Version Bump

`2.1.06` - `2.1.07`
This commit is contained in:
Jim Shield
2025-10-10 13:27:29 +01:00
parent 9f914bd497
commit eeff129911
3 changed files with 10 additions and 7 deletions

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@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.1.06"
version "2.1.07"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

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@@ -2558,7 +2558,7 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
openStash({
stash = id,
coords = GetEntityCoords(Ped),
maxWeight = stashData and stashData.slots or 100000,
maxWeight = stashData and stashData.maxWeight or 100000,
slots = stashData and stashData.slots or 5,
})
end)

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@@ -1,8 +1,11 @@
2.1.06
2.1.07
- Fix stress calculations adding instead of taking away
- Add basic support for fallback functions for inventory management (esx isn't very well supported currently)
- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts
- Fix AnimSet loading for "AlienEffect()"
- Support for new embeded shop recipes
- Add checks for targets set with minZ and maxZ set too high or low
- New target function `createPropTarget()` which creates a box target based on a prop model
- Add CodeM as option for billing
- Add 17Mov progressbar support
- Fix OrigenInv calling OX_Inv to get player inventory
- Allow "Grab Boxes" to have custom slots and weight
https://github.com/jimathy/jim_bridge/releases/latest