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...

14 Commits

Author SHA1 Message Date
Jim Shield
7e320bcb99 Version Bump
`2.1.07` - `2.1.08`
2025-10-21 16:09:33 +01:00
Jim Shield
54f96f7e77 When using lookEnt() also face players head 2025-10-20 20:10:02 +01:00
Jim Shield
dffed24fb3 Add callback to get society balance in client side 2025-10-18 23:12:38 +01:00
Jim Shield
aae2bd5021 Fix debugMode never being set after last change 2025-10-18 12:16:05 +01:00
Jim Shield
732b07c957 Create check for broken/missing config file 2025-10-14 03:51:22 +01:00
Jim Shield
8e8010f837 Start adding stashEditMetadata()
Need help with this one

`ox_inv` provides an easy function for this but most inventories don't seem to support editing specific items in a stash

`qb-inv` currently you need to forcibly edit the sql

others I'm I'm not too sure about yet
2025-10-13 12:33:04 +01:00
Jim Shield
e05815cfbd Fix getStash forcing fallback functions to run 2025-10-11 17:23:26 +01:00
Jim Shield
8594ba12ec Version Bump
`2.1.06` - `2.1.07`
2025-10-10 13:27:29 +01:00
Jim Shield
9f914bd497 Fix embedded store handling 2025-10-10 02:55:16 +01:00
Jim Shield
ad47836232 All grabbox to recieve slot and maxweight 2025-10-10 01:41:52 +01:00
Jim Shield
ae4637f9c4 Fix OrigenInv getPlayerInv() func calling OX_Inv 2025-10-10 00:40:35 +01:00
Jim Shield
a13284d0e0 Add support for 17mov progressbars 2025-10-09 20:12:05 +01:00
Jim Shield
98f8944a79 Add codem option for billing 2025-10-09 20:05:15 +01:00
Jim Shield
13b0f796ff createPropTarget also makes the prop 2025-10-09 20:04:54 +01:00
10 changed files with 197 additions and 32 deletions

22
.gitattributes vendored
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@@ -1,12 +1,16 @@
# VCS / CI noise
.gitattributes export-ignore
.gitignore export-ignore
.github/** export-ignore
.gitmodules export-ignore
/.gitattributes export-ignore
/.gitignore export-ignore
/.gitmodules export-ignore
/.github export-ignore
# Dev tooling/config
.vscode/** export-ignore
*.code-workspace export-ignore
.editorconfig export-ignore
.eslintrc* export-ignore
.prettier* export-ignore
/.vscode export-ignore
*.code-workspace export-ignore
/.editorconfig export-ignore
/.eslintrc* export-ignore
/.prettier* export-ignore
# Omit release-only helpers
/server/restaurantchecker.lua export-ignore
/server/installitems.lua export-ignore

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.1.06"
version "2.1.08"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

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@@ -638,6 +638,8 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtCoord(ped, entity.x, entity.y, entity.z, 5000, 1, 1)
else
if DoesEntityExist(entity) then
local entCoords = GetEntityCoords(entity)
@@ -646,6 +648,9 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtEntity(ped, entity, 5000, 1, 1)
end
end
end

View File

@@ -103,6 +103,10 @@ local InvFunc = {
-- Add fallback if ox can't find the stash and returns a boolean
return type(stash) == "table" and stash.items or {}
end,
stashEditMetadata =
function(stash, slot, metadata)
exports[OXInv]:SetMetadata(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
@@ -207,6 +211,13 @@ local InvFunc = {
function(stashName)
return exports[CoreInv]:getInventory(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
local itemData = exports[CoreInv]:getItemBySlot(stash, slot) or {}
if itemData then
exports[CoreInv]:setItem(stash, itemData.item, itemData.count, metadata)
end
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -272,15 +283,15 @@ local InvFunc = {
function(src)
local grabInv = nil
if src then
grabInv = exports[OXInv]:GetInventoryItems(src)
grabInv = exports[OrigenInv]:GetInventoryItems(src)
else
grabInv = exports[OXInv]:GetPlayerItems()
grabInv = exports[OrigenInv]:GetInventory()
end
return grabInv
end,
invImg =
function(item)
return "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
return "nui://"..OrigenInv.."/html/images/"..(Items[item].image or "")
end,
openShop =
function(name, label, items)
@@ -306,6 +317,10 @@ local InvFunc = {
function(stashName)
return exports[OrigenInv]:getInventory(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
exports[OrigenInv]:setMetadata(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -416,6 +431,10 @@ local InvFunc = {
function(stashName)
return exports[CodeMInv]:GetStashItems(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -529,6 +548,10 @@ local InvFunc = {
function(stashName)
return exports[TgiannInv]:GetSecondaryInventoryItems("stash", stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -692,6 +715,10 @@ local InvFunc = {
return result and json.decode(result) or {}
end
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -880,6 +907,23 @@ local InvFunc = {
end
end
end,
stashEditMetadata =
function(stash, slot, metadata)
local stashData = getStash(stash)
for i = 1, #stashData do
if stashData[i].slot == slot then
print("found slot")
stashData[i].info = metadata
end
jsonPrint(stashData[i])
end
debugPrint("^6Bridge^7: ^3stashEditMetadata^7: ^2Saving ^3QB^2 stash '^6"..stash.."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stash,
['items'] = json.encode(stashData)
})
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -1377,7 +1421,6 @@ function getPlayerInv(src)
grabInv = triggerCallback(getScript()..":GetESXInv")
end
end
--jsonPrint(grabInv)
end
if grabInv == nil then
@@ -2247,6 +2290,16 @@ function openStash(data)
end
function stashEditMetadata(stash, slot, metadata)
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.stashEditMetadata(stash, slot, metadata)
return
end
end
end
-- Wrapper function for opening stash from the server.
-- Messy but not much else I can do about it.
RegisterNetEvent(getScript()..":server:openServerStash", function(data)
@@ -2316,7 +2369,7 @@ function getStash(stashName)
if isStarted(inv.invName) then
debugPrint("^6Bridge^7: ^2Retrieving ^3"..inv.invName.." ^2Stash^7:", stashName)
stashItems = inv.getStash(stashName)
break
goto skip
end
end
@@ -2332,7 +2385,7 @@ function getStash(stashName)
end
end
::skip::
if stashItems then
for _, item in pairs(stashItems) do
local itemInfo = Items[item.name:lower()]
@@ -2356,7 +2409,6 @@ function getStash(stashName)
end
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
end
--jsonPrint(items)
return items
end
@@ -2548,7 +2600,7 @@ if isServer() then
end)
end
RegisterNetEvent(getScript()..":openGrabBox", function(data)
RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
local Ped = PlayerPedId()
local id = data.metadata and data.metadata.id or data.info and data.info.id or ""
@@ -2559,7 +2611,9 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data)
openStash({
stash = id,
coords = GetEntityCoords(Ped)
coords = GetEntityCoords(Ped),
maxWeight = stashData and stashData.maxWeight or 100000,
slots = stashData and stashData.slots or 5,
})
end)
@@ -2781,11 +2835,10 @@ end
--- })
--- ```
function openShop(data)
--jsonPrint(data)
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
-- If shop has registered coords, limit players from being too far away from it when opening
local exploitCheck = triggerCallback(getScript()..":getRegisteredShopLocation", data.originShop or data.shop)
local exploitCheck = triggerCallback(getScript()..":getRegisteredShopLocation", data.shop)
if not exploitCheck then
print("^3Warning^7: ^2This isn't a registered store^1, refusing call^7")
return
@@ -2802,16 +2855,14 @@ function openShop(data)
end
if not data.items.items[1] then
local shopMenu = {}
--jsonPrint(data.items)
for k, v in pairs(data.items.items) do
print(v.header)
local clonedTable = cloneTable(data)
local itemsTable = v.items or v.Items
shopMenu[#shopMenu+1] = {
header = v.header or k,
txt = countTable(itemsTable).." Products",
onSelect = function()
clonedTable.originShop = data.shop
--clonedTable.originShop = data.shop
clonedTable.shop = data.shop.."_"..k
clonedTable.label = data.items.label.." - "..(v.header or k)
clonedTable.slots = #itemsTable
@@ -2847,7 +2898,7 @@ RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
-- If shop has registered coords, limit players from being too far away from it when opening
if not shopExploitCheck[shopName] then
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop^7: ^2This isn't a registered store^1, refusing call^7")
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop ^7'"..shopName.."' ^2This isn't a registered store^7, ^1refusing call^7")
return
end
if not distExploitCheck(shopExploitCheck[shopName], src) then
@@ -2892,6 +2943,9 @@ function registerShop(name, label, items, society, coords)
if not items[1] then
for k, v in pairs(items) do
inv.registerShop(name.."_"..k, label.." - "..(v.header or k), v.items, society)
shopExploitCheck[name.."_"..k] = shopExploitCheck[name.."_"..k] or {}
shopExploitCheck[name.."_"..k][#shopExploitCheck[name.."_"..k]+1] = coords
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name.."_"..k, "^4Label^7: "..label.." - "..(v.header or k), coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
end
else

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@@ -206,6 +206,52 @@ local progressFunc = {
exports.jim_bridge:stopProgressBar()
end,
},
["17mov"] = {
start =
function(data)
if exports["17mov_Hud"]:StartProgress({
duration = debugMode and 1000 or data.time,
label = data.label,
useWhileDead = data.dead or false,
canCancel = data.cancel or true,
controlDisables = {
disableMovement = data.disableMovement or false,
disableCarMovement = data.disableMovement or false,
disableMouse = data.mouse or false,
disableCombat = data.combat or true,
},
animation = {
animDict = data.dict,
anim = data.anim,
flags = (data.flag == 8 and 32 or data.flag) or nil,
task = data.task,
},
prop = data.prop and {
model = data.prop.model,
bone = data.prop.bone or 0,
coords = data.prop.pos or vec3(0, 0, 0),
rotation = data.prop.rot or vec3(0, 0, 0),
} or nil,
propTwo = data.propTwo and {
model = data.propTwo.model,
bone = data.propTwo.bone or 0,
coords = data.propTwo.pos or vec3(0, 0, 0),
rotation = data.propTwo.rot or vec3(0, 0, 0),
} or nil,
}, nil, nil) then
return true
else
return false
end
end,
stop =
function()
exports["17mov_Hud"]:StopProgress()
end,
},
}
--- Displays a progress bar using the configured progress bar system.

View File

@@ -217,6 +217,10 @@ local billPlayerFunc = {
function(data)
TriggerEvent("okokBilling:ToggleCreateInvoice")
end,
codem =
function(data)
TriggerEvent("codem-billing:client:OpenMenu")
end,
}
--- BillPlayer

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@@ -263,4 +263,14 @@ function fundSociety(society, amount)
end
print("^1Error^7: ^3FundSociety^7: ^2No supported banking script found")
end
if isServer() then
createCallback(getScript()..":server:getAccount", function(source, society)
if society then
local getMoney = getSocietyAccount(society)
return getMoney
end
return 0
end)
end

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@@ -369,6 +369,11 @@ function createPropTarget(data, opts, dist)
maxZ = coordAdjustment.z + (max.z) + 0.1,
}
}
if data[3] then -- If spawning a prop, make entity target instead (ignores depth and width stuff)
makeDistProp({ prop = data[3], coords = data[2] }, true, false)
end
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])

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@@ -33,15 +33,51 @@ Exports = {
}
-- Required variables
debugMode = Config.System.Debug
debugMode = false
QBInvNew = true
InventoryWeight = 120000
-- Corruptted transfer file Checks -- Not Ready Yet ⚠️
--CreateThread(function()
-- local res = GetCurrentResourceName()
-- local ok, val = pcall(function()
-- return exports[res]:ping_encrypted()
-- end)
--
-- if not ok or val ~= "ok" then
-- print("\n^6===============================================================================")
-- print(("\n^1Corruption Warning^7: ^1[^7%s^1] Encrypted files failed to initialize.^7\n"):format(res))
-- print("^3Common causes^7:")
-- print(" • Possible corrupt files")
-- print(" • Damaged or partial upload (FTP/zip/unzip issue).")
-- print(" • Outdated artifact version\n")
-- print("^2How To Fix^7:")
-- print(" • Update your server artifact version")
-- print(" • Re-download asset from Keymaster")
-- print(" • Use WinSCP to upload")
-- print(" • Avoid editing any encrypted files")
-- print(" • Restart the server")
-- print("\n^6===============================================================================^7\n")
-- end
--end)
-- Missing/Broken Config file check
if not Config or not Config.System then
print("\n^6=================================================================================")
print("^6=================================================================================\n")
print(" ^1ERROR^7: jim_bridge ^1can't find the ^7Config^1 table in ^7"..GetCurrentResourceName())
print(" ^1It is either missing, or there is an error inside it stopping it from loading^7\n")
print("^6=================================================================================")
print("^6=================================================================================^7\n")
end
-- [[ Server.Cfg Convar Check ]]--
-- Check server convars for hard set defaults, otherwise it uses per script configurations
if Config and Config.System then
debugMode = Config.System.Debug
if Config.System.Debug then
if GetConvar("jim_DisableDebug", "false") == "true" then
debugMode = false
@@ -50,7 +86,6 @@ if Config and Config.System then
Config.System.EventDebug = false
end
end
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")

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@@ -1,8 +1,10 @@
2.1.06
2.1.08
- Fix stress calculations adding instead of taking away
- Add basic support for fallback functions for inventory management (esx isn't very well supported currently)
- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts
- Fix AnimSet loading for "AlienEffect()"
- Fix getStash() always trying to use fallback functions
- Start adding stashEditMetadata() function - wip
- Add check for broken/missing config.lua in scripts
- Add fix for debugMode breaking if no config file
- Add a callback to check for society bank balances
- Add player head movement for `lookEnt()` to continue looking after turning
https://github.com/jimathy/jim_bridge/releases/latest