43 Commits

Author SHA1 Message Date
Jim Shield
4e565268cd Version Bump
`2.0` - `2.0.01`
2025-05-06 10:35:00 +01:00
Jim Shield
9e8dcc39f9 Remove notify types
I was hoping this wouldn't affect notification systems but it did

I left in code for a automated notification type, this was used on a server I worked on, forgot it was there and had a couple reports of it breaking qb-core nui
2025-05-05 19:48:11 +01:00
Jim Shield
c2d902c813 fix discord bot yml 2025-05-01 13:38:26 +01:00
Jim Shield
4d83c8c612 add gitbot yml 2025-05-01 00:19:02 +01:00
Jim Shield
f23d2bbdd0 Merge pull request #20 from jimathy/2.0beta 2025-04-28 18:19:53 +01:00
Jim Shield
9323c46406 Create FUNDING.yml 2025-04-13 13:25:23 +01:00
Jim Shield
57ed8b2ae0 Create FUNDING.yml 2025-04-13 13:11:50 +01:00
Jim Shield
7492531621 Version 2.0 Bump + readability changes 2025-04-01 19:39:26 +01:00
Jim Shield
531c93377a 2.0Beta upload 2025-04-01 19:34:44 +01:00
Jim Shield
11f479d8f8 Fix reward item errors 2023-03-27 18:59:56 +01:00
Jim Shield
d60a93448d Update README.md 2023-03-11 22:37:08 +00:00
Jim Shield
0b45087596 Update README.md 2023-03-11 22:27:47 +00:00
Jim Shield
5b1c949903 Update README.md 2023-03-11 22:27:21 +00:00
Jim Shield
61ca273b5f Merge pull request #13 from jellyton69/patch-1
Exports not export
2023-03-06 21:00:17 +00:00
Jellyton
7feaa12f7e Exports not export
Fixed progress bar cancelation export for ox lib.
2023-03-04 20:33:51 -08:00
Jim Shield
7f5383f90e emotes... 2023-03-02 15:22:15 +00:00
Jim Shield
e988fb216a emotes. 2023-03-02 15:08:11 +00:00
Jim Shield
6a17162638 1.5 - ox_prog/correct emotes/import system update
Refactor
Support for ox_progressbar
Sorted out the fucking default emotes
Item/Emote System update, works better and syncs better
Update Readme to reflect the chagnes
2023-03-02 15:06:30 +00:00
Jim Shield
cec84d4ba9 Merge pull request #12 from taylorrenee1/patch-3
forgot a }
2023-02-27 13:50:41 +00:00
taylorrenee1
9558f71ce8 forgot a } 2023-02-27 05:49:46 -08:00
Jim Shield
3565c9850f Merge pull request #11 from taylorrenee1/patch-2
Putting default drugs back in
2023-02-27 13:38:50 +00:00
taylorrenee1
8f57772427 Putting default drugs back in 2023-02-27 05:33:10 -08:00
Jim Shield
d7ec8dd90c Merge pull request #10 from taylorrenee1/patch-1
Fixes player being stuck when consuming
2023-02-24 20:14:09 +00:00
taylorrenee1
429bf50b3a also adds print to check movement type 2023-02-24 11:04:47 -08:00
taylorrenee1
0b42cbc362 Fixes player being stuck when consuming 2023-02-24 11:01:05 -08:00
Jim Shield
e7d9946532 ox lib notify support - Config.Notify = "ox" 2023-02-21 17:20:20 +00:00
Jim Shield
c10860f788 add shared ox inv support 2023-02-21 17:07:02 +00:00
Jim Shield
7e10b7835f Add server-side ox inv support 2023-02-21 17:06:12 +00:00
Jim Shield
80ffb27ac2 ox inv basic support 2023-02-21 17:04:52 +00:00
Jim Shield
d263b1d156 v1.5 2023-02-19 21:47:06 +00:00
Jim Shield
7d8aa1bbc6 Fix version number print 2023-02-19 21:46:48 +00:00
Jim Shield
3330724d4e Fixes and support for RewardItems 2023-02-19 21:40:26 +00:00
Jim Shield
3e2eef8a38 Add options for RewardItem variables 2023-02-19 21:39:16 +00:00
Jim Shield
b1730d24f1 Remove duplicate remove event causing kicks 2023-02-17 09:43:59 +00:00
Jim Shield
632fd1de5b Merge pull request #8 from jimathy/v1.4
v1.4 Update
2023-02-14 15:17:04 +00:00
Jim Shield
d0fa6b750b Update README.md 2023-02-14 15:14:53 +00:00
Jim Shield
52816242fa Revert "v1.4 beta update info"
This reverts commit c25cb643bc.
2023-02-14 15:14:17 +00:00
Jim Shield
4e38c81645 Revert "Fix snippet formatting"
This reverts commit 7996100dad.
2023-02-14 15:14:13 +00:00
Jim Shield
7a6762ee08 Revert "Update item example snippet"
This reverts commit 6ba9febb0a.
2023-02-14 15:14:07 +00:00
Jim Shield
6ba9febb0a Update item example snippet 2023-02-14 15:10:13 +00:00
Jim Shield
7996100dad Fix snippet formatting 2023-02-14 15:08:18 +00:00
Jim Shield
c25cb643bc v1.4 beta update info 2023-02-14 15:07:46 +00:00
Jim Shield
a4901972b9 Update README.md 2023-02-14 14:56:50 +00:00
12 changed files with 1067 additions and 705 deletions

12
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: jixelpatterns
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: ['https://jimathy666.tebex.io/']

17
.github/workflows/notify-discord.yml vendored Normal file
View File

@@ -0,0 +1,17 @@
name: Discord Commit Notifier
on:
push:
branches:
- '*' # triggers on all branches
jobs:
notify:
runs-on: ubuntu-latest
steps:
- name: Discord Commits
uses: Sniddl/discord-commits@v1.6
with:
webhook: ${{ secrets.DISCORD_WEBHOOK }}
template: "avatar-with-link"
include-extras: true

199
README.md
View File

@@ -1,73 +1,126 @@
# jim-consumables
Consumables script for QBCore
# What is this?
This script is designed as a replacement/override for food and drink consumables in qb-smallresources
It's main purpose was to make it possible to not stand up while sitting due to lazy events such as ClearPedTasks in most scripts, this one is designed to cancel the animation you have chosen, not all animations. This includes progressbar.
# Installation
```
Please stop asking to how add a progressbar...PLEASE
This script was designed to not need one, because of how it cancels all the player animations instantly
You can manage without a progressbar.
```
This script is recommended to be ran last/at the bottom of your server.cfg because this is intended to take control of items, if ran too early the original script may override this one.
It already takes control of default qbcore food and drink, but you would probably want to add more.
To add an item, you only need to add a new item table in the Config.Consumables like this:
```lua
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1, 2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 2, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
},
```
Consuming an item can also manually activate screen effects
The example above uses `rampage` as this is what the effect is named after, you can use it for any item you think best
```lua
--The current list of screen effects are:
"turbo"
"focus"
"rampage"
"weed"
"trevor"
"nightvision"
"thermal"
```
## PS-Buffs Support
This scripts can be expanded with ps-buffs (https://github.com/Project-Sloth/ps-buffs)
If this script is enabled it will automatically try to use their system to apply buffs:
```lua
--The extra buffs that can be set include:
"heal" -- Health recovery buff
"stamina" -- Stamina recovery buff
"swimming" -- Swimming speed buff
"stress" -- Stress recovery buff
"armor" -- Armour recovery buff
"hacking" -- Hacking effect
"intelligence" -- Intelligence effect
"luck" -- Luck effect
"strength" -- Strength effect
```
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.
# Jim-Consumables
Consumables script for QBCore
# What is this?
This script is designed as a replacement/override for food and drink consumables in `qb-smallresources`
It's main purpose was to make it so players did not stand up while sitting with my scripts due to lazy events such as ClearPedTasks in progressbar and dpemotes, this one is designed to cancel the animation you have chosen, not all animations.
It's recommended to set `Config.UseProgBar` to `false` to get this effect.
# THIS DOESN'T USE DPEMOTES OR RPEMOTES
# YOU **NEED** TO PUT THE EMOTES IN THE BOTTOM OF THE CONFIG.LUA
## v1.5 Update Information
I've added a export system that allows scripts to easily add new foods and drinks to be usable and then sync them between players
This should work but may have issues.
But because of the export system being used, Jim-Consumables **NEEDS** to start before any scripts that use it.
This will be built into my scripts that use consumables to make it more plug and play
# Installation
- I always recommend starting my scripts **AFTER** `[qb]` not inside it as it can mess with any dependancies on server load
- I have a separate folder called `[jimextras]` (that is also in the resources folder) that starts before any scripts would use it.
- This ensure's it has everything it requires before trying to load
- Example of my load order:
```CSS
# QBCore & Extra stuff
ensure qb-core
ensure [qb]
ensure [standalone]
ensure [voice]
ensure [defaultmaps]
ensure [vehicles]
# Extra Jim Stuff
ensure [jimextras]
ensure [jim]
```
## QB-SmallResources
- It should already take control of default qbcore food, drink and drugs.
- If it fails to do this and attempts to use qb-smallresources still you will need to:
- `[qb]` > `qb-smallresources` > `server` > `consumables.lua`
- Remove or comment out the `CreateUseableItem` events for *alcohol*, *eat*, *drink* and *drug* in this file
- Not all of them! (such as armour related items)
- This ***should*** stop `qb-smallresources` taking control and confusing `jim-consumables`
## New Items
To add an item, you only need to add a new item table in the Config.Consumables like this:
```lua
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1, 2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
returnItem = { -- Item that will be given when the item is used
item = "plastic", -- eg. Plastic bottles can give "plastic"
amount = 1,
},
stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 2, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
},
```
Consuming an item can also manually activate screen effects
The example above uses `rampage` as this is what the effect is named after, you can use it for any item you think best
```lua
--The current list of screen effects are:
"turbo"
"focus"
"rampage"
"weed"
"trevor"
"nightvision"
"thermal"
```
## PS-Buffs Support
This scripts can be expanded with ps-buffs (https://github.com/Project-Sloth/ps-buffs)
If this script is enabled it will automatically try to use their system to apply buffs:
```lua
--The extra buffs that can be set include:
"heal" -- Health recovery buff
"stamina" -- Stamina recovery buff
"swimming" -- Swimming speed buff
"stress" -- Stress recovery buff
"armor" -- Armour recovery buff
"hacking" -- Hacking effect
"intelligence" -- Intelligence effect
"luck" -- Luck effect
"strength" -- Strength effect
```
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.
## Add consumables from external scripts
A small example of a server-sided snippet for this imports the item and the emote, then syncs it to players before and after they connect.
```lua
local foodTable = {
["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }},
}
local emoteTable = {
["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }},
}
for k, v in pairs(foodTable) do TriggerEvent("jim-consumables:server:syncAddItem", k, v) end
for k, v in pairs(emoteTable) do TriggerEvent("jim-consumables:server:syncAddEmote", k, v) end
```
This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system

View File

@@ -1,40 +1,131 @@
local QBCore = exports['qb-core']:GetCoreObject()
local alcoholCount, drugCount, consuming, cancelled = 0, 0, false, false
Consumables, Emotes = {}, {}
local alcoholCount = 0
local drugCount = 0
--Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
for k in pairs(Config.Emotes) do
if Config.Emotes[k].AnimationOptions.Prop then
Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
if Config.Emotes[k].AnimationOptions.SecondProp then
Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
end
end
local function syncConsumables()
Consumables = triggerCallback(getScript()..":server:syncConsumables")
Emotes = triggerCallback(getScript()..":server:syncEmotes")
debugPrint("^5Debug^7: ^2Retrieved ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7")
end
local consuming = false
local cancelled = false
AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end TriggerServerEvent("jim-consumables:getSync") end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() TriggerServerEvent("jim-consumables:getSync") end)
RegisterNetEvent("jim-consumables:syncItems", function(consumables, emotes)
if consumables then for k, v in pairs(consumables) do if not Config.Consumables[k] then Config.Consumables[k] = v print("^5Debug^7 ^2Adding Item^7: '^6"..k.."^7'") end end end
if emotes then for k, v in pairs(emotes) do if not Config.Emotes[k] then Config.Emotes[k] = v print("^5Debug^7 ^2Adding Emote^7: '^6"..k.."^7'") end end end
RegisterNetEvent(getScript()..":client:syncConsumables", function(NewConsumables)
if debugMode then
for k, v in pairs(NewConsumables) do
if not Consumables[k] then
print("^5Debug^7: ^2New Item Info added^7: ^6"..k.."^7")
end
end
end
Consumables = NewConsumables
end)
RegisterNetEvent(getScript()..":client:syncEmotes", function(NewEmotes)
if debugMode then
for k, v in pairs(NewEmotes) do
if not Emotes[k] then
print("^5Debug^7: ^2New Emote Info added^7: ^6"..k.."^7")
end
end
end
Emotes = NewEmotes
end)
RegisterNetEvent('jim-consumables:Consume', function(itemName)
if not HasItem(itemName, 1) then print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..") end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
local Player = PlayerPedId()
local emote = Config.Emotes[Config.Consumables[itemName].emote] or "eat"
local returnItem = Config.Consumables[itemName].returnItem or nil
local animDict = tostring(emote[1])
local anim = tostring(emote[2])
onPlayerLoaded(function()
syncConsumables()
end, true)
RegisterNetEvent(getScript()..':Consume', function(itemName)
if not hasItem(itemName, 1) then
print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..")
end
local requiredItem = Consumables[itemName].requiredItem or nil
if requiredItem then
if not hasItem(requiredItem, 1) then
triggerNotify(nil, "You need a "..Items[requiredItem].label, "error")
return
else
-- if requiredItem == "lighter" then breakTool({ item = "lighter", damage = math.random(0, 1) }) end
end
end
debugPrint("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..")
tempLockInv(true)
local Player = PlayerPedId()
local emote = Emotes[Consumables[itemName].emote] or Emotes["crisps"]
if isAnimal then --- Animal ped adjustments
local presets = {
["default"] = {
propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
},
[`a_c_rabbit_01`] = {
propPlacement = { 0.0, 0.37, -0.15, 0.0, 0.0, 0.0, },
propPlacement2 = { 0.0, 0.37, -0.13, 0.0, 0.0, 0.0, }
},
[`a_c_rat`] = {
propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
},
[`a_c_crow`] = {
propPlacement = { 0.0, 0.25, 0.02, 0.0, 0.0, 0.0, },
propPlacement2 = { 0.0, 0.25, 0.04, 0.0, 0.0, 0.0, }
},
}
local model = GetEntityModel(Player)
local isCat = (isCat() or model == `ft-raccoon`) and (model ~= `ft-sphynx`)
local isDog, bigDog = isDog()
if isDog and model == `a_c_coyote` then isDog = false end
local isCoyote = (model == `ft-sphynx` or model == `a_c_coyote`)
if model == `ft-capmonkey2` then isDog = true end
local propPlacement, propPlacement2 = { 0.0, 0.37, -0.19, 0.0, 0.0, 0.0, }, { 0.0, 0.37, -0.17, 0.0, 0.0, 0.0, }
if isDog then
if bigDog or isCoyote then
propPlacement = { 0.0, 0.53, -0.39, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.53, -0.37, 0.0, 0.0, 0.0, }
else
propPlacement = { 0.0, 0.33, -0.28, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.33, -0.26, 0.0, 0.0, 0.0, }
end
end
if not isCat and not isDog then
propPlacement = presets[model] and presets[model].propPlacement or presets["default"].propPlacement
propPlacement2 = presets[model] and presets[model].propPlacement2 or presets["default"].propPlacement
end
emote = {
"creatures@pug@move", "nill", "",
AnimationOptions = {
EmoteLoop = true,
Prop = "v_res_tt_bowl",
PropBone = 64081,
PropPlacement = propPlacement,
SecondProp = Emotes[Consumables[itemName].emote].AnimationOptions.Prop or nil,
SecondPropBone = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and 64081 or nil,
SecondPropPlacement = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and propPlacement2 or nil,
},
}
end
local returnItem = Consumables[itemName].returnItem or nil
local animDict, anim = tostring(emote[1]), tostring(emote[2])
local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
if emote.AnimationOptions.Prop then
local RewardItem = Consumables[itemName].rewards or nil
local type = Consumables[itemName].type or ""
local pack = Consumables[itemName].pack or nil
local string = "Using "
local notifType = ""
local canRun = Consumables[itemName].canRun
local time, stress, heal, armor, stats = GenerateRandomValues({
time = Consumables[itemName].time or { 5000, 6000 },
stress = Consumables[itemName].stress or 0,
heal = Consumables[itemName].heal or 0,
armor = Consumables[itemName].armor or 0,
hunger = Consumables[itemName].stats and Consumables[itemName].stats.hunger or 0,
thirst = Consumables[itemName].stats and Consumables[itemName].stats.thirst or 0,
})
if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
@@ -44,20 +135,13 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
end
end
local time = Config.Consumables[itemName].time or math.random(5000, 6000)
local type = Config.Consumables[itemName].type or "food"
local stress = Config.Consumables[itemName].stress or 0
local heal = Config.Consumables[itemName].heal or 0
local armor = Config.Consumables[itemName].armor or 0
if type == "drink" or type == "alcohol" then string = "Drinking " end
if type == "food" then string = "Eating " end
if type == "drug" then string = "Using " end
if consuming then
cancelled = true
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
LocalPlayer.state:set("inv_busy", false, true)
debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
tempLockInv(false)
if Config.UseProgbar then
TriggerEvent("progressbar:client:cancel")
stopPropgressBar()
else
triggerNotify(nil, "Stopped "..string, "error")
end
@@ -65,28 +149,41 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
return
end
--Emote Stuff
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
if emote.AnimationOptions then
if emote.AnimationOptions.EmoteLoop then MovementType = 1
if emote.AnimationOptions.EmoteMoving then MovementType = 51
end
elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
end
else MovementType = 0 end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
local InVehicle = IsPedInAnyVehicle(Player, true)
if InVehicle == 1 then MovementType = 51 end
--Load and Start animation
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
loadAnimDict(animDict)
TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
debugPrint("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...")
local InVehicle = IsPedInAnyVehicle(Player, true)
debugPrint("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7 - ^6"..tostring(InVehicle).."^7")
if Config.UseProgbar then
QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName)
MovementType = 0 -- Default movement type
if InVehicle == 1 then
MovementType = 51
elseif emote.AnimationOptions then
if emote.AnimationOptions.EmoteMoving then
MovementType = 51
elseif emote.AnimationOptions.EmoteLoop then
MovementType = 1
elseif emote.AnimationOptions.EmoteStuck then
MovementType = emote.AnimationOptions.EmoteMoving and 50 or 2
elseif emote.AnimationOptions.EmoteMoving == false then
MovementType = 0
end
end
--Load and Start animation
debugPrint("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...")
if not (GetPedType(Player) == 28)then
playAnim(animDict, anim, -1, MovementType)
end
debugPrint("^5Debug^7: ^3Consume^7: ^2Player Movement Flag^7 - ^6"..json.encode(MovementType).." ^7")
if Config.Main.UseProgbar then
CreateThread(function()
if progressBar({ time = time, label = string..Items[itemName].label.."..", dead = false, cancel = false}) then
consuming = false
else
end
end)
else
triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
triggerNotify(nil, string..Items[itemName].label.."..", "success")
end
consuming = true
@@ -94,70 +191,114 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
--Prop Spawning
if model then
if IsModelValid(model) == 1 then
if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
if model2 then
if IsModelValid(model2) == 1 then
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
end
while consuming do Wait(50) end
if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
else print("^5Debug^7: ^3PropSpawn^7: ^2Prop model isn't valid/found^7.") end
end
end)
while consuming do
if time <= 0 then consuming = false end
if not Config.Consumables[itemName].canRun then
if IsControlJustPressed(0, 21) then
consuming = false
cancelled = true
LocalPlayer.state:set("inv_busy", false, true)
if Config.UseProgbar then
TriggerEvent("progressbar:client:cancel")
else
triggerNotify(nil, "Cancelled "..string, "error")
debugPrint("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7...")
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
if model2 then
if IsModelValid(model2) == 1 then
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
end
while consuming do Wait(50) end
if DoesEntityExist(attachProp) then
destroyProp(attachProp)
attachProp = nil
end
if DoesEntityExist(attachProp2) then
destroyProp(attachProp2)
attachProp2 = nil
end
else
print("^5Debug^7: ^3PropSpawn^7: ^2Prop model isn't valid/found^7.")
end
end
Wait(10)
time -= 10
end)
while consuming do
local drawTable = debugMode and
{ "[BackSpace] Stop Consuming",
"Time: "..tostring(time),
"Type: "..(type or ""),
"Hunger: "..(stats.hunger or 0).."%",
"Thirst: "..(stats.thirst or 0).."%",
"Stress: "..(stress or 0).."%",
"Heal: "..(heal or 0).."%",
"Armour: "..(armor or 0).."%",
} or
{ "[BackSpace] Stop Consuming", }
drawText(nil, drawTable, nil, nil)
if time <= 0 then
consuming = false
end
if (IsControlJustPressed(0, 21) and not canRun) or IsPedRagdoll(Player) or IsControlJustPressed(0, 177) then
consuming = false
cancelled = true
tempLockInv(false)
hideText()
if Config.Main.UseProgbar then
stopPropgressBar()
else
triggerNotify(nil, "Cancelled "..string, "error")
end
end
Wait(0)
time -= 12
end
StopEntityAnim(Player, anim, animDict, 1.0)
unloadAnimDict(animDict)
if not cancelled then
toggleItem(false, itemName, 1)
if returnItem ~= nil then toggleItem(true, returnItem.item, returnItem.amount) end
if QBCore.Shared.Items[itemName].thirst then TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
if QBCore.Shared.Items[itemName].hunger then TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
local hunger = 0
local thirst = 0
if Config.Consumables[itemName].stats then
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
hideText()
removeItem(itemName, 1)
if returnItem ~= nil then
currentToken = triggerCallback(AuthEvent)
addItem(returnItem.item, returnItem.amount)
end
-- Reward Item calculations
CreateThread(function()
if RewardItem then
for i = 1, Consumables[itemName].amounttogive do
local rarity = math.random(1, 4) -- rarity calculation
while true do
local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
if RewardItem[item].rarity >= rarity then
currentToken = triggerCallback(AuthEvent)
addItem(RewardItem[item].item, math.random(1, RewardItem[item].max or 1))
debugPrint("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'")
break
end
Wait(100)
end
Wait(1500)
end
end
end
end)
if stats then
if stats.hunger then
--stats.hunger = math.random(stats.hunger - 5, stats.hunger + 5)
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["hunger"] + stats.hunger, "hunger")
end
if stats.thirst then
--stats.thirst = math.random(stats.thirst - 5, stats.thirst + 5)
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["thirst"] + stats.thirst, "thirst")
end
end
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(stats.hunger or 0).."^7] ^2Thrist^7: [^6"..(stats.thirst or 0).."^7]" )
if stress and stress ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
TriggerServerEvent('hud:server:RelieveStress', stress)
end
if heal and heal ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
debugPrint("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal)
SetEntityHealth(Player, GetEntityHealth(Player) + heal)
end
if armor and armor ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
debugPrint("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.")
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor))
end
if type == "alcohol" then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
alcoholCount = alcoholCount + 1
alcoholCount += 1
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..alcoholCount)
if alcoholCount > 1 and alcoholCount < 4 then
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
elseif alcoholCount >= 4 then
@@ -165,42 +306,63 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
end
end
stats = Config.Consumables[itemName].stats or nil
if Config.Consumables[itemName].stats then
if pack then
currentToken = triggerCallback(AuthEvent)
addItem(pack.item, pack.amount)
end
if stats then
if stats.screen then -- Screen effect activation
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end
if stats.screen == "rampage" then CreateThread(function() RampageEffect() end) end
if stats.screen == "weed" then CreateThread(function() WeedEffect() end) end
if stats.screen == "trevor" then CreateThread(function() TrevorEffect() end) end
if stats.screen == "nightvision" then CreateThread(function() NightVisionEffect() end) end
if stats.screen == "thermal" then CreateThread(function() ThermalEffect() end) end
if stats.screen == "turbo" then
CreateThread(function() TurboEffect() end)
end
if stats.screen == "focus" then
CreateThread(function() FocusEffect() end)
end
if stats.screen == "rampage" then
CreateThread(function() RampageEffect() end)
end
if stats.screen == "weed" then
CreateThread(function() WeedEffect() end)
end
if stats.screen == "trevor" then
CreateThread(function() TrevorEffect() end)
end
if stats.screen == "nightvision" then
CreateThread(function() NightVisionEffect() end)
end
if stats.screen == "thermal" then
CreateThread(function() ThermalEffect() end)
end
end
if stats.canOD then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
drugCount += 1
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount)
if drugCount >= 4 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10,15))
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health")
SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10, 15))
if drugCount >= 7 then
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
end
end
end
if stats.effect == "heal" then
if GetResourceState("ps-buffs") == "started" then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms") end
if isStarted("ps-buffs") then
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
else CreateThread(function() HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
else
CreateThread(function()
HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
end)
end
end
if stats.effect == "stamina" then
if GetResourceState("ps-buffs") == "started" then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms") end
if isStarted("ps-buffs") then
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
end
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end
if isStarted("ps-buffs") then --PS-BUFFS ONLY
if stats.effect then debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
@@ -214,28 +376,20 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end
cancelled = false
consuming = false
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...") end
LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
debugPrint("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...")
tempLockInv(false)
end)
CreateThread(function()
while true do
Wait(10)
if alcoholCount > 0 then
Wait(1000 * 60 * 15)
alcoholCount -= 1
else
Wait(1000)
end
if drugCount > 0 then
Wait(1000 * 60 * 15)
drugCount -= 1
else
Wait(1000)
end
if alcoholCount > 0 then Wait(1000 * 60 * 15) alcoholCount -= 1 else Wait(1000) end
if drugCount > 0 then Wait(1000 * 60 * 15) drugCount -= 1 else Wait(1000) end
end
end)
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
onResourceStop(function()
lockInv(false)
StopEffects()
end)
end, true)

View File

@@ -0,0 +1,249 @@
RegisterNetEvent("jim-consumables:client:consumableCreator", function()
local itemTable, emoteTable = {}, {}
for k, v in pairsByKeys(Items) do itemTable[#itemTable+1] = { value = tostring(k), label = tostring((v.label or k)) } end
table.sort(itemTable, function(a, b) return a.label < b.label end)
for k in pairsByKeys(Emotes) do emoteTable[#emoteTable+1] = { value = k, label = k } end
local input = lib.inputDialog("Consumable Creator", {
{ type = "select",
label = "Item List",
options = itemTable,
required = true,
icon = "fas fa-burger",
clearable = true,
searchable = true -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
},
{ type = "select",
label = "Emote",
options = emoteTable,
required = true,
icon = "fas fa-user",
clearable = true,
searchable = true, -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
default = "burger",
},
{ type = "select",
label = "Item Required for consuming",
options = itemTable,
required = false,
icon = "fas fa-utensils",
clearable = true,
searchable = true -- Doesnt work as i think only ox_lib lua was updated, the web stuff doesn't support this
},
{ type = 'number', label = 'Time', description = "How long it takes in ms to consume item", default = 5000, icon = "fas fa-clock", },
{ type = 'number', label = 'Stress Relief', description = "How much stress to relieve", default = 0, icon = "fas fa-mug-hot", },
{ type = 'number', label = 'Healing Amount', description = "How much to heal after consuming", default = 0, icon = "fas fa-notes-medical", },
{ type = 'number', label = 'Armour', description = "How much armour to give after consuming", default = 0, icon = "fas fa-shield-halved", },
{ type = "select", label = "Type", default = "food", icon = "fas fa-box", options = {
{ value = "food", label = "Food" },
{ value = "drink", label = "Drink" },
{ value = "alcohol", label = "Alcohol" },
{ value = "drug", label = "Drugs" },
{ value = "smoke", label = "Cigar/Cigarette" },
{ value = "pack", label = "Pack (Container Item)" },
}},
})
if not input or not input[1] then return end
local resultTable = {
item = input[1],
emote = input[2],
requireItem = input[3] or nil,
time = { input[4], input[4] + 1000 },
stress = input[5],
heal = input[6],
armor = input[7],
type = input[8],
}
if resultTable.type == "food" or resultTable.type == "drink" then foodInput(resultTable)
elseif resultTable.type == "pack" then packInput(resultTable, itemTable)
else
ExtraStatsInput(resultTable)
end
end, false)
function foodInput(prevInput)
local resultTable = prevInput
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Food or Drink",{
{ type = 'number', label = 'Hunger %', default = 0, icon = "fas fa-burger", },
{ type = 'number', label = 'Thirst %', default = 0, icon = "fas fa-mug-hot", },
})
if not input or not input[1] then return end
resultTable["stats"] = {
hunger = input[1] ~= 0 and { input[1], input[1] + 10 } or 0,
thirst = input[2] ~= 0 and { input[2], input[2] + 10 } or 0,
}
ExtraStatsInput(resultTable)
end
function packInput(prevInput, itemTable)
local resultTable = prevInput
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Pack", {
{ type = "select",
label = "Item List",
options = itemTable,
required = true,
icon = "fas fa-burger",
},
{ type = 'number', label = 'Amount to give of item', default = 1, icon = "fas fa-box", },
})
resultTable["pack"] = { item = input[1], amount = input[2], }
getConsumableResult(resultTable)
end
function ExtraStatsInput(prevInput)
local resultTable = prevInput
local input = lib.inputDialog((Items[prevInput.item].label or prevInput.item).." - Extra Stats", {
{ type = "select", label = "Buff Type", description = "These are 'gradual' buff effects", default = "none", options = {
{ value = "none", label = "None" },
{ value = "heal", label = "Healing" },
{ value = "stamina", label = "Stamina" },
{ value = "armor", label = "Armour" },
{ value = "stress", label = "Stress" },
{ value = "swimming", label = "Swimming" },
{ value = "hacking", label = "Hacking" },
{ value = "intelligence", label = "Intelligence" },
{ value = "luck", label = "Luck" },
{ value = "strength", label = "Strength" },
}},
{ type = "select", label = "Screen Effect", default = "none", options = {
{ value = "none", label = "None" },
{ value = "rampage", label = "Rampage" },
{ value = "turbo", label = "Turbo" },
{ value = "focus", label = "Focus" },
{ value = "weed", label = "Weed" },
{ value = "trevor", label = "Trevor" },
{ value = "nightvision", label = "Night Vision" },
{ value = "thermal", label = "Thermal Vision" },
}},
{ type = "number", label = "Total Time of 'Buff'", default = 10000, },
{ type = "number", label = "Amount to give per second", default = 6, },
((prevInput.type ~= "food" and prevInput.type ~= "drink") and { type = "select", label = "Wide Pupils", default = "false", options = {
{ value = "true", label = "True" },
{ value = "false", label = "False" },
}} or nil),
((prevInput.type ~= "food" and prevInput.type ~= "drink") and { type = "select", label = "Can Over Dose", default = "false", options = {
{ value = "true", label = "True" },
{ value = "false", label = "False" },
}} or nil),
})
if not input or not input[1] then return end
resultTable["stats"] = {
hunger = resultTable["stats"] and resultTable["stats"].hunger or 0,
thirst = resultTable["stats"] and resultTable["stats"].thirst or 0,
screen = input[2] or nil,
effect = input[1] or nil,
time = input[1] ~= "none" and input[3] or nil,
amount = input[1] ~= "none" and input[4] or nil,
widepupils = input[5],
canOD = input[6],
}
getConsumableResult(resultTable)
end
function getConsumableResult(data)
local resultString = '["'..data.item..'"] = { '
resultString = resultString..'emote = "'..data.emote..'", '
resultString = resultString.."canRun = true, "
resultString = resultString.."time = {"..data.time[1]..", "..data.time[2].."}, "
resultString = (data.stress > 0 and resultString.."stress = "..data.stress..", ") or resultString..""
resultString = (data.heal > 0 and resultString.."heal = "..data.heal..", ") or resultString..""
resultString = (data.armor > 0 and resultString.."armor = "..data.armor..", ") or resultString..""
resultString = resultString..'type = "'..data.type..'", '
if data.type == "pack" then
resultString = resultString..'pack = { item = "'..data.pack.item..'", amount = "'..data.pack.amount..'", }, '
end
if data.stats then
resultString = resultString.."stats = { "
if data.stats.hunger and type(data.stats.hunger) == "table" then
resultString = resultString..'hunger = { '..data.stats.hunger[1]..', '..data.stats.hunger[2]..' }, '
end
if data.stats.thirst and type(data.stats.thirst) == "table" then
resultString = resultString..'thirst = { '..data.stats.thirst[1]..', '..data.stats.thirst[2]..' }, '
end
if data.stats.screen and data.stats.screen ~= "none" then
resultString = resultString..'screen = "'..data.stats.screen..'", '
end
if data.stats.effect and data.stats.effect ~= "none" then
resultString = resultString..'effect = "'..data.stats.effect..'", '
resultString = resultString..'time = "'..data.stats.time..'", '
resultString = resultString..'amount = "'..data.stats.amount..'", '
end
if data.stats.widepupils == "true" then
resultString = resultString..'widepupils = "'..data.stats.widepupils..'", '
end
if data.stats.canOD == "true" then
resultString = resultString..'canOD = "'..data.stats.canOD..'", '
end
end
triggerNotify(nil, "Copied new consumable info to clipboard", "success")
lib.setClipboard(resultString .. " },")
end
RegisterNetEvent("jim-consumables:client:testEmotes", function()
local Menu = {}
for k, v in pairsByKeys(Emotes) do
Menu[#Menu+1] = {
header = k,
onSelect = function()
testEmote(v, k)
end
}
end
openMenu(Menu, { header = "Test Consumable Emotes" })
end)
function testEmote(emote, name)
triggerNotify(nil, "Testing "..name, "warning")
triggerNotify(nil, "Anim will loop twice then return to menu", "warning")
local MovementType = nil
local Player = PlayerPedId()
local InVehicle = IsPedInAnyVehicle(Player, true)
local animDict, anim = tostring(emote[1]), tostring(emote[2])
local model, model2, bone, bone2
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
if emote.AnimationOptions.SecondProp then
model2 = emote.AnimationOptions.SecondProp
bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
end
end
if InVehicle == 1 then
MovementType = 51
elseif emote.AnimationOptions then
if emote.AnimationOptions.EmoteMoving then MovementType = 51
elseif emote.AnimationOptions.EmoteLoop then MovementType = 1
elseif emote.AnimationOptions.EmoteStuck then MovementType = emote.AnimationOptions.EmoteMoving and 50 or 2
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0 end
end
playAnim(animDict, anim, (GetAnimDuration(animDict, anim) * 1000 )*2, MovementType)
local consuming = true
--Prop Spawning
CreateThread(function()
if model then
if IsModelValid(model) == 1 then
triggerNotify(nil, "Debug: Spawning consumable prop")
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
if model2 then
triggerNotify(nil, "Debug: Spawning consumable prop 2")
if IsModelValid(model2) == 1 then
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
else triggerNotify(nil, "Debug: Second prop model isn't valid", "error") end
end
while consuming do Wait(50) end
if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
else triggerNotify(nil, "Debug: Prop model isn't valid", "error") end
end
end)
Wait((GetAnimDuration(animDict, anim) * 1000)*2)
consuming = false
stopAnim(animDict, anim)
TriggerEvent("jim-consumables:client:testEmotes")
end

View File

@@ -1,119 +1,19 @@
print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^42 ^7- ^2Consumables Script by ^1Jimathy^7")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS
Config = {
Debug = false,
Notify = "qb",
UseProgbar = false,
Consumables = {
-- Default QB food and drink item override
--Effects can be applied here, like stamina on coffee for example
["vodka"] = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
["beer"] = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["whiskey"] = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["sandwich"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["twerks_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["snikkel_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["tosti"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["coffee"] = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { effect = "stamina", time = 10000, thirst = math.random(10,20), }},
["water_bottle"] = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["kurkakola"] = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
-- Testing these but they may be best left handled by default scripts
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },
]]
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
["joint"] = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
["cokebaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { screen = "focus", effect = "stamina", widepupils = false, canOD = true } },
--["crackbaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
["xtcbaggy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "strength", widepupils = true, canOD = true } },
["oxy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
["meth"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--Example item
--[[ ["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
returnItem = { -- Item that will be given when the item is used
item = "plastic", -- eg. Plastic bottles can give "plastic"
amount = 1,
},
stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 6, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
}, ]]
},
Emotes = {
["drink"] = {"mp_player_intdrink", "loop_bottle", "Drink", AnimationOptions =
{ Prop = "prop_ld_flow_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["whiskeyb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Whiskey Bottle", AnimationOptions =
{ Prop = "prop_cs_whiskey_bottle", PropBone = 60309, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0},
EmoteMoving = true, EmoteLoop = true }},
["rumb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Rum Bottle", AnimationOptions =
{ Prop = "prop_rum_bottle", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["icream"] = {"mp_player_intdrink", "loop_bottle", "Irish Cream Bottle", AnimationOptions =
{ Prop = "prop_bottle_brandy", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["ginb"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Gin Bottle", AnimationOptions =
{ Prop = "prop_tequila_bottle", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["vodkab"] = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions =
{ Prop = 'prop_vodka_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["crisps"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Chrisps", AnimationOptions =
{ Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0},
EmoteLoop = true, EmoteMoving = true, }},
["beer1"] = {"mp_player_intdrink", "loop_bottle", "Dusche", AnimationOptions =
{ Prop = "prop_beerdusche", PropBone = 18905, PropPlacement = {0.04, -0.14, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["beer2"] = {"mp_player_intdrink", "loop_bottle", "Logger", AnimationOptions =
{ Prop = "prop_beer_logopen", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["beer3"] = {"mp_player_intdrink", "loop_bottle", "AM Beer", AnimationOptions =
{ Prop = "prop_beer_amopen", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["beer4"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser1", AnimationOptions =
{ Prop = "prop_beer_pissh", PropBone = 18905, PropPlacement = {0.03, -0.18, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["beer5"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser2", AnimationOptions =
{ Prop = "prop_amb_beer_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["beer6"] = {"mp_player_intdrink", "loop_bottle", "Pisswasser3", AnimationOptions =
{ Prop = "prop_cs_beer_bot_02", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["ecola"] = {"mp_player_intdrink", "loop_bottle", "E-cola", AnimationOptions =
{ Prop = "prop_ecola_can", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["sprunk"] = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions =
{ Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
},
}
Config = {
System = {
Debug = false,
EventDebug = false,
Menu = "qb", -- "qb", "ox"
Notify = "gta", -- "qb", "ox", "gta"
ProgressBar = "gta", -- "qb", "ox", "gta"
drawText = "gta", -- "qb", "ox", "gta"
},
Main = {
UseProgbar = false, -- Disabled this, progress bars stop all anims when complete.
-- This is intended to create a progressbar to show consuming but it was usually forces animations to end weirdly
},
Crafting = {
showItemBox = true -- Display "use" item boxes on some inventories that need to be told to
}
}

View File

@@ -1,11 +1,35 @@
name "Jim-Consumables"
author "Jimathy"
version "v1.4"
description "Consumable Script By Jimathy"
version "2.0.01"
description "Consumables Script"
fx_version "cerulean"
game "gta5"
lua54 'yes'
shared_scripts { 'config.lua', 'shared/*.lua' }
client_scripts { 'client/*.lua', }
server_scripts { 'server/*.lua' }
server_script '@oxmysql/lib/MySQL.lua'
shared_scripts {
'config.lua',
'shared/emotes.lua',
'shared/consumables.lua',
'shared/shared.lua',
-- Required core scripts
'@ox_lib/init.lua',
'@ox_core/lib/init.lua',
'@es_extended/imports.lua',
'@qbx_core/modules/playerdata.lua',
--Jim Bridge
'@jim_bridge/starter.lua',
}
client_scripts {
'client/*.lua',
}
server_script 'server/*.lua'
dependency 'jim_bridge'

View File

@@ -1,110 +1,78 @@
local QBCore = exports['qb-core']:GetCoreObject()
local Consumables = Config.Consumables
local Emotes = Config.Emotes
for k, v in pairs(Config.Consumables) do
QBCore.Functions.CreateUseableItem(k, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, item.name) end)
if not QBCore.Shared.Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
end
RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount)
local src = source
if give == 0 or give == false then
if QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, amount or 1) then
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount or 1)
end
else
if QBCore.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount or 1)
end
RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
local Player = Core.Functions.GetPlayer(source) if not Player then return end
if type == "thirst" then
Player.Functions.SetMetaData('thirst', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
elseif type == "hunger" then
Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
end
end)
RegisterNetEvent("jim-consumables:server:DupeWarn", function(item, newsrc)
local src = newsrc or source
local P = QBCore.Functions.GetPlayer(src)
print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7")
if not Config.Debug then DropPlayer(src, "Kicked for attempting to duplicate items") end
print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Dropped from server for item duplicating^7")
end)
RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount, newsrc)
local src = newsrc or source
local amount = amount or 1
local remamount = amount
if not give then
if HasItem(src, item, amount) then -- check if you still have the item
if QBCore.Functions.GetPlayer(src).Functions.GetItemByName(item).unique then -- If unique item, keep removing until gone
while remamount > 0 do
QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, 1)
remamount -= 1
end
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount) -- Show removal item box when all are removed
return
end
if QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, amount) then
if Config.Debug then print("^5Debug^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount)
end
else TriggerEvent("jim-consumables:server:DupeWarn", item, src) end -- if not boot the player
elseif give then
if QBCore.Functions.GetPlayer(src).Functions.AddItem(item, amount) then
if Config.Debug then print("^5Debug^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount)
end
end
end)
RegisterNetEvent('jim-consumables:server:addThirst', function(amount)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
Player.Functions.SetMetaData('thirst', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
end)
RegisterNetEvent('jim-consumables:server:addHunger', function(amount)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
end)
function HasItem(source, items, amount)
local amount = amount or 1
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local count = 0
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required item^7 '^3"..tostring(items).."^7'") end
for _, itemData in pairs(Player.PlayerData.items) do
if itemData and (itemData.name == items) then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += itemData.amount
end
end
if count >= amount then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end
return true
end
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
return false
end
--Export Import System--
RegisterNetEvent("jim-consumables:getSync", function() local src = source TriggerClientEvent("jim-consumables:syncItems", source, Config.Consumables, Config.Emotes) end)
local function importEmote(emoteName, eInfo)
if Config.Debug then print("^5Debug^7: ^2Importing Item ^7'^6"..emoteName.."^7'") end
Config.Emotes[emoteName] = eInfo
TriggerClientEvent("jim-consumables:syncItems", -1, nil, Config.Emotes)
createCallback(getScript()..':server:syncConsumables', function(source) return Consumables end)
createCallback(getScript()..':server:syncEmotes', function(source) return Emotes end)
local syncScheduled = false
function syncConsumables()
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7") end
TriggerClientEvent(getScript()..":client:syncConsumables", -1, Consumables)
syncScheduled = false
end
local emoteSyncScheduled = false
function syncEmotes()
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7") end
TriggerClientEvent(getScript()..":client:syncEmotes", -1, Emotes)
emoteSyncScheduled = false
end
local function importConsumable(itemName, conInfo)
if Config.Debug then print("^5Debug^7: ^2Importing Item ^7'^6"..itemName.."^7'") end
if not QBCore.Shared.Items[itemName] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
Config.Consumables[itemName] = conInfo
QBCore.Functions.CreateUseableItem(itemName, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, itemName) end)
TriggerClientEvent("jim-consumables:syncItems", -1, Config.Consumables, nil)
end
RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
if not Consumables[itemName] then
Consumables[itemName] = data
createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'") end
if not syncScheduled then
syncScheduled = true
Citizen.SetTimeout(5000, syncConsumables)
end
else
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'") end
end
end)
exports("importEmote", importEmote)
exports("importConsumable", importConsumable)
RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data)
if not Emotes[emoteName] then
Emotes[emoteName] = data
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'") end
if not emoteSyncScheduled then
emoteSyncScheduled = true
Citizen.SetTimeout(5000, syncEmotes)
end
else
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'") end
end
end)
RegisterNetEvent(getScript()..":server:syncConsumables", function()
TriggerClientEvent(getScript()..':client:syncConsumables', -1, Consumables)
end)
RegisterNetEvent(getScript()..":server:syncEmotes", function()
TriggerClientEvent(getScript()..':client:syncEmotes', -1, Emotes)
end)
Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end
end, 'admin')
Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end
end, 'admin')

140
shared/consumables.lua Normal file
View File

@@ -0,0 +1,140 @@
Config = Config or {}
Config.Consumables = {
redwood_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
debonaire_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
estancia_cigar = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
olivaseriev = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
montecristo = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
partagas = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
hoyodemonterrey = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
arturofuente = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
cohiba = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 0, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
romeoyjulieta = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
dusche = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
vodka = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov1 = { emote = "cherenkov1", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov2 = { emote = "cherenkov2", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov3 = { emote = "cherenkov3", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov4 = { emote = "cherenkov4", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
bleuterdchampagne = { emote = "bleuturd", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
bourgeoixcognac = { emote = "bourgeoix", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cardiaquecognac = { emote = "cardiaque", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
red_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
white_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
raggaerum = { emote = "raggae", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
beer = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
whiskey = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
godfather = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
godmother = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
oldfashion = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
nightfall_negroni = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
sandwich = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
butter = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
bar_nuts = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
slim_johns = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
twerks_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
snikkel_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
meteoritebar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
zebrabar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
egochaser = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
psandqs = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
lollipop_blue = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
lollipop_yellow = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
lollipop_pink = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
coffee = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { time = 10000, thirst = math.random(10,15), }},
watermelon_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
pineapple_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
applejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20),}, },
orangejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
peachjuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
-- prisonslushie = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
water_bottle = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 20, }},
tosti = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
apple = { emote = "apple", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
mkecola = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
mkecolalight = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
mksprunk = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
mksprunklight = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
munchables_pizza = { emote = "sandwich", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,15), }},
chocolate_milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(4, 6), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,16), }},
banana = { emote = "banana", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
avacado = { emote = "avacado", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
orange = { emote = "orange", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
carrot = { emote = "carrot", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
-- Cigarette Packs
redwood_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_cigarette", amount = 20 }, },
debonaire_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_cigarette", amount = 20 }, },
estancia_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_cigar", amount = 5 }, },
-- Cigarette Cartons
redwood_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_pack", amount = 10 }, },
debonaire_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_pack", amount = 10 }, },
estancia_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_pack", amount = 10 }, },
foodration = { emote = "egobar", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(15,20), }, },
mre = { emote = "hotdog", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
-- Ammo boxes
["9_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "9_ammo", amount = 20 }, },
["12_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "12_ammo", amount = 10 }, },
["380_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "380_ammo", amount = 20 }, },
["38_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "38_ammo", amount = 20 }, },
["308_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "308_ammo", amount = 20 }, },
["357_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "357_ammo", amount = 20 }, },
["45_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "45_ammo", amount = 20 }, },
["545_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "545_ammo", amount = 20 }, },
["556_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "556_ammo", amount = 20 }, },
["762_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "762_ammo", amount = 20 }, },
--[[ --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
joint = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
cokebaggy = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { screen = "focus", effect = "stamina", widepupils = false, canOD = true } },
--crackbaggy = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
xtcbaggy = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "strength", widepupils = true, canOD = true } },
oxy = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
meth = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
]] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--[[Example item
heartstopper = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
stats = {
screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
-- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 6, -- How much the value is changed by per second
hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
--Reward Items Variables
-- These can be the only thing in a consumable table and the item will still work
amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
rewards = {
[1] = {
item = "plastic", -- prize item name
max = 10, -- max amount to give (this is put into math.random(1, max) )
rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
},
},
},]]
}

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shared/emotes.lua Normal file
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Config = Config or {}
Config.Emotes = {
drink = { "mp_player_intdrink", "loop_bottle", "Drink", AnimationOptions = { Prop = "prop_ld_flow_bottle", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
milk = {"mp_player_intdrink", "loop_bottle", "Glass of milk", AnimationOptions = { Prop = 'bzzz_farmprops_milk_a', PropBone = 18905, PropPlacement = {-0.02, -0.04, 0.1, 34.0, 140.0, 224.0}, EmoteLoop = true, EmoteMoving = true, }},
coffee = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee", AnimationOptions = { Prop = 'p_amb_coffeecup_01', PropBone = 28422, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
burger = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Burger", AnimationOptions = { Prop = 'prop_cs_burger_01', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
beer = {"amb@world_human_drinking@beer@male@idle_a", "idle_c", "Beer", AnimationOptions = { Prop = 'prop_amb_beer_bottle', PropBone = 28422, PropPlacement = {0.0,0.0,0.06,0.0,15.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
egobar = {"mp_player_inteat@burger", "mp_player_int_eat_burger","Ego Bar", AnimationOptions = { Prop = 'prop_choc_ego', PropBone = 60309, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteMoving = true }},
sandwich = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Sandwich", AnimationOptions = { Prop = 'prop_sandwich_01', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
apple = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Apple", AnimationOptions = { Prop = 'idrp_apple_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
avacado = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Avacado", AnimationOptions = { Prop = 'idrp_avo_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
banana = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Banana", AnimationOptions = { Prop = 'idrp_bana_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
carrot = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Carrot", AnimationOptions = { Prop = 'idrp_carrot_single', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
orange = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Orange", AnimationOptions = { Prop = 'idrp_bana_solo', PropBone = 18905, PropPlacement = {0.13,0.05,0.02,-50.0,16.0,60.0}, EmoteMoving = true }},
smoke3 = { "amb@world_human_aa_smoke@male@idle_a", "idle_b", "Smoke 3", AnimationOptions = { Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true }},
whiskey = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Whiskey", AnimationOptions = { Prop = 'prop_drink_whisky', PropBone = 28422, PropPlacement = {0.01,-0.01,-0.06,0.0,0.0,0.0}, EmoteLoop = true, EmoteMoving = true } },
vodkab = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_vodka_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
cherenkov1 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_01', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
cherenkov2 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_04', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
cherenkov3 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_03', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
cherenkov4 = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_cherenkov_02', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
bleuturd = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_champ_01b', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
bourgeoix = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_bottle_cognac', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
cardiaque = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_bottle_brandy', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
raggae = {"mp_player_intdrink", "loop_bottle", "(Don't Use) Vodka Bottle", AnimationOptions = { Prop = 'prop_rum_bottle', PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true }},
ecola = {"mp_player_intdrink", "loop_bottle", "E-cola", AnimationOptions = { Prop = "prop_ecola_can", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
crisps = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Chrisps", AnimationOptions = { Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0}, EmoteLoop = true, EmoteMoving = true, }},
sprunk = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions = { Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, EmoteMoving = true, EmoteLoop = true, }},
wine = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Wine", AnimationOptions = { Prop = 'prop_drink_redwine', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0}, EmoteMoving = true, EmoteLoop = true }},
champagne = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Champagne", AnimationOptions = { Prop = 'prop_drink_champ', PropBone = 18905, PropPlacement = { 0.10, -0.03, 0.03, -100.0, 0.0, -10.0 }, EmoteMoving = true, EmoteLoop = true }},
croissant = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Croissant", AnimationOptions = { Prop = 'bzzz_foodpack_croissant001', PropBone = 60309, PropPlacement = { 0.00, 0.0, -0.01, 0.0, 0.0, 90.0 }, EmoteMoving = true }},
cup = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Cup", AnimationOptions = { Prop = 'prop_plastic_cup_02', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
desert = { "mp_player_inteat@burger", "mp_player_int_eat_burger","Eat dessert", AnimationOptions = { Prop = 'bzzz_food_dessert_a', PropBone = 18905, PropPlacement = { 0.15, 0.03, 0.03, -42.0, -36.0, 0.0 }, EmoteMoving = true}},
dinner = { "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", "base_idle", "Dinner", AnimationOptions = { Prop = "prop_cs_plate_01", PropBone = 60309, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0 }, SecondProp = 'h4_prop_h4_caviar_spoon_01a', SecondPropBone = 28422, SecondPropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
flute = { "anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Flute", AnimationOptions = { Prop = 'prop_champ_flute', PropBone = 18905, PropPlacement = { 0.10, -0.03, 0.03, -100.0, 0.0, -10.0 }, EmoteMoving = true, EmoteLoop = true }},
frappe = { "amb@code_human_wander_drinking@male@base", "static", "Frappe", AnimationOptions = { Prop = 'brum_heartfrappe', PropBone = 28422, PropPlacement = { 0.0, -0.0150, -0.0100, 0.0, -3.9999, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
frappe2 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 2", AnimationOptions = { Prop = 'beanmachine_cup', PropBone = 28422, PropPlacement = { 0.0110, 0.0, 0.0300, 0.0, 0.0, -140.0 }, EmoteLoop = true, EmoteMoving = true }},
frappe3 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 3", AnimationOptions = { Prop = 'beanmachine_cup2', PropBone = 28422, PropPlacement = { 0.0, 0.0, -0.0600, 0.0, 0.0, -178.0 }, EmoteLoop = true, EmoteMoving = true }},
frappe4 = { "amb@code_human_wander_drinking@female@base", "static", "Frappe 4", AnimationOptions = { Prop = 'beanmachine_cup3', PropBone = 28422, PropPlacement = { 0.0, 0.0, -0.0600, 0.0, 0.0, -178.0 }, EmoteLoop = true, EmoteMoving = true }},
hotdog = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Hotdog", AnimationOptions = { Prop = 'prop_cs_hotdog_02', PropBone = 60309, PropPlacement = { -0.0300, 0.0100, -0.0100, 95.1071, 94.7001, -66.9179 }, EmoteMoving = true }},
icecreama = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Cherry", AnimationOptions = { Prop = 'bzzz_icecream_cherry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
icecreamb = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Chocolate", AnimationOptions = { Prop = 'bzzz_icecream_chocolate', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
icecreamc = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Lemon", AnimationOptions = { Prop = 'bzzz_icecream_lemon', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
icecreamd = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Pistachio", AnimationOptions = { Prop = 'bzzz_icecream_pistachio', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
icecreame = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Raspberry", AnimationOptions = { Prop = 'bzzz_icecream_raspberry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
icecreamf = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Stracciatella", AnimationOptions = { Prop = 'bzzz_icecream_stracciatella', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
icecreamg = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Strawberry", AnimationOptions = { Prop = 'bzzz_icecream_strawberry', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
icecreamh = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Ice cream Walnut", AnimationOptions = { Prop = 'bzzz_icecream_walnut', PropBone = 18905, PropPlacement = { 0.14, 0.03, 0.01, 85.0, 70.0, -203.0 }, EmoteMoving = true }},
macaroon = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Macaroon", AnimationOptions = { Prop = 'bzzz_food_xmas_macaroon_a', PropBone = 18905, PropPlacement = { 0.15, 0.07, 0.00, 38.0, 7.0, 7.0 }, EmoteMoving = true }},
sipshake = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Bubblegum", AnimationOptions = { Prop = 'brum_cherryshake_raspberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakeb = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Cherry", AnimationOptions = { Prop = 'brum_cherryshake_cherry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakec = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Chocolate", AnimationOptions = { Prop = 'brum_cherryshake_chocolate', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshaked = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Coffee", AnimationOptions = { Prop = 'brum_cherryshake_coffee', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakee = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Double Chocolate", AnimationOptions = { Prop = 'brum_cherryshake_doublechocolate', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakef = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Frappe", AnimationOptions = { Prop = 'brum_cherryshake_frappe', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakeg = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Lemon", AnimationOptions = { Prop = 'brum_cherryshake_lemon', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakeh = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Mint", AnimationOptions = { Prop = 'brum_cherryshake_mint', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakei = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Strawberry", AnimationOptions = { Prop = 'brum_cherryshake_strawberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakej = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Raspberry", AnimationOptions = { Prop = 'brum_cherryshake_raspberry', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakek = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Salted", AnimationOptions = { Prop = 'brum_cherryshake_salted', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
sipshakel = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Milkshake - Vanilla", AnimationOptions = { Prop = 'brum_cherryshake_vanilla', PropBone = 28422, PropPlacement = { 0.0850, 0.0670, -0.0350, -115.0862, -165.7841, 24.1318 }, EmoteLoop = true, EmoteMoving = true }},
pizzaslice = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Jalapeño And Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice1', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
pizzas = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Jalapeño And Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice1', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
pizzas2 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Tomato And Pesto", AnimationOptions = { Prop = 'knjgh_pizzaslice2', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
pizzas3 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Mushroom", AnimationOptions = { Prop = 'knjgh_pizzaslice3', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
pizzas4 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Margherita", AnimationOptions = { Prop = 'knjgh_pizzaslice4', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
pizzas5 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Pizza Slice - Double Peperoni", AnimationOptions = { Prop = 'knjgh_pizzaslice5', PropBone = 60309, PropPlacement = { 0.0500, -0.0200, -0.0200, 73.6928, -66.7427, 68.3677 }, EmoteMoving = true }},
popcorn = { "amb@code_human_wander_drinking@female@base", "static", "Popcorn", AnimationOptions = { Prop = 'prop_taymckenzienz_popcorn', PropBone = 28422, PropPlacement = { -0.0200, -0.0100, -0.0700, -179.3626, 176.9331, 11.9833 }, EmoteLoop = true, EmoteMoving = true }},
sipsoda = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - Sprunk", AnimationOptions = { Prop = 'prop_rpemotes_soda01', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
sipsodab = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - Sprunk Light", AnimationOptions = { Prop = 'prop_rpemotes_soda02', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
sipsodac = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - eCola", AnimationOptions = { Prop = 'prop_rpemotes_soda03', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
sipsodad = { "smo@milkshake_idle", "milkshake_idle_clip", "Sip Soda Cup - eCola Light", AnimationOptions = { Prop = 'prop_rpemotes_soda04', PropBone = 28422, PropPlacement = { 0.0470, 0.0040, -0.0600, -88.0263, -25.0367, -27.3898 }, EmoteLoop = true, EmoteMoving = true }},
taco = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Taco", AnimationOptions = { Prop = 'prop_taco_01', PropBone = 60309, PropPlacement = { -0.0170, 0.0070, -0.0210, 107.9846, -105.0251, 55.7779 }, EmoteMoving = true }},
xmascc = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Xmas Cupcake", AnimationOptions = { Prop = 'pata_christmasfood6', PropBone = 60309, PropPlacement = { 0.0100, 0.0200, -0.0100, -170.1788, 87.6716, 30.0540 }, EmoteMoving = true }},
xmascc2 = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "Xmas Cupcake 2", AnimationOptions = { Prop = 'pata_christmasfood8', PropBone = 60309, PropPlacement = { 0.0200, 0.0, -0.0100, 9.3608, -90.1809, 66.3689 }, EmoteMoving = true }},
xmasic = { "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", "base_idle", "Xmas Ice Cream", AnimationOptions = { Prop = "pata_christmasfood7", PropBone = 60309, PropPlacement = { -0.0460, 0.0000, -0.0300, 0.0, 0.0, -50.0000 }, SecondProp = 'h4_prop_h4_coke_spoon_01', SecondPropBone = 28422, SecondPropPlacement = { 0.0, 0.0, 0.0, 0.0, 20.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
xmaswine = { "mp_player_intdrink", "loop_bottle", "Xmas Mulled Wine", AnimationOptions = { Prop = 'bzzz_food_xmas_mulled_wine_a', PropBone = 18905, PropPlacement = { 0.13, 0.03, 0.05, -110.0, -47.0, 7.0 }, EmoteMoving = true }},
cocoa = { "amb@world_human_aa_coffee@base", "base", "Xmas Cocoa", AnimationOptions = { Prop = 'pata_christmasfood1', PropBone = 28422, PropPlacement = { 0.0100, -0.1100, -0.1300, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
coke = { "switch@trevor@trev_smoking_meth", "trev_smoking_meth_loop", "Coke", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
oxy = { "mp_suicide", "pill", "Oxy", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
cigar = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cigar", AnimationOptions = { Prop = 'prop_cigar_02', PropBone = 47419, PropPlacement = { 0.010, 0.0, 0.0, 50.0, 0.0, -80.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
cigar2 = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cigar 2", AnimationOptions = { Prop = 'prop_cigar_01', PropBone = 47419, PropPlacement = { 0.010, 0.0, 0.0, 50.0, 0.0, -80.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
joint = { "amb@world_human_smoking@male@male_a@enter", "enter", "Joint", AnimationOptions = { Prop = 'p_cs_joint_02', PropBone = 47419, PropPlacement = { 0.015, -0.009, 0.003, 55.0, 0.0, 110.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
cig = { "amb@world_human_smoking@male@male_a@enter", "enter", "Cig", AnimationOptions = { Prop = 'prop_amb_ciggy_01', PropBone = 47419, PropPlacement = { 0.015, -0.009, 0.003, 55.0, 0.0, 110.0 }, EmoteMoving = true, EmoteDuration = 2600 }},
smoke2 = { "amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke 2", AnimationOptions = { Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
smokecigar = { "amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke Cigar", AnimationOptions = { Prop = 'prop_cigar_01', PropBone = 28422, PropPlacement = { 0.0, 0.0, 0.0, 0.0, 0.0, 180.0 }, EmoteLoop = true, EmoteMoving = true }},
uncuff = { "mp_arresting", "a_uncuff", "Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true }},
}

View File

@@ -1,268 +1,23 @@
local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
local time = 1000
function loadModel(model) if not HasModelLoaded(model) then
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do
if time > 0 then time -= 1 RequestModel(model)
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
end
Wait(10)
end
end end
function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
function destroyProp(entity)
if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
SetEntityAsMissionEntity(entity) Wait(5)
--DetachEntity(entity, true, true) Wait(5)
DeleteObject(entity)
end
function makeProp(data, freeze, synced)
loadModel(data.prop)
local prop = CreateObject(data.prop, 0.0, 0.0, 0.0, synced or false, synced or false, false)
SetEntityHeading(prop, data.coords.w+180.0)
--FreezeEntityPosition(prop, freeze or false)
SetEntityCompletelyDisableCollision(prop, true, false)
DisableCamCollisionForEntity(prop)
DisableCamCollisionForObject(prop)
if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
return prop
end
function triggerNotify(title, message, type, src)
if Config.Notify == "okok" then
if not src then exports['okokNotify']:Alert(title, message, 6000, type)
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
elseif Config.Notify == "qb" then
if not src then TriggerEvent("QBCore:Notify", message, type)
else TriggerClientEvent("QBCore:Notify", src, message, type) end
elseif Config.Notify == "t" then
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
elseif Config.Notify == "infinity" then
if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
elseif Config.Notify == "rr" then
if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
end
end
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
function toggleItem(give, item, amount) TriggerServerEvent("jim-consumables:server:toggleItem", give, item, amount) end
function HasItem(items, amount)
local amount = amount or 1
local count = 0
for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do
if itemData and (itemData.name == items) then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += itemData.amount
end
end
if count >= amount then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end
return true
else
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
return false
end
end
--Screen Effects
local alienEffect = false
function AlienEffect()
if alienEffect then return else alienEffect = true end
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(5000, 8000))
local Ped = PlayerPedId()
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
loadAnimDict(animDict)
SetPedCanRagdoll(Ped, true)
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
SetTimecycleModifier("Drunk")
SetPedMovementClipset(Ped, animDict, 1)
SetPedMotionBlur(Ped, true)
SetPedIsDrunk(Ped, true)
Wait(1500)
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
Wait(13500)
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
Wait(120500)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(Ped, 0)
SetPedIsDrunk(Ped, false)
SetPedMotionBlur(Ped, false)
AnimpostfxStopAll()
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(45000, 60000))
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
alienEffect = false
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
end
local weedEffect = false
function WeedEffect()
if weedEffect then return else weedEffect = true end
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(3000, 20000))
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(15000, 20000))
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
weedEffect = false
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
end
local trevorEffect = false
function TrevorEffect()
if trevorEffect then return else trevorEffect = true end
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
Wait(3000)
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
Wait(30000)
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
trevorEffect = false
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
end
local turboEffect = false
function TurboEffect()
if turboEffect then return else turboEffect = true end
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
AnimpostfxPlay('RaceTurbo', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('RaceTurbo')
turboEffect = false
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
end
local rampageEffect = false
function RampageEffect()
if rampageEffect then return else rampageEffect = true end
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
AnimpostfxPlay('Rampage', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('Rampage')
rampageEffect = false
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
end
local focusEffect = false
function FocusEffect()
if focusEffect then return else focusEffect = true end
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
Wait(1000)
AnimpostfxPlay('FocusIn', 0, true)
Wait(30000)
AnimpostfxStop('FocusIn')
focusEffect = false
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
end
local NightVisionEffect = false
function NightVisionEffect()
if NightVisionEffect then return else NightVisionEffect = true end
if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end
SetNightvision(true)
Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
SetNightvision(false)
SetSeethrough(false)
NightVisionEffect = false
if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end
end
local thermalEffect = false
function ThermalEffect()
if thermalEffect then return else thermalEffect = true end
if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2activated") end
SetNightvision(true)
SetSeethrough(true)
Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
SetNightvision(false)
SetSeethrough(false)
thermalEffect = false
if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2stopped") end
end
--Built-in Buff effects
local healEffect = false
function HealEffect(data)
if healEffect then return end
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
healEffect = true
local count = (data[1] / 1000)
while count > 0 do
Wait(1000)
count -= 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
end
healEffect = false
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
end
local staminaEffect = false
function StaminaEffect(data)
if staminaEffect then return end
if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
staminaEffect = true
local startStamina = (data[1] / 1000)
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
while startStamina > 0 do
Wait(1000)
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
startStamina -= 1
if math.random(5, 100) < 51 then end
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
staminaEffect = false
if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end
end
function StopEffects() -- Used to clear up any effects stuck on screen
if Config.Debug then print("^5Debug^7: ^2All screen effects stopped") end
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(PlayerPedId(), 0)
SetPedIsDrunk(PlayerPedId(), false)
SetPedMotionBlur(PlayerPedId(), false)
SetNightvision(false)
SetSeethrough(false)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
AnimpostfxStop('RaceTurbo')
AnimpostfxStop('FocusIn')
AnimpostfxStop('Rampage')
end
function tempLockInv(toggle)
LocalPlayer.state:set("inv_busy", toggle, true)
TriggerEvent('inventory:client:busy:status', toggle)
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
end
function GenerateRandomValues(data)
local transData = {}
for k, v in pairs(data) do
if type(v) == "table" then
debugPrint("Converting Table "..json.encode(v).." to math.random")
transData[k] = math.random(v[1], v[2])
debugPrint("Translated value: "..k.." - "..transData[k])
else
transData[k] = v
end
end
return transData["time"],
transData["stress"],
transData["heal"],
transData["armor"],
{ hunger = transData["hunger"], thirst = transData["thirst"] }
end

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2.0.01