Add support for jim_bridge setStress function

Allows multiframework stress events
This commit is contained in:
Jim Shield
2025-10-01 01:20:33 +01:00
parent 94023857ff
commit 15bb54c206
2 changed files with 7 additions and 2 deletions

View File

@@ -325,7 +325,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
if stress and stress ~= 0 then
debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
TriggerServerEvent('hud:server:RelieveStress', stress)
needTypes.stress = stress
end
if heal and heal ~= 0 then
debugPrint("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal)

View File

@@ -142,12 +142,17 @@ RegisterNetEvent(getScript()..":server:finishConsume", function(needTypes)
-- Needs
if needTypes.thirst then
debugPrint("^5Debug^7: ^2Thrist^7: [^6"..(needTypes.thirst or 0).."^7]")
setThirst(src, needTypes.thirst)
end
if needTypes.hunger then
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needTypes.hunger or 0).."^7]")
setHunger(src, needTypes.hunger)
end
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needTypes.hunger or 0).."^7] ^2Thrist^7: [^6"..(needTypes.thirst or 0).."^7]" )
if needTypes.stress then
debugPrint("^5Debug^7: ^2Stress^7: [^6"..(needTypes.stress or 0).."^7]")
setStress(src, needTypes.stress)
end
isConsuming[src] = nil
else
return