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https://github.com/jimathy/jim_bridge.git
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30 Commits
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d0c09f3e00 |
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.0.07"
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version "2.0.12"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -40,6 +40,7 @@ function onPlayerLoaded(func, onStart)
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if not loaded then
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local tempFunc = function()
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Wait(2000)
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debugPrint("^6Bridge^7: ^2Executing onPlayerLoaded")
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func()
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end
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@@ -49,7 +50,13 @@ function onPlayerLoaded(func, onStart)
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AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
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elseif isStarted(ESXExport) then
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onPlayerFramework = ESXExport
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AddEventHandler('esx:playerLoaded', tempFunc)
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AddEventHandler('esx:playerLoaded', function()
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if waitForSharedLoad() then
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if isStarted(ESXExport) then Wait(11000) end
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tempFunc()
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end
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end
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)
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elseif isStarted(OXCoreExport) then
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onPlayerFramework = OXCoreExport
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AddEventHandler('ox:playerLoaded', tempFunc)
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@@ -102,7 +109,11 @@ function onResourceStart(func, thisScript)
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debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
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AddEventHandler('onResourceStart', function(resourceName)
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if getScript() == resourceName and (thisScript or true) then
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func()
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if waitForSharedLoad() then
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debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
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if isStarted(ESXExport) then Wait(10000) end
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func()
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end
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end
|
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end)
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end
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@@ -138,9 +149,7 @@ function waitForLogin()
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local loggedIn = false
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if isStarted(ESXExport) then
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debugPrint("^6Bridge^7: ^3ESX waitForLogin^7() ^2running^7")
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while (GetGameTimer() - startTime) < timeout do
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while not ESX do Wait(100) end
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local playerData = ESX.GetPlayerData()
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if playerData and playerData.job then
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loggedIn = true
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@@ -175,4 +184,26 @@ function waitForLogin()
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debugPrint("^6Bridge^7: ^2Player Login Detected^7.")
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return true
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end
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end
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function waitForSharedLoad()
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local timeout = 100000 -- 10 seconds in milliseconds
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local startTime = GetGameTimer()
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local loaded = true
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while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
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print((GetGameTimer() - startTime) < timeout)
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Wait(1000)
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debugPrint("Waiting for Jobs, Items, and Vehicles to be loaded")
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if Jobs and Items and Vehicles then
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print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
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loaded = true
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break
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end
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end
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if not loaded then
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print("^4Error^7: ^2Timeout reached while waiting for shared load^7.")
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return false
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else
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return true
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end
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end
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@@ -30,7 +30,7 @@ local scriptAuthor = ("^2by ^4"..GetResourceMetadata(getScript(), 'author', nil)
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print(scriptName.." ^7v"..scriptVersion.."^7 - "..scriptDescription.." "..scriptAuthor.."^7")
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function CheckVersion()
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if isServer() then
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if isServer() and GetResourceMetadata(getScript(), 'author', nil) == "Jimathy" then
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CreateThread(function()
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Wait(4000)
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@@ -9,7 +9,7 @@
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-------------------------------------------------------------
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-- Global Variable Initialization
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-------------------------------------------------------------
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Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
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Items, Vehicles, Jobs, Gangs, Core = {}, nil, nil, nil, nil
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-------------------------------------------------------------
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-- Correct QB Inventory Export
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@@ -87,6 +87,12 @@ elseif isStarted(QBExport) then
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itemResource = QBExport
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Core = Core or exports[QBExport]:GetCoreObject()
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Items = Core and Core.Shared.Items or nil
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CreateThread(function()
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while not Items or not next(Items) do
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Items = exports[QBExport]:GetCoreObject().Shared.Items
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Wait(1000)
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end
|
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end)
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if isStarted(QBExport) and not isStarted(QBXExport) then
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RegisterNetEvent('QBCore:Client:UpdateObject', function()
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Core = Core or exports[QBExport]:GetCoreObject()
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@@ -96,13 +102,7 @@ elseif isStarted(QBExport) then
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elseif isStarted(ESXExport) then
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itemResource = ESXExport
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ESX = exports[ESXExport]:getSharedObject()
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while ESX == nil do
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print("Waiting for ESX")
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Wait(0)
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end
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CreateThread(function()
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while not ESX do Wait(0) end
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if isServer() then
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Items = ESX.GetItems()
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while not createCallback do Wait(100) end
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@@ -140,6 +140,7 @@ end
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-------------------------------------------------------------
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-- Compile vehicles from the detected frameworks into a unified table.
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if isStarted(QBXExport) or isStarted(QBExport) then
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vehResource = QBExport
|
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Core = Core or exports[QBExport]:GetCoreObject()
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Vehicles = Core and Core.Shared.Vehicles
|
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if isStarted(QBExport) and not isStarted(QBXExport) then
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@@ -148,26 +149,23 @@ if isStarted(QBXExport) or isStarted(QBExport) then
|
||||
Vehicles = Core and Core.Shared.Vehicles
|
||||
end)
|
||||
end
|
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vehResource = QBExport
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|
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elseif isStarted(OXCoreExport) then
|
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vehResource = OXCoreExport
|
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Vehicles = {}
|
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for k, v in pairs(Ox.GetVehicleData()) do
|
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Vehicles[k] = { model = k, hash = GetHashKey(k), price = v.price, name = v.name, brand = v.make }
|
||||
end
|
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vehResource = OXCoreExport
|
||||
|
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elseif isStarted(ESXExport) then
|
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vehResource = ESXExport
|
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CreateThread(function()
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if isServer() then
|
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vehResource = ESXExport
|
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createCallback(getScript()..":getVehiclesPrices", function(source)
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return Vehicles
|
||||
end)
|
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while not MySQL do Wait(2000) print("^1Waiting for MySQL to exist") end
|
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Vehicles = MySQL.query.await('SELECT model, price, name FROM vehicles')
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--jsonPrint(Vehicles)
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--while not createCallback do print("waiting") Wait(100) end
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end
|
||||
if not isServer() then
|
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--while not triggerCallback do print("waiting") Wait(100) end
|
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@@ -186,21 +184,19 @@ elseif isStarted(ESXExport) then
|
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end)
|
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elseif isStarted(RSGExport) then
|
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vehResource = RSGExport
|
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Core = Core or exports[RSGExport]:GetCoreObject()
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Vehicles = Core and Core.Shared.Vehicles
|
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RegisterNetEvent('RSGCore:Client:UpdateObject', function()
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Core = Core or exports[RSGExport]:GetCoreObject()
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Vehicles = Core and Core.Shared.Vehicles
|
||||
end)
|
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vehResource = RSGExport
|
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end
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if vehResource == nil then
|
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print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
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else
|
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CreateThread(function()
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while not Vehicles do Wait(1000) print("Waiting") end
|
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debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
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end)
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while not Vehicles do Wait(1000) end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
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||||
end
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||||
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||||
-------------------------------------------------------------
|
||||
@@ -246,27 +242,54 @@ elseif isStarted(QBExport) then
|
||||
end
|
||||
|
||||
elseif isStarted(ESXExport) then
|
||||
ESX = exports[ESXExport]:getSharedObject()
|
||||
jobResource = ESXExport
|
||||
if isServer() then
|
||||
-- If server, create callback to get jobs
|
||||
createCallback(getScript()..":getESXJobs", function(source)
|
||||
return Jobs
|
||||
end)
|
||||
-- Populate jobs table with ESX.GetJobs()
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||||
Jobs = ESX.GetJobs()
|
||||
for k, v in pairs(Jobs) do
|
||||
local count = countTable(Jobs[k].grades) - 1
|
||||
Jobs[k].grades[tostring(count)].isBoss = true
|
||||
--jsonPrint(Jobs)
|
||||
--If retreived jobs is empty, wait for ESX to load
|
||||
while countTable(Jobs) == 0 do
|
||||
Jobs = ESX.GetJobs()
|
||||
Wait(100)
|
||||
end
|
||||
-- Organise into a table the script can use
|
||||
for Role, Grades in pairs(Jobs) do
|
||||
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||||
-- Check for "Boss" in name of grades
|
||||
for grade, info in pairs(Grades.grades) do
|
||||
--print(grade)
|
||||
--jsonPrint(info)
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||||
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||||
if info.label then
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||||
--print(info)
|
||||
if info.label:find("boss") or info.label:find("Boss") then
|
||||
--print("Found Boss label for:", Grades.label)
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||||
Jobs[Role].grades[grade].isBoss = true
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If no roles with "boss" in the name, revert to max grade
|
||||
|
||||
-- Count grades
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||||
local count = countTable(Grades.grades)
|
||||
Jobs[Role].grades[tostring(count-1)].isBoss = true
|
||||
--print(Grades.label.." Grade: "..count.." is Boss")
|
||||
::continue::
|
||||
end
|
||||
-- ESX Default doesn't have gangs, so copy jobs to gangs
|
||||
Gangs = Jobs
|
||||
end
|
||||
-- If client side, trigger callback to get jobs
|
||||
if not isServer() then
|
||||
Jobs = triggerCallback(getScript()..":getESXJobs")
|
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Gangs = Jobs
|
||||
end
|
||||
CreateThread(function()
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||||
while not ESX do Wait(0) end
|
||||
if isServer() then
|
||||
createCallback(getScript()..":getJobs", function(source)
|
||||
return Jobs
|
||||
end)
|
||||
end
|
||||
if not isServer() then
|
||||
Jobs = triggerCallback(getScript()..":getJobs")
|
||||
Gangs = Jobs
|
||||
end
|
||||
end)
|
||||
|
||||
elseif isStarted(RSGExport) then
|
||||
jobResource = RSGExport
|
||||
@@ -281,7 +304,7 @@ end
|
||||
if jobResource == nil then
|
||||
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
else
|
||||
while not Jobs do Wait(100) end
|
||||
while not Jobs do Wait(1000) end
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
|
||||
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
|
||||
end
|
||||
@@ -353,8 +353,8 @@ function makeItem(data)
|
||||
Wait(200)
|
||||
end
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
--print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting, CraftLock = false, false, false
|
||||
return
|
||||
end
|
||||
if crafted then
|
||||
@@ -368,8 +368,9 @@ function makeItem(data)
|
||||
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
|
||||
end
|
||||
if isInventoryOpen() then
|
||||
print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
--print("^1Error^7: ^2Inventory is open, you tried to break things")
|
||||
crafted, crafting = false, false
|
||||
crafted, crafting, CraftLock = false, false, false
|
||||
return
|
||||
end
|
||||
if crafting and progressBar({
|
||||
@@ -462,7 +463,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
|
||||
stashItems = getStash(name)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then itemRemove[k] = v end
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -470,7 +473,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
|
||||
stashItems = getStash(stashName)
|
||||
for k, v in pairs(craftable[ItemMake] or {}) do
|
||||
for _, b in pairs(stashItems or {}) do
|
||||
if k == b.name then itemRemove[k] = v end
|
||||
if k == b.name then
|
||||
itemRemove[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -262,7 +262,7 @@ end
|
||||
--- ```
|
||||
function countTable(tbl)
|
||||
local i = 0
|
||||
for _ in pairs(tbl) do i = i + 1 end
|
||||
for _ in pairs(tbl) do i += 1 end
|
||||
return i
|
||||
end
|
||||
|
||||
|
||||
@@ -50,8 +50,9 @@ function hasItem(items, amount, src)
|
||||
|
||||
local count = 0
|
||||
for _, itemData in pairs(grabInv) do
|
||||
jsonPrint(itemData)
|
||||
if itemData and itemData.name == item then
|
||||
count += (itemData.count or itemData.amount or 1)
|
||||
count += (itemData.amount or itemData.count or 1)
|
||||
end
|
||||
end
|
||||
foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
|
||||
@@ -67,6 +68,9 @@ function hasItem(items, amount, src)
|
||||
end
|
||||
return true, hasTable
|
||||
end
|
||||
-- if can't find inventory, return false
|
||||
print("^1Error^7: ^1Can't find players inventory for some reason")
|
||||
return false, {}
|
||||
end
|
||||
|
||||
--- Retrieves a player's inventory based on the active inventory system.
|
||||
@@ -171,7 +175,6 @@ function getPlayerInv(src)
|
||||
return grabInv, foundInv
|
||||
end
|
||||
|
||||
|
||||
function isInventoryOpen()
|
||||
if isStarted(OXInv) then
|
||||
return LocalPlayer.state.invBusy
|
||||
|
||||
@@ -252,6 +252,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
|
||||
else
|
||||
local amountToAdd = amount or 1
|
||||
if isStarted(OXInv) then invName = OXInv
|
||||
jsonPrint(info)
|
||||
exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
|
||||
|
||||
elseif isStarted(QSInv) then invName = QSInv
|
||||
|
||||
@@ -46,7 +46,7 @@ function makeBossRoles(role)
|
||||
local data = (Jobs and Jobs[role]) or (Gangs and Gangs[role])
|
||||
if data then
|
||||
for grade, info in pairs(data.grades) do
|
||||
if info.isboss or info.bankAuth then
|
||||
if info.isboss or info.bankAuth or info.isBoss then
|
||||
boss[role] = boss[role] and math.min(boss[role], tonumber(grade)) or tonumber(grade)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -301,17 +301,17 @@ function ConsumeSuccess(itemName, type, data)
|
||||
|
||||
if isStarted(ESXExport) then
|
||||
if hunger then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger * 10000)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
|
||||
end
|
||||
if thirst then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst * 10000)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
|
||||
end
|
||||
else
|
||||
if hunger then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + hunger)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
|
||||
end
|
||||
if thirst then
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + thirst)
|
||||
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -325,7 +325,9 @@ function ConsumeSuccess(itemName, type, data)
|
||||
end
|
||||
end
|
||||
|
||||
getRandomReward(itemName)
|
||||
if Config.Reward then
|
||||
getRandomReward(itemName)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
|
||||
@@ -30,15 +30,17 @@ function sellMenu(data)
|
||||
for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end
|
||||
local _, hasTable = hasItem(itemList)
|
||||
for k, v in pairsByKeys(data.sellTable.Items) do
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = not hasTable[k].hasItem,
|
||||
icon = invImg(k),
|
||||
header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
|
||||
txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"],
|
||||
onSelect = function()
|
||||
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
|
||||
end,
|
||||
}
|
||||
if Items[k] then
|
||||
Menu[#Menu + 1] = {
|
||||
isMenuHeader = not hasTable[k].hasItem,
|
||||
icon = invImg(k),
|
||||
header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
|
||||
txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"],
|
||||
onSelect = function()
|
||||
sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
else
|
||||
for k, v in pairsByKeys(data.sellTable) do
|
||||
@@ -48,7 +50,9 @@ function sellMenu(data)
|
||||
header = k,
|
||||
txt = "Amount of items: "..countTable(v.Items),
|
||||
onSelect = function()
|
||||
v.onBack = function() sellMenu(origData) end
|
||||
v.onBack = function()
|
||||
sellMenu(origData)
|
||||
end
|
||||
v.sellTable = data.sellTable[k]
|
||||
sellMenu(v)
|
||||
end,
|
||||
@@ -57,8 +61,8 @@ function sellMenu(data)
|
||||
end
|
||||
end
|
||||
openMenu(Menu, {
|
||||
header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items),
|
||||
headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items) or "",
|
||||
header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
|
||||
headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
|
||||
canClose = true,
|
||||
onBack = data.onBack,
|
||||
})
|
||||
@@ -105,12 +109,14 @@ function sellAnim(data)
|
||||
TriggerServerEvent(getScript().."Sellitems", data)
|
||||
lookEnt(data.ped)
|
||||
local dict = "mp_common"
|
||||
playAnim(dict, "givetake2_a", 0.3, 2)
|
||||
playAnim(dict, "givetake2_b", 0.3, 2, data.ped)
|
||||
playAnim(dict, "givetake2_a", 0.3, 48)
|
||||
playAnim(dict, "givetake2_b", 0.3, 48, data.ped)
|
||||
Wait(2000)
|
||||
StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5)
|
||||
StopAnimTask(data.ped, dict, "givetake2_b", 0.5)
|
||||
if data.onBack then data.onBack() end
|
||||
if data.onBack then
|
||||
data.onBack()
|
||||
end
|
||||
end
|
||||
|
||||
--- Server event handler for processing item sales.
|
||||
|
||||
@@ -161,7 +161,10 @@ function openStash(data)
|
||||
})
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
@@ -174,7 +177,10 @@ function openStash(data)
|
||||
})
|
||||
else
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("ps-inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
elseif isStarted(RSGInv) then
|
||||
@@ -188,7 +194,10 @@ function openStash(data)
|
||||
else
|
||||
--Fallback to these commands
|
||||
TriggerEvent("inventory:client:SetCurrentStash", data.stash)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
|
||||
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
|
||||
slots = data.slots or 50,
|
||||
maxWeight = data.maxWeight or 600000
|
||||
})
|
||||
end
|
||||
|
||||
lookEnt(data.coords)
|
||||
@@ -332,34 +341,22 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
if type(stashName) ~= "table" then
|
||||
stashName = { stashName }
|
||||
end
|
||||
|
||||
if isStarted(OXInv) then
|
||||
for k, v in pairs(items) do
|
||||
if type(stashName) == "table" then
|
||||
for _, name in pairs(stashName) do
|
||||
local success = exports[OXInv]:RemoveItem(name, k, v)
|
||||
if success then
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
|
||||
break
|
||||
end
|
||||
for _, name in pairs(stashName) do
|
||||
local success = exports[OXInv]:RemoveItem(name, k, v)
|
||||
if success then
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
|
||||
break
|
||||
end
|
||||
else
|
||||
exports[OXInv]:RemoveItem(stashName, k, v)
|
||||
end
|
||||
end
|
||||
|
||||
elseif isStarted(QSInv) then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
if stashItems[l].name == k then
|
||||
if (stashItems[l].amount - v) <= 0 then
|
||||
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
|
||||
stashItems[l] = nil
|
||||
else
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
|
||||
exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v, l)
|
||||
end
|
||||
end
|
||||
end
|
||||
exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
|
||||
end
|
||||
|
||||
elseif isStarted(CoreInv) then
|
||||
@@ -393,7 +390,7 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
|
||||
elseif isStarted(TgiannInv) then
|
||||
for k, v in pairs(items) do
|
||||
local itemData = exports["tgiann-inventory"]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
|
||||
local itemData = exports[TgiannInv]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
|
||||
exports[TgiannInv]:RemoveItemFromSecondaryInventory("stash", stashName[1], k, v, itemData.slot, nil)
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v)
|
||||
end
|
||||
@@ -404,11 +401,6 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
exports[QBInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
else
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
@@ -423,14 +415,13 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName.."^7'")
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName,
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
elseif isStarted(PSInv) then
|
||||
for k, v in pairs(items) do
|
||||
for l in pairs(stashItems) do
|
||||
@@ -445,9 +436,9 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
end
|
||||
end
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3PS^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName,
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
|
||||
@@ -456,11 +447,6 @@ function stashRemoveItem(stashItems, stashName, items)
|
||||
exports[RSGInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
|
||||
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..RSGInv, k, v)
|
||||
end
|
||||
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
|
||||
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
|
||||
['stash'] = stashName[1],
|
||||
['items'] = json.encode(stashItems)
|
||||
})
|
||||
else
|
||||
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
|
||||
end
|
||||
@@ -588,3 +574,18 @@ if isServer() then
|
||||
registerStash(name, label, slots, weight, owner, coords)
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent(getScript()..":openGrabBox", function(data)
|
||||
if isStarted(OXInv) then
|
||||
return
|
||||
end
|
||||
local id = ""
|
||||
if data.metadata then
|
||||
id = data.metadata.id
|
||||
elseif data.info then
|
||||
id = data.info.id
|
||||
end
|
||||
openStash({
|
||||
stash = id,
|
||||
})
|
||||
end)
|
||||
110
starter.lua
110
starter.lua
@@ -57,78 +57,60 @@ if Config and Config.System then
|
||||
end
|
||||
end
|
||||
|
||||
-- Testing loading the core files here instead of in fxmanifests
|
||||
-- Load the core files here instead of in fxmanifests
|
||||
-- Forcefully loads the files and quietly, compared to fxmanifest complaining if they don't exist when you don't need them all
|
||||
|
||||
--[[
|
||||
-- Shared framework file loader
|
||||
for k, v in pairs({ -- This is a specific load order
|
||||
[Exports.OXLibExport] = "init.lua",
|
||||
[Exports.OXCoreExport] = "lib/init.lua",
|
||||
[Exports.ESXExport] = "imports.lua",
|
||||
[Exports.QBXExport] = "modules/playerdata.lua",
|
||||
}) do
|
||||
local state = GetResourceState(k)
|
||||
-- if the resource is started, load the file
|
||||
if state == "started" then
|
||||
if type(v) == "string" then
|
||||
v = { v }
|
||||
end
|
||||
for _, file in pairs(v) do
|
||||
--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
local fileLoader = assert(load(LoadResourceFile(k, (file)), ('@@'..k..'/'..file)))
|
||||
fileLoader()
|
||||
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
|
||||
-- if script is in server, but not started warn the user
|
||||
if state == "uninitialized" or state == "stopped" then
|
||||
print("^5CoreLoader^7: ^3"..k.." ^1 found but it wasn't started^7. ^1Check your ^3server^7.^3cfg ^1load order^7")
|
||||
end
|
||||
|
||||
-- debugging only, if the script is missing, warn the user
|
||||
if state == "missing" then
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^3"..k.." ^2not found^7, ^2skipping")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Client only file loader
|
||||
if not IsDuplicityVersion() then
|
||||
for k, v in pairs({ -- This is a specific load order
|
||||
local filesToLoad = {
|
||||
Shared = {
|
||||
[Exports.OXLibExport] = { "init.lua" },
|
||||
[Exports.OXCoreExport] = { "lib/init.lua" },
|
||||
[Exports.ESXExport] = { "imports.lua" },
|
||||
[Exports.QBXExport] = { "modules/playerdata.lua" },
|
||||
},
|
||||
Client = {
|
||||
["PolyZone"] = { "client.lua", "BoxZone.lua", "EntityZone.lua", "CircleZone.lua", "ComboZone.lua" },
|
||||
["warmenu"] = { "warmenu.lua", },
|
||||
}) do
|
||||
local state = GetResourceState(k)
|
||||
-- if the resource is started, load the file
|
||||
if state == "started" then
|
||||
if type(v) == "string" then
|
||||
v = { v }
|
||||
end
|
||||
for _, file in pairs(v) do
|
||||
--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
local fileLoader = assert(load(LoadResourceFile(k, (file)), ('@@'..k..'/'..file)))
|
||||
fileLoader()
|
||||
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..k.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").."^7")
|
||||
end
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
-- if script is in server, but not started warn the user
|
||||
if state == "uninitialized" or state == "stopped" then
|
||||
print("^5CoreLoader^7: ^3"..k.." ^1 found but it wasn't started^7. ^1Check your ^3server^7.^3cfg ^1load order^7")
|
||||
end
|
||||
-- Shared framework file loader
|
||||
for Type, ScriptTable in pairs(filesToLoad) do
|
||||
if Type == "Client" and IsDuplicityVersion() then
|
||||
goto continue
|
||||
else
|
||||
for scriptName, files in pairs(ScriptTable) do
|
||||
local state = GetResourceState(scriptName)
|
||||
-- if the resource is started, load the file
|
||||
if state == "started" then
|
||||
-- Force items into a table if they are not
|
||||
if type(files) == "string" then
|
||||
files = { files }
|
||||
end
|
||||
for _, file in pairs(files) do
|
||||
--print("^5CoreLoader^7: '"..scriptName.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
|
||||
local fileLoader = assert(load(LoadResourceFile(scriptName, (file)), ('@@'..scriptName..'/'..file)))
|
||||
fileLoader()
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..scriptName.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").." ^2into ^7'"..GetCurrentResourceName().."'")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- debugging only, if the script is missing, warn the user
|
||||
if state == "missing" then
|
||||
if debugMode then
|
||||
print("^3Warning^7: ^3"..k.." ^2not found^7, ^2skipping")
|
||||
-- if script is in server, but not started warn the user
|
||||
if state == "uninitialized" or state == "stopped" then
|
||||
print("^5CoreLoader^7: ^3"..scriptName.." ^1 found but it wasn't started^7.")
|
||||
print("^1Check your ^3server^7.^3cfg ^1load order^7")
|
||||
end
|
||||
|
||||
-- debugging only, if the script is missing, warn the user
|
||||
if state == "missing" then
|
||||
if debugMode then
|
||||
print("^5CoreLoader^7: ^3"..scriptName.." ^2not found^7, ^2skipping")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
]]
|
||||
|
||||
-- Load files here into the invoking script
|
||||
for _, v in pairs({ -- This is a specific load order
|
||||
@@ -138,7 +120,7 @@ for _, v in pairs({ -- This is a specific load order
|
||||
|
||||
'_eventDebug.lua',
|
||||
'callback.lua',
|
||||
'coreloader.lua', -- needs to be second to load all core related stuff before everything else
|
||||
'coreloader.lua',
|
||||
|
||||
'duifunctions.lua',
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
2.0.07
|
||||
2.0.12
|
||||
Reference in New Issue
Block a user