`esx_society` requires societies to be registered manually before opening. this forces it
also adds full support for charging, funding and retrieving balances in `esx_society`
This is a continuation from an earlier commit
- If something is attempted to be opened without correctly registered coordinates, (most likely being called outside the script), refuse it
- If the player isn't close enough to the registered coords, refuse it
Basically, built-in distance based exploit protection for shops/stashes/sellShops
Add a cooldown to workaround certain multicharacter scripts triggering events like `QBCore:Client:OnPlayerLoaded` more than once and duplicating targets when a player connected
Tidy up `createTempCam()`
Add `loadLocation()` and `clearLoadLocation()` functions
Add `renderTime` variable for `stopTempCam()`
Add wrapper functions for each one (for my own sanity):
`createCam()` = `createTempCam()`
`startCam()` = `startTempCam()`
`stopTempCam()` = `stopTempCam()`
- Allows filters to be applied to custom cameras when running `startTempCam()`
- Automatically interpolates between cameras created in the same script
- Toggle to attempt to render the location if camera is far away from the ped
- Clears all created cameras when `stopTempCam()` is run
This stops them instantly returning `false` and actually waits for the results
This fixes issues with players being unable to complete tasks determined by progressbars eg. installing items on a vehicle and it fails instantly
This new `fxmanifest.lua` variable (when true) will stop checking for script updates
People REALLY dont like being told when somethings fixed.
This will stop the update notifications for both `jim_bridge` and the script that loads it.
Reworked `frameworkCache.lua` to the new layout
Fix possibility of invisible props/ peds/vehicles on spawn
Start adding very basic and unfinished support for RedM VorpCore
These currently work as intended, but can't put in place yet because my scripts don't fully support it yet. But the base is there for it
Also slip in `bannedItems` table so players can't the abuse sell items function to spawn cash
I'm adding distance based exploit protection to stashes, shops and selling shops to help fight exploiters
Soon all these created through jim_bridge will refuse opening if its not "registered" correctly
Basically, all my scripts will get updates to support this