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v2.1.06
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22
.gitattributes
vendored
22
.gitattributes
vendored
@@ -1,12 +1,16 @@
|
||||
# VCS / CI noise
|
||||
.gitattributes export-ignore
|
||||
.gitignore export-ignore
|
||||
.github/** export-ignore
|
||||
.gitmodules export-ignore
|
||||
/.gitattributes export-ignore
|
||||
/.gitignore export-ignore
|
||||
/.gitmodules export-ignore
|
||||
/.github export-ignore
|
||||
|
||||
# Dev tooling/config
|
||||
.vscode/** export-ignore
|
||||
*.code-workspace export-ignore
|
||||
.editorconfig export-ignore
|
||||
.eslintrc* export-ignore
|
||||
.prettier* export-ignore
|
||||
/.vscode export-ignore
|
||||
*.code-workspace export-ignore
|
||||
/.editorconfig export-ignore
|
||||
/.eslintrc* export-ignore
|
||||
/.prettier* export-ignore
|
||||
|
||||
# Omit release-only helpers
|
||||
/server/restaurantchecker.lua export-ignore
|
||||
/server/installitems.lua export-ignore
|
||||
@@ -1,6 +1,6 @@
|
||||
name "Jim_Bridge"
|
||||
author "Jimathy"
|
||||
version "2.1.06"
|
||||
version "2.1.08"
|
||||
description "Framework Bridge By Jimathy"
|
||||
fx_version "cerulean"
|
||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||
|
||||
@@ -420,7 +420,7 @@ function makeItem(origData)
|
||||
for k, v in pairs(data.craft[data.item]) do
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
stopCam(0)
|
||||
stopCam(100)
|
||||
ClearPedTasks(Ped)
|
||||
if canReturn then craftingMenu(origData) end
|
||||
CraftLock = false
|
||||
@@ -524,7 +524,7 @@ function makeItem(origData)
|
||||
end
|
||||
|
||||
--Wait(500)
|
||||
stopCam(0)
|
||||
stopCam(100)
|
||||
CraftLock = false
|
||||
if canReturn then craftingMenu(origData) end
|
||||
ClearPedTasks(Ped)
|
||||
|
||||
@@ -638,6 +638,8 @@ function lookEnt(entity)
|
||||
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
|
||||
Wait(1500)
|
||||
end
|
||||
-- Make players head face the coord for 5 seconds
|
||||
TaskLookAtCoord(ped, entity.x, entity.y, entity.z, 5000, 1, 1)
|
||||
else
|
||||
if DoesEntityExist(entity) then
|
||||
local entCoords = GetEntityCoords(entity)
|
||||
@@ -646,6 +648,9 @@ function lookEnt(entity)
|
||||
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
|
||||
Wait(1500)
|
||||
end
|
||||
|
||||
-- Make players head face the coord for 5 seconds
|
||||
TaskLookAtEntity(ped, entity, 5000, 1, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -956,4 +961,18 @@ end
|
||||
function GetEntityForwardVector(entity)
|
||||
local heading = math.rad(GetEntityHeading(entity) + 90)
|
||||
return vec3(math.cos(heading), math.sin(heading), 0.0)
|
||||
end
|
||||
|
||||
function adjustMinMaxZ(coord, table)
|
||||
local table = table
|
||||
local adMinZ, adMaxZ = false, false
|
||||
if table.minZ > (coord.z + 0.1) then
|
||||
adMinZ = true
|
||||
table.minZ = (coord.z - 1.05)
|
||||
end
|
||||
if table.maxZ < (coord.z - 0.1) then
|
||||
adMinZ = true
|
||||
table.maxZ = (coord.z + 0.80)
|
||||
end
|
||||
return table.minZ, table.maxZ, adMinZ, adMaxZ
|
||||
end
|
||||
@@ -64,6 +64,7 @@ function createInput(title, opts)
|
||||
label = (opts[i].label or opts[i].text)..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||
isRequired = opts[i].isRequired,
|
||||
name = opts[i].name,
|
||||
default = opts[i].default,
|
||||
options = opts[i].options,
|
||||
}
|
||||
end
|
||||
|
||||
@@ -103,6 +103,10 @@ local InvFunc = {
|
||||
-- Add fallback if ox can't find the stash and returns a boolean
|
||||
return type(stash) == "table" and stash.items or {}
|
||||
end,
|
||||
stashEditMetadata =
|
||||
function(stash, slot, metadata)
|
||||
exports[OXInv]:SetMetadata(stash, slot, metadata)
|
||||
end,
|
||||
stashAddItem =
|
||||
function(stashItems, stashName, items)
|
||||
|
||||
@@ -207,6 +211,13 @@ local InvFunc = {
|
||||
function(stashName)
|
||||
return exports[CoreInv]:getInventory(stashName)
|
||||
end,
|
||||
stashEditMetadata =
|
||||
function(stash, slot, metadata)
|
||||
local itemData = exports[CoreInv]:getItemBySlot(stash, slot) or {}
|
||||
if itemData then
|
||||
exports[CoreInv]:setItem(stash, itemData.item, itemData.count, metadata)
|
||||
end
|
||||
end,
|
||||
stashAddItem =
|
||||
function(stashItems, stashName, items)
|
||||
--
|
||||
@@ -272,15 +283,15 @@ local InvFunc = {
|
||||
function(src)
|
||||
local grabInv = nil
|
||||
if src then
|
||||
grabInv = exports[OXInv]:GetInventoryItems(src)
|
||||
grabInv = exports[OrigenInv]:GetInventoryItems(src)
|
||||
else
|
||||
grabInv = exports[OXInv]:GetPlayerItems()
|
||||
grabInv = exports[OrigenInv]:GetInventory()
|
||||
end
|
||||
return grabInv
|
||||
end,
|
||||
invImg =
|
||||
function(item)
|
||||
return "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
|
||||
return "nui://"..OrigenInv.."/html/images/"..(Items[item].image or "")
|
||||
end,
|
||||
openShop =
|
||||
function(name, label, items)
|
||||
@@ -306,6 +317,10 @@ local InvFunc = {
|
||||
function(stashName)
|
||||
return exports[OrigenInv]:getInventory(stashName)
|
||||
end,
|
||||
stashEditMetadata =
|
||||
function(stash, slot, metadata)
|
||||
exports[OrigenInv]:setMetadata(stash, slot, metadata)
|
||||
end,
|
||||
stashAddItem =
|
||||
function(stashItems, stashName, items)
|
||||
--
|
||||
@@ -416,6 +431,10 @@ local InvFunc = {
|
||||
function(stashName)
|
||||
return exports[CodeMInv]:GetStashItems(stashName)
|
||||
end,
|
||||
stashEditMetadata =
|
||||
function(stash, slot, metadata)
|
||||
|
||||
end,
|
||||
stashAddItem =
|
||||
function(stashItems, stashName, items)
|
||||
--
|
||||
@@ -529,6 +548,10 @@ local InvFunc = {
|
||||
function(stashName)
|
||||
return exports[TgiannInv]:GetSecondaryInventoryItems("stash", stashName)
|
||||
end,
|
||||
stashEditMetadata =
|
||||
function(stash, slot, metadata)
|
||||
|
||||
end,
|
||||
stashAddItem =
|
||||
function(stashItems, stashName, items)
|
||||
--
|
||||
@@ -692,6 +715,10 @@ local InvFunc = {
|
||||
return result and json.decode(result) or {}
|
||||
end
|
||||
end,
|
||||
stashEditMetadata =
|
||||
function(stash, slot, metadata)
|
||||
|
||||
end,
|
||||
stashAddItem =
|
||||
function(stashItems, stashName, items)
|
||||
--
|
||||
@@ -880,6 +907,23 @@ local InvFunc = {
|
||||
end
|
||||
end
|
||||
end,
|
||||
stashEditMetadata =
|
||||
function(stash, slot, metadata)
|
||||
local stashData = getStash(stash)
|
||||
for i = 1, #stashData do
|
||||
if stashData[i].slot == slot then
|
||||
print("found slot")
|
||||
stashData[i].info = metadata
|
||||
end
|
||||
jsonPrint(stashData[i])
|
||||
end
|
||||
|
||||
debugPrint("^6Bridge^7: ^3stashEditMetadata^7: ^2Saving ^3QB^2 stash '^6"..stash.."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stash,
|
||||
['items'] = json.encode(stashData)
|
||||
})
|
||||
end,
|
||||
stashAddItem =
|
||||
function(stashItems, stashName, items)
|
||||
--
|
||||
@@ -1377,7 +1421,6 @@ function getPlayerInv(src)
|
||||
grabInv = triggerCallback(getScript()..":GetESXInv")
|
||||
end
|
||||
end
|
||||
--jsonPrint(grabInv)
|
||||
end
|
||||
|
||||
if grabInv == nil then
|
||||
@@ -2247,6 +2290,16 @@ function openStash(data)
|
||||
end
|
||||
|
||||
|
||||
function stashEditMetadata(stash, slot, metadata)
|
||||
for i = 1, #InvFunc do
|
||||
local inv = InvFunc[i]
|
||||
if isStarted(inv.invName) then
|
||||
inv.stashEditMetadata(stash, slot, metadata)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Wrapper function for opening stash from the server.
|
||||
-- Messy but not much else I can do about it.
|
||||
RegisterNetEvent(getScript()..":server:openServerStash", function(data)
|
||||
@@ -2316,7 +2369,7 @@ function getStash(stashName)
|
||||
if isStarted(inv.invName) then
|
||||
debugPrint("^6Bridge^7: ^2Retrieving ^3"..inv.invName.." ^2Stash^7:", stashName)
|
||||
stashItems = inv.getStash(stashName)
|
||||
break
|
||||
goto skip
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2332,7 +2385,7 @@ function getStash(stashName)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
::skip::
|
||||
if stashItems then
|
||||
for _, item in pairs(stashItems) do
|
||||
local itemInfo = Items[item.name:lower()]
|
||||
@@ -2356,7 +2409,6 @@ function getStash(stashName)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
|
||||
end
|
||||
--jsonPrint(items)
|
||||
return items
|
||||
end
|
||||
|
||||
@@ -2548,7 +2600,7 @@ if isServer() then
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":openGrabBox", function(data)
|
||||
RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
|
||||
local Ped = PlayerPedId()
|
||||
local id = data.metadata and data.metadata.id or data.info and data.info.id or ""
|
||||
|
||||
@@ -2559,7 +2611,9 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data)
|
||||
|
||||
openStash({
|
||||
stash = id,
|
||||
coords = GetEntityCoords(Ped)
|
||||
coords = GetEntityCoords(Ped),
|
||||
maxWeight = stashData and stashData.maxWeight or 100000,
|
||||
slots = stashData and stashData.slots or 5,
|
||||
})
|
||||
end)
|
||||
|
||||
@@ -2781,7 +2835,6 @@ end
|
||||
--- })
|
||||
--- ```
|
||||
function openShop(data)
|
||||
--jsonPrint(data)
|
||||
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
|
||||
|
||||
-- If shop has registered coords, limit players from being too far away from it when opening
|
||||
@@ -2790,6 +2843,7 @@ function openShop(data)
|
||||
print("^3Warning^7: ^2This isn't a registered store^1, refusing call^7")
|
||||
return
|
||||
end
|
||||
|
||||
if not distExploitCheck(exploitCheck) then
|
||||
return
|
||||
end
|
||||
@@ -2799,6 +2853,27 @@ function openShop(data)
|
||||
lookEnt(data.coords)
|
||||
return
|
||||
end
|
||||
if not data.items.items[1] then
|
||||
local shopMenu = {}
|
||||
for k, v in pairs(data.items.items) do
|
||||
local clonedTable = cloneTable(data)
|
||||
local itemsTable = v.items or v.Items
|
||||
shopMenu[#shopMenu+1] = {
|
||||
header = v.header or k,
|
||||
txt = countTable(itemsTable).." Products",
|
||||
onSelect = function()
|
||||
--clonedTable.originShop = data.shop
|
||||
clonedTable.shop = data.shop.."_"..k
|
||||
clonedTable.label = data.items.label.." - "..(v.header or k)
|
||||
clonedTable.slots = #itemsTable
|
||||
clonedTable.items.items = itemsTable
|
||||
openShop(clonedTable)
|
||||
end,
|
||||
}
|
||||
end
|
||||
return openMenu(shopMenu, { header = data.items.label, canClose = true, })
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #InvFunc do
|
||||
local inv = InvFunc[i]
|
||||
@@ -2823,7 +2898,7 @@ RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
|
||||
|
||||
-- If shop has registered coords, limit players from being too far away from it when opening
|
||||
if not shopExploitCheck[shopName] then
|
||||
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop^7: ^2This isn't a registered store^1, refusing call^7")
|
||||
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop ^7'"..shopName.."' ^2This isn't a registered store^7, ^1refusing call^7")
|
||||
return
|
||||
end
|
||||
if not distExploitCheck(shopExploitCheck[shopName], src) then
|
||||
@@ -2865,8 +2940,18 @@ function registerShop(name, label, items, society, coords)
|
||||
for i = 1, #InvFunc do
|
||||
local inv = InvFunc[i]
|
||||
if isStarted(inv.invName) then
|
||||
inv.registerShop(name, label, items, society)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
|
||||
if not items[1] then
|
||||
for k, v in pairs(items) do
|
||||
inv.registerShop(name.."_"..k, label.." - "..(v.header or k), v.items, society)
|
||||
shopExploitCheck[name.."_"..k] = shopExploitCheck[name.."_"..k] or {}
|
||||
shopExploitCheck[name.."_"..k][#shopExploitCheck[name.."_"..k]+1] = coords
|
||||
|
||||
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name.."_"..k, "^4Label^7: "..label.." - "..(v.header or k), coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
|
||||
end
|
||||
else
|
||||
inv.registerShop(name, label, items, society)
|
||||
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
@@ -171,7 +171,7 @@ function stopTempCam(renderTime)
|
||||
|
||||
clearLoadLocation()
|
||||
|
||||
Wait(renderTime or 0)
|
||||
Wait(renderTime or 500)
|
||||
for i = 1, #camCache do
|
||||
DestroyCam(camCache[i], true)
|
||||
end
|
||||
|
||||
@@ -206,6 +206,52 @@ local progressFunc = {
|
||||
exports.jim_bridge:stopProgressBar()
|
||||
end,
|
||||
},
|
||||
|
||||
["17mov"] = {
|
||||
start =
|
||||
function(data)
|
||||
if exports["17mov_Hud"]:StartProgress({
|
||||
duration = debugMode and 1000 or data.time,
|
||||
label = data.label,
|
||||
useWhileDead = data.dead or false,
|
||||
canCancel = data.cancel or true,
|
||||
controlDisables = {
|
||||
disableMovement = data.disableMovement or false,
|
||||
disableCarMovement = data.disableMovement or false,
|
||||
disableMouse = data.mouse or false,
|
||||
disableCombat = data.combat or true,
|
||||
},
|
||||
animation = {
|
||||
animDict = data.dict,
|
||||
anim = data.anim,
|
||||
flags = (data.flag == 8 and 32 or data.flag) or nil,
|
||||
task = data.task,
|
||||
},
|
||||
prop = data.prop and {
|
||||
model = data.prop.model,
|
||||
bone = data.prop.bone or 0,
|
||||
coords = data.prop.pos or vec3(0, 0, 0),
|
||||
rotation = data.prop.rot or vec3(0, 0, 0),
|
||||
|
||||
} or nil,
|
||||
propTwo = data.propTwo and {
|
||||
model = data.propTwo.model,
|
||||
bone = data.propTwo.bone or 0,
|
||||
coords = data.propTwo.pos or vec3(0, 0, 0),
|
||||
rotation = data.propTwo.rot or vec3(0, 0, 0),
|
||||
} or nil,
|
||||
|
||||
}, nil, nil) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
stop =
|
||||
function()
|
||||
exports["17mov_Hud"]:StopProgress()
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
--- Displays a progress bar using the configured progress bar system.
|
||||
|
||||
@@ -122,7 +122,7 @@ function GetPlayer(source)
|
||||
return framework.GetPlayer(source)
|
||||
end
|
||||
end
|
||||
return nil
|
||||
return {}
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -217,6 +217,14 @@ local billPlayerFunc = {
|
||||
function(data)
|
||||
TriggerEvent("okokBilling:ToggleCreateInvoice")
|
||||
end,
|
||||
codem =
|
||||
function(data)
|
||||
TriggerEvent("codem-billing:client:OpenMenu")
|
||||
end,
|
||||
tgg =
|
||||
function(data)
|
||||
exports["tgg-billing"]:OpenBillingMenu()
|
||||
end,
|
||||
}
|
||||
|
||||
--- BillPlayer
|
||||
@@ -431,19 +439,26 @@ local hasGroupFunc = {
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
local playerInfo = GetPlayer(src)
|
||||
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
|
||||
if jobinfo and jobinfo.name == group then
|
||||
local jobInfo, gangInfo = nil, nil
|
||||
if next(playerInfo) then
|
||||
jobInfo = playerInfo.job
|
||||
gangInfo = playerInfo.gang
|
||||
if playerInfo.PlayerData then
|
||||
jobInfo = playerInfo.PlayerData.job
|
||||
gangInfo = playerInfo.PlayerData.gang
|
||||
end
|
||||
end
|
||||
if jobInfo and jobInfo.name == group then
|
||||
hasJobFlag = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then
|
||||
duty = jobInfo.onduty
|
||||
if grade and not (grade <= jobInfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
end
|
||||
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
|
||||
if ganginfo and ganginfo.name == group then
|
||||
if gangInfo and gangInfo.name == group then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then
|
||||
if grade and not (grade <= gangInfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
return hasJobFlag, duty
|
||||
@@ -457,21 +472,29 @@ local hasGroupFunc = {
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
local playerInfo = GetPlayer(src)
|
||||
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
|
||||
if jobinfo and jobinfo.name == group then
|
||||
local jobInfo, gangInfo = nil, nil
|
||||
if next(playerInfo) then
|
||||
jobInfo = playerInfo.job
|
||||
gangInfo = playerInfo.gang
|
||||
if playerInfo.PlayerData then
|
||||
jobInfo = playerInfo.PlayerData.job
|
||||
gangInfo = playerInfo.PlayerData.gang
|
||||
end
|
||||
end
|
||||
if jobInfo and jobInfo.name == group then
|
||||
hasJobFlag = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then
|
||||
duty = jobInfo.onduty
|
||||
if grade and not (grade <= jobInfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
|
||||
if ganginfo and ganginfo.name == group then
|
||||
if gangInfo and gangInfo.name == group then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then
|
||||
if grade and not (grade <= gangInfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
::skip::
|
||||
return hasJobFlag, duty
|
||||
end,
|
||||
},
|
||||
@@ -500,9 +523,8 @@ local hasGroupFunc = {
|
||||
hasGroup =
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
|
||||
local playerInfo = GetPlayer(src)
|
||||
local info = playerInfo.job
|
||||
local info = playerInfo and playerInfo.job
|
||||
while not info do
|
||||
info = GetPlayer(src).job
|
||||
Wait(100)
|
||||
@@ -510,7 +532,6 @@ local hasGroupFunc = {
|
||||
if info.name == group then
|
||||
hasJobFlag = true
|
||||
end
|
||||
|
||||
return hasJobFlag, duty
|
||||
end,
|
||||
},
|
||||
@@ -520,18 +541,25 @@ local hasGroupFunc = {
|
||||
function(group, grade, src)
|
||||
local hasJobFlag, duty = false, true
|
||||
local playerInfo = GetPlayer(src)
|
||||
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
|
||||
if jobinfo and jobinfo.name == group then
|
||||
local jobInfo, gangInfo = nil, nil
|
||||
if next(playerInfo) then
|
||||
jobInfo = playerInfo.job
|
||||
gangInfo = playerInfo.gang
|
||||
if playerInfo.PlayerData then
|
||||
jobInfo = playerInfo.PlayerData.job
|
||||
gangInfo = playerInfo.PlayerData.gang
|
||||
end
|
||||
end
|
||||
if jobInfo and jobInfo.name == group then
|
||||
hasJobFlag = true
|
||||
duty = jobinfo.onduty
|
||||
if grade and not (grade <= jobinfo.grade.level) then
|
||||
duty = jobInfo.onduty
|
||||
if grade and not (grade <= jobInfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
|
||||
if ganginfo and ganginfo.name == group then
|
||||
if gangInfo and gangInfo.name == group then
|
||||
hasJobFlag = true
|
||||
if grade and not (grade <= ganginfo.grade.level) then
|
||||
if grade and not (grade <= gangInfo.grade.level) then
|
||||
hasJobFlag = false
|
||||
end
|
||||
end
|
||||
@@ -601,6 +629,8 @@ local getPlayerFunc = {
|
||||
onDuty = info.job.onDuty,
|
||||
--account = info.charinfo.account,
|
||||
citizenId = info.identifier,
|
||||
hunger = info.status.hunger,
|
||||
thirst = info.status.thirst,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
@@ -631,7 +661,9 @@ local getPlayerFunc = {
|
||||
--account = info.charinfo.account,
|
||||
citizenId = info.identifier,
|
||||
isDead = IsEntityDead(PlayerPedId()),
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true)
|
||||
isDown = IsPedDeadOrDying(PlayerPedId(), true),
|
||||
hunger = info.status.hunger,
|
||||
thirst = info.status.thirst,
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
@@ -715,6 +747,8 @@ local getPlayerFunc = {
|
||||
isDead = info.PlayerData.metadata["isdead"],
|
||||
isDown = info.PlayerData.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
hunger = info.PlayerData.metadata["hunger"],
|
||||
thirst = info.PlayerData.metadata["thirst"],
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
@@ -743,6 +777,8 @@ local getPlayerFunc = {
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
hunger = info.metadata["hunger"],
|
||||
thirst = info.metadata["thirst"],
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
@@ -774,6 +810,8 @@ local getPlayerFunc = {
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
hunger = info.metadata["hunger"],
|
||||
thirst = info.metadata["thirst"],
|
||||
}
|
||||
end
|
||||
return Player
|
||||
@@ -805,6 +843,8 @@ local getPlayerFunc = {
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
hunger = info.metadata["hunger"],
|
||||
thirst = info.metadata["thirst"],
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
@@ -836,6 +876,8 @@ local getPlayerFunc = {
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
hunger = info.metadata["hunger"],
|
||||
thirst = info.metadata["thirst"],
|
||||
}
|
||||
end
|
||||
return Player
|
||||
@@ -867,6 +909,8 @@ local getPlayerFunc = {
|
||||
isDead = info.metadata["isdead"],
|
||||
isDown = info.metadata["inlaststand"],
|
||||
charInfo = info.charinfo,
|
||||
hunger = info.metadata["hunger"],
|
||||
thirst = info.metadata["thirst"],
|
||||
}
|
||||
return Player
|
||||
end,
|
||||
@@ -968,6 +1012,12 @@ local wardrobeFunc = {
|
||||
TriggerEvent("illenium-appearance:client:openOutfitMenu")
|
||||
end,
|
||||
},
|
||||
{
|
||||
name = "rcore_clothing",
|
||||
openWardrobe = function()
|
||||
TriggerEvent('rcore_clothing:openChangingRoom')
|
||||
end,
|
||||
}
|
||||
}
|
||||
|
||||
--- Opens the clothing customization menu
|
||||
@@ -980,4 +1030,5 @@ function openClothing()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -263,4 +263,14 @@ function fundSociety(society, amount)
|
||||
end
|
||||
|
||||
print("^1Error^7: ^3FundSociety^7: ^2No supported banking script found")
|
||||
end
|
||||
|
||||
if isServer() then
|
||||
createCallback(getScript()..":server:getAccount", function(source, society)
|
||||
if society then
|
||||
local getMoney = getSocietyAccount(society)
|
||||
return getMoney
|
||||
end
|
||||
return 0
|
||||
end)
|
||||
end
|
||||
@@ -252,7 +252,7 @@ function createEntityTarget(entity, opts, dist)
|
||||
-- Store the target entity for later cleanup.
|
||||
targetEntities[#targetEntities + 1] = entity
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
exports.jim_bridge:createEntityTarget(entity, opts, dist)
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
|
||||
@@ -324,8 +324,7 @@ end
|
||||
---}, 2.0)
|
||||
---```
|
||||
function createBoxTarget(data, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
@@ -336,6 +335,13 @@ function createBoxTarget(data, opts, dist)
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
|
||||
if data[5].minZ or data[5].maxZ then
|
||||
local adMinZ, adMaxZ
|
||||
data[5].minZ, data[5].maxZ, adMinZ, adMaxZ = adjustMinMaxZ(data[2], { minZ = data[5].minZ, maxZ = data[5].maxZ })
|
||||
if adMinZ or adMaxZ then
|
||||
print("^5Debug^7: ^2Auto adjusted ^7'^4"..data[1].."^7' ^2minZ and maxZ because ^1they weren't set correctly ^2remove or fix them for this target")
|
||||
end
|
||||
end
|
||||
local target = script.boxTarget(data, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
@@ -344,6 +350,50 @@ function createBoxTarget(data, opts, dist)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
function createPropTarget(data, opts, dist)
|
||||
-- Audo create a location based on a coord and a prop models dimensions
|
||||
local width, depth, _ = GetPropDimensions(data[3])
|
||||
local min, max = GetModelDimensions(data[3])
|
||||
local coordAdjustment = data[2] - vec4(0, 0, 1.03, 0)
|
||||
local newData = {
|
||||
[1] = data[1],
|
||||
[2] = coordAdjustment.xyz,
|
||||
[3] = width + 0.1,
|
||||
[4] = depth + 0.1,
|
||||
[5] = {
|
||||
name = data[1],
|
||||
heading = coordAdjustment.w - 90.0,
|
||||
debugPoly = debugMode,
|
||||
minZ = coordAdjustment.z + (min.z) - 0.1,
|
||||
maxZ = coordAdjustment.z + (max.z) + 0.1,
|
||||
}
|
||||
}
|
||||
|
||||
if data[3] then -- If spawning a prop, make entity target instead (ignores depth and width stuff)
|
||||
makeDistProp({ prop = data[3], coords = data[2] }, true, false)
|
||||
end
|
||||
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(newData, opts, dist)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
|
||||
local target = script.boxTarget(newData, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Circle Zone Target Creation
|
||||
-------------------------------------------------------------
|
||||
@@ -382,7 +432,7 @@ end
|
||||
--- ```
|
||||
function createCircleTarget(data, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
@@ -429,7 +479,7 @@ end
|
||||
---```
|
||||
function createModelTarget(models, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
|
||||
return exports.jim_bridge:createModelTarget(models, opts, dist)
|
||||
|
||||
39
starter.lua
39
starter.lua
@@ -33,15 +33,51 @@ Exports = {
|
||||
}
|
||||
|
||||
-- Required variables
|
||||
debugMode = Config.System.Debug
|
||||
debugMode = false
|
||||
|
||||
QBInvNew = true
|
||||
|
||||
InventoryWeight = 120000
|
||||
|
||||
-- Corruptted transfer file Checks -- Not Ready Yet ⚠️
|
||||
|
||||
--CreateThread(function()
|
||||
-- local res = GetCurrentResourceName()
|
||||
-- local ok, val = pcall(function()
|
||||
-- return exports[res]:ping_encrypted()
|
||||
-- end)
|
||||
--
|
||||
-- if not ok or val ~= "ok" then
|
||||
-- print("\n^6===============================================================================")
|
||||
-- print(("\n^1Corruption Warning^7: ^1[^7%s^1] Encrypted files failed to initialize.^7\n"):format(res))
|
||||
-- print("^3Common causes^7:")
|
||||
-- print(" • Possible corrupt files")
|
||||
-- print(" • Damaged or partial upload (FTP/zip/unzip issue).")
|
||||
-- print(" • Outdated artifact version\n")
|
||||
-- print("^2How To Fix^7:")
|
||||
-- print(" • Update your server artifact version")
|
||||
-- print(" • Re-download asset from Keymaster")
|
||||
-- print(" • Use WinSCP to upload")
|
||||
-- print(" • Avoid editing any encrypted files")
|
||||
-- print(" • Restart the server")
|
||||
-- print("\n^6===============================================================================^7\n")
|
||||
-- end
|
||||
--end)
|
||||
|
||||
-- Missing/Broken Config file check
|
||||
if not Config or not Config.System then
|
||||
print("\n^6=================================================================================")
|
||||
print("^6=================================================================================\n")
|
||||
print(" ^1ERROR^7: jim_bridge ^1can't find the ^7Config^1 table in ^7"..GetCurrentResourceName())
|
||||
print(" ^1It is either missing, or there is an error inside it stopping it from loading^7\n")
|
||||
print("^6=================================================================================")
|
||||
print("^6=================================================================================^7\n")
|
||||
end
|
||||
|
||||
-- [[ Server.Cfg Convar Check ]]--
|
||||
-- Check server convars for hard set defaults, otherwise it uses per script configurations
|
||||
if Config and Config.System then
|
||||
debugMode = Config.System.Debug
|
||||
if Config.System.Debug then
|
||||
if GetConvar("jim_DisableDebug", "false") == "true" then
|
||||
debugMode = false
|
||||
@@ -50,7 +86,6 @@ if Config and Config.System then
|
||||
Config.System.EventDebug = false
|
||||
end
|
||||
end
|
||||
|
||||
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
|
||||
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
|
||||
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")
|
||||
|
||||
12
version.txt
12
version.txt
@@ -1,8 +1,10 @@
|
||||
2.1.06
|
||||
2.1.08
|
||||
|
||||
- Fix stress calculations adding instead of taking away
|
||||
- Add basic support for fallback functions for inventory management (esx isn't very well supported currently)
|
||||
- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts
|
||||
- Fix AnimSet loading for "AlienEffect()"
|
||||
- Fix getStash() always trying to use fallback functions
|
||||
- Start adding stashEditMetadata() function - wip
|
||||
- Add check for broken/missing config.lua in scripts
|
||||
- Add fix for debugMode breaking if no config file
|
||||
- Add a callback to check for society bank balances
|
||||
- Add player head movement for `lookEnt()` to continue looking after turning
|
||||
|
||||
https://github.com/jimathy/jim_bridge/releases/latest
|
||||
Reference in New Issue
Block a user