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25 Commits

Author SHA1 Message Date
Jim Shield
7c47de5dc0 Version Bump
`2.0.19` - `2.0.20`
2025-07-06 19:16:01 +01:00
Jim Shield
c1ab2b3505 Support only one progressBar when crafting 2025-07-06 19:13:10 +01:00
Jim Shield
1665ab41de fix multicraft menu for lation_ui 2025-07-06 19:01:10 +01:00
Jim Shield
6d397b59bf fix onExit support for lation_ui 2025-07-05 20:52:08 +01:00
Jim Shield
9dfbcbe878 fix typo breaking tgiann CanCarryItem export check 2025-07-05 13:24:19 +01:00
Jim Shield
ca0970b650 Add fallback config support for QBInv inventory
Enhanced the inventory config loader to support both old and new config file structures for QBInv by introducing a fallback mechanism. The loader now attempts multiple config paths to improve compatibility with different versions.
2025-07-05 11:11:51 +01:00
Jim Shield
02218a4902 enhance dosItemExist() and add getItemLabel() 2025-07-05 00:33:26 +01:00
Jim Shield
a900044306 Fix hang when using jpr-inventory
The script was randomly looping the config file check, if it hit qb-inventory first it would end the check and break the script, changed it to skip instead and fixed it
2025-07-04 23:44:37 +01:00
Jim Shield
7382a534a0 I THINK jim_bridge now fully supports lation_ui 2025-07-04 18:56:19 +01:00
Jim Shield
3b76b15bb4 Add starting support for lation_ui
Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar

TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00
Jim Shield
f2eda0fef6 Add indicator of ingredient items check location 2025-07-04 15:17:56 +01:00
Jim Shield
61c1cce814 Increase cache export timeout to 2 minutes 2025-07-04 15:16:53 +01:00
Jim Shield
0f1660e3ed remove debug print for ox_inv 2025-07-01 13:21:59 +01:00
Jim Shield
e5b55e49b7 Add missing functions for playing animations
Forgot to include animation functions for progressbar ui_module when porting it over
2025-07-01 13:07:36 +01:00
Jim Shield
1ff01526bc Add larger timeouts for caching 2025-06-30 23:19:23 +01:00
Jim Shield
1ed227080b Add missing "Open Wheel" to searchCar() function 2025-06-30 23:18:43 +01:00
Jim Shield
b07c089946 Version Bump
`2.0.18` - `2.0.19`
2025-06-28 20:08:51 +01:00
Jim Shield
d603067c77 Remove files i was testing with (forgot) 2025-06-28 20:04:50 +01:00
Jim Shield
5a97b8f83a Fix script break stop if config file not found 2025-06-28 11:22:12 +01:00
Jim Shield
d0a09871c7 Fix for if using QBOX without ox_inventory
Realised that if using older (and custom) versions of qbox, the item list can't be retrieved through `GetCoreObject()`

This fixes that and also (if needed) grabs the item lists from inventories directly if needed
2025-06-27 13:35:28 +01:00
Jim Shield
e87aa8d74d Fix server lag when loading scripts
This was my bad, set up functions that requested the cache from server, didn't realise it was duplicating it and spamming it

This moves the requests to a separate file and uses an export instead

Also hopefully fixes ox_lib images being an arse
2025-06-26 23:15:33 +01:00
Jim Shield
e204e6153d remove debug prints
oops
2025-06-26 20:08:31 +01:00
Jim Shield
5c69f8dd28 add new function hasFreeInventorySlots()
using the function to grab slot info, this can now check if you have enough inventory slots for items to be given, allowing it to check before TRYING to add them
2025-06-26 20:04:32 +01:00
Jim Shield
f3fa309dbf Revamp framework caching
People were reporting issues with scripts claiming items didn't exist,  I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)

I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.

---
Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
---
2025-06-26 20:03:12 +01:00
Jim Shield
9d74e7cb46 Update setMetadata server event
Before it was JUST for durability but fixed it to work for all item metadata
2025-06-26 19:57:03 +01:00
18 changed files with 760 additions and 353 deletions

View File

@@ -53,11 +53,11 @@ setr jim_DisableDebug true
setr jim_DisableEventDebug true setr jim_DisableEventDebug true
# Force the default setting for what framework scripts should be used # Force the default setting for what framework scripts should be used
setr jim_menuScript qb # qb, ox, gta, jim setr jim_menuScript qb # qb, ox, gta, lation
setr jim_notifyScript gta # qb, ox, gta, esx, okok, red setr jim_notifyScript gta # qb, ox, gta, esx, okok, red, lation
setr jim_drawTextScript qb # qb, ox, gta, esx setr jim_drawTextScript qb # qb, ox, gta, esx, lation
setr jim_progressBarScript qb # qb, ox, gta, esx setr jim_progressBarScript qb # qb, ox, gta, esx, lation
setr jim_skillCheckScript qb # qb, ox, gta setr jim_skillCheckScript qb # qb, ox, gta, lation
setr jim_dontUseTarget false # Set to true to disable target systems and use draw text 3d setr jim_dontUseTarget false # Set to true to disable target systems and use draw text 3d
``` ```

32
clientFrameworkCache.lua Normal file
View File

@@ -0,0 +1,32 @@
if _G.__bridge_cache_loaded then return end
_G.__bridge_cache_loaded = true
_G.BridgeCache = {
hasCache = false,
data = nil,
queue = {},
}
RegisterNetEvent("jim_bridge:receiveCache", function(data)
if _G.BridgeCache.hasCache then return end
_G.BridgeCache.data = data
_G.BridgeCache.hasCache = true
for _, cb in ipairs(_G.BridgeCache.queue) do
cb(data)
end
_G.BridgeCache.queue = nil
end)
-- Only send the request ONCE per client session
TriggerServerEvent("jim_bridge:requestCache")
-- Exported async function
function GetBridgeCache(callback)
if _G.BridgeCache.hasCache then
callback(_G.BridgeCache.data)
else
table.insert(_G.BridgeCache.queue, callback)
end
end
exports("GetBridgeCache", GetBridgeCache)

View File

@@ -35,10 +35,23 @@ local Exports = {
} }
-- Prevent reloading if cache is already initialized -- Prevent reloading if cache is already initialized
if _G.__jimBridgeDataCache then return end local cache = {
_G.__jimBridgeDataCache = {} Items = {},
local cache = _G.__jimBridgeDataCache Vehicles = {},
Jobs = {},
Gangs = {},
}
local cacheReady = false
local timers = {}
local function startTimer(label)
timers[label] = GetGameTimer()
end
local function endTimer(label)
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
timers[label] = timers[label] / 1000
end
startTimer("Cache")
-- Helper function to check if resource exists in server (instead of if it is already started) -- Helper function to check if resource exists in server (instead of if it is already started)
local function checkExists(resourceName) local function checkExists(resourceName)
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped") return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
@@ -62,7 +75,6 @@ if checkExists(Exports.ESXExport) then
end end
-- Initialize variables for caching -- Initialize variables for caching
local Items, Vehicles, Jobs, Gangs, Core = {}, {}, {}, {}, nil
local itemResource, jobResource, vehResource = "N/A", "N/A", "N/A" local itemResource, jobResource, vehResource = "N/A", "N/A", "N/A"
-- Print just to announce it knows the exports/scripts exist in the server -- Print just to announce it knows the exports/scripts exist in the server
@@ -76,6 +88,7 @@ end
---- Load Items ----- ---- Load Items -----
--------------------- ---------------------
-- Items initialization based on detected inventory system -- Items initialization based on detected inventory system
startTimer("Items")
if checkExists(Exports.OXInv) then if checkExists(Exports.OXInv) then
-- Wait for OX Inventory to start if it's not already started -- Wait for OX Inventory to start if it's not already started
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
@@ -85,22 +98,15 @@ if checkExists(Exports.OXInv) then
return exports[Exports.OXInv]:Items() return exports[Exports.OXInv]:Items()
end) end)
if success and result then if success and result then
Items = result cache.Items = result
end
if Items == nil or not next(Items) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find "..Exports.OXInv.." ^7Items ^1list^7, ^1possible error in that file^7?")
print("^1--------------------------------------------^7")
Items = {} -- Fallback to an empty table
end end
-- Get Weapon info and duplicate them if they are uppercase -- Get Weapon info and duplicate them if they are uppercase
-- (duplicate incase anything checks for the uppercase version) -- (duplicate incase anything checks for the uppercase version)
for k, v in pairs(Items) do for k, v in pairs(cache.Items) do
if type(k) == "string" then if type(k) == "string" then
if k:find("WEAPON") then if k:find("WEAPON") then
Items[k:lower()] = Items[k] cache.Items[k:lower()] = cache.Items[k]
end end
else else
print("^1ERROR^7: ^1Possible table inside a table, check your items.lua^7?") print("^1ERROR^7: ^1Possible table inside a table, check your items.lua^7?")
@@ -109,27 +115,48 @@ if checkExists(Exports.OXInv) then
end end
end end
elseif checkExists(Exports.QBXExport) then
while GetResourceState(Exports.QBXExport) ~= "started" do Wait(100) end
itemResource = Exports.QBXExport
cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
-- If this is nil, they need to update to qbx_core 1.23.0+
if not cache.Items then
-- if their inventory doesn't allow that (they refuse to update their butchered core replacement):
if GetResourceState(Exports.QSInv):find("start") then
itemResource = Exports.QSInv
cache.Items = exports[Exports.QSInv]:GetItemList()
elseif GetResourceState(Exports.OrigenInv):find("start") then
itemResource = Exports.OrigenInv
cache.Items = exports[Exports.OrigenInv]:Items()
elseif GetResourceState(Exports.CodeMInv):find("start") then
itemResource = Exports.CodeMInv
cache.Items = exports[Exports.CodeMInv]:GetItemList()
elseif GetResourceState(Exports.CoreInv):find("start") then
itemResource = Exports.CoreInv
cache.Items = exports[Exports.CoreInv]:getItemsList()
elseif GetResourceState(Exports.TgiannInv):find("start") then
itemResource = Exports.TgiannInv
cache.Items = exports[Exports.TgiannInv]:Items()
end
end
elseif checkExists(Exports.QBExport) then elseif checkExists(Exports.QBExport) then
while GetResourceState(Exports.QBExport) ~= "started" do Wait(100) end while GetResourceState(Exports.QBExport) ~= "started" do Wait(100) end
itemResource = Exports.QBExport itemResource = Exports.QBExport
Core = exports[Exports.QBExport]:GetCoreObject() cache.Items = exports[Exports.QBExport]:GetCoreObject().Shared.Items
Items = Core.Shared.Items
if Items == nil or not next(Items) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find "..Exports.QBExport.." ^7Items ^1list^7, ^1possible error in that file^7?")
print("^1--------------------------------------------^7")
Items = {} -- Fallback to an empty table
end
elseif checkExists(Exports.ESXExport) then elseif checkExists(Exports.ESXExport) then
itemResource = Exports.ESXExport itemResource = Exports.ESXExport
if GetResourceState(Exports.QSInv):find("start") then if GetResourceState(Exports.QSInv):find("start") then
Items = exports[Exports.QSInv]:GetItemList() cache.Items = exports[Exports.QSInv]:GetItemList()
else else
Items = ESX.GetItems() cache.Items = ESX.GetItems()
while not next(Items) do while not next(cache.Items) do
Items = ESX.GetItems() cache.Items = ESX.GetItems()
Wait(1000) Wait(1000)
end end
end end
@@ -137,37 +164,28 @@ elseif checkExists(Exports.ESXExport) then
elseif checkExists(Exports.RSGExport) then elseif checkExists(Exports.RSGExport) then
while GetResourceState(Exports.RSGExport) ~= "started" do Wait(100) end while GetResourceState(Exports.RSGExport) ~= "started" do Wait(100) end
itemResource = Exports.RSGExport itemResource = Exports.RSGExport
Core = exports[Exports.RSGExport]:GetCoreObject() cache.Items = exports[Exports.RSGExport]:GetCoreObject().Shared.Items
Items = Core.Shared.Items
if Items == nil or not next(Items) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find "..Exports.RSGExport.." ^7Items ^1list^7, ^1possible error in that file^7?")
print("^1--------------------------------------------^7")
Items = {} -- Fallback to an empty table
end
end end
endTimer("Items")
--------------------- ---------------------
--- Load Vehicles --- --- Load Vehicles ---
--------------------- ---------------------
startTimer("Vehicles")
-- Vehicle loading depending on framework -- Vehicle loading depending on framework
if checkExists(Exports.QBXExport) or checkExists(Exports.QBExport) then if checkExists(Exports.QBXExport) then
vehResource = Exports.QBXExport
cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
elseif checkExists(Exports.QBExport)then
vehResource = Exports.QBExport vehResource = Exports.QBExport
Core = Core or exports[Exports.QBExport]:GetCoreObject() cache.Vehicles = exports[Exports.QBExport]:GetCoreObject().Shared.Vehicles
Vehicles = Core.Shared.Vehicles
if Vehicles == nil or not next(Vehicles) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find "..Exports.QBExport.." ^7Vehicles ^1list^7, ^1possible error in that file^7?")
print("^1--------------------------------------------^7")
Vehicles = {} -- Fallback to an empty table
end
elseif checkExists(Exports.OXCoreExport) then elseif checkExists(Exports.OXCoreExport) then
vehResource = Exports.OXCoreExport vehResource = Exports.OXCoreExport
Vehicles = {} cache.Vehicles = {}
for k, v in pairs(Ox.GetVehicleData()) do for k, v in pairs(Ox.GetVehicleData()) do
Vehicles[k] = { cache.Vehicles[k] = {
model = k, hash = GetHashKey(k), model = k, hash = GetHashKey(k),
price = v.price, price = v.price,
name = v.name, name = v.name,
@@ -178,9 +196,8 @@ elseif checkExists(Exports.OXCoreExport) then
elseif checkExists(Exports.ESXExport) then elseif checkExists(Exports.ESXExport) then
vehResource = Exports.ESXExport vehResource = Exports.ESXExport
while not MySQL do Wait(1000) end while not MySQL do Wait(1000) end
Vehicles = {}
for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do for _, v in pairs(MySQL.query.await('SELECT model, price, name FROM vehicles')) do
Vehicles[v.model] = { cache.Vehicles[v.model] = {
model = v.model, model = v.model,
hash = GetHashKey(v.model), hash = GetHashKey(v.model),
price = v.price, price = v.price,
@@ -190,35 +207,26 @@ elseif checkExists(Exports.ESXExport) then
elseif checkExists(Exports.RSGExport) then elseif checkExists(Exports.RSGExport) then
vehResource = Exports.RSGExport vehResource = Exports.RSGExport
Core = Core or exports[Exports.RSGExport]:GetCoreObject() cache.Vehicles = exports[Exports.RSGExport]:GetCoreObject().Shared.Vehicles
Vehicles = Core.Shared.Vehicles
if Vehicles == nil or not next(Vehicles) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find shared ^7Vehicles ^1table^7, ^1possible error in that file^7?")
print("^1--------------------------------------------^7")
Vehicles = {} -- Fallback to an empty table
end
end end
endTimer("Vehicles")
--------------------- ---------------------
----- Load Jobs ----- ----- Load Jobs -----
--------------------- ---------------------
startTimer("Jobs")
-- Jobs loading based on framework -- Jobs loading based on framework
if checkExists(Exports.QBXExport) then if checkExists(Exports.QBXExport) then
jobResource = Exports.QBXExport jobResource = Exports.QBXExport
Core = Core or exports[Exports.QBXExport]:GetCoreObject() cache.Jobs, cache.Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
Jobs, Gangs = exports[Exports.QBXExport]:GetJobs(), exports[Exports.QBXExport]:GetGangs()
if Jobs == nil or not next(Jobs) then elseif checkExists(Exports.QBExport) then
print("^1--------------------------------------------^7") jobResource = Exports.QBExport
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?") cache.Jobs, cache.Gangs = exports[Exports.QBExport]:GetCoreObject().Shared.Jobs, exports[Exports.QBExport]:GetCoreObject().Shared.Gangs
print("^1--------------------------------------------^7")
Jobs = {} -- Fallback to an empty table
end
elseif checkExists(Exports.OXCoreExport) then elseif checkExists(Exports.OXCoreExport) then
jobResource = Exports.OXCoreExport jobResource = Exports.OXCoreExport
Jobs = {}
while not MySQL do Wait(1000) end while not MySQL do Wait(1000) end
local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`') local tempJobs = MySQL.query.await('SELECT * FROM `ox_groups`')
local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`') local tempGrades = MySQL.query.await('SELECT * FROM `ox_group_grades`')
@@ -228,34 +236,29 @@ elseif checkExists(Exports.OXCoreExport) then
gradeMap[grade.group][grade.grade] = { name = grade.label } gradeMap[grade.group][grade.grade] = { name = grade.label }
end end
for _, job in pairs(tempJobs) do for _, job in pairs(tempJobs) do
Jobs[job.name] = { cache.Jobs[job.name] = {
label = job.label, label = job.label,
grades = gradeMap[job.name] or {} grades = gradeMap[job.name] or {}
} }
end end
Gangs = Jobs cache.Gangs = cache.Jobs
elseif checkExists(Exports.QBExport) then
jobResource = Exports.QBExport
Core = Core or exports[Exports.QBExport]:GetCoreObject()
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
elseif checkExists(Exports.ESXExport) then elseif checkExists(Exports.ESXExport) then
jobResource = Exports.ESXExport jobResource = Exports.ESXExport
ESX = exports[Exports.ESXExport]:getSharedObject() ESX = exports[Exports.ESXExport]:getSharedObject()
Jobs = ESX.GetJobs() cache.Jobs = ESX.GetJobs()
while not next(Jobs) do while not next(cache.Jobs) do
Wait(100) Wait(100)
Jobs = ESX.GetJobs() cache.Jobs = ESX.GetJobs()
end end
for Role, Grades in pairs(Jobs) do for Role, Grades in pairs(cache.Jobs) do
-- Check for if user has added grades -- Check for if user has added grades
if Grades.grades == nil or not next(Grades.grades) then if Grades.grades == nil or not next(Grades.grades) then
goto continue goto continue
end end
for grade, info in pairs(Grades.grades) do for grade, info in pairs(Grades.grades) do
if info.label and info.label:find("[Bb]oss") then if info.label and info.label:find("[Bb]oss") then
Jobs[Role].grades[grade].isBoss = true cache.Jobs[Role].grades[grade].isBoss = true
goto continue goto continue
end end
end end
@@ -268,64 +271,184 @@ elseif checkExists(Exports.ESXExport) then
end end
if highestGrade then if highestGrade then
Jobs[Role].grades[tostring(highestGrade)].isBoss = true cache.Jobs[Role].grades[tostring(highestGrade)].isBoss = true
end end
::continue:: ::continue::
end end
Gangs = Jobs cache.Gangs = cache.Jobs
elseif checkExists(Exports.RSGExport) then elseif checkExists(Exports.RSGExport) then
jobResource = Exports.RSGExport jobResource = Exports.RSGExport
Core = Core or exports[Exports.RSGExport]:GetCoreObject() cache.Jobs, cache.Gangs = exports[Exports.RSGExport]:GetCoreObject().Shared.Jobs, exports[Exports.RSGExport]:GetCoreObject().Shared.Gangs
Jobs, Gangs = Core.Shared.Jobs, Core.Shared.Gangs
if Jobs == nil or not next(Jobs) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find shared ^7Jobs ^1table^7, ^1possible error in that file^7?")
print("^1--------------------------------------------^7")
Jobs = {} -- Fallback to an empty table
end
end end
endTimer("Jobs")
-- Save to global cache -- Fallback if nil or empty
cache.Items = Items if cache.Items == nil or not next(cache.Items) then
cache.Vehicles = Vehicles print("^1--------------------------------------------^7")
cache.Jobs = Jobs print("^1ERROR^7: ^1Can NOT find "..itemResource.." ^7Items ^1list^7, ^1possible error in that file or is it empty^7?")
cache.Gangs = Gangs print("^1--------------------------------------------^7")
cache.Items = {} -- Fallback to an empty table
end
if cache.Vehicles == nil or not next(cache.Vehicles) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find "..vehResource.." ^7Vehicles ^1list^7, ^1possible error in that file or is it empty^7?")
print("^1--------------------------------------------^7")
cache.Vehicles = {} -- Fallback to an empty table
end
if cache.Jobs == nil or not next(cache.Jobs) then
print("^1--------------------------------------------^7")
print("^1ERROR^7: ^1Can NOT find "..jobResource.." ^7job ^1list^7, ^1possible error in that file or is it empty^7?")
print("^1--------------------------------------------^7")
cache.Jobs = {} -- Fallback to an empty table
end
-- Auto Detection of Inventory Weight -- **EXPERIMENTAL**
-- Forcefully load the the specified config file from inventory scripts
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
startTimer("InvWeight")
startTimer("InvSlots")
local function getInventoryConfig(resource, data)
if data.convars then
return function(path)
local key = path[1]
local convar = key == "MaxWeight" and data.convars.weight or key == "MaxSlots" and data.convars.slots
return convar and GetConvarInt(convar.key, convar.default) or nil, "Unsupported convar path: " .. table.concat(path, ".")
end
end
local content = LoadResourceFile(resource, data.file)
if not content then return nil, "Failed to load file" end
local env = {
GetConvar = GetConvar, vector3 = vector3, Citizen = Citizen,
GetResourceState = GetResourceState, exports = exports,
DependencyCheck = DependencyCheck or function() return nil end,
}
local fn, err = load(content, '@'..data.file, 't', env)
if not fn then return nil, "Failed to compile config: " .. err end
if not pcall(fn) then return nil, "Error executing config file" end
local cfg = env.Config or env.config
if not cfg then return nil, "Config table not found" end
return function(path)
local ref = cfg
for _, k in ipairs(path) do
if type(ref) ~= "table" then return nil, "Path invalid at: " .. tostring(k) end
ref = ref[k]
end
return ref
end
end
-- Inventory table
local invWeightTable = {
[Exports.OXInv] = { convars = {
weight = { key = "inventory:weight", default = 30000 },
slots = { key = "inventory:slots", default = 40 }
}},
[Exports.QBInv] = {
fallback = {
{ file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } }, -- old version
{ file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } }, -- new version
}
},
[Exports.JPRInv] = { file = "configs/main_config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
[Exports.PSInv] = { file = "config.lua", path = { "MaxInventoryWeight" }, slotPath = { "MaxInventorySlots" } },
[Exports.QSInv] = { file = "config/config.lua", path = { "InventoryWeight", "weight" }, slotPath = { "InventoryWeight", "slots" } },
[Exports.TgiannInv] = { file = "configs/config.lua", path = { "slotsMaxWeights", "player", "maxWeight" }, slotPath = { "slotsMaxWeights", "player", "slots" } },
[Exports.CodeMInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
[Exports.RSGInv] = { file = "config/config.lua", path = { "MaxWeight" }, slotPath = { "MaxSlots" } },
--[Exports.OrigenInv] = { file = "config.lua", path = { "MaxWeight" } },
}
-- Run config detection
local invResource = ""
for script, data in pairs(invWeightTable) do
if checkExists(script) then
if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then goto skip end
local attempts = data.fallback or { data }
local lookup, used, err
for _, option in ipairs(attempts) do
local try, e = getInventoryConfig(script, option)
if try then
lookup = try
used = option
break
end
err = e
end
if not lookup then
print(("^1ERROR^7: ^1Config loader failed from ^5%s^7: ^1%s^7"):format(script, err or "unknown"))
break
end
local function resolve(label, path)
local val, perr = lookup(path)
if val then
cache["Inventory"..label] = val
return
end
local warnType = label == "Weight" and "^1ERROR" or "^3WARNING"
print(("%s^7: ^1Failed to get ^7Inventory%s ^1from ^5%s^7: ^1%s^7"):format(warnType, label, script, perr or "unknown"))
end
resolve("Weight", used.path or { "MaxWeight" })
resolve("Slots", used.slotPath or { "MaxSlots" })
invResource = script:gsub("-", "^7-^4"):gsub("_", "^7_^4")
break
end
::skip::
end
endTimer("InvWeight")
endTimer("InvSlots")
CreateThread(function() CreateThread(function()
local counts = { local counts = {
Items = 0, Items = 0, Vehicles = 0, Jobs = 0, Gangs = 0,
Vehicles = 0,
Jobs = 0,
Gangs = 0,
} }
for k, v in pairs(cache) do for k, v in pairs(cache) do
for count in pairs(v) do if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
counts[k] += 1
end
end end
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Items).."^2 Items from ^7"..itemResource) if cache.InventoryWeight then
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Vehicles).."^2 Vehicles from ^7"..vehResource) print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7("..timers["InvWeight"].."s)")
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Jobs).."^2 Jobs from ^7"..jobResource) end
print("^6FrameworkCache^7: ^2Loaded ^5"..tostring(counts.Gangs).."^2 Gangs from ^7"..jobResource) if cache.InventorySlots then
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7("..timers["InvSlots"].."s)")
end
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7("..timers["Items"].."s)")
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7("..timers["Vehicles"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7("..timers["Jobs"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7("..timers["Jobs"].."s)")
endTimer("Cache")
print("^6FrameworkCache^7: ^2Cache Ready ^7("..timers["Cache"].."s)")
cacheReady = true
end) end)
RegisterNetEvent("jim_bridge:requestCache", function() RegisterNetEvent("jim_bridge:requestCache", function()
local src = source local src = source
TriggerClientEvent("jim_bridge:receiveCache", src, _G.__jimBridgeDataCache) TriggerClientEvent("jim_bridge:receiveCache", src, cache)
end) end)
exports("GetSharedData", function() exports("GetSharedData", function()
-- Wait for data to be ready before returning it -- Wait indefinitely (with periodic checks) until cacheReady is true
local timeout = GetGameTimer() + 5000 local timeout = GetGameTimer() + 20000 -- 20 second failsafe timeout
while ( while not cacheReady and GetGameTimer() < timeout do
not _G.__jimBridgeDataCache or Wait(100)
(not _G.__jimBridgeDataCache.Items or next(_G.__jimBridgeDataCache.Items) == nil) or
(not _G.__jimBridgeDataCache.Vehicles or next(_G.__jimBridgeDataCache.Vehicles) == nil) or
(not _G.__jimBridgeDataCache.Jobs or next(_G.__jimBridgeDataCache.Jobs) == nil)
) and GetGameTimer() < timeout do
Wait(50)
end end
return _G.__jimBridgeDataCache
if not cacheReady then
print("^1ERROR^7: jim_bridge cache timed out waiting for data.")
return nil -- Signal clearly if cache never became ready
end
return cache
end) end)

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "2.0.18" version "2.0.20"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
@@ -18,9 +18,10 @@ files {
-- Version checker -- Version checker
server_scripts { server_scripts {
'frameworkCache.lua', 'frameworkCache.lua',
'_versioncheck.lua' '_versioncheck.lua',
} }
client_scripts { client_scripts {
'ui_modules/*.lua' 'clientFrameworkCache.lua',
'ui_modules/*.lua',
} }

View File

@@ -197,22 +197,23 @@ function waitForSharedLoad()
local timeout = 100000 -- 10 seconds in milliseconds local timeout = 100000 -- 10 seconds in milliseconds
local startTime = GetGameTimer() local startTime = GetGameTimer()
local loaded = true local loaded = true
--Wait(1000)
local count = {}
local loop = 0 local loop = 0
while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do while ((not Jobs or not next(Jobs)) or
if not messageShown then (not Items or not next(Items)) or
(not Vehicles or not next(Vehicles))
) and ((GetGameTimer() - startTime) < timeout) do
if loop >= 3 and not messageShown then
if (not Jobs or not next(Jobs)) then if (not Jobs or not next(Jobs)) then
debugPrint("^4Debug^7: ^2Waiting for Jobs to be loaded") print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded")
end end
if (not Items or not next(Items)) then if (not Items or not next(Items)) then
debugPrint("^4Debug^7: ^2Waiting for Items to be loaded") print("^4Debug^7: ^2Waiting for ^7Items^2 to be loaded")
end end
if (not Vehicles or not next(Vehicles)) then if (not Vehicles or not next(Vehicles)) then
debugPrint("^4Debug^7: ^2Waiting for Vehicles to be loaded") print("^4Debug^7: ^2Waiting for ^7Vehicles^2 to be loaded")
end end
messageShown = true
end end
messageShown = true
--print((GetGameTimer() - startTime) < timeout) --print((GetGameTimer() - startTime) < timeout)
Wait(1000) Wait(1000)
if Jobs and Items and Vehicles then if Jobs and Items and Vehicles then

View File

@@ -47,48 +47,7 @@
--- }) --- })
--- ``` --- ```
function openMenu(Menu, data) function openMenu(Menu, data)
if Config.System.Menu == "jim" then if Config.System.Menu == "ox" then
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
header = " ",
txt = "Return",
params = {
isAction = true,
event = data.onBack,
},
})
elseif data.canClose then
table.insert(Menu, 1, {
icon = "fas fa-circle-xmark",
header = " ",
txt = "Close",
params = {
isAction = true,
event = data.onExit and data.onExit or (function() exports[QBMenuExport]:closeMenu() end),
},
})
end
if data.header ~= nil then
local tempMenu = {}
for k, v in pairs(Menu) do tempMenu[k + 1] = v end
tempMenu[1] = { header = data.header, txt = data.headertxt or "", isMenuHeader = true }
Menu = tempMenu
end
for k in pairs(Menu) do
if not Menu[k].params or not Menu[k].params.event then
Menu[k].params = {
isAction = true,
event = Menu[k].onSelect or function() end,
}
end
if not Menu[k].header then Menu[k].header = " " end
if Menu[k].arrow then Menu[k].icon = "fas fa-angle-right" end
Menu[k].isMenuHeader = Menu[k].isMenuHeader or Menu[k].disable
end
TriggerEvent("jim_bridge:client:openMenu", Menu)
elseif Config.System.Menu == "ox" then
local index = nil local index = nil
if data.onBack and not data.onSelected then if data.onBack and not data.onSelected then
table.insert(Menu, 1, { table.insert(Menu, 1, {
@@ -286,11 +245,57 @@ function openMenu(Menu, data)
function(data, menu) function(data, menu)
menu.close() menu.close()
end) end)
elseif Config.System.Menu == "lation" then
if data.onBack then
table.insert(Menu, 1, {
icon = "fas fa-circle-arrow-left",
onSelect = data.onBack,
header = "Return",
})
end
for k in pairs(Menu) do
if data.onSelected and Menu[k].arrow then
Menu[k].icon = "fas fa-angle-right"
end
-- If no title, use header or txt as title/label.
if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else
Menu[k].title = Menu[k].txt
Menu[k].label = Menu[k].txt
end
end
-- Copy parameters from 'params' if available.
if Menu[k].params then
Menu[k].event = Menu[k].params.event
Menu[k].args = Menu[k].params.args or {}
end
if Menu[k].isMenuHeader then
Menu[k].readOnly = true
end
end
exports.lation_ui:registerMenu({
id = 'menu',
title = data.header,
onExit = data.onExit and data.onExit or nil,
subtitle = (data.headertxt and data.headertxt or ""),
options = Menu,
})
-- Show menu
exports.lation_ui:showMenu('menu')
end end
end end
--- A line break constant used for menu header formatting. --- A line break constant used for menu header formatting.
br = (Config.System.Menu == "ox" or Config.System.Menu == "gta") and "\n" or "<br>" br = (Config.System.Menu == "ox" or Config.System.Menu == "gta" or Config.System.Menu == "lation") and "\n" or "<br>"
--- Checks if the current menu system is 'ox' or 'gta' for formatting purposes. --- Checks if the current menu system is 'ox' or 'gta' for formatting purposes.
--- @return boolean boolean True if using ox or gta menus, otherwise false. --- @return boolean boolean True if using ox or gta menus, otherwise false.

View File

@@ -1,4 +1,4 @@
Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil Items, Vehicles, Jobs, Gangs = nil, nil, nil, nil
-- Shared Exports Initialization -- Shared Exports Initialization
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
@@ -33,80 +33,72 @@ end
if IsDuplicityVersion() then if IsDuplicityVersion() then
CreateThread(function() local cache = nil
local cache = nil local timeout = GetGameTimer() + 120000 -- 2 minutes max wait (had to up this from 5 seconds because of slow servers)
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
-- Wait until jim_bridge is started and export is available -- Wait until jim_bridge is started and export is available
while not cache and GetGameTimer() < timeout do while not cache and GetGameTimer() < timeout do
if GetResourceState("jim_bridge"):find("start") then if GetResourceState("jim_bridge"):find("start") then
local success, result = pcall(function() local success, result = pcall(function()
return exports["jim_bridge"]:GetSharedData() return exports["jim_bridge"]:GetSharedData()
end) end)
if success and result then if success and result then
cache = result cache = result
--print(json.encode(cache, {indent = true}))
end
end end
Wait(100)
end end
Wait(100)
end
if not cache then if not cache then
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.") print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
return return
end end
Items = cache.Items Items = cache.Items
Vehicles = cache.Vehicles Vehicles = cache.Vehicles
Jobs = cache.Jobs Jobs = cache.Jobs
Gangs = cache.Gangs Gangs = cache.Gangs
InventoryWeight = cache.InventoryWeight or InventoryWeight
InventorySlots = cache.InventorySlots or 40
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.") debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
end) --print(countTable(Items), countTable(Vehicles), countTable(Jobs))
else else
local hasCache = false -- Shared bridge cache - prevent duplicate listeners
-- 🔹 Client Side: Request from server exports["jim_bridge"]:GetBridgeCache(function(cache)
_G.__jimBridgeDataCache = {}
RegisterNetEvent("jim_bridge:receiveCache", function(data)
if not hasCache then
_G.__jimBridgeDataCache = data
hasCache = true
else
return
end
end)
TriggerServerEvent("jim_bridge:requestCache")
CreateThread(function()
while not _G.__jimBridgeDataCache or not next(_G.__jimBridgeDataCache) do Wait(50) end
local cache = _G.__jimBridgeDataCache
Items = cache.Items or {} Items = cache.Items or {}
Vehicles = cache.Vehicles or {} Vehicles = cache.Vehicles or {}
Jobs = cache.Jobs or {} Jobs = cache.Jobs or {}
Gangs = cache.Gangs or {} Gangs = cache.Gangs or {}
InventoryWeight = cache.InventoryWeight or InventoryWeight
InventorySlots = cache.InventorySlots or 50
if isStarted(ESXExport) then CreateThread(function()
for _, v in pairs(Vehicles) do if isStarted(ESXExport) then
Vehicles[v.model] = { for _, v in pairs(Vehicles) do
model = v.model, Vehicles[v.model] = {
hash = v.hash, model = v.model,
price = v.price, hash = v.hash,
name = v.name, price = v.price,
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper) name = v.name,
} brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
end }
end
if isStarted(OXInv) then
for k, v in pairsByKeys(Items) do
local tempInfo = exports[OXInv]:Items(k)
if tempInfo and tempInfo.client then
Items[k].image = (tempInfo.client and tempInfo.client.image) and tempInfo.client.image:gsub("nui://"..OXInv.."/web/images/", "") or k..".png"
Items[k].hunger = tempInfo.client and tempInfo.client.hunger
Items[k].thirst = tempInfo.client and tempInfo.client.thirst
end end
end end
end
if isStarted(OXInv) then
for k, v in pairs(Items) do
local tempInfo = exports[OXInv]:Items(k)
Items[k].image = k..".png" -- Set default image
if tempInfo and tempInfo.client then -- if client info, check for hard set image
Items[k].image = (tempInfo.client.image) and tempInfo.client.image:gsub("nui://"..OXInv.."/web/images/", "") or Items[k].image
Items[k].hunger = tempInfo.client.hunger
Items[k].thirst = tempInfo.client.thirst
end
end
end
end)
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
end) end)
end end

View File

@@ -89,6 +89,14 @@ function craftingMenu(data)
-- Check if the player can carry the required items (server callback). -- Check if the player can carry the required items (server callback).
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable) local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
local usingStash = data.stashName ~= nil
Menu[#Menu+1] = {
icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person",
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
disabled = true,
}
-- Process each recipe to create menu entries. -- Process each recipe to create menu entries.
for i = 1, #Recipes do for i = 1, #Recipes do
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
@@ -238,7 +246,7 @@ function multiCraft(data)
}) })
local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), { local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), {
((Config.System.Menu == "ox") and { ((Config.System.Menu == "ox" or Config.System.Menu == "lation") and {
type = "slider", type = "slider",
label = "How many to craft? "..br.."Max: "..carryMax, label = "How many to craft? "..br.."Max: "..carryMax,
required = true, required = true,
@@ -311,6 +319,7 @@ end
--- metadata = { label = "Custom Pistol", image = "custom_pistol.png" }, --- metadata = { label = "Custom Pistol", image = "custom_pistol.png" },
--- }) --- })
--- ``` --- ```
function makeItem(data) function makeItem(data)
if CraftLock then return end if CraftLock then return end
CraftLock = true CraftLock = true
@@ -330,117 +339,144 @@ function makeItem(data)
local crafted, crafting = true, true local crafted, crafting = true, true
local cam = createTempCam(PlayerPedId(), data.coords) local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam) startTempCam(cam)
-- Calculate total bartime if SingleProgress is enabled
local totalBartime = bartime * craftAmount
-- Run ingredient check and usage separately first
for i = 1, craftAmount do for i = 1, craftAmount do
for k, v in pairs(data.craft) do for k, v in pairs(data.craft) do
if not excludeKeys[k] then if not excludeKeys[k] and type(v) == "table" then
if type(v) == "table" then for l, b in pairs(v) do
for l, b in pairs(v) do
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false
stopTempCam()
ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(data) end
CraftLock = false
return
end
if crafting and progressBar({
label = "Using "..b.." "..Items[l].label,
time = 1000,
cancel = true,
dict = 'pickup_object',
anim = "putdown_low",
flag = 49,
icon = l,
}) then
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
else
crafted, crafting = false, false
break
end
Wait(200)
end
if isInventoryOpen() then if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things") print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false
stopTempCam() stopTempCam()
ClearPedTasks(PlayerPedId()) ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(data) end if canReturn then craftingMenu(data) end
CraftLock = false CraftLock = false
return return
end end
if crafting and progressBar({
if crafted then label = "Using "..b.." "..Items[l].label,
local craftProp = nil time = 1000,
if prop then cancel = true,
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true }) dict = 'pickup_object',
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true) anim = "putdown_low",
end flag = 49,
if data.sound then icon = l,
local s = data.sound }) then
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0) TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
end else
if isInventoryOpen() then crafted, crafting = false, false
--print("^1Error^7: ^2Inventory is open, you tried to break things") break
crafted, crafting = false, false
crafted, crafting, CraftLock = false, false, false
return
end
if crafting and progressBar({
label = bartext..((metadata and metadata.label) or Items[data.item].label),
time = bartime,
cancel = true,
dict = animDict,
anim = anim,
flag = 49,
icon = data.item,
request = true,
}) then
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil -- clear client cached token
CreateThread(function()
if data.craft["hasCrafted"] ~= nil then
debugPrint("^5Bridge^7: ^3hasCrafted ^2Found^7, ^2marking ^7'^4"..data.item.."^7' ^2as crafted for player^7")
data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
end
Wait(100)
if data.craft["exp"] ~= nil then
craftingLevel += data.craft["exp"].give
jsonPrint(data.craft["exp"])
debugPrint("^6Bridge^7: ^3EXP ^2found^7, ^2giving exp for ^7'^4"..data.item.."^7'")
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
end
end)
if data.craftable.Recipes[1].oneUse == true then
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
local breakId = GetSoundId()
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
canReturn = false
end
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
else
crafting = false
break
end
if craftProp then destroyProp(craftProp) end
end end
Wait(200)
end end
end end
end end
Wait(500)
end end
if not crafted then
stopTempCam()
ClearPedTasks(PlayerPedId())
if canReturn then craftingMenu(data) end
CraftLock = false
return
end
-- Handle SingleProgress option
if Config.Crafting.SingleProgress then
local craftProp = nil
if prop then
craftProp = makeProp({ prop = prop.model, coords = vec4(0, 0, 0, 0), true, true })
AttachEntityToEntity(craftProp, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), prop.bone), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true, true, false, true, 1, true)
end
if data.sound then
local s = data.sound
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
end
if crafting and progressBar({
label = bartext..((metadata and metadata.label) or Items[data.item].label).." x"..craftAmount,
time = totalBartime,
cancel = true,
dict = animDict,
anim = anim,
flag = 49,
icon = data.item,
request = true,
}) then
data.craft.amount = craftAmount
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil -- clear client cached token
-- handle metadata and experience in a single go
if data.craft["hasCrafted"] ~= nil then
data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
end
if data.craft["exp"] ~= nil then
craftingLevel += data.craft["exp"].give * craftAmount
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
end
if data.craftable.Recipes[1].oneUse == true then
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
local breakId = GetSoundId()
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
canReturn = false
end
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
end
if craftProp then destroyProp(craftProp) end
else
-- Run the original loop for multiple progress bars
for i = 1, craftAmount do
if crafting and progressBar({
label = bartext..((metadata and metadata.label) or Items[data.item].label),
time = bartime,
cancel = true,
dict = animDict,
anim = anim,
flag = 49,
icon = data.item,
request = true,
}) then
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil
if data.craft["hasCrafted"] ~= nil then
data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
end
if data.craft["exp"] ~= nil then
craftingLevel += data.craft["exp"].give
triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
end
if data.craftable.Recipes[1].oneUse == true then
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
local breakId = GetSoundId()
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
canReturn = false
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
else
break
end
end
end
Wait(500)
stopTempCam() stopTempCam()
CraftLock = false CraftLock = false
if canReturn then craftingMenu(data) end if canReturn then craftingMenu(data) end
ClearPedTasks(PlayerPedId()) ClearPedTasks(PlayerPedId())
end end
------------------------------------------------------------- -------------------------------------------------------------
-- Server Event Handler: Crafted Item -- Server Event Handler: Crafted Item
------------------------------------------------------------- -------------------------------------------------------------

View File

@@ -35,11 +35,26 @@ function drawText(image, input, style, oxStyleTable)
elseif Config.System.drawText == "ox" then elseif Config.System.drawText == "ox" then
-- Append newline spacing to each input line. -- Append newline spacing to each input line.
local inputnum = countTable(input)
for k, v in pairs(input) do for k, v in pairs(input) do
input[k] = v.." \n" input[k] = v..(inputnum ~= k and " \n" or "")
end end
lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable }) lib.showTextUI(table.concat(input), { icon = (image and radarTable[image] or image) or nil, position = 'left-center', style = oxStyleTable })
elseif Config.System.drawText == "lation" then
local inputnum = countTable(input)
for k, v in pairs(input) do
input[k] = v..(inputnum ~= k and " \n" or "")
end
exports.lation_ui:showText({
--title = " ",
description = table.concat(input),
keybind = nil,
icon = (image and radarTable[image] or image) or nil,
iconColor = '#3B82F6',
position = 'center-left'
})
elseif Config.System.drawText == "gta" then elseif Config.System.drawText == "gta" then
-- Concatenate input lines and apply GTA style formatting. -- Concatenate input lines and apply GTA style formatting.
for i = 1, #input do for i = 1, #input do
@@ -88,6 +103,8 @@ function hideText()
exports[QBExport]:HideText() exports[QBExport]:HideText()
elseif Config.System.drawText == "ox" then elseif Config.System.drawText == "ox" then
lib.hideTextUI() lib.hideTextUI()
elseif Config.System.drawText == "lation" then
exports.lation_ui:hideText()
elseif Config.System.drawText == "gta" then elseif Config.System.drawText == "gta" then
ClearAllHelpMessages() ClearAllHelpMessages()
elseif Config.System.drawText == "esx" then elseif Config.System.drawText == "esx" then

View File

@@ -138,6 +138,98 @@ function createInput(title, opts)
) )
return dialog return dialog
elseif Config.System.Menu == "lation" then
for i in pairs(opts) do
currentNum += 1
if opts[i] == nil then currentNum -= 1 goto skip end
if opts[i].type == "radio" then
for k in pairs(opts[i].options) do
opts[i].options[k].label = opts[i].options[k].text
end
options[currentNum] = {
type = "select",
required = opts[i].isRequired,
label = opts[i].label or opts[i].text,
name = opts[i].name,
default = opts[i].default or opts[i].options[1].value,
options = opts[i].options,
}
end
if opts[i].type == "number" then
options[currentNum] = {
type = opts[i].type,
label = opts[i].label or opts[i].text,
description = opts[i].txt and " - "..opts[i].txt or "",
required = opts[i].isRequired,
name = opts[i].name,
options = opts[i].options,
}
end
if opts[i].type == "text" then
options[currentNum] = {
type = "input",
label = opts[i].label or opts[i].text,
description = (opts[i].txt and " - "..opts[i].txt or ""),
placeholder = opts[i].default,
required = opts[i].isRequired,
}
end
if opts[i].type == "select" then
options[currentNum] = {
type = opts[i].type,
label = opts[i].label or opts[i].text,
description = opts[i].txt and " - "..opts[i].txt or "",
required = opts[i].isRequired,
name = opts[i].name,
options = opts[i].options,
min = opts[i].min,
max = opts[i].max,
default = opts[i].default,
}
end
if opts[i].type == "checkbox" then
for k in pairs(opts[i].options) do
if options[currentNum] then currentNum += 1 end
options[currentNum] = {
type = opts[i].type,
label = opts[i].options[k].text..(opts[i].txt and " - "..opts[i].txt or ""),
name = opts[i].options[k].value,
}
end
end
if opts[i].type == "color" then
options[currentNum] = {
type = opts[i].type,
label = opts[i].label,
required = opts[i].isRequired,
format = opts[i].format,
default = opts[i].default,
}
end
if opts[i].type == "slider" then
options[currentNum] = {
type = opts[i].type,
label = opts[i].label,
required = opts[i].required,
min = opts[i].min,
max = opts[i].max,
default = opts[i].default,
}
end
::skip::
end
local dialog = exports.lation_ui:input({
title = title,
submitText = "Accept",
options = options
})
return dialog
elseif Config.System.Menu == "gta" then elseif Config.System.Menu == "gta" then
WarMenu.CreateMenu(tostring(opts), WarMenu.CreateMenu(tostring(opts),
title, title,

View File

@@ -275,7 +275,6 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
else else
local amountToAdd = amount or 1 local amountToAdd = amount or 1
if isStarted(OXInv) then invName = OXInv if isStarted(OXInv) then invName = OXInv
jsonPrint(info)
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot) exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
elseif isStarted(QSInv) then invName = QSInv elseif isStarted(QSInv) then invName = QSInv
@@ -516,17 +515,19 @@ end
--- ```lua --- ```lua
--- TriggerServerEvent("script:server:setMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } }) --- TriggerServerEvent("script:server:setMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } })
--- ``` --- ```
RegisterNetEvent(getScript()..":server:setMetaData", function(data) RegisterNetEvent(getScript()..":server:setMetaData", function(data, src)
local src = source local src = src or source
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
debugPrint(src, data.item, 1, data.slot) --debugPrint(src, data.item, 1, data.slot)
local Player = Core.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.PlayerData.items[data.slot].info = data.metadata Player.PlayerData.items[data.slot].info = data.metadata
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability if data.metadata.durability then
Player.PlayerData.items[data.slot].description = "HP : "..data.metadata.durability
end
Player.Functions.SetInventory(Player.PlayerData.items) Player.Functions.SetInventory(Player.PlayerData.items)
elseif isStarted(OXInv) then elseif isStarted(OXInv) then
exports[OXInv]:SetDurability(src, data.slot, data.metadata.durability) exports[OXInv]:SetMetadata(src, data.slot, data.metadata)
elseif isStarted(QSInv) then elseif isStarted(QSInv) then
exports[QSInv]:SetItemMetadata(src, data.slot, data.metadata) exports[QSInv]:SetItemMetadata(src, data.slot, data.metadata)
@@ -653,7 +654,7 @@ function canCarry(itemTable, src)
elseif isStarted(TgiannInv) then elseif isStarted(TgiannInv) then
for k, v in pairs(itemTable) do for k, v in pairs(itemTable) do
resultTable[k] = exports[TgiannInv]:CanCarryItem(source, k, v) resultTable[k] = exports[TgiannInv]:CanCarryItem(src, k, v)
end end
elseif isStarted(JPRInv) then elseif isStarted(JPRInv) then
@@ -868,6 +869,14 @@ function getCurrentInvWeight()
return weight return weight
end end
function hasFreeInventorySlots(slots, src)
local inv = getPlayerInv(src)
if (countTable(inv) + slots) <= InventorySlots then
return true
end
return false
end
------------------------------------------------------------- -------------------------------------------------------------
-- Check Item Existance - return boolean(true,false) -- Check Item Existance - return boolean(true,false)
------------------------------------------------------------- -------------------------------------------------------------
@@ -882,9 +891,28 @@ end
--- if doesItemExist(item) then print("item exists") end --- if doesItemExist(item) then print("item exists") end
--- ``` --- ```
function doesItemExist(item) function doesItemExist(item)
if not item or item == "" then return false end if not item or item == "" then
return false
end
if not Items or not next(Items) then
return item.." (Missing)"
end
if Items[item] ~= nil then if Items[item] ~= nil then
return true return Items[item]
end end
return false return false
end
function getItemLabel(item)
if not item or item == "" then
return ""
end
if not Items or not next(Items) then
return item.." (Missing)"
end
if Items[item] ~= nil then
return Items[item].label
end
return item.." (Missing)"
end end

View File

@@ -135,6 +135,34 @@ function progressBar(data)
end end
}) })
elseif Config.System.ProgressBar == "lation" then
if exports.lation_ui:progressBar({
label = data.label,
description = nil,
duration = debugMode and 1000 or data.time,
icon = data.icon,
useWhileDead = data.dead or false,
disable = {
combat = data.combat or true,
move = data.disableMovement or false,
car = data.disableMovement or false,
},
anim = {
dict = data.dict,
clip = data.anim,
},
prop = {
model = data.prop and data.prop.model,
pos = data.prop and (data.prop.pos or vec3(0, 0, 0)),
rot = data.prop and (data.prop.rot or vec3(0, 0, 0)),
bone = data.prop and (data.prop.bone or 0)
}
}) then
result = true
else
result = true
end
elseif Config.System.ProgressBar == "red" then elseif Config.System.ProgressBar == "red" then
-- Currently only uses jim-redui if you choose this option -- Currently only uses jim-redui if you choose this option
if exports["jim_bridge"]:redProgressBar({ if exports["jim_bridge"]:redProgressBar({
@@ -204,6 +232,8 @@ function stopProgressBar()
exports[OXLibExport]:cancelProgress() exports[OXLibExport]:cancelProgress()
elseif Config.System.ProgressBar == "qb" then elseif Config.System.ProgressBar == "qb" then
TriggerEvent("progressbar:client:cancel") TriggerEvent("progressbar:client:cancel")
elseif Config.System.ProgressBar == "lation" then
exports.lation_ui:cancelProgress()
elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
exports["jim_bridge"]:stopProgressBar() exports["jim_bridge"]:stopProgressBar()
end end

View File

@@ -62,6 +62,20 @@ function triggerNotify(title, message, type, src)
else else
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message) TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
end end
elseif Config.System.Notify == "lation" then
if not src then
exports.lation_ui:notify({
title = title,
message = message,
type = type or "success",
})
else
TriggerClientEvent("lation_ui:notify", src, {
title = title,
message = message,
type = type or "success",
})
end
elseif Config.System.Notify == "red" then elseif Config.System.Notify == "red" then
if isStarted("jim-redui") then if isStarted("jim-redui") then

View File

@@ -32,6 +32,25 @@ function skillCheck(data)
elseif Config.System.skillCheck == "gta" then elseif Config.System.skillCheck == "gta" then
exports.jim_bridge:skillCheck() exports.jim_bridge:skillCheck()
elseif Config.System.skillCheck == "lation" then
local Skillbar = exports.lation_ui:skillCheck("",
{
"easy",
"easy",
"easy"
},
{
"1",
"2",
"3",
"4"
})
if Skillbar then
result = true
else
result = false
end
else else
result = true result = true
end end

View File

@@ -53,6 +53,7 @@ function searchCar(vehicle)
"Military", --20 "Military", --20
"Commercial", --21 "Commercial", --21
"Trains", --22 "Trains", --22
"Open Wheel", --23
} }
if Vehicles then if Vehicles then
for k, v in pairs(Vehicles) do for k, v in pairs(Vehicles) do

View File

@@ -225,7 +225,7 @@ if isStarted(PSInv) then
return true return true
end end
if versionCompare(GetResourceMetadata("ps-inventory", "version", 0), "1.0.6") then if versionCompare(GetResourceMetadata(PSInv, "version", 0), "1.0.6") then
print("^6Bridge^7: ^4"..PSInv.."^2 Version above ^31.0.6^7, ^2forcing ^1QBInvNew ^2to ^1true^7") print("^6Bridge^7: ^4"..PSInv.."^2 Version above ^31.0.6^7, ^2forcing ^1QBInvNew ^2to ^1true^7")
QBInvNew = true QBInvNew = true
else else
@@ -233,4 +233,4 @@ if isStarted(PSInv) then
QBInvNew = false QBInvNew = false
end end
end end
end end

View File

@@ -6,6 +6,25 @@ local function loadTextureDict(dict)
end end
end end
local function loadAnimDict(animDict)
if not DoesAnimDictExist(animDict) then
print("^6Bridge^7: ^1ERROR^7: ^2Anim Dictionary^7 - '^6"..animDict.."^7' ^2does not exist in server") return
else
while not HasAnimDictLoaded(animDict) do RequestAnimDict(animDict) Wait(5) end
end
end
local function playAnim(animDict, animName, duration, flag, ped, speed)
loadAnimDict(animDict)
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
end
local function stopAnim(animDict, animName, ped)
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
unloadAnimDict(animDict)
end
function redProgressBar(data) function redProgressBar(data)
local ped = PlayerPedId() local ped = PlayerPedId()

View File

@@ -1,17 +1,14 @@
2.0.18 2.0.20
- Fix ox_inv client item caching (images) - Add Full support for lation_ui
- Add better checks if errors in ox_inv items and add more prominent error messages all around - Add "Open Wheel" to searchCar()
- Tidy up several debugPrints - Increase timeout for cache timer from 5 seconds to 2 minutes
- Move AuthEvents to new file - Fix GTA progressbar erroring on playAnim()
- Fix clearStash error with PSInv and JPRInv - Add Igredient location indicator when crafting
- Add extra trigger event for PSInv when opening stash (hopefully fix missing items for some) - Fix JPRInv checks breaking early when caching framework info
- Fix onPlayerUnloaded() not triggering - Enhance doesItemExist() and add getItemLabel() function
- Add support for esx_society in openBossMenu() - Add Support for old qb-inventory config loading
- Added support for okokbilling to billPlayer() - Fix typo in cancarry when using Tgiann Inv
- Rework progressBar and ui_modules folder - Add support for single progressBar when crafting
- Rework isAnimal.lua to be more automated and smarter
- Rework/Fix auto detection of QBInvNew
- Add new functions to get players current Inventory Weight
https://github.com/jimathy/jim_bridge https://github.com/jimathy/jim_bridge