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jim_bridge/shared
Jim Shield 76c34b8c03 Unify isInventoryOpen() function
This should fix issues for crafting complaining inventories are open when they aren't

I was trying to use per inventory checks for them being open until I realised I could just use `IsNuiFocused()` for all inventories to check if there was an nui on the screen that used the mouse, this should be a good workaround for it
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