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v2.1.07
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9a78b057dd |
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.1.05"
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version "2.1.07"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -7,7 +7,10 @@ function AlienEffect()
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Wait(math.random(5000, 8000))
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local Ped = PlayerPedId()
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local animDict = "MOVE_M@DRUNK@VERYDRUNK"
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loadAnimDict(animDict)
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RequestAnimSet(animDict)
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while not HasAnimSetLoaded(animDict) do
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Wait(100)
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end
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SetPedCanRagdoll(Ped, true)
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ShakeGameplayCam('DRUNK_SHAKE', 2.80)
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SetTimecycleModifier("Drunk")
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@@ -956,4 +956,18 @@ end
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function GetEntityForwardVector(entity)
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local heading = math.rad(GetEntityHeading(entity) + 90)
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return vec3(math.cos(heading), math.sin(heading), 0.0)
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end
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function adjustMinMaxZ(coord, table)
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local table = table
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local adMinZ, adMaxZ = false, false
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if table.minZ > (coord.z + 0.1) then
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adMinZ = true
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table.minZ = (coord.z - 1.05)
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end
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if table.maxZ < (coord.z - 0.1) then
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adMinZ = true
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table.maxZ = (coord.z + 0.80)
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end
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return table.minZ, table.maxZ, adMinZ, adMaxZ
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end
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@@ -272,15 +272,15 @@ local InvFunc = {
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function(src)
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local grabInv = nil
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if src then
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grabInv = exports[OXInv]:GetInventoryItems(src)
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grabInv = exports[OrigenInv]:GetInventoryItems(src)
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else
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grabInv = exports[OXInv]:GetPlayerItems()
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grabInv = exports[OrigenInv]:GetInventory()
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end
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return grabInv
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end,
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invImg =
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function(item)
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return "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
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return "nui://"..OrigenInv.."/html/images/"..(Items[item].image or "")
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end,
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openShop =
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function(name, label, items)
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@@ -1377,7 +1377,6 @@ function getPlayerInv(src)
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grabInv = triggerCallback(getScript()..":GetESXInv")
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end
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end
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--jsonPrint(grabInv)
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end
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if grabInv == nil then
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@@ -2356,7 +2355,6 @@ function getStash(stashName)
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end
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debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
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end
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--jsonPrint(items)
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return items
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end
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@@ -2548,7 +2546,7 @@ if isServer() then
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end)
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end
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RegisterNetEvent(getScript()..":openGrabBox", function(data)
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RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
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local Ped = PlayerPedId()
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local id = data.metadata and data.metadata.id or data.info and data.info.id or ""
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@@ -2559,7 +2557,9 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data)
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openStash({
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stash = id,
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coords = GetEntityCoords(Ped)
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coords = GetEntityCoords(Ped),
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maxWeight = stashData and stashData.maxWeight or 100000,
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slots = stashData and stashData.slots or 5,
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})
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end)
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@@ -2781,7 +2781,6 @@ end
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--- })
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--- ```
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function openShop(data)
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--jsonPrint(data)
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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-- If shop has registered coords, limit players from being too far away from it when opening
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@@ -2790,6 +2789,7 @@ function openShop(data)
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print("^3Warning^7: ^2This isn't a registered store^1, refusing call^7")
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return
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end
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if not distExploitCheck(exploitCheck) then
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return
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end
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@@ -2799,6 +2799,27 @@ function openShop(data)
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lookEnt(data.coords)
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return
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end
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if not data.items.items[1] then
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local shopMenu = {}
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for k, v in pairs(data.items.items) do
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local clonedTable = cloneTable(data)
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local itemsTable = v.items or v.Items
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shopMenu[#shopMenu+1] = {
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header = v.header or k,
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txt = countTable(itemsTable).." Products",
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onSelect = function()
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--clonedTable.originShop = data.shop
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clonedTable.shop = data.shop.."_"..k
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clonedTable.label = data.items.label.." - "..(v.header or k)
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clonedTable.slots = #itemsTable
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clonedTable.items.items = itemsTable
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openShop(clonedTable)
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end,
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}
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end
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return openMenu(shopMenu, { header = data.items.label, canClose = true, })
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end
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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@@ -2823,7 +2844,7 @@ RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
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-- If shop has registered coords, limit players from being too far away from it when opening
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if not shopExploitCheck[shopName] then
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print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop^7: ^2This isn't a registered store^1, refusing call^7")
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print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop ^7'"..shopName.."' ^2This isn't a registered store^7, ^1refusing call^7")
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return
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end
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if not distExploitCheck(shopExploitCheck[shopName], src) then
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@@ -2865,8 +2886,18 @@ function registerShop(name, label, items, society, coords)
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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if isStarted(inv.invName) then
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inv.registerShop(name, label, items, society)
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debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
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if not items[1] then
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for k, v in pairs(items) do
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inv.registerShop(name.."_"..k, label.." - "..(v.header or k), v.items, society)
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shopExploitCheck[name.."_"..k] = shopExploitCheck[name.."_"..k] or {}
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shopExploitCheck[name.."_"..k][#shopExploitCheck[name.."_"..k]+1] = coords
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debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name.."_"..k, "^4Label^7: "..label.." - "..(v.header or k), coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
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end
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else
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inv.registerShop(name, label, items, society)
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debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
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end
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break
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end
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end
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@@ -206,6 +206,52 @@ local progressFunc = {
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exports.jim_bridge:stopProgressBar()
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end,
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},
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["17mov"] = {
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start =
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function(data)
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if exports["17mov_Hud"]:StartProgress({
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duration = debugMode and 1000 or data.time,
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label = data.label,
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useWhileDead = data.dead or false,
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canCancel = data.cancel or true,
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controlDisables = {
|
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disableMovement = data.disableMovement or false,
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disableCarMovement = data.disableMovement or false,
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disableMouse = data.mouse or false,
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disableCombat = data.combat or true,
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},
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animation = {
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animDict = data.dict,
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anim = data.anim,
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flags = (data.flag == 8 and 32 or data.flag) or nil,
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task = data.task,
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},
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prop = data.prop and {
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model = data.prop.model,
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bone = data.prop.bone or 0,
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coords = data.prop.pos or vec3(0, 0, 0),
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rotation = data.prop.rot or vec3(0, 0, 0),
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} or nil,
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propTwo = data.propTwo and {
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model = data.propTwo.model,
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bone = data.propTwo.bone or 0,
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coords = data.propTwo.pos or vec3(0, 0, 0),
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rotation = data.propTwo.rot or vec3(0, 0, 0),
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} or nil,
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}, nil, nil) then
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return true
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else
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return false
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end
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end,
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stop =
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function()
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exports["17mov_Hud"]:StopProgress()
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end,
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},
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}
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--- Displays a progress bar using the configured progress bar system.
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@@ -217,6 +217,10 @@ local billPlayerFunc = {
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function(data)
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TriggerEvent("okokBilling:ToggleCreateInvoice")
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end,
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codem =
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function(data)
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TriggerEvent("codem-billing:client:OpenMenu")
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end,
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}
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--- BillPlayer
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@@ -252,7 +252,7 @@ function createEntityTarget(entity, opts, dist)
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-- Store the target entity for later cleanup.
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targetEntities[#targetEntities + 1] = entity
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-- if force target off, use jim_bridge buiilt in target functions
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-- if force target off, use jim_bridge built in target functions
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if Config.System.DontUseTarget then
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exports.jim_bridge:createEntityTarget(entity, opts, dist)
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debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
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@@ -324,8 +324,7 @@ end
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---}, 2.0)
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---```
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function createBoxTarget(data, opts, dist)
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-- if force target off, use jim_bridge buiilt in target functions
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-- if force target off, use jim_bridge built in target functions
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if Config.System.DontUseTarget then
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debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
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return exports.jim_bridge:createZoneTarget(data, opts, dist)
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@@ -336,6 +335,13 @@ function createBoxTarget(data, opts, dist)
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local script = targetFunc[i]
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if isStarted(script.targetName) then
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debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
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if data[5].minZ or data[5].maxZ then
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local adMinZ, adMaxZ
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data[5].minZ, data[5].maxZ, adMinZ, adMaxZ = adjustMinMaxZ(data[2], { minZ = data[5].minZ, maxZ = data[5].maxZ })
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if adMinZ or adMaxZ then
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print("^5Debug^7: ^2Auto adjusted ^7'^4"..data[1].."^7' ^2minZ and maxZ because ^1they weren't set correctly ^2remove or fix them for this target")
|
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end
|
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end
|
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local target = script.boxTarget(data, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
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return target
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@@ -344,6 +350,50 @@ function createBoxTarget(data, opts, dist)
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return nil
|
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end
|
||||
|
||||
|
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function createPropTarget(data, opts, dist)
|
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-- Audo create a location based on a coord and a prop models dimensions
|
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local width, depth, _ = GetPropDimensions(data[3])
|
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local min, max = GetModelDimensions(data[3])
|
||||
local coordAdjustment = data[2] - vec4(0, 0, 1.03, 0)
|
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local newData = {
|
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[1] = data[1],
|
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[2] = coordAdjustment.xyz,
|
||||
[3] = width + 0.1,
|
||||
[4] = depth + 0.1,
|
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[5] = {
|
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name = data[1],
|
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heading = coordAdjustment.w - 90.0,
|
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debugPoly = debugMode,
|
||||
minZ = coordAdjustment.z + (min.z) - 0.1,
|
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maxZ = coordAdjustment.z + (max.z) + 0.1,
|
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}
|
||||
}
|
||||
|
||||
if data[3] then -- If spawning a prop, make entity target instead (ignores depth and width stuff)
|
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makeDistProp({ prop = data[3], coords = data[2] }, true, false)
|
||||
end
|
||||
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(newData, opts, dist)
|
||||
end
|
||||
|
||||
-- Check for target script and use that
|
||||
for i = 1, #targetFunc do
|
||||
local script = targetFunc[i]
|
||||
if isStarted(script.targetName) then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
|
||||
local target = script.boxTarget(newData, opts, dist)
|
||||
boxTargets[#boxTargets + 1] = target
|
||||
return target
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Circle Zone Target Creation
|
||||
-------------------------------------------------------------
|
||||
@@ -382,7 +432,7 @@ end
|
||||
--- ```
|
||||
function createCircleTarget(data, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
|
||||
return exports.jim_bridge:createZoneTarget(data, opts, dist)
|
||||
@@ -429,7 +479,7 @@ end
|
||||
---```
|
||||
function createModelTarget(models, opts, dist)
|
||||
|
||||
-- if force target off, use jim_bridge buiilt in target functions
|
||||
-- if force target off, use jim_bridge built in target functions
|
||||
if Config.System.DontUseTarget then
|
||||
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
|
||||
return exports.jim_bridge:createModelTarget(models, opts, dist)
|
||||
|
||||
289
ui_modules/alcohol.lua
Normal file
289
ui_modules/alcohol.lua
Normal file
@@ -0,0 +1,289 @@
|
||||
local alcoholCount = 0
|
||||
local drugCount = 0
|
||||
local purgeTimer = 300000
|
||||
|
||||
local minDrugCount = 3
|
||||
local maxDrugCount = 7
|
||||
|
||||
local minAlcoholCount = 2
|
||||
local midAlcoholCount = 4
|
||||
local maxAlcoholCount = 7
|
||||
|
||||
local alcoholEffectData = {
|
||||
levels = {
|
||||
["min"] = {
|
||||
effect = "DrugsMichaelAliensFightIn",
|
||||
movement = "move_m@drunk@slightlydrunk",
|
||||
camShake = 0.5,
|
||||
canStumble = false,
|
||||
},
|
||||
["mid"] = {
|
||||
effect = "DrugsMichaelAliensFightIn",
|
||||
movement = "move_m@drunk@moderatedrunk",
|
||||
canRagdoll = true,
|
||||
camShake = 0.5,
|
||||
canStumble = true,
|
||||
stumbleChance = 0.8,
|
||||
drunkDriving = true,
|
||||
},
|
||||
["max"] = {
|
||||
effect = "DrugsMichaelAliensFightIn",
|
||||
movement = "move_m@drunk@verydrunk",
|
||||
canRagdoll = true,
|
||||
camShake = 2.8,
|
||||
canStumble = true,
|
||||
stumbleChance = 0.6,
|
||||
drunkDriving = true,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
local drugEffectData = {
|
||||
levels = {
|
||||
["min"] = {
|
||||
--effect = "SwitchHUDTrevorIn",
|
||||
--movement = "move_m@drunk@slightlydrunk",
|
||||
},
|
||||
["max"] = {
|
||||
effect = "SwitchHUDTrevorIn",
|
||||
movement = "move_m@drunk@slightlydrunk",
|
||||
camShake = 0.2,
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
-- Alcohol Thread
|
||||
function addAlocholCount(count, canOD)
|
||||
alcoholCount = alcoholCount + count
|
||||
--print("Alcohol count increased, current amount:", alcoholCount)
|
||||
CreateThread(function()
|
||||
runAlcoholThread()
|
||||
end)
|
||||
if alcoholCount >= maxAlcoholCount then
|
||||
-- max
|
||||
startAlcoholEffect(alcoholEffectData.levels["max"], "max")
|
||||
if canOD then
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10, 15))
|
||||
end
|
||||
elseif alcoholCount < maxAlcoholCount and alcoholCount >= midAlcoholCount then
|
||||
-- mid
|
||||
startAlcoholEffect(alcoholEffectData.levels["mid"], "mid")
|
||||
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
|
||||
if canOD then
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(5, 10))
|
||||
end
|
||||
elseif alcoholCount >= 1 then
|
||||
-- min
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
startAlcoholEffect(alcoholEffectData.levels["min"], "min")
|
||||
end
|
||||
end
|
||||
|
||||
function getAlcoholCount()
|
||||
return alcoholCount
|
||||
end
|
||||
|
||||
function removeAlcoholCount(count)
|
||||
alcoholCount = alcoholCount - count
|
||||
if alcoholCount < minAlcoholCount then
|
||||
clearCurrentAlcoholEffect()
|
||||
end
|
||||
--print("Alcohol count decreased, current amount:", alcoholCount)
|
||||
end
|
||||
|
||||
local alcoholThreadRun = false
|
||||
function runAlcoholThread()
|
||||
if alcoholThreadRun == true then
|
||||
return
|
||||
else
|
||||
alcoholThreadRun = true
|
||||
end
|
||||
--print("Alcohol Thread triggered")
|
||||
while alcoholCount > 0 do
|
||||
Wait(purgeTimer)
|
||||
removeAlcoholCount(1)
|
||||
if alcoholCount <= 0 then
|
||||
clearCurrentAlcoholEffect()
|
||||
alcoholThreadRun = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
exports("getAlcoholCount",getAlcoholCount)
|
||||
exports("addAlocholCount", addAlocholCount)
|
||||
exports("removeAlcoholCount", removeAlcoholCount)
|
||||
|
||||
|
||||
-- EFFECT Management
|
||||
|
||||
local currentAlcoholEffect = ""
|
||||
local alcoholEffect = ""
|
||||
|
||||
function clearCurrentAlcoholEffect()
|
||||
local Ped = PlayerPedId()
|
||||
if alcoholEffect ~= "" then
|
||||
AnimpostfxStop(alcoholEffect)
|
||||
ResetPedMovementClipset(Ped, 0.0)
|
||||
ClearTimecycleModifier()
|
||||
ResetScenarioTypesEnabled()
|
||||
SetPedIsDrunk(Ped, false)
|
||||
SetPedMotionBlur(Ped, false)
|
||||
end
|
||||
currentAlcoholEffect = ""
|
||||
alcoholEffect = ""
|
||||
end
|
||||
|
||||
function startAlcoholEffect(data, level)
|
||||
local Ped = PlayerPedId()
|
||||
if currentAlcoholEffect == level then
|
||||
return
|
||||
else
|
||||
clearCurrentAlcoholEffect()
|
||||
currentAlcoholEffect = level
|
||||
end
|
||||
|
||||
-- Start effect using sent data
|
||||
if alcoholEffect ~= data.effect then
|
||||
alcoholEffect = data.effect
|
||||
AnimpostfxPlay(data.effect, 0, true)
|
||||
if data.movement then
|
||||
RequestAnimSet(data.movement)
|
||||
while not HasAnimSetLoaded(data.movement) do
|
||||
Wait(100)
|
||||
end
|
||||
SetPedMovementClipset(Ped, data.movement, 3.0)
|
||||
end
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
if data.camShake then
|
||||
ShakeGameplayCam("DRUNK_SHAKE", data.camShake)
|
||||
end
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
|
||||
if data.drivingEffect or data.canStumble then
|
||||
|
||||
CreateThread(function()
|
||||
local effectCheck = level
|
||||
local lastStumbleTime = GetGameTimer() + 1200
|
||||
local lastDriveTime = GetGameTimer() + 6000
|
||||
while effectCheck == currentAlcoholEffect do
|
||||
if data.camStumble and GetGameTimer() > lastStumbleTime and math.random() > (data.stumbleChance or 0.8) then
|
||||
lastStumbleTime = GetGameTimer() + 1200
|
||||
SetPedToRagdoll(Ped, 5000, 5000, 0, true, true, false)
|
||||
end
|
||||
if data.driving and GetGameTimer() > lastDriveTime then
|
||||
local inVeh, veh, seat = GetSeatPedIsIn()
|
||||
if inVeh then
|
||||
lastDriveTime = GetGameTimer() + 6000
|
||||
if seat == -1 then
|
||||
if math.random() < 0.62 then
|
||||
StartVehicleHorn(veh, 1000, "NORMAL", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(1000)
|
||||
end
|
||||
--print("Effect loop broken")
|
||||
end)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper
|
||||
function GetSeatPedIsIn()
|
||||
local inVeh, veh, seat = false, 0, 0
|
||||
local veh = GetVehiclePedIsIn(PlayerPedId(), false)
|
||||
if veh ~= 0 then
|
||||
if GetPedInVehicleSeat(veh, -1) == PlayerPedId() then
|
||||
inVeh = true
|
||||
seat = -1
|
||||
end
|
||||
end
|
||||
return inVeh, veh, seat
|
||||
end
|
||||
|
||||
|
||||
-- Drug thread
|
||||
function addDrugCount(count, canOD)
|
||||
drugCount = drugCount + count
|
||||
--print("Drug count increased, current amount:", drugCount)
|
||||
if drugCount >= minDrugCount and drugCount <= maxDrugCount then
|
||||
startDrugEffect(drugEffectData.levels["min"], "min")
|
||||
elseif drugCount > maxDrugCount then
|
||||
if canOD then
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10, 15))
|
||||
end
|
||||
startDrugEffect(drugEffectData.levels["max"], "max")
|
||||
end
|
||||
end
|
||||
|
||||
function getDrugCount()
|
||||
return drugCount
|
||||
end
|
||||
|
||||
function removeDrugCount(count)
|
||||
--print("Drug count decreased, current amount:", drugCount)
|
||||
drugCount = drugCount - count
|
||||
end
|
||||
|
||||
local drugThreadRun = false
|
||||
function runDrugThread()
|
||||
if drugThreadRun == true then
|
||||
return
|
||||
else
|
||||
drugThreadRun = true
|
||||
end
|
||||
--print("Drug Thread triggered")
|
||||
while drugCount > 0 do
|
||||
Wait(purgeTimer)
|
||||
removeDrugCount(1)
|
||||
if drugCount <= 0 then
|
||||
drugThreadRun = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
exports("getDrugCount", getDrugCount)
|
||||
exports("addDrugCount", addDrugCount)
|
||||
exports("removeDrugCount", removeDrugCount)
|
||||
|
||||
|
||||
-- EFFECT Management
|
||||
|
||||
local currentDrugEffect = ""
|
||||
local drugEffect = ""
|
||||
function startDrugEffect(data, level)
|
||||
local Ped = PlayerPedId()
|
||||
if currentDrugEffect == level then
|
||||
return
|
||||
else
|
||||
clearCurrentAlcoholEffect()
|
||||
currentDrugEffect = level
|
||||
end
|
||||
|
||||
-- Start effect using sent data
|
||||
if drugEffect ~= data.effect then
|
||||
drugEffect = data.effect
|
||||
AnimpostfxPlay(data.effect, 0, true)
|
||||
if data.movement then
|
||||
RequestAnimSet(data.movement)
|
||||
while not HasAnimSetLoaded(data.movement) do
|
||||
Wait(100)
|
||||
end
|
||||
SetPedMovementClipset(Ped, data.movement, 3.0)
|
||||
end
|
||||
SetPedCanRagdoll(Ped, true)
|
||||
if data.camShake then
|
||||
ShakeGameplayCam("DRUNK_SHAKE", data.camShake)
|
||||
end
|
||||
SetTimecycleModifier("Drunk")
|
||||
SetPedMotionBlur(Ped, true)
|
||||
SetPedIsDrunk(Ped, true)
|
||||
end
|
||||
end
|
||||
12
version.txt
12
version.txt
@@ -1,7 +1,11 @@
|
||||
2.1.05
|
||||
2.1.07
|
||||
|
||||
- Fix "true/false" print from built-in gta progressbars
|
||||
- Revert Crafting system to previous style (I was too quick to do this)
|
||||
- Fix singleprogress multiplying crafting recipes
|
||||
- Support for new embeded shop recipes
|
||||
- Add checks for targets set with minZ and maxZ set too high or low
|
||||
- New target function `createPropTarget()` which creates a box target based on a prop model
|
||||
- Add CodeM as option for billing
|
||||
- Add 17Mov progressbar support
|
||||
- Fix OrigenInv calling OX_Inv to get player inventory
|
||||
- Allow "Grab Boxes" to have custom slots and weight
|
||||
|
||||
https://github.com/jimathy/jim_bridge/releases/latest
|
||||
Reference in New Issue
Block a user