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https://github.com/jimathy/jim-consumables.git
synced 2026-08-16 22:16:02 +01:00
Fixes related to progressbars
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@@ -172,7 +172,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
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tempLockInv(false)
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if Config.UseProgbar then
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stopPropgressBar()
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stopProgressBar()
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else
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triggerNotify(nil, "Stopped "..string, "error")
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end
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@@ -208,9 +208,17 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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debugPrint("^5Debug^7: ^3Consume^7: ^2Player Movement Flag^7 - ^6"..json.encode(MovementType).." ^7")
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if Config.Main.UseProgbar then
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CreateThread(function()
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if progressBar({ time = time, label = string..Items[itemName].label.."..", dead = false, cancel = false}) then
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if progressBar({
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time = time,
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label = string..Items[itemName].label.."..",
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dead = false,
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disableMovement = false,
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disableCombat = true,
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cancel = false
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}) then
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consuming = false
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else
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consuming = false
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end
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end)
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else
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@@ -273,7 +281,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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tempLockInv(false)
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hideText()
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if Config.Main.UseProgbar then
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stopPropgressBar()
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stopProgressBar()
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else
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triggerNotify(nil, "Cancelled "..string, "error")
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end
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@@ -10,7 +10,7 @@ Config = {
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},
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Main = {
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UseProgbar = false, -- Disabled this, progress bars stop all anims when complete.
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UseProgbar = false, -- Recommended to disable this, progress bars stop ALL anims when complete.
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-- This is intended to create a progressbar to show consuming but it was usually forces animations to end weirdly
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},
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Crafting = {
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