Jim Shield
3cb4005889
Merge pull request #51 from oosayeroo/main
2025-07-17 12:39:48 +01:00
Jim Shield
3d0eb3df65
fix PolyZone support for minZ maxZ
2025-07-17 12:37:41 +01:00
oosayeroo
fe09d0f773
qs notify + progressbar + makeVeh edit
2025-07-16 08:18:55 +01:00
Jim Shield
5865d2eeb2
increase authToken timeout from 5 sec to 1 min
2025-07-13 17:41:06 +01:00
Jim Shield
528735abd1
fix anim flag on lation_ui progressbars
2025-07-12 22:24:28 +01:00
Jim Shield
d4df995c71
fix lation_ui progressbars returning true when cancelled
2025-07-12 13:05:10 +01:00
derTweaky
e973c64ffd
Update makePed.lua
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Typo fix
2025-07-12 12:27:31 +02:00
Jim Shield
79e765fbb0
Stop crafting trying to check blank stash names
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Skimmed through the stash checking and editing functions and added more "security" for handling nil or blank stash names
2025-07-11 13:33:44 +01:00
Jim Shield
d4a08d5e2b
Rewrite waitForSharedLoad() to fix issues
2025-07-10 22:41:28 +01:00
Jim Shield
eeb3f40018
fix break when trying to fade ents too far away
2025-07-10 22:16:26 +01:00
Jim Shield
e6b4c1d13c
Add fade in animations for entity spawning
2025-07-09 15:10:53 +01:00
Jim Shield
6ecbc3392a
make breaktool() smarter and add useToolDegrade()
2025-07-09 15:09:41 +01:00
Jim Shield
7f10c394de
make cache timeout optional
2025-07-09 15:09:14 +01:00
Jim Shield
64d43b54e9
fix getPlayer() checking users not logged in yet
2025-07-08 00:48:39 +01:00
Jim Shield
b595453efe
Rename metahandler functions
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Realised I named the player and item metadata functions too closely and made it confusing, this separates them better
2025-07-07 17:47:04 +01:00
Jim Shield
d255034c02
Increase timer again on cache timeout
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Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
2025-07-07 02:11:36 +01:00
Jim Shield
d6fd2cc28c
Fix toggleDuty() for ESX
2025-07-07 00:09:34 +01:00
Jim Shield
7c47de5dc0
Version Bump
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`2.0.19` - `2.0.20`
2025-07-06 19:16:01 +01:00
Jim Shield
c1ab2b3505
Support only one progressBar when crafting
2025-07-06 19:13:10 +01:00
Jim Shield
1665ab41de
fix multicraft menu for lation_ui
2025-07-06 19:01:10 +01:00
Jim Shield
6d397b59bf
fix onExit support for lation_ui
2025-07-05 20:52:08 +01:00
Jim Shield
9dfbcbe878
fix typo breaking tgiann CanCarryItem export check
2025-07-05 13:24:19 +01:00
Jim Shield
02218a4902
enhance dosItemExist() and add getItemLabel()
2025-07-05 00:33:26 +01:00
Jim Shield
7382a534a0
I THINK jim_bridge now fully supports lation_ui
2025-07-04 18:56:19 +01:00
Jim Shield
3b76b15bb4
Add starting support for lation_ui
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Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar
TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00
Jim Shield
f2eda0fef6
Add indicator of ingredient items check location
2025-07-04 15:17:56 +01:00
Jim Shield
61c1cce814
Increase cache export timeout to 2 minutes
2025-07-04 15:16:53 +01:00
Jim Shield
0f1660e3ed
remove debug print for ox_inv
2025-07-01 13:21:59 +01:00
Jim Shield
1ff01526bc
Add larger timeouts for caching
2025-06-30 23:19:23 +01:00
Jim Shield
1ed227080b
Add missing "Open Wheel" to searchCar() function
2025-06-30 23:18:43 +01:00
Jim Shield
e87aa8d74d
Fix server lag when loading scripts
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This was my bad, set up functions that requested the cache from server, didn't realise it was duplicating it and spamming it
This moves the requests to a separate file and uses an export instead
Also hopefully fixes ox_lib images being an arse
2025-06-26 23:15:33 +01:00
Jim Shield
e204e6153d
remove debug prints
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oops
2025-06-26 20:08:31 +01:00
Jim Shield
5c69f8dd28
add new function hasFreeInventorySlots()
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using the function to grab slot info, this can now check if you have enough inventory slots for items to be given, allowing it to check before TRYING to add them
2025-06-26 20:04:32 +01:00
Jim Shield
f3fa309dbf
Revamp framework caching
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People were reporting issues with scripts claiming items didn't exist, I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)
I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.
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Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
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2025-06-26 20:03:12 +01:00
Jim Shield
9d74e7cb46
Update setMetadata server event
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Before it was JUST for durability but fixed it to work for all item metadata
2025-06-26 19:57:03 +01:00
Jim Shield
fea72bba2e
hotfix ox_lib progressbars stopping movement
2025-06-23 12:54:24 +01:00
Jim Shield
8077ec4f46
Add functions to try and get players inv weights
2025-06-22 20:03:12 +01:00
Jim Shield
e0563dd4ce
Add extra triggerevent for ps-inventory
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They keep changing their event names 🤷♀️
added a duplicate with `ps-` at the start in hopes this triggers things correctly when opening a stash
2025-06-22 17:45:04 +01:00
Jim Shield
1987cf3df3
Fix IsAnimal checks getting confused
2025-06-22 16:51:19 +01:00
Jim Shield
9f5145c3b2
Update progressBars.lua
2025-06-22 16:38:02 +01:00
Jim Shield
5921cf8adc
ProgressBar default variable fixes
2025-06-22 16:14:32 +01:00
Jim Shield
f154b45076
Enhance built in ui_modules to support RedM
2025-06-21 22:34:03 +01:00
Jim Shield
2c41272c36
Remove ClearStash export call for ps-inv
2025-06-21 18:28:50 +01:00
McKlean
57d4beafed
Commit[crafting]: commented print causing errors
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- debugPrint was causing crafting to error
2025-06-21 16:32:49 +01:00
McKlean
bdb526bd1e
Commit[Billing]: added okok Billing
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- Added OKOK's CreateInvoice as a choice for the billing
2025-06-21 14:52:09 +01:00
Jim Shield
bb9dbe248f
Update callback.lua
2025-06-21 13:56:49 +01:00
Jim Shield
caf2e7fbed
add support for esx_society to openBossMenu()
2025-06-21 13:29:42 +01:00
Jim Shield
d0b8fb16d6
fix for if ox_inv can't find an item when trying to get image
2025-06-21 13:29:01 +01:00
Jim Shield
2e57e66095
Fix confusion with old and new inv shop exports
2025-06-20 23:33:44 +01:00
Jim Shield
05fc856e86
small tidy up
2025-06-20 21:53:44 +01:00