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16 Commits
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1ed227080b |
10
README.md
10
README.md
@@ -53,11 +53,11 @@ setr jim_DisableDebug true
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|||||||
setr jim_DisableEventDebug true
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setr jim_DisableEventDebug true
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||||||
|
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||||||
# Force the default setting for what framework scripts should be used
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# Force the default setting for what framework scripts should be used
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||||||
setr jim_menuScript qb # qb, ox, gta, jim
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setr jim_menuScript qb # qb, ox, gta, lation
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setr jim_notifyScript gta # qb, ox, gta, esx, okok, red
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setr jim_notifyScript gta # qb, ox, gta, esx, okok, red, lation
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setr jim_drawTextScript qb # qb, ox, gta, esx
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setr jim_drawTextScript qb # qb, ox, gta, esx, lation
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setr jim_progressBarScript qb # qb, ox, gta, esx
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setr jim_progressBarScript qb # qb, ox, gta, esx, lation
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setr jim_skillCheckScript qb # qb, ox, gta
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setr jim_skillCheckScript qb # qb, ox, gta, lation
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setr jim_dontUseTarget false # Set to true to disable target systems and use draw text 3d
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setr jim_dontUseTarget false # Set to true to disable target systems and use draw text 3d
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||||||
```
|
```
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||||||
|
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||||||
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|||||||
@@ -41,7 +41,17 @@ local cache = {
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Jobs = {},
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Jobs = {},
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Gangs = {},
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Gangs = {},
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}
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}
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||||||
|
local cacheReady = false
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||||||
|
local timers = {}
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local function startTimer(label)
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|
timers[label] = GetGameTimer()
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|
end
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||||||
|
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||||||
|
local function endTimer(label)
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|
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
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|
timers[label] = timers[label] / 1000
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|
end
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startTimer("Cache")
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-- Helper function to check if resource exists in server (instead of if it is already started)
|
-- Helper function to check if resource exists in server (instead of if it is already started)
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local function checkExists(resourceName)
|
local function checkExists(resourceName)
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return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
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return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
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@@ -78,6 +88,7 @@ end
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|||||||
---- Load Items -----
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---- Load Items -----
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||||||
---------------------
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---------------------
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||||||
-- Items initialization based on detected inventory system
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-- Items initialization based on detected inventory system
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||||||
|
startTimer("Items")
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if checkExists(Exports.OXInv) then
|
if checkExists(Exports.OXInv) then
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||||||
-- Wait for OX Inventory to start if it's not already started
|
-- Wait for OX Inventory to start if it's not already started
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||||||
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
|
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
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||||||
@@ -155,10 +166,12 @@ elseif checkExists(Exports.RSGExport) then
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|||||||
itemResource = Exports.RSGExport
|
itemResource = Exports.RSGExport
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||||||
cache.Items = exports[Exports.RSGExport]:GetCoreObject().Shared.Items
|
cache.Items = exports[Exports.RSGExport]:GetCoreObject().Shared.Items
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||||||
end
|
end
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||||||
|
endTimer("Items")
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||||||
|
|
||||||
---------------------
|
---------------------
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||||||
--- Load Vehicles ---
|
--- Load Vehicles ---
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||||||
---------------------
|
---------------------
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|
startTimer("Vehicles")
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||||||
-- Vehicle loading depending on framework
|
-- Vehicle loading depending on framework
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||||||
if checkExists(Exports.QBXExport) then
|
if checkExists(Exports.QBXExport) then
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||||||
vehResource = Exports.QBXExport
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vehResource = Exports.QBXExport
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||||||
@@ -197,10 +210,12 @@ elseif checkExists(Exports.RSGExport) then
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cache.Vehicles = exports[Exports.RSGExport]:GetCoreObject().Shared.Vehicles
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cache.Vehicles = exports[Exports.RSGExport]:GetCoreObject().Shared.Vehicles
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||||||
|
|
||||||
end
|
end
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||||||
|
endTimer("Vehicles")
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||||||
|
|
||||||
---------------------
|
---------------------
|
||||||
----- Load Jobs -----
|
----- Load Jobs -----
|
||||||
---------------------
|
---------------------
|
||||||
|
startTimer("Jobs")
|
||||||
-- Jobs loading based on framework
|
-- Jobs loading based on framework
|
||||||
if checkExists(Exports.QBXExport) then
|
if checkExists(Exports.QBXExport) then
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||||||
jobResource = Exports.QBXExport
|
jobResource = Exports.QBXExport
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||||||
@@ -267,6 +282,7 @@ elseif checkExists(Exports.RSGExport) then
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cache.Jobs, cache.Gangs = exports[Exports.RSGExport]:GetCoreObject().Shared.Jobs, exports[Exports.RSGExport]:GetCoreObject().Shared.Gangs
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cache.Jobs, cache.Gangs = exports[Exports.RSGExport]:GetCoreObject().Shared.Jobs, exports[Exports.RSGExport]:GetCoreObject().Shared.Gangs
|
||||||
|
|
||||||
end
|
end
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endTimer("Jobs")
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||||||
|
|
||||||
-- Fallback if nil or empty
|
-- Fallback if nil or empty
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||||||
if cache.Items == nil or not next(cache.Items) then
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if cache.Items == nil or not next(cache.Items) then
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@@ -292,6 +308,8 @@ end
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-- Forcefully load the the specified config file from inventory scripts
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-- Forcefully load the the specified config file from inventory scripts
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||||||
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
|
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
|
||||||
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
|
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
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||||||
|
startTimer("InvWeight")
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startTimer("InvSlots")
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local function getInventoryConfig(resource, data)
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local function getInventoryConfig(resource, data)
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if data.convars then
|
if data.convars then
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return function(path)
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return function(path)
|
||||||
@@ -327,14 +345,18 @@ local function getInventoryConfig(resource, data)
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end
|
end
|
||||||
end
|
end
|
||||||
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||||||
|
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||||||
-- Inventory table
|
-- Inventory table
|
||||||
local invWeightTable = {
|
local invWeightTable = {
|
||||||
[Exports.OXInv] = { convars = {
|
[Exports.OXInv] = { convars = {
|
||||||
weight = { key = "inventory:weight", default = 30000 },
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weight = { key = "inventory:weight", default = 30000 },
|
||||||
slots = { key = "inventory:slots", default = 40 }
|
slots = { key = "inventory:slots", default = 40 }
|
||||||
}},
|
}},
|
||||||
[Exports.QBInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
|
[Exports.QBInv] = {
|
||||||
|
fallback = {
|
||||||
|
{ file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } }, -- old version
|
||||||
|
{ file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } }, -- new version
|
||||||
|
}
|
||||||
|
},
|
||||||
[Exports.JPRInv] = { file = "configs/main_config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
[Exports.JPRInv] = { file = "configs/main_config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||||
[Exports.PSInv] = { file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
[Exports.PSInv] = { file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
|
||||||
[Exports.QSInv] = { file = "config/config.lua", path = { "InventoryWeight", "weight" }, slotPath = { "InventoryWeight", "slots" } },
|
[Exports.QSInv] = { file = "config/config.lua", path = { "InventoryWeight", "weight" }, slotPath = { "InventoryWeight", "slots" } },
|
||||||
@@ -348,9 +370,21 @@ local invWeightTable = {
|
|||||||
local invResource = ""
|
local invResource = ""
|
||||||
for script, data in pairs(invWeightTable) do
|
for script, data in pairs(invWeightTable) do
|
||||||
if checkExists(script) then
|
if checkExists(script) then
|
||||||
if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then return end
|
if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then goto skip end
|
||||||
|
|
||||||
|
local attempts = data.fallback or { data }
|
||||||
|
local lookup, used, err
|
||||||
|
|
||||||
|
for _, option in ipairs(attempts) do
|
||||||
|
local try, e = getInventoryConfig(script, option)
|
||||||
|
if try then
|
||||||
|
lookup = try
|
||||||
|
used = option
|
||||||
|
break
|
||||||
|
end
|
||||||
|
err = e
|
||||||
|
end
|
||||||
|
|
||||||
local lookup, err = getInventoryConfig(script, data)
|
|
||||||
if not lookup then
|
if not lookup then
|
||||||
print(("^1ERROR^7: ^1Config loader failed from ^5%s^7: ^1%s^7"):format(script, err or "unknown"))
|
print(("^1ERROR^7: ^1Config loader failed from ^5%s^7: ^1%s^7"):format(script, err or "unknown"))
|
||||||
break
|
break
|
||||||
@@ -366,14 +400,16 @@ for script, data in pairs(invWeightTable) do
|
|||||||
print(("%s^7: ^1Failed to get ^7Inventory%s ^1from ^5%s^7: ^1%s^7"):format(warnType, label, script, perr or "unknown"))
|
print(("%s^7: ^1Failed to get ^7Inventory%s ^1from ^5%s^7: ^1%s^7"):format(warnType, label, script, perr or "unknown"))
|
||||||
end
|
end
|
||||||
|
|
||||||
resolve("Weight", data.path or { "MaxWeight" })
|
resolve("Weight", used.path or { "MaxWeight" })
|
||||||
resolve("Slots", data.slotPath or { "MaxSlots" })
|
resolve("Slots", used.slotPath or { "MaxSlots" })
|
||||||
|
|
||||||
invResource = script:gsub("-", "^7-^4"):gsub("_", "^7_^4")
|
invResource = script:gsub("-", "^7-^4"):gsub("_", "^7_^4")
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
::skip::
|
||||||
end
|
end
|
||||||
|
endTimer("InvWeight")
|
||||||
|
endTimer("InvSlots")
|
||||||
|
|
||||||
CreateThread(function()
|
CreateThread(function()
|
||||||
local counts = {
|
local counts = {
|
||||||
@@ -383,15 +419,18 @@ CreateThread(function()
|
|||||||
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
|
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
|
||||||
end
|
end
|
||||||
if cache.InventoryWeight then
|
if cache.InventoryWeight then
|
||||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7)")
|
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7("..timers["InvWeight"].."s)")
|
||||||
end
|
end
|
||||||
if cache.InventorySlots then
|
if cache.InventorySlots then
|
||||||
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.."^7")
|
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7("..timers["InvSlots"].."s)")
|
||||||
end
|
end
|
||||||
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items^7")
|
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7("..timers["Items"].."s)")
|
||||||
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles^7")
|
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7("..timers["Vehicles"].."s)")
|
||||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs^7")
|
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7("..timers["Jobs"].."s)")
|
||||||
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs^7")
|
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7("..timers["Jobs"].."s)")
|
||||||
|
endTimer("Cache")
|
||||||
|
print("^6FrameworkCache^7: ^2Cache Ready ^7("..timers["Cache"].."s)")
|
||||||
|
cacheReady = true
|
||||||
end)
|
end)
|
||||||
|
|
||||||
RegisterNetEvent("jim_bridge:requestCache", function()
|
RegisterNetEvent("jim_bridge:requestCache", function()
|
||||||
@@ -400,15 +439,16 @@ RegisterNetEvent("jim_bridge:requestCache", function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
exports("GetSharedData", function()
|
exports("GetSharedData", function()
|
||||||
-- Wait for data to be ready before returning it
|
-- Wait indefinitely (with periodic checks) until cacheReady is true
|
||||||
local timeout = GetGameTimer() + 5000
|
local timeout = GetGameTimer() + 20000 -- 20 second failsafe timeout
|
||||||
while (
|
while not cacheReady and GetGameTimer() < timeout do
|
||||||
not cache or
|
Wait(100)
|
||||||
(not cache.Items or next(cache.Items) == nil) or
|
|
||||||
(not cache.Vehicles or next(cache.Vehicles) == nil) or
|
|
||||||
(not cache.Jobs or next(cache.Jobs) == nil)
|
|
||||||
) and GetGameTimer() < timeout do
|
|
||||||
Wait(50)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not cacheReady then
|
||||||
|
print("^1ERROR^7: jim_bridge cache timed out waiting for data.")
|
||||||
|
return nil -- Signal clearly if cache never became ready
|
||||||
|
end
|
||||||
|
|
||||||
return cache
|
return cache
|
||||||
end)
|
end)
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
name "Jim_Bridge"
|
name "Jim_Bridge"
|
||||||
author "Jimathy"
|
author "Jimathy"
|
||||||
version "2.0.19"
|
version "2.0.20"
|
||||||
description "Framework Bridge By Jimathy"
|
description "Framework Bridge By Jimathy"
|
||||||
fx_version "cerulean"
|
fx_version "cerulean"
|
||||||
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
|
||||||
|
|||||||
@@ -47,48 +47,7 @@
|
|||||||
--- })
|
--- })
|
||||||
--- ```
|
--- ```
|
||||||
function openMenu(Menu, data)
|
function openMenu(Menu, data)
|
||||||
if Config.System.Menu == "jim" then
|
if Config.System.Menu == "ox" then
|
||||||
if data.onBack then
|
|
||||||
table.insert(Menu, 1, {
|
|
||||||
icon = "fas fa-circle-arrow-left",
|
|
||||||
header = " ",
|
|
||||||
txt = "Return",
|
|
||||||
params = {
|
|
||||||
isAction = true,
|
|
||||||
event = data.onBack,
|
|
||||||
},
|
|
||||||
})
|
|
||||||
elseif data.canClose then
|
|
||||||
table.insert(Menu, 1, {
|
|
||||||
icon = "fas fa-circle-xmark",
|
|
||||||
header = " ",
|
|
||||||
txt = "Close",
|
|
||||||
params = {
|
|
||||||
isAction = true,
|
|
||||||
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
|
|
||||||
},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
if data.header ~= nil then
|
|
||||||
local tempMenu = {}
|
|
||||||
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
|
|
||||||
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
|
|
||||||
Menu = tempMenu
|
|
||||||
end
|
|
||||||
for k in pairs(Menu) do
|
|
||||||
if not Menu[k].params or not Menu[k].params.event then
|
|
||||||
Menu[k].params = {
|
|
||||||
isAction = true,
|
|
||||||
event = Menu[k].onSelect or function() end,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
if not Menu[k].header then Menu[k].header = " " end
|
|
||||||
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
|
|
||||||
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
|
|
||||||
end
|
|
||||||
TriggerEvent("jim_bridge:client:openMenu", Menu)
|
|
||||||
|
|
||||||
elseif Config.System.Menu == "ox" then
|
|
||||||
local index = nil
|
local index = nil
|
||||||
if data.onBack and not data.onSelected then
|
if data.onBack and not data.onSelected then
|
||||||
table.insert(Menu, 1, {
|
table.insert(Menu, 1, {
|
||||||
@@ -286,11 +245,57 @@ function openMenu(Menu, data)
|
|||||||
function(data, menu)
|
function(data, menu)
|
||||||
menu.close()
|
menu.close()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
elseif Config.System.Menu == "lation" then
|
||||||
|
if data.onBack then
|
||||||
|
table.insert(Menu, 1, {
|
||||||
|
icon = "fas fa-circle-arrow-left",
|
||||||
|
onSelect = data.onBack,
|
||||||
|
header = "Return",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
for k in pairs(Menu) do
|
||||||
|
if data.onSelected and Menu[k].arrow then
|
||||||
|
Menu[k].icon = "fas fa-angle-right"
|
||||||
|
end
|
||||||
|
-- If no title, use header or txt as title/label.
|
||||||
|
if not Menu[k].title then
|
||||||
|
if Menu[k].header ~= nil and Menu[k].header ~= "" then
|
||||||
|
Menu[k].title = Menu[k].header
|
||||||
|
Menu[k].label = Menu[k].header
|
||||||
|
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
|
||||||
|
else
|
||||||
|
Menu[k].title = Menu[k].txt
|
||||||
|
Menu[k].label = Menu[k].txt
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Copy parameters from 'params' if available.
|
||||||
|
if Menu[k].params then
|
||||||
|
Menu[k].event = Menu[k].params.event
|
||||||
|
Menu[k].args = Menu[k].params.args or {}
|
||||||
|
end
|
||||||
|
if Menu[k].isMenuHeader then
|
||||||
|
Menu[k].readOnly = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
exports.lation_ui:registerMenu({
|
||||||
|
id = 'menu',
|
||||||
|
title = data.header,
|
||||||
|
onExit = data.onExit and data.onExit or nil,
|
||||||
|
subtitle = (data.headertxt and data.headertxt or ""),
|
||||||
|
options = Menu,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Show menu
|
||||||
|
exports.lation_ui:showMenu('menu')
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- A line break constant used for menu header formatting.
|
--- A line break constant used for menu header formatting.
|
||||||
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>"
|
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta" or Config.System.Menu == "lation") and "\n" or "<br>"
|
||||||
|
|
||||||
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
|
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
|
||||||
--- @return boolean boolean True if using ox or gta menus, otherwise false.
|
--- @return boolean boolean True if using ox or gta menus, otherwise false.
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ end
|
|||||||
|
|
||||||
if IsDuplicityVersion() then
|
if IsDuplicityVersion() then
|
||||||
local cache = nil
|
local cache = nil
|
||||||
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
|
local timeout = GetGameTimer() + 120000 -- 2 minutes max wait (had to up this from 5 seconds because of slow servers)
|
||||||
|
|
||||||
-- Wait until jim_bridge is started and export is available
|
-- Wait until jim_bridge is started and export is available
|
||||||
while not cache and GetGameTimer() < timeout do
|
while not cache and GetGameTimer() < timeout do
|
||||||
|
|||||||
@@ -89,6 +89,14 @@ function craftingMenu(data)
|
|||||||
-- Check if the player can carry the required items (server callback).
|
-- Check if the player can carry the required items (server callback).
|
||||||
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
|
||||||
|
|
||||||
|
local usingStash = data.stashName ~= nil
|
||||||
|
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person",
|
||||||
|
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
|
||||||
|
disabled = true,
|
||||||
|
}
|
||||||
|
|
||||||
-- Process each recipe to create menu entries.
|
-- Process each recipe to create menu entries.
|
||||||
for i = 1, #Recipes do
|
for i = 1, #Recipes do
|
||||||
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
|
||||||
@@ -238,7 +246,7 @@ function multiCraft(data)
|
|||||||
})
|
})
|
||||||
|
|
||||||
local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), {
|
local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), {
|
||||||
((Config.System.Menu == "ox") and {
|
((Config.System.Menu == "ox" or Config.System.Menu == "lation") and {
|
||||||
type = "slider",
|
type = "slider",
|
||||||
label = "How many to craft? "..br.."Max: "..carryMax,
|
label = "How many to craft? "..br.."Max: "..carryMax,
|
||||||
required = true,
|
required = true,
|
||||||
@@ -311,6 +319,9 @@ end
|
|||||||
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
|
||||||
--- })
|
--- })
|
||||||
--- ```
|
--- ```
|
||||||
|
|
||||||
|
Config.Crafting.SingleProgress = true -- Set false to use individual progress bars per craft
|
||||||
|
|
||||||
function makeItem(data)
|
function makeItem(data)
|
||||||
if CraftLock then return end
|
if CraftLock then return end
|
||||||
CraftLock = true
|
CraftLock = true
|
||||||
@@ -330,117 +341,144 @@ function makeItem(data)
|
|||||||
local crafted, crafting = true, true
|
local crafted, crafting = true, true
|
||||||
local cam = createTempCam(PlayerPedId(), data.coords)
|
local cam = createTempCam(PlayerPedId(), data.coords)
|
||||||
startTempCam(cam)
|
startTempCam(cam)
|
||||||
|
|
||||||
|
-- Calculate total bartime if SingleProgress is enabled
|
||||||
|
local totalBartime = bartime * craftAmount
|
||||||
|
|
||||||
|
-- Run ingredient check and usage separately first
|
||||||
for i = 1, craftAmount do
|
for i = 1, craftAmount do
|
||||||
for k, v in pairs(data.craft) do
|
for k, v in pairs(data.craft) do
|
||||||
if not excludeKeys[k] then
|
if not excludeKeys[k] and type(v) == "table" then
|
||||||
if type(v) == "table" then
|
for l, b in pairs(v) do
|
||||||
for l, b in pairs(v) do
|
|
||||||
if isInventoryOpen() then
|
|
||||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
|
||||||
crafted, crafting = false, false
|
|
||||||
stopTempCam()
|
|
||||||
ClearPedTasks(PlayerPedId())
|
|
||||||
if canReturn then craftingMenu(data) end
|
|
||||||
CraftLock = false
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if crafting and progressBar({
|
|
||||||
label = "Using "..b.." "..Items[l].label,
|
|
||||||
time = 1000,
|
|
||||||
cancel = true,
|
|
||||||
dict = 'pickup_object',
|
|
||||||
anim = "putdown_low",
|
|
||||||
flag = 49,
|
|
||||||
icon = l,
|
|
||||||
}) then
|
|
||||||
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
|
||||||
else
|
|
||||||
crafted, crafting = false, false
|
|
||||||
break
|
|
||||||
end
|
|
||||||
Wait(200)
|
|
||||||
end
|
|
||||||
if isInventoryOpen() then
|
if isInventoryOpen() then
|
||||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||||
crafted, crafting = false, false
|
|
||||||
stopTempCam()
|
stopTempCam()
|
||||||
ClearPedTasks(PlayerPedId())
|
ClearPedTasks(PlayerPedId())
|
||||||
if canReturn then craftingMenu(data) end
|
if canReturn then craftingMenu(data) end
|
||||||
CraftLock = false
|
CraftLock = false
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if crafting and progressBar({
|
||||||
if crafted then
|
label = "Using "..b.." "..Items[l].label,
|
||||||
local craftProp = nil
|
time = 1000,
|
||||||
if prop then
|
cancel = true,
|
||||||
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
dict = 'pickup_object',
|
||||||
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
anim = "putdown_low",
|
||||||
end
|
flag = 49,
|
||||||
if data.sound then
|
icon = l,
|
||||||
local s = data.sound
|
}) then
|
||||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
|
||||||
end
|
else
|
||||||
if isInventoryOpen() then
|
crafted, crafting = false, false
|
||||||
--print("^1Error^7: ^2Inventory is open, you tried to break things")
|
break
|
||||||
crafted, crafting = false, false
|
|
||||||
crafted, crafting, CraftLock = false, false, false
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if crafting and progressBar({
|
|
||||||
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
|
||||||
time = bartime,
|
|
||||||
cancel = true,
|
|
||||||
dict = animDict,
|
|
||||||
anim = anim,
|
|
||||||
flag = 49,
|
|
||||||
icon = data.item,
|
|
||||||
request = true,
|
|
||||||
}) then
|
|
||||||
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
|
||||||
currentToken = nil -- clear client cached token
|
|
||||||
CreateThread(function()
|
|
||||||
if data.craft["hasCrafted"] ~= nil then
|
|
||||||
debugPrint("^5Bridge^7: ^3hasCrafted ^2Found^7, ^2marking ^7'^4"..data.item.."^7' ^2as crafted for player^7")
|
|
||||||
data.craftable.craftedItems[data.item] = true
|
|
||||||
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
|
|
||||||
end
|
|
||||||
Wait(100)
|
|
||||||
if data.craft["exp"] ~= nil then
|
|
||||||
craftingLevel += data.craft["exp"].give
|
|
||||||
jsonPrint(data.craft["exp"])
|
|
||||||
debugPrint("^6Bridge^7: ^3EXP ^2found^7, ^2giving exp for ^7'^4"..data.item.."^7'")
|
|
||||||
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
if data.craftable.Recipes[1].oneUse == true then
|
|
||||||
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
|
||||||
local breakId = GetSoundId()
|
|
||||||
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
|
||||||
canReturn = false
|
|
||||||
end
|
|
||||||
if data.sound then
|
|
||||||
StopSound(data.sound.soundId)
|
|
||||||
end
|
|
||||||
if data.requiredItemfunc then
|
|
||||||
data.requiredItemfunc()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
crafting = false
|
|
||||||
break
|
|
||||||
end
|
|
||||||
if craftProp then destroyProp(craftProp) end
|
|
||||||
end
|
end
|
||||||
|
Wait(200)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
Wait(500)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not crafted then
|
||||||
|
stopTempCam()
|
||||||
|
ClearPedTasks(PlayerPedId())
|
||||||
|
if canReturn then craftingMenu(data) end
|
||||||
|
CraftLock = false
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Handle SingleProgress option
|
||||||
|
if Config.Crafting.SingleProgress then
|
||||||
|
local craftProp = nil
|
||||||
|
if prop then
|
||||||
|
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
|
||||||
|
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
|
||||||
|
end
|
||||||
|
if data.sound then
|
||||||
|
local s = data.sound
|
||||||
|
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||||
|
end
|
||||||
|
if crafting and progressBar({
|
||||||
|
label = bartext..((metadata and metadata.label) or Items[data.item].label).." x"..craftAmount,
|
||||||
|
time = totalBartime,
|
||||||
|
cancel = true,
|
||||||
|
dict = animDict,
|
||||||
|
anim = anim,
|
||||||
|
flag = 49,
|
||||||
|
icon = data.item,
|
||||||
|
request = true,
|
||||||
|
}) then
|
||||||
|
data.craft.amount = craftAmount
|
||||||
|
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||||
|
currentToken = nil -- clear client cached token
|
||||||
|
-- handle metadata and experience in a single go
|
||||||
|
if data.craft["hasCrafted"] ~= nil then
|
||||||
|
data.craftable.craftedItems[data.item] = true
|
||||||
|
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
|
||||||
|
end
|
||||||
|
if data.craft["exp"] ~= nil then
|
||||||
|
craftingLevel += data.craft["exp"].give * craftAmount
|
||||||
|
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
|
||||||
|
end
|
||||||
|
if data.craftable.Recipes[1].oneUse == true then
|
||||||
|
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||||
|
local breakId = GetSoundId()
|
||||||
|
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||||
|
canReturn = false
|
||||||
|
end
|
||||||
|
if data.sound then
|
||||||
|
StopSound(data.sound.soundId)
|
||||||
|
end
|
||||||
|
if data.requiredItemfunc then
|
||||||
|
data.requiredItemfunc()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if craftProp then destroyProp(craftProp) end
|
||||||
|
else
|
||||||
|
-- Run the original loop for multiple progress bars
|
||||||
|
for i = 1, craftAmount do
|
||||||
|
if crafting and progressBar({
|
||||||
|
label = bartext..((metadata and metadata.label) or Items[data.item].label),
|
||||||
|
time = bartime,
|
||||||
|
cancel = true,
|
||||||
|
dict = animDict,
|
||||||
|
anim = anim,
|
||||||
|
flag = 49,
|
||||||
|
icon = data.item,
|
||||||
|
request = true,
|
||||||
|
}) then
|
||||||
|
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
|
||||||
|
currentToken = nil
|
||||||
|
if data.craft["hasCrafted"] ~= nil then
|
||||||
|
data.craftable.craftedItems[data.item] = true
|
||||||
|
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
|
||||||
|
end
|
||||||
|
if data.craft["exp"] ~= nil then
|
||||||
|
craftingLevel += data.craft["exp"].give
|
||||||
|
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
|
||||||
|
end
|
||||||
|
if data.craftable.Recipes[1].oneUse == true then
|
||||||
|
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
|
||||||
|
local breakId = GetSoundId()
|
||||||
|
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
|
||||||
|
canReturn = false
|
||||||
|
end
|
||||||
|
if data.requiredItemfunc then
|
||||||
|
data.requiredItemfunc()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Wait(500)
|
||||||
stopTempCam()
|
stopTempCam()
|
||||||
CraftLock = false
|
CraftLock = false
|
||||||
if canReturn then craftingMenu(data) end
|
if canReturn then craftingMenu(data) end
|
||||||
ClearPedTasks(PlayerPedId())
|
ClearPedTasks(PlayerPedId())
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-------------------------------------------------------------
|
-------------------------------------------------------------
|
||||||
-- Server Event Handler: Crafted Item
|
-- Server Event Handler: Crafted Item
|
||||||
-------------------------------------------------------------
|
-------------------------------------------------------------
|
||||||
|
|||||||
@@ -35,11 +35,26 @@ function drawText(image, input, style, oxStyleTable)
|
|||||||
|
|
||||||
elseif Config.System.drawText == "ox" then
|
elseif Config.System.drawText == "ox" then
|
||||||
-- Append newline spacing to each input line.
|
-- Append newline spacing to each input line.
|
||||||
|
local inputnum = countTable(input)
|
||||||
for k, v in pairs(input) do
|
for k, v in pairs(input) do
|
||||||
input[k] = v.." \n"
|
input[k] = v..(inputnum ~= k and " \n" or "")
|
||||||
end
|
end
|
||||||
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable })
|
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable })
|
||||||
|
|
||||||
|
elseif Config.System.drawText == "lation" then
|
||||||
|
local inputnum = countTable(input)
|
||||||
|
for k, v in pairs(input) do
|
||||||
|
input[k] = v..(inputnum ~= k and " \n" or "")
|
||||||
|
end
|
||||||
|
exports.lation_ui:showText({
|
||||||
|
--title = " ",
|
||||||
|
description = table.concat(input),
|
||||||
|
keybind = nil,
|
||||||
|
icon = (image and radarTable[image] or image) or nil,
|
||||||
|
iconColor = '#3B82F6',
|
||||||
|
position = 'center-left'
|
||||||
|
})
|
||||||
|
|
||||||
elseif Config.System.drawText == "gta" then
|
elseif Config.System.drawText == "gta" then
|
||||||
-- Concatenate input lines and apply GTA style formatting.
|
-- Concatenate input lines and apply GTA style formatting.
|
||||||
for i = 1, #input do
|
for i = 1, #input do
|
||||||
@@ -88,6 +103,8 @@ function hideText()
|
|||||||
exports[QBExport]:HideText()
|
exports[QBExport]:HideText()
|
||||||
elseif Config.System.drawText == "ox" then
|
elseif Config.System.drawText == "ox" then
|
||||||
lib.hideTextUI()
|
lib.hideTextUI()
|
||||||
|
elseif Config.System.drawText == "lation" then
|
||||||
|
exports.lation_ui:hideText()
|
||||||
elseif Config.System.drawText == "gta" then
|
elseif Config.System.drawText == "gta" then
|
||||||
ClearAllHelpMessages()
|
ClearAllHelpMessages()
|
||||||
elseif Config.System.drawText == "esx" then
|
elseif Config.System.drawText == "esx" then
|
||||||
|
|||||||
@@ -138,6 +138,98 @@ function createInput(title, opts)
|
|||||||
)
|
)
|
||||||
return dialog
|
return dialog
|
||||||
|
|
||||||
|
elseif Config.System.Menu == "lation" then
|
||||||
|
|
||||||
|
for i in pairs(opts) do
|
||||||
|
currentNum += 1
|
||||||
|
if opts[i] == nil then currentNum -= 1 goto skip end
|
||||||
|
if opts[i].type == "radio" then
|
||||||
|
for k in pairs(opts[i].options) do
|
||||||
|
opts[i].options[k].label = opts[i].options[k].text
|
||||||
|
end
|
||||||
|
options[currentNum] = {
|
||||||
|
type = "select",
|
||||||
|
required = opts[i].isRequired,
|
||||||
|
label = opts[i].label or opts[i].text,
|
||||||
|
name = opts[i].name,
|
||||||
|
default = opts[i].default or opts[i].options[1].value,
|
||||||
|
options = opts[i].options,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
if opts[i].type == "number" then
|
||||||
|
options[currentNum] = {
|
||||||
|
type = opts[i].type,
|
||||||
|
label = opts[i].label or opts[i].text,
|
||||||
|
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||||
|
required = opts[i].isRequired,
|
||||||
|
name = opts[i].name,
|
||||||
|
options = opts[i].options,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
if opts[i].type == "text" then
|
||||||
|
options[currentNum] = {
|
||||||
|
type = "input",
|
||||||
|
label = opts[i].label or opts[i].text,
|
||||||
|
description = (opts[i].txt and " - "..opts[i].txt or ""),
|
||||||
|
placeholder = opts[i].default,
|
||||||
|
required = opts[i].isRequired,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
if opts[i].type == "select" then
|
||||||
|
options[currentNum] = {
|
||||||
|
type = opts[i].type,
|
||||||
|
label = opts[i].label or opts[i].text,
|
||||||
|
description = opts[i].txt and " - "..opts[i].txt or "",
|
||||||
|
required = opts[i].isRequired,
|
||||||
|
name = opts[i].name,
|
||||||
|
options = opts[i].options,
|
||||||
|
min = opts[i].min,
|
||||||
|
max = opts[i].max,
|
||||||
|
default = opts[i].default,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
if opts[i].type == "checkbox" then
|
||||||
|
for k in pairs(opts[i].options) do
|
||||||
|
if options[currentNum] then currentNum += 1 end
|
||||||
|
options[currentNum] = {
|
||||||
|
type = opts[i].type,
|
||||||
|
label = opts[i].options[k].text..(opts[i].txt and " - "..opts[i].txt or ""),
|
||||||
|
name = opts[i].options[k].value,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if opts[i].type == "color" then
|
||||||
|
options[currentNum] = {
|
||||||
|
type = opts[i].type,
|
||||||
|
label = opts[i].label,
|
||||||
|
required = opts[i].isRequired,
|
||||||
|
format = opts[i].format,
|
||||||
|
default = opts[i].default,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
if opts[i].type == "slider" then
|
||||||
|
options[currentNum] = {
|
||||||
|
type = opts[i].type,
|
||||||
|
label = opts[i].label,
|
||||||
|
required = opts[i].required,
|
||||||
|
min = opts[i].min,
|
||||||
|
max = opts[i].max,
|
||||||
|
default = opts[i].default,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
::skip::
|
||||||
|
end
|
||||||
|
|
||||||
|
local dialog = exports.lation_ui:input({
|
||||||
|
title = title,
|
||||||
|
submitText = "Accept",
|
||||||
|
options = options
|
||||||
|
})
|
||||||
|
return dialog
|
||||||
|
|
||||||
elseif Config.System.Menu == "gta" then
|
elseif Config.System.Menu == "gta" then
|
||||||
WarMenu.CreateMenu(tostring(opts),
|
WarMenu.CreateMenu(tostring(opts),
|
||||||
title,
|
title,
|
||||||
|
|||||||
@@ -275,7 +275,6 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
|||||||
else
|
else
|
||||||
local amountToAdd = amount or 1
|
local amountToAdd = amount or 1
|
||||||
if isStarted(OXInv) then invName = OXInv
|
if isStarted(OXInv) then invName = OXInv
|
||||||
jsonPrint(info)
|
|
||||||
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
|
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
|
||||||
|
|
||||||
elseif isStarted(QSInv) then invName = QSInv
|
elseif isStarted(QSInv) then invName = QSInv
|
||||||
@@ -655,7 +654,7 @@ function canCarry(itemTable, src)
|
|||||||
|
|
||||||
elseif isStarted(TgiannInv) then
|
elseif isStarted(TgiannInv) then
|
||||||
for k, v in pairs(itemTable) do
|
for k, v in pairs(itemTable) do
|
||||||
resultTable[k] = exports[TgiannInv]:CanCarryItem(source, k, v)
|
resultTable[k] = exports[TgiannInv]:CanCarryItem(src, k, v)
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif isStarted(JPRInv) then
|
elseif isStarted(JPRInv) then
|
||||||
@@ -892,9 +891,28 @@ end
|
|||||||
--- if doesItemExist(item) then print("item exists") end
|
--- if doesItemExist(item) then print("item exists") end
|
||||||
--- ```
|
--- ```
|
||||||
function doesItemExist(item)
|
function doesItemExist(item)
|
||||||
if not item or item == "" then return false end
|
if not item or item == "" then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if not Items or not next(Items) then
|
||||||
|
return item.." (Missing)"
|
||||||
|
end
|
||||||
if Items[item] ~= nil then
|
if Items[item] ~= nil then
|
||||||
return true
|
return Items[item]
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function getItemLabel(item)
|
||||||
|
if not item or item == "" then
|
||||||
|
return ""
|
||||||
|
end
|
||||||
|
if not Items or not next(Items) then
|
||||||
|
return item.." (Missing)"
|
||||||
|
end
|
||||||
|
if Items[item] ~= nil then
|
||||||
|
return Items[item].label
|
||||||
|
end
|
||||||
|
return item.." (Missing)"
|
||||||
|
end
|
||||||
@@ -135,6 +135,34 @@ function progressBar(data)
|
|||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
elseif Config.System.ProgressBar == "lation" then
|
||||||
|
if exports.lation_ui:progressBar({
|
||||||
|
label = data.label,
|
||||||
|
description = nil,
|
||||||
|
duration = debugMode and 1000 or data.time,
|
||||||
|
icon = data.icon,
|
||||||
|
useWhileDead = data.dead or false,
|
||||||
|
disable = {
|
||||||
|
combat = data.combat or true,
|
||||||
|
move = data.disableMovement or false,
|
||||||
|
car = data.disableMovement or false,
|
||||||
|
},
|
||||||
|
anim = {
|
||||||
|
dict = data.dict,
|
||||||
|
clip = data.anim,
|
||||||
|
},
|
||||||
|
prop = {
|
||||||
|
model = data.prop and data.prop.model,
|
||||||
|
pos = data.prop and (data.prop.pos or vec3(0, 0, 0)),
|
||||||
|
rot = data.prop and (data.prop.rot or vec3(0, 0, 0)),
|
||||||
|
bone = data.prop and (data.prop.bone or 0)
|
||||||
|
}
|
||||||
|
}) then
|
||||||
|
result = true
|
||||||
|
else
|
||||||
|
result = true
|
||||||
|
end
|
||||||
|
|
||||||
elseif Config.System.ProgressBar == "red" then
|
elseif Config.System.ProgressBar == "red" then
|
||||||
-- Currently only uses jim-redui if you choose this option
|
-- Currently only uses jim-redui if you choose this option
|
||||||
if exports["jim_bridge"]:redProgressBar({
|
if exports["jim_bridge"]:redProgressBar({
|
||||||
@@ -204,6 +232,8 @@ function stopProgressBar()
|
|||||||
exports[OXLibExport]:cancelProgress()
|
exports[OXLibExport]:cancelProgress()
|
||||||
elseif Config.System.ProgressBar == "qb" then
|
elseif Config.System.ProgressBar == "qb" then
|
||||||
TriggerEvent("progressbar:client:cancel")
|
TriggerEvent("progressbar:client:cancel")
|
||||||
|
elseif Config.System.ProgressBar == "lation" then
|
||||||
|
exports.lation_ui:cancelProgress()
|
||||||
elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
|
elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
|
||||||
exports["jim_bridge"]:stopProgressBar()
|
exports["jim_bridge"]:stopProgressBar()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -62,6 +62,20 @@ function triggerNotify(title, message, type, src)
|
|||||||
else
|
else
|
||||||
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
|
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
|
||||||
end
|
end
|
||||||
|
elseif Config.System.Notify == "lation" then
|
||||||
|
if not src then
|
||||||
|
exports.lation_ui:notify({
|
||||||
|
title = title,
|
||||||
|
message = message,
|
||||||
|
type = type or "success",
|
||||||
|
})
|
||||||
|
else
|
||||||
|
TriggerClientEvent("lation_ui:notify", src, {
|
||||||
|
title = title,
|
||||||
|
message = message,
|
||||||
|
type = type or "success",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
elseif Config.System.Notify == "red" then
|
elseif Config.System.Notify == "red" then
|
||||||
if isStarted("jim-redui") then
|
if isStarted("jim-redui") then
|
||||||
|
|||||||
@@ -32,6 +32,25 @@ function skillCheck(data)
|
|||||||
elseif Config.System.skillCheck == "gta" then
|
elseif Config.System.skillCheck == "gta" then
|
||||||
exports.jim_bridge:skillCheck()
|
exports.jim_bridge:skillCheck()
|
||||||
|
|
||||||
|
elseif Config.System.skillCheck == "lation" then
|
||||||
|
local Skillbar = exports.lation_ui:skillCheck("",
|
||||||
|
{
|
||||||
|
"easy",
|
||||||
|
"easy",
|
||||||
|
"easy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"1",
|
||||||
|
"2",
|
||||||
|
"3",
|
||||||
|
"4"
|
||||||
|
})
|
||||||
|
|
||||||
|
if Skillbar then
|
||||||
|
result = true
|
||||||
|
else
|
||||||
|
result = false
|
||||||
|
end
|
||||||
else
|
else
|
||||||
result = true
|
result = true
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -53,6 +53,7 @@ function searchCar(vehicle)
|
|||||||
"Military", --20
|
"Military", --20
|
||||||
"Commercial", --21
|
"Commercial", --21
|
||||||
"Trains", --22
|
"Trains", --22
|
||||||
|
"Open Wheel", --23
|
||||||
}
|
}
|
||||||
if Vehicles then
|
if Vehicles then
|
||||||
for k, v in pairs(Vehicles) do
|
for k, v in pairs(Vehicles) do
|
||||||
|
|||||||
@@ -6,6 +6,25 @@ local function loadTextureDict(dict)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function loadAnimDict(animDict)
|
||||||
|
if not DoesAnimDictExist(animDict) then
|
||||||
|
print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
|
||||||
|
else
|
||||||
|
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function playAnim(animDict, animName, duration, flag, ped, speed)
|
||||||
|
loadAnimDict(animDict)
|
||||||
|
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function stopAnim(animDict, animName, ped)
|
||||||
|
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
|
||||||
|
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
|
||||||
|
unloadAnimDict(animDict)
|
||||||
|
end
|
||||||
|
|
||||||
function redProgressBar(data)
|
function redProgressBar(data)
|
||||||
local ped = PlayerPedId()
|
local ped = PlayerPedId()
|
||||||
|
|
||||||
|
|||||||
16
version.txt
16
version.txt
@@ -1,8 +1,14 @@
|
|||||||
2.0.19
|
2.0.20
|
||||||
|
|
||||||
- SetMetadata function now handles full metadata, not just durability
|
- Add Full support for lation_ui
|
||||||
- Completely rework framework caching, it was lagging behind and breaking
|
- Add "Open Wheel" to searchCar()
|
||||||
- Add new hasFreeInvnentorySlots() function
|
- Increase timeout for cache timer from 5 seconds to 2 minutes
|
||||||
- Add inv config file grabber, checks inventory configs for inventory weight/slots
|
- Fix GTA progressbar erroring on playAnim()
|
||||||
|
- Add Igredient location indicator when crafting
|
||||||
|
- Fix JPRInv checks breaking early when caching framework info
|
||||||
|
- Enhance doesItemExist() and add getItemLabel() function
|
||||||
|
- Add Support for old qb-inventory config loading
|
||||||
|
- Fix typo in cancarry when using Tgiann Inv
|
||||||
|
- Add support for single progressBar when crafting
|
||||||
|
|
||||||
https://github.com/jimathy/jim_bridge
|
https://github.com/jimathy/jim_bridge
|
||||||
Reference in New Issue
Block a user