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8 Commits

Author SHA1 Message Date
Jim Shield
bc2867984c Version Bump
`2.0.05` - `2.0.06`
2025-05-06 10:53:34 +01:00
Jim Shield
31633bc61d crafting exploit fixes
This has several changes

When crafting, it now checks if the inventory is open and stops crafting dead and warns the player with a print.

Multicraft now checks if you have space in your inventory for the items and limits the max amount craftable

Also fixes the "title" of the qb-input box when crafting

Also changed the anim flag for the "placing items" to hopefully keep you in place
2025-05-06 00:17:07 +01:00
Jim Shield
1623feacf1 fix multicraft for qb-input side
I forgot to correct the result as qb-input returns strings, this fixes that

Also added a fallback for if the user deletes the value and tries to craft `nil`
2025-05-05 22:52:46 +01:00
Jim Shield
a203657e2a Add event to clear AuthEvent for player
When a player logs out and back in (switches character) it was thinking that the `AuthEvent` was being called more than once, triggering a warning message

This should clear the event when a player unloads and then allows them to request a new one
2025-05-05 20:01:15 +01:00
Jim Shield
1f4a2ee3d9 refactor checkStashItem()
This'll probably break it, (it works for me) but refactored the stash item check, it was calling `stashHasItem()` for every ingredient check, now it sends the whole table of ingredients per item to craft and checks them together instead of separately

Also removes a `Wait()`, as it shouldn't need it with this change..maybe
2025-05-05 12:28:30 +01:00
Jim Shield
e9c54cbdd4 multiCraft() refactor
An attempt to speed up `multiCraft()` function creation logic

Before it created a table of items while it was trying to check them I've separated this so it just gets that out of the way and checks items in it's own `for` loop

Also added a `maxCreation` variable that users can edit if needed which decides how many of an item can be created (I'll change this soon probably to tie into the config options in scripts for multicraft again soon

Also removed a few `Wait()`s that were there to help it not get confused, but after testing I believe this didn't make a difference, let me know if there's any issues with stuff like it saying it can craft when you dont have the items
2025-05-05 12:24:38 +01:00
Jim Shield
4e8a15590f make a checkToken() event its own function
Several events were calling very similar check token events, so I've just moved them to one to help unify it and help future debugging
2025-05-05 11:44:51 +01:00
Jim Shield
c745d51832 Fix up dupwarn and additem auth messages
Forgot to update this, now prints an optional message if available

and made dupeWarn kick message less specific
2025-05-04 20:33:51 +01:00
7 changed files with 171 additions and 99 deletions

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "2.0.05" version "2.0.06"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -80,11 +80,6 @@ function craftingMenu(data)
-- Build a table of all required ingredients (default quantity is 1). -- Build a table of all required ingredients (default quantity is 1).
for i = 1, #Recipes do for i = 1, #Recipes do
for k in pairs(Recipes[i]) do for k in pairs(Recipes[i]) do
if k == "hasCrafted" and not data.craftable.craftedItems then
-- Retreive list of already crafted items from playermetadata to see if we should class this recipe as "new"
craftedItems = GetMetadata(nil, "craftedItems") or {}
data.craftable.craftedItems = craftedItems
end
if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then if k ~= "amount" and k ~= "metadata" and k ~= "job" and k ~= "gang" then
tempCarryTable[k] = Recipes[i].amount or 1 tempCarryTable[k] = Recipes[i].amount or 1
end end
@@ -114,7 +109,7 @@ function craftingMenu(data)
settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "") settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
metaTable[Items[l] and Items[l].label or "error - "..l] = b metaTable[Items[l] and Items[l].label or "error - "..l] = b
itemTable[l] = b itemTable[l] = b
Wait(0) --Wait(0)
end end
while not canCarryTable do Wait(0) end while not canCarryTable do Wait(0) end
@@ -122,25 +117,16 @@ function craftingMenu(data)
setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k)) setheader = ((metadata and metadata.label) or (Items[tostring(k)] and Items[tostring(k)].label) or "error - "..tostring(k))
..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "") ..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")
if not disable then local statusEmoji = disable and "" or not canCarryTable[k] and " 📦" or " ✔️"
if not canCarryTable[k] then local isNew = (Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil) and "" or ""
setheader = setheader.." 📦" setheader = isNew .. setheader .. statusEmoji
else
setheader = setheader.." ✔️"
end
elseif not canCarryTable[k] then
setheader = setheader.." 📦"
end
if Recipes[i]["hasCrafted"] ~= nil and craftedItems[k] == nil then
setheader = ""..setheader
end
Menu[#Menu + 1] = { Menu[#Menu + 1] = {
arrow = not disable and canCarryTable[k], arrow = not disable and canCarryTable[k],
isMenuHeader = disable or not canCarryTable[k], isMenuHeader = disable or not canCarryTable[k],
icon = invImg((metadata and metadata.image) or tostring(k)), icon = invImg((metadata and metadata.image) or tostring(k)),
image = invImg((metadata and metadata.image) or tostring(k)), image = invImg((metadata and metadata.image) or tostring(k)),
header = setheader..((disable or not canCarryTable[k]) and "" or ""), header = setheader,
txt = (isStarted(QBMenuExport) or disable) and settext or nil, txt = (isStarted(QBMenuExport) or disable) and settext or nil,
metadata = metaTable, metadata = metaTable,
onSelect = (not disable and canCarryTable[k]) and function() onSelect = (not disable and canCarryTable[k]) and function()
@@ -162,7 +148,7 @@ function craftingMenu(data)
} }
end end
end end
Wait(0) --Wait(0)
end end
end end
@@ -208,16 +194,23 @@ end
function multiCraft(data) function multiCraft(data)
local max = 0 local max = 0
local stashName = nil local stashName = nil
for i = 1, 100 do local maxCreation = 100
local itemTable = {}
for l, b in pairs(data.craft[data.item]) do
debugPrint("")
itemTable[l] = (b * i)
end
-- Generate item table to check against stash or inventory
-- takes into account the ingredients needed for multiple items
local multiItemTable = {}
for i = 1, maxCreation do
multiItemTable[i] = {}
for l, b in pairs(data.craft[data.item]) do
multiItemTable[i][l] = (b * i)
end
end
for i = 1, maxCreation do
-- if its received a stash name, check if the items are in the stash
if data.stashName then if data.stashName then
debugPrint("") local hasItems, stashname = checkStashItem(data.stashName, multiItemTable[i])
local hasItems, stashname = checkStashItem(data.stashName, itemTable)
if hasItems == true then if hasItems == true then
max += 1 max += 1
stashName = stashname stashName = stashname
@@ -225,31 +218,34 @@ function multiCraft(data)
break break
end end
else else
debugPrint("") -- if not check the players inventory for the items
local has, _ = hasItem(itemTable, nil, nil) local has, _ = hasItem(multiItemTable[i], nil, nil)
if has then if has then
max += 1 max += 1
else else
break break
end end
end end
Wait(10)
end end
local dialog = createInput(data.craftable.Header, { local carryMax = triggerCallback(getScript()..":server:getMaxCarryCraft", {
item = data.item,
max = max
})
local dialog = createInput(data.craftable.Header..(Config.System.Menu == "qb" and ": "..br.."How many to craft? "..br.."Max: "..carryMax or ""), {
((Config.System.Menu == "ox") and { ((Config.System.Menu == "ox") and {
type = "slider", type = "slider",
label = "How many to craft?", label = "How many to craft? "..br.."Max: "..carryMax,
required = true, required = true,
default = 1, default = 1,
min = 1, min = 1,
max = max max = carryMax
}) or nil, }) or nil,
((Config.System.Menu == "qb") and { ((Config.System.Menu == "qb") and {
type = "number", type = "number",
label = "How many to craft?"..br.."Max: "..max,
name = "amount", name = "amount",
isRecuired = true, isRequired = true,
default = 1, default = 1,
}) or nil, }) or nil,
}) })
@@ -259,14 +255,14 @@ function multiCraft(data)
end end
if Config.System.Menu == "qb" then if Config.System.Menu == "qb" then
if dialog["amount"] > max or dialog["amount"] < 1 or dialog["amount"] == nil or dialog["amount"] == "" then dialog["amount"] = tonumber(dialog["amount"])
if dialog["amount"] > carryMax or dialog["amount"] < 1 or dialog["amount"] == nil or dialog["amount"] == "" then
triggerNotify(nil, "Invalid Amount", "error") triggerNotify(nil, "Invalid Amount", "error")
craftingMenu(data) craftingMenu(data)
return return
end end
end end
makeItem({ makeItem({
item = data.item, item = data.item,
craft = data.craft, craft = data.craft,
@@ -274,7 +270,6 @@ function multiCraft(data)
amount = dialog["amount"] or dialog[1], amount = dialog["amount"] or dialog[1],
coords = data.coords, coords = data.coords,
stashName = stashName or nil, stashName = stashName or nil,
--stashTable = data.stashName,
onBack = data.onBack, onBack = data.onBack,
metadata = data.metadata, metadata = data.metadata,
}) })
@@ -331,19 +326,23 @@ function makeItem(data)
local crafted, crafting = true, true local crafted, crafting = true, true
local cam = createTempCam(PlayerPedId(), data.coords) local cam = createTempCam(PlayerPedId(), data.coords)
startTempCam(cam) startTempCam(cam)
for i = 1, craftAmount do for i = 1, craftAmount do
for k, v in pairs(data.craft) do for k, v in pairs(data.craft) do
if not excludeKeys[k] then if not excludeKeys[k] then
if type(v) == "table" then if type(v) == "table" then
for l, b in pairs(v) do for l, b in pairs(v) do
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false
return
end
if crafting and progressBar({ if crafting and progressBar({
label = "Using "..b.." "..Items[l].label, label = "Using "..b.." "..Items[l].label,
time = 1000, time = 1000,
cancel = true, cancel = true,
dict = 'pickup_object', dict = 'pickup_object',
anim = "putdown_low", anim = "putdown_low",
flag = 48, flag = 49,
icon = l, icon = l,
}) then }) then
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b) TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[l], "use", b)
@@ -353,6 +352,11 @@ function makeItem(data)
end end
Wait(200) Wait(200)
end end
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false
return
end
if crafted then if crafted then
local craftProp = nil local craftProp = nil
if prop then if prop then
@@ -363,6 +367,11 @@ function makeItem(data)
local s = data.sound local s = data.sound
PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0) PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
end end
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
crafted, crafting = false, false
return
end
if crafting and progressBar({ if crafting and progressBar({
label = bartext..((metadata and metadata.label) or Items[data.item].label), label = bartext..((metadata and metadata.label) or Items[data.item].label),
time = bartime, time = bartime,
@@ -414,7 +423,6 @@ function makeItem(data)
end end
stopTempCam() stopTempCam()
CraftLock = false CraftLock = false
lockInv(false)
if canReturn then craftingMenu(data) end if canReturn then craftingMenu(data) end
ClearPedTasks(PlayerPedId()) ClearPedTasks(PlayerPedId())
end end
@@ -441,17 +449,8 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
return return
end end
if token == nil then if not checkToken(src, token, "item", ItemMake) then
debugPrint("^1Auth^7: ^1No token recieved^7") return
dupeWarn(src, item, "Auth: Player "..src.." attempted to spawn "..item.." without an auth token")
else
if token ~= validTokens[src] then
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
dupeWarn(src, item, "Auth: "..src.." attempted to trigger server only events with an incorrect auth token")
else
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
validTokens[src] = nil
end
end end

View File

@@ -15,6 +15,7 @@
function lockInv(toggle) function lockInv(toggle)
FreezeEntityPosition(PlayerPedId(), toggle) FreezeEntityPosition(PlayerPedId(), toggle)
LocalPlayer.state:set("inv_busy", toggle, true) LocalPlayer.state:set("inv_busy", toggle, true)
LocalPlayer.state:set("invBusy", toggle, true)
TriggerEvent('inventory:client:busy:status', toggle) TriggerEvent('inventory:client:busy:status', toggle)
TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle) TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle)
end end
@@ -168,4 +169,41 @@ function getPlayerInv(src)
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7") print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
end end
return grabInv, foundInv return grabInv, foundInv
end
function isInventoryOpen()
if isStarted(OXInv) then
return LocalPlayer.state.invBusy
elseif isStarted(QSInv) then
return exports[QSInv]:inInventory()
elseif isStarted(OrigenInv) then
return exports[OrigenInv]:IsInventoryOpen()
elseif isStarted(CoreInv) then
return exports[CoreInv]:isInventoryOpen()
elseif isStarted(CodeMInv) then
return false
-- CodeM doesn't have a function to check if the inventory is open
-- No idea what it uses, so it just skips the check
elseif isStarted(TgiannInv) then
return exports[TgiannInv]:IsInventoryActive()
elseif isStarted(QBInv) then
return LocalPlayer.state.inv_busy
elseif isStarted(PSInv) then
return LocalPlayer.state.inv_busy
elseif ESX and isStarted(ESXExport) then
return false
elseif isStarted(RSGInv) then
return LocalPlayer.state.inv_busy
end
end end

View File

@@ -179,7 +179,7 @@ end
--- TriggerServerEvent(getScript()..":server:toggleItem", true, "health_potion", 1) --- TriggerServerEvent(getScript()..":server:toggleItem", true, "health_potion", 1)
--- ``` --- ```
RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount, newsrc, info, slot, token) RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount, newsrc, info, slot, token)
debugPrint(GetInvokingResource()) --debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7") debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
return return
@@ -191,21 +191,9 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
local src = newsrc or source local src = newsrc or source
if (give == true or give == 1) then if (give == true or give == 1) then
if newsrc == nil then -- must be coming from client this would be blank if newsrc == nil then -- this must be coming from client this would be blank
if token == nil then if not checkToken(src, token, "item", item) then
debugPrint("^1Auth^7: ^1No token recieved^7") return
dupeWarn(src, item, "Auth: Player "..src.." attempted to spawn "..item.." without an auth token")
else
if type(token) ~= "number" then -- checks if the newsrc is a source or token, if number its coming form the server itself
debugPrint("^1Auth^7: ^2Auth token received^7, ^2checking against server cache^7..")
if token ~= validTokens[src] then
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
dupeWarn(src, item, "Auth: "..src.." attempted to spawn "..item.." with an incorrect auth token")
else
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
validTokens[src] = nil
end
end
end end
end end
end end
@@ -370,13 +358,13 @@ end)
--- ```lua --- ```lua
--- dupeWarn(playerId, "health_potion") --- dupeWarn(playerId, "health_potion")
--- ``` --- ```
function dupeWarn(src, item, amount) function dupeWarn(src, item, message)
local name = getPlayer(src).name local name = getPlayer(src).name
print("^5DupeWarn^7: "..name.." (^1"..tostring(src).."^7) ^2Tried to remove item '^3"..item.."^7'^2 but it wasn't there^7") print(message or "^5DupeWarn^7: "..name.." (^1"..tostring(src).."^7) ^2Tried to remove item '^3"..item.."^7'^2 but it wasn't there^7")
if not debugMode then if not debugMode then
DropPlayer(src, name.."("..tostring(src)..") Kicked for suspected duplicating items: "..item) DropPlayer(src, name.."("..tostring(src)..") kicked by exploit protection")
end end
print("^5DupeWarn^7: "..name.."(^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7") print("^5DupeWarn^7: "..name.."(^1"..tostring(src).."^7) ^2Dropped from server - exploit protection^7")
end end
------------------------------------------------------------- -------------------------------------------------------------
@@ -710,13 +698,33 @@ if isServer() then
return result return result
end) end)
createCallback(getScript()..":server:getMaxCarryCraft", function(source, data)
local src = source
local item = data.item
local max = data.max or 100
local maxCanCarry = 0
for i = 1, max do
local checkTable = {
[item] = i
}
local result = canCarry(checkTable, src)
if result[item] == true then
maxCanCarry = i
else
break
end
end
return maxCanCarry
end)
local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen() local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen()
validTokens = validTokens or {} validTokens = validTokens or {}
createCallback(AuthEvent, function(source) createCallback(AuthEvent, function(source)
local src = source local src = source
local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here
debugPrint(GetInvokingResource()) --debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7") debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
return "" return ""
@@ -748,22 +756,63 @@ if isServer() then
receivedEvent = {} receivedEvent = {}
createCallback(getScript()..":callback:GetAuthEvent", function(source) createCallback(getScript()..":callback:GetAuthEvent", function(source)
local src = source local src = source
debugPrint(GetInvokingResource()) --debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7") debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7")
return "" return ""
end end
debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent) debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
if not receivedEvent[src] then receivedEvent[src] = true if not receivedEvent[src] then
receivedEvent[src] = true
return AuthEvent return AuthEvent
else else
print("^1Auth^7: ^1Player ^7"..src.." ^1tried to request auth token more than once^7") print("^1Auth^7: ^1Player ^7"..src.." ^1tried to request auth token more than once^7")
return "" return ""
end end
end) end)
RegisterNetEvent(getScript()..":clearAuthEventRequest", function()
local src = source
debugPrint("^1Auth^7: ^2Manually clearing Auth Event for Player Source^7:", src, AuthEvent)
receivedEvent[src] = nil
end)
-- Multiuse function to check if the generated client token is valid
function checkToken(src, token, genType, name)
if token == nil then
debugPrint("^1Auth^7: ^1No token recieved^7")
if genType == "stash" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1without an auth token^7")
elseif genType == "item" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1without an auth token^7")
end
return false
else
debugPrint("^1Auth^7: ^2Auth token received^7, ^2checking against server cache^7..")
if token ~= validTokens[src] then
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
if genType == "stash" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1with an incorrect auth token^7")
elseif genType == "item" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1with an incorrect auth token^7")
end
return false
else
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
validTokens[src] = nil
return true
end
end
end
else else
onPlayerLoaded(function() onPlayerLoaded(function()
debugPrint("^1Auth^7: ^2Requesting ^3Auth Event^7") debugPrint("^1Auth^7: ^2Requesting ^3Auth Event^7")
AuthEvent = triggerCallback(getScript()..":callback:GetAuthEvent") AuthEvent = triggerCallback(getScript()..":callback:GetAuthEvent")
end, true) end, true)
onPlayerUnload(function()
debugPrint("^1Auth^7: ^2Clearing Auth Event^7")
TriggerServerEvent(getScript()..":clearAuthEventRequest")
end, true)
end end

View File

@@ -47,12 +47,12 @@ function GetStashTimeout(stashName, stop)
stashCache[stashName] = { items = {}, timeout = 0 } stashCache[stashName] = { items = {}, timeout = 0 }
stash = stashCache[stashName] stash = stashCache[stashName]
else else
debugPrint("^6Bridge^7: ^2Local Stash ^7'^3"..stashName.."^7'^2 cache found^7") debugPrint("^6Bridge^7: ^2Local Stash for ^7'^3"..stashName.."^7'^2 cache found^7")
end end
-- If there are already items in cache, skip recheck. -- If there are already items in cache, skip recheck.
if countTable(stashCache[stashName].items) > 0 then if countTable(stashCache[stashName].items) > 0 then
debugPrint("^6Bridge^7: '^3"..stashName.." ^2Items found in cache, skipping recheck") debugPrint("^6Bridge^7: '^3"..stashName.."^7' ^2Items found in local cache, skipping server recheck")
return true return true
end end
@@ -90,20 +90,12 @@ function checkStashItem(stashes, itemTable)
end end
if type(stashes) == "table" then if type(stashes) == "table" then
local successes = 0 debugPrint("^6Bridge^7: ^2Checking multiple stashes for ingredients^7")
local itemCount = countTable(itemTable)
-- Iterate over each provided stash name. -- Iterate over each provided stash name.
for _, name in pairs(stashes) do for _, name in pairs(stashes) do
Wait(10) -- Delay to avoid multiple callbacks issues.
GetStashTimeout(name) GetStashTimeout(name)
for item, amount in pairs(itemTable) do if stashhasItem(stashCache[name].items, itemTable, nil) then
debugPrint("^6Bridge^7: ^2Checking "..(name and " '^3"..name.."^7'" or "").." ingredients - ^6"..item.."^7") return true, name
if stashhasItem(stashCache[name].items, item, amount) then
successes += 1
if successes == itemCount then
return true, name
end
end
end end
end end
else else

View File

@@ -105,14 +105,8 @@ if isServer() then
RegisterNetEvent(getScript()..":server:makeOXStash", function(name, label, slots, weight, owner, coords, token) RegisterNetEvent(getScript()..":server:makeOXStash", function(name, label, slots, weight, owner, coords, token)
local src = source or nil local src = source or nil
if src then if src then
debugPrint("^1Auth^7: ^2Auth token received^7, ^2checking against server cache^7..") if not checkToken(src, token, "stash", name) then
if token == nil then return
debugPrint("^1Auth^7: ^1Token not received^7")
elseif token ~= validTokens[src] then
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
else
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
validTokens[src] = nil
end end
end end

View File

@@ -1 +1 @@
2.0.05 2.0.06