mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-16 22:16:02 +01:00
Rework code to server side
In an attempt to tackle exploiters, I reworked a lot of the code to server side This will be tied to the new `jim_bridge` release but should function as normal now
This commit is contained in:
@@ -38,6 +38,7 @@ AddStateBagChangeHandler("jimConsumableItems", nil, function(bagName, key, value
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debugPrint("^5Statebag^7: ^2Synced ^6"..newItemCount.." ^2new Consumables^7")
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end
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end)
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AddStateBagChangeHandler("jimConsumableEmotes", nil, function(bagName, key, value, _unused)
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if type(value) == "table" then
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local newEmoteCount = 0
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@@ -128,13 +129,10 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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}
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end
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local returnItem = consumable.returnItem or nil
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local animDict, anim = tostring(emote[1]), tostring(emote[2])
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local model, model2, bone, bone2, drugeffect, stress
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local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
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local RewardItem = consumable.rewards or nil
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local type = consumable.type or ""
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local pack = consumable.pack or nil
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local string = "Using "
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local canRun = consumable.canRun
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local stats = consumable.stats
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@@ -233,7 +231,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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if model then
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if IsModelValid(model) == 1 then
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debugPrint("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7...")
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attachProp = makeProp({ prop = model, coords = vec4(pedCoords.x, pedCoords.y, pedCoords.z, 0.0)}, 1, 1)
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attachProp = makeProp({ prop = model, coords = vec4(pedCoords.x, pedCoords.y, pedCoords.z, 0.0)}, 1, 1, true)
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AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
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if model2 then
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if IsModelValid(model2) == 1 then
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@@ -286,72 +284,45 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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else
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triggerNotify(nil, "Cancelled "..string, "error")
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end
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TriggerServerEvent(getScript()..":server:stopConsume")
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end
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Wait(0)
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time -= 12
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end
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StopEntityAnim(Player, anim, animDict, 1.0)
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unloadAnimDict(animDict)
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if not cancelled then
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hideText()
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removeItem(itemName, 1)
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if returnItem ~= nil then
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debugPrint("returnItem detected")
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currentToken = triggerCallback(AuthEvent)
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addItem(returnItem.item, returnItem.amount)
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end
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local needTypes = { }
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-- Reward Item calculations
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CreateThread(function()
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if RewardItem then
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debugPrint("Reward Item detected")
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for i = 1, consumable.amounttogive do
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local rarity = math.random(1, 4) -- rarity calculation
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while true do
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local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
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if RewardItem[item].rarity >= rarity then
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currentToken = triggerCallback(AuthEvent)
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addItem(RewardItem[item].item, math.random(1, RewardItem[item].max or 1))
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debugPrint("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'")
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break
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end
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Wait(100)
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end
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Wait(1500)
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end
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end
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end)
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if needStats then
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jsonPrint(needStats)
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--jsonPrint(needStats)
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if needStats.hunger > 0 then
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local hunger = 0
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if Core and Core.Functions then
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hunger = (Core.Functions.GetPlayerData().metadata["hunger"] or 0) + needStats.hunger
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hunger = hunger > 100 and 100 or hunger
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needTypes.hunger = (Core.Functions.GetPlayerData().metadata["hunger"] or 0) + needStats.hunger
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needTypes.hunger = needTypes.hunger > 100 and 100 or needTypes.hunger
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elseif ESX and ESX.GetPlayerData then
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hunger = (needStats.hunger / 100) * 1000000
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hunger = hunger > 1000000 and 1000000 or hunger
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needTypes.hunger = (needStats.hunger / 100) * 1000000
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needTypes.hunger = needTypes.hunger > 1000000 and 1000000 or needTypes.hunger
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end
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TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger)
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end
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if needStats.thirst > 0 then
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local thirst = 0
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if Core and Core.Functions then
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thirst = (Core.Functions.GetPlayerData().metadata["thirst"] or 0) + needStats.thirst
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thirst = thirst > 100 and 100 or thirst
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needTypes.thirst = (Core.Functions.GetPlayerData().metadata["thirst"] or 0) + needStats.thirst
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needTypes.thirst = needTypes.thirst > 100 and 100 or needTypes.thirst
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elseif ESX and ESX.GetPlayerData then
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thirst = (needStats.thirst / 100) * 1000000
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thirst = thirst > 1000000 and 1000000 or thirst
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needTypes.thirst = (needStats.thirst / 100) * 1000000
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needTypes.thirst = needTypes.thirst > 1000000 and 1000000 or needTypes.thirst
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end
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TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst)
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end
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end
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debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needStats.hunger or 0).."^7] ^2Thrist^7: [^6"..(needStats.thirst or 0).."^7]" )
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TriggerServerEvent(getScript()..":server:finishConsume", needTypes)
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if stress and stress ~= 0 then
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debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
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TriggerServerEvent('hud:server:RelieveStress', stress)
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@@ -376,10 +347,6 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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end) -- Used as overdosing/too drunk effect
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end
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end
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if pack then
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currentToken = triggerCallback(AuthEvent)
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addItem(pack.item, pack.amount)
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end
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if stats then
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if stats.screen then -- Screen effect activation
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debugPrint(stats.screen)
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@@ -1,13 +1,50 @@
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local Consumables = Config.Consumables
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local Emotes = Config.Emotes
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local isConsuming = {}
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local function massMakeUseable()
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for k, v in pairs(Config.Consumables) do
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createUseableItem(k, function(source, item)
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local src = source
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if not isConsuming[src] and hasItem(item.name, 1, src) then
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registerConsume(src, item.name)
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TriggerClientEvent(getScript()..':Consume', src, item.name)
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end
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end)
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end
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end
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function registerConsume(src, item)
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-- Start building server sided item return table
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local consumable = Consumables[item]
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isConsuming[src] = {
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item = item,
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rewardItem = checkReward(consumable) or nil,
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returnItem = checkReturnItem(consumable) or nil,
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packItem = checkPackItem(consumable) or nil
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}
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debugPrint("^5Debug^7: ^2Player ^3"..src.." ^2started consuming ^7'^2"..item.."^7'")
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end
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RegisterNetEvent(getScript()..":RegisterConsuming", function(item)
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local src = source
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registerConsume(src, item)
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end)
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onResourceStart(function()
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for k, v in pairs(Config.Consumables) do
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createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
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if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
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if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
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if not Items[k] then
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print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7")
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end
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if not Config.Emotes[v.emote] then
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print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7")
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end
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end
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massMakeUseable()
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--Export Import System--
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GlobalState.jimConsumableItems = Consumables
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GlobalState.jimConsumableEmotes = Emotes
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@@ -21,6 +58,7 @@ end)
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local syncScheduled = false
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function syncConsumables()
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debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7")
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massMakeUseable()
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GlobalState.jimConsumableItems = Consumables
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syncScheduled = false
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end
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@@ -32,6 +70,96 @@ function syncEmotes()
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emoteSyncScheduled = false
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end
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-- Return item
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function checkPackItem(consumable)
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local result = nil
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if consumable.pack then
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result = { item = consumable.pack.item, amount = consumable.pack.amount }
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end
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return result
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end
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-- Return item
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function checkReturnItem(consumable)
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local result = nil
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if consumable.returnItem then
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result = { item = consumable.returnItem.item, amount = consumable.returnItem.amount }
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end
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return result
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end
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-- Reward items
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function checkReward(consumable)
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local result = nil
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local rewardItem = consumable.rewards or nil
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if rewardItem then
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debugPrint("Reward Item detected")
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for i = 1, consumable.amounttogive or 1 do
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local rarity = math.random(1, 4) -- rarity calculation
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while true do
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local item = math.random(1, countTable(rewardItem)) -- random item in the list to pick
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if rewardItem[item].rarity >= rarity then
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result = result or {}
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result[#result+1] = { item = rewardItem[item].item, amount = math.random(1, rewardItem[item].max or 1) }
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debugPrint("^5Debug^7: ^2Cachced reward prize^7: '^6"..rewardItem[item].item.."^7'")
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break
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end
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Wait(10)
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break
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end
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end
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end
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return result
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end
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RegisterNetEvent(getScript()..":server:finishConsume", function(needTypes)
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local src = source
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if isConsuming[src] ~= nil then
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removeItem(isConsuming[src].item, 1, src)
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if isConsuming[src].rewardItem then
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debugPrint("^5Debug^7: ^2Giving player ^3"..src.." ^2reward items^7")
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for i = 1, #isConsuming[src].rewardItem do
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local item = isConsuming[src].rewardItem[i]
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addItem(item.item, item.amount, nil, src)
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end
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end
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if isConsuming[src].returnItem then
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debugPrint("^5Debug^7: ^2Giving player ^3"..src.." ^2return item^7")
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for i = 1, #isConsuming[src].returnItem do
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local item = isConsuming[src].returnItem[i]
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addItem(item.item, item.amount, nil, src)
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end
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end
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if isConsuming[src].packItem then
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for i = 1, #isConsuming[src].packItem do
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debugPrint("^5Debug^7: ^2Giving player ^3"..src.." ^2Pack items^7")
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local item = isConsuming[src].packItem[i]
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addItem(item.item, item.amount, nil, src)
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end
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end
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-- Needs
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if needTypes.thirst then
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setThirst(src, needTypes.thirst)
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end
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if needTypes.hunger then
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setHunger(src, needTypes.hunger)
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end
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debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needTypes.hunger or 0).."^7] ^2Thrist^7: [^6"..(needTypes.thirst or 0).."^7]" )
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isConsuming[src] = nil
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else
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return
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end
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end)
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RegisterNetEvent(getScript()..":server:stopConsume", function()
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local src = source
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debugPrint("^5Player stopped consuming early^7", src)
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isConsuming[src] = nil
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end)
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RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
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if not Consumables[itemName] then
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Consumables[itemName] = data
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