPlacement = { 0.0, 0.0, -0.0600, 0.0, 0.0, -178.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
frappe4 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 4", AnimationOptions = { Prop = 'beanmachine_cup3', PropBone = 28422, PropPlacement = { 0.0, 0.0, -0.0600, 0.0, 0.0, -178.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
hotdog = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Hotdog", AnimationOptions = { Prop = 'prop_cs_hotdog_02', PropBone = 60309, PropPlacement = { -0.0300, 0.0100, -0.0100, 95.1071, 94.7001, -66.9179 }, EmoteMoving = true }},
|
||||
icecreama = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Cherry", AnimationOptions = { Prop = 'bzzz_icecream_cherry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamb = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Chocolate", AnimationOptions = { Prop = 'bzzz_icecream_chocolate', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamc = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Lemon", AnimationOptions = { Prop = 'bzzz_icecream_lemon', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamd = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Pistachio", AnimationOptions = { Prop = 'bzzz_icecream_pistachio', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreame = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Raspberry", AnimationOptions = { Prop = 'bzzz_icecream_raspberry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamf = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Stracciatella", AnimationOptions = { Prop = 'bzzz_icecream_stracciatella', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamg = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Strawberry", AnimationOptions = { Prop = 'bzzz_icecream_strawberry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
icecreamh = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Walnut", AnimationOptions = { Prop = 'bzzz_icecream_walnut', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
|
||||
macaroon = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Macaroon", AnimationOptions = { Prop = 'bzzz_food_xmas_macaroon_a', PropBone = 18905, PropPlacement = { 0.15, 0.07, 0.00, 38.0, 7.0, 7.0 }, EmoteMoving = true }},
|
||||
sipshake = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Bubblegum", AnimationOptions = { Prop = 'brum_cherryshake_raspberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakeb = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Cherry", AnimationOptions = { Prop = 'brum_cherryshake_cherry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakec = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Chocolate", AnimationOptions = { Prop = 'brum_cherryshake_chocolate', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshaked = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Coffee", AnimationOptions = { Prop = 'brum_cherryshake_coffee', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakee = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Double Chocolate", AnimationOptions = { Prop = 'brum_cherryshake_doublechocolate', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakef = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Frappe", AnimationOptions = { Prop = 'brum_cherryshake_frappe', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakeg = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Lemon", AnimationOptions = { Prop = 'brum_cherryshake_lemon', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakeh = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Mint", AnimationOptions = { Prop = 'brum_cherryshake_mint', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakei = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Strawberry", AnimationOptions = { Prop = 'brum_cherryshake_strawberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakej = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Raspberry", AnimationOptions = { Prop = 'brum_cherryshake_raspberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakek = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Salted", AnimationOptions = { Prop = 'brum_cherryshake_salted', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipshakel = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Vanilla", AnimationOptions = { Prop = 'brum_cherryshake_vanilla', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
pizzaslice = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Jalapeño And Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice1', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Jalapeño And Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice1', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas2 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Tomato And Pesto", AnimationOptions = { Prop = 'knjgh_pizzaslice2', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas3 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Mushroom", AnimationOptions = { Prop = 'knjgh_pizzaslice3', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas4 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Margherita", AnimationOptions = { Prop = 'knjgh_pizzaslice4', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
pizzas5 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Double Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice5', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
|
||||
popcorn = { "amb@code_human_wander_drinking@female@base", "static", "Popcorn", AnimationOptions = { Prop = 'prop_taymckenzienz_popcorn', PropBone = 28422, PropPlacement = { -0.0200, -0.0100, -0.0700, -179.3626, 176.9331, 11.9833 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsoda = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - Sprunk", AnimationOptions = { Prop = 'prop_rpemotes_soda01', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsodab = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - Sprunk Light", AnimationOptions = { Prop = 'prop_rpemotes_soda02', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsodac = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - eCola", AnimationOptions = { Prop = 'prop_rpemotes_soda03', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
sipsodad = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - eCola Light", AnimationOptions = { Prop = 'prop_rpemotes_soda04', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
taco = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Taco", AnimationOptions = { Prop = 'prop_taco_01', PropBone = 60309, PropPlacement = { -0.0170, 0.0070, -0.0210, 107.9846, -105.0251, 55.7779 }, EmoteMoving = true }},
|
||||
xmascc = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Xmas Cupcake", AnimationOptions = { Prop = 'pata_christmasfood6', PropBone = 60309, PropPlacement = { 0.0100, 0.0200, -0.0100, -170.1788, 87.6716, 30.0540 }, EmoteMoving = true }},
|
||||
xmascc2 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Xmas Cupcake 2", AnimationOptions = { Prop = 'pata_christmasfood8', PropBone = 60309, PropPlacement = { 0.0200, 0.0, -0.0100, 9.3608, -90.1809, 66.3689 }, EmoteMoving = true }},
|
||||
xmasic = { "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", "base_idle", "Xmas Ice Cream", AnimationOptions = { Prop = "pata_christmasfood7", PropBone = 60309, PropPlacement = { -0.0460, 0.0000, -0.0300, 0.0, 0.0, -50.0000 }, SecondProp = 'h4_prop_h4_coke_spoon_01', SecondPropBone = 28422, SecondPropPlacement = { 0.0, 0.0, 0.0, 0.0, 20.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
xmaswine = { "mp_player_intdrink", "loop_bottle", "Xmas Mulled Wine", AnimationOptions = { Prop = 'bzzz_food_xmas_mulled_wine_a', PropBone = 18905, PropPlacement = { 0.13, 0.03, 0.05, -110.0, -47.0, 7.0 }, EmoteMoving = true }},
|
||||
cocoa = { "amb@world_human_aa_coffee@base", "base", "Xmas Cocoa", AnimationOptions = { Prop = 'pata_christmasfood1', PropBone = 28422, PropPlacement = { 0.0100, -0.1100, -0.1300, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
coke = { "switch@trevor@trev_smoking_meth", "trev_smoking_meth_loop", "Coke", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
|
||||
oxy = { "mp_suicide", "pill", "Oxy", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
|
||||
cigar = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cigar", AnimationOptions = { Prop = 'prop_cigar_02', PropBone = 47419, PropPlacement = { 0.010, 0.0, 0.0, 50.0, 0.0, -80.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
cigar2 = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cigar 2", AnimationOptions = { Prop = 'prop_cigar_01', PropBone = 47419, PropPlacement = { 0.010, 0.0, 0.0, 50.0, 0.0, -80.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
joint = { "amb@world_human_smoking@male@male_a@enter", "enter", "Joint", AnimationOptions = { Prop = 'p_cs_joint_02', PropBone = 47419, PropPlacement = { 0.015, -0.009, 0.003, 55.0, 0.0, 110.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
cig = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cig", AnimationOptions = { Prop = 'prop_amb_ciggy_01', PropBone = 47419, PropPlacement = { 0.015, -0.009, 0.003, 55.0, 0.0, 110.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
|
||||
smoke2 = { "amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke 2", AnimationOptions = { Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
smokecigar = { "amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke Cigar", AnimationOptions = { Prop = 'prop_cigar_01', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 180.0 }, EmoteLoop = true, EmoteMoving = true }},
|
||||
uncuff = { "mp_arresting", "a_uncuff", "Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
|
||||
}
|
||||
@@ -1,268 +1,23 @@
|
||||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
|
||||
|
||||
local time = 1000
|
||||
function loadModel(model) if not HasModelLoaded(model) then
|
||||
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
||||
while not HasModelLoaded(model) do
|
||||
if time > 0 then time -= 1 RequestModel(model)
|
||||
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
|
||||
end
|
||||
Wait(10)
|
||||
end
|
||||
end end
|
||||
function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
|
||||
function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
|
||||
function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
|
||||
function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
|
||||
function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
|
||||
|
||||
function destroyProp(entity)
|
||||
if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
|
||||
SetEntityAsMissionEntity(entity) Wait(5)
|
||||
--DetachEntity(entity, true, true) Wait(5)
|
||||
DeleteObject(entity)
|
||||
end
|
||||
|
||||
function makeProp(data, freeze, synced)
|
||||
loadModel(data.prop)
|
||||
local prop = CreateObject(data.prop, 0.0, 0.0, 0.0, synced or false, synced or false, false)
|
||||
SetEntityHeading(prop, data.coords.w+180.0)
|
||||
--FreezeEntityPosition(prop, freeze or false)
|
||||
SetEntityCompletelyDisableCollision(prop, true, false)
|
||||
DisableCamCollisionForEntity(prop)
|
||||
DisableCamCollisionForObject(prop)
|
||||
if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
|
||||
return prop
|
||||
end
|
||||
function triggerNotify(title, message, type, src)
|
||||
if Config.Notify == "okok" then
|
||||
if not src then exports['okokNotify']:Alert(title, message, 6000, type)
|
||||
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
|
||||
elseif Config.Notify == "qb" then
|
||||
if not src then TriggerEvent("QBCore:Notify", message, type)
|
||||
else TriggerClientEvent("QBCore:Notify", src, message, type) end
|
||||
elseif Config.Notify == "t" then
|
||||
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
|
||||
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
|
||||
elseif Config.Notify == "infinity" then
|
||||
if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
|
||||
else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
|
||||
elseif Config.Notify == "rr" then
|
||||
if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
|
||||
else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
|
||||
end
|
||||
end
|
||||
|
||||
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
||||
|
||||
function toggleItem(give, item, amount) TriggerServerEvent("jim-consumables:server:toggleItem", give, item, amount) end
|
||||
|
||||
function HasItem(items, amount)
|
||||
local amount = amount or 1
|
||||
local count = 0
|
||||
for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do
|
||||
if itemData and (itemData.name == items) then
|
||||
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
|
||||
count += itemData.amount
|
||||
end
|
||||
end
|
||||
if count >= amount then
|
||||
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end
|
||||
return true
|
||||
else
|
||||
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--Screen Effects
|
||||
local alienEffect = false
|
||||
function AlienEffect()
|
||||
if alienEffect then return else alienEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(5000, 8000))
|
||||
local Ped = PlayerPedId()
|
||||
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
|
||||
loadAnimDict(animDict)
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMovementClipset(Ped, animDict, 1)
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
Wait(1500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(13500)
|
||||
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
|
||||
Wait(120500)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(Ped, 0)
|
||||
SetPedIsDrunk(Ped, false)
|
||||
SetPedMotionBlur(Ped, false)
|
||||
AnimpostfxStopAll()
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(45000, 60000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
alienEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
|
||||
end
|
||||
local weedEffect = false
|
||||
function WeedEffect()
|
||||
if weedEffect then return else weedEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(3000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
|
||||
Wait(math.random(15000, 20000))
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
weedEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
|
||||
end
|
||||
local trevorEffect = false
|
||||
function TrevorEffect()
|
||||
if trevorEffect then return else trevorEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
|
||||
Wait(3000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
|
||||
Wait(30000)
|
||||
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
trevorEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
|
||||
end
|
||||
local turboEffect = false
|
||||
function TurboEffect()
|
||||
if turboEffect then return else turboEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
|
||||
AnimpostfxPlay('RaceTurbo', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
turboEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
|
||||
end
|
||||
local rampageEffect = false
|
||||
function RampageEffect()
|
||||
if rampageEffect then return else rampageEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
|
||||
AnimpostfxPlay('Rampage', 0, true)
|
||||
SetTimecycleModifier('rply_motionblur')
|
||||
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
|
||||
Wait(30000)
|
||||
StopGameplayCamShaking(true)
|
||||
SetTransitionTimecycleModifier('default', 0.35)
|
||||
Wait(1000)
|
||||
ClearTimecycleModifier()
|
||||
AnimpostfxStop('Rampage')
|
||||
rampageEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
|
||||
end
|
||||
local focusEffect = false
|
||||
function FocusEffect()
|
||||
if focusEffect then return else focusEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
|
||||
Wait(1000)
|
||||
AnimpostfxPlay('FocusIn', 0, true)
|
||||
Wait(30000)
|
||||
AnimpostfxStop('FocusIn')
|
||||
focusEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
|
||||
end
|
||||
local NightVisionEffect = false
|
||||
function NightVisionEffect()
|
||||
if NightVisionEffect then return else NightVisionEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end
|
||||
SetNightvision(true)
|
||||
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
NightVisionEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end
|
||||
end
|
||||
local thermalEffect = false
|
||||
function ThermalEffect()
|
||||
if thermalEffect then return else thermalEffect = true end
|
||||
if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2activated") end
|
||||
SetNightvision(true)
|
||||
SetSeethrough(true)
|
||||
Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
thermalEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
--Built-in Buff effects
|
||||
local healEffect = false
|
||||
function HealEffect(data)
|
||||
if healEffect then return end
|
||||
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
|
||||
healEffect = true
|
||||
local count = (data[1] / 1000)
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count -= 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
|
||||
end
|
||||
healEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
local staminaEffect = false
|
||||
function StaminaEffect(data)
|
||||
if staminaEffect then return end
|
||||
if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
|
||||
staminaEffect = true
|
||||
local startStamina = (data[1] / 1000)
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
|
||||
startStamina -= 1
|
||||
if math.random(5, 100) < 51 then end
|
||||
end
|
||||
startStamina = 0
|
||||
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
|
||||
staminaEffect = false
|
||||
if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end
|
||||
end
|
||||
|
||||
function StopEffects() -- Used to clear up any effects stuck on screen
|
||||
if Config.Debug then print("^5Debug^7: ^2All screen effects stopped") end
|
||||
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
|
||||
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
ResetPedMovementClipset(PlayerPedId(), 0)
|
||||
SetPedIsDrunk(PlayerPedId(), false)
|
||||
SetPedMotionBlur(PlayerPedId(), false)
|
||||
SetNightvision(false)
|
||||
SetSeethrough(false)
|
||||
AnimpostfxStop("DrugsMichaelAliensFightIn")
|
||||
AnimpostfxStop("DrugsMichaelAliensFight")
|
||||
AnimpostfxStop("DrugsMichaelAliensFightOut")
|
||||
AnimpostfxStop("DrugsTrevorClownsFight")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightIn")
|
||||
AnimpostfxStop("DrugsTrevorClownsFightOut")
|
||||
AnimpostfxStop('RaceTurbo')
|
||||
AnimpostfxStop('FocusIn')
|
||||
AnimpostfxStop('Rampage')
|
||||
end
|
||||
function tempLockInv(toggle)
|
||||
LocalPlayer.state:set("inv_busy", toggle, true)
|
||||
TriggerEvent('inventory:client:busy:status', toggle)
|
||||
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
|
||||
end
|
||||
|
||||
function GenerateRandomValues(data)
|
||||
local transData = {}
|
||||
for k, v in pairs(data) do
|
||||
if type(v) == "table" then
|
||||
debugPrint("Converting Table "..json.encode(v).." to math.random")
|
||||
transData[k] = math.random(v[1], v[2])
|
||||
debugPrint("Translated value: "..k.." - "..transData[k])
|
||||
else
|
||||
transData[k] = v
|
||||
end
|
||||
end
|
||||
return transData["time"],
|
||||
transData["stress"],
|
||||
transData["heal"],
|
||||
transData["armor"],
|
||||
{ hunger = transData["hunger"], thirst = transData["thirst"] }
|
||||
end
|
||||
6
version.txt
Normal file
6
version.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
2.0.07
|
||||
|
||||
- Add support for multi-framework stress events (fixes ESX stress)
|
||||
- Fix double calculation of hunger and thirst
|
||||
|
||||
https://github.com/jimathy/jim-consumables/releases/latest
|
||||
Reference in New Issue
Block a user