mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-17 14:26:02 +01:00
214 lines
12 KiB
Lua
214 lines
12 KiB
Lua
AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end
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for k in pairs(Config.Receipts.Jobs) do
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if not Jobs[k] and not Gangs[k] then
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print("Jim-Payments: Config.Receipts.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
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end
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end
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end)
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registerCommand("cashregister", { Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end })
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createCallback('jim-payments:MakePlayerList', function(source, cb)
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local onlineList = {}
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for _, v in pairs(Core.Functions.GetPlayers()) do
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local Player = getPlayer(v)
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onlineList[#onlineList+1] = {
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value = tonumber(v),
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text = "["..v.."] - "..Player.name
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}
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end
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if GetResourceState(OXLibExport):find("start") then return onlineList
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else cb(onlineList) end
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end)
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RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
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print(citizen, price, billtype, img, outside, gang)
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local src = source
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local biller = Core.Functions.GetPlayer(src)
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local billed = Core.Functions.GetPlayer(tonumber(citizen))
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local amount = tonumber(price)
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local balance = billed.Functions.GetMoney(billtype)
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if amount and amount > 0 then
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if balance < amount then
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triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
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triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
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return
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end
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local label = biller.PlayerData.job.label
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if gang == true then label = biller.PlayerData.gang.label end
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if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
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else
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if Config.General.PhoneType == "qb" then
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MySQL.Async.insert(
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'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
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{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
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if id then
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TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
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end
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end)
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TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
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elseif Config.General.PhoneType == "gks" then
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MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
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['@citizenid'] = billed.PlayerData.citizenid,
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['@amount'] = amount,
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['@society'] = biller.PlayerData.job.name,
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['@sender'] = biller.PlayerData.charinfo.firstname,
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['@sendercitizenid'] = biller.PlayerData.citizenid,
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['@label'] = biller.PlayerData.job.label,
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})
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TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
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TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
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end
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triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
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triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source)
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end
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else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
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end)
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RegisterServerEvent("jim-payments:server:PayPopup", function(data)
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local src = source
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local billed = Core.Functions.GetPlayer(src)
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local biller = Core.Functions.GetPlayer(tonumber(data.biller))
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local newdata = {
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senderCitizenId = biller.PlayerData.citizenid,
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society = data.gang and biller.PlayerData.gang.name or biller.PlayerData.job.name,
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amount = data.amount
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}
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if data.accept then
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billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
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if Config.General.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
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TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
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elseif not data.accept then
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triggerNotify(nil, Loc[Config.Lan].success["declined"], "error", src)
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triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
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end
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end)
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RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) local src = source
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local billed = Core.Functions.GetPlayer(src) -- This should always be from the person who accepted the payment
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local takecomm = math.floor(data.amount * Config.Receipts.Jobs[data.society].Commission)
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if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
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local billerGang, billerJob, amountChange, newAmount = tostring(biller.PlayerData.gang.name), tostring(biller.PlayerData.job.name), (data.amount - takecomm), 0
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if gang then
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if Config.General.Banking == "renewed" then
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exports['Renewed-Banking']:addAccountMoney(billerGang, amountChange)
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newAmount = exports['Renewed-Banking']:getAccountMoney(billerGang)
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elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then
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exports[Config.General.Banking]:AddGangMoney(billerGang, amountChange)
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newAmount = exports[Config.General.Banking]:AddGangMoney(billerGang, amountChange)
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if Config.General.Banking == "qb-banking" then newAmount = newAmount["account_balance"] end
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elseif Config.General.Banking == "fd" then
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exports["fd_banking"]:AddGangMoney(billerGang, amountChange)
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newAmount = exports["fd_banking"]:GetGangAccount(billerGang)
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elseif Config.General.Banking == "okok" then
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exports['okokBanking']:AddMoney(billerGang, amountChange)
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newAmount = exports['okokBanking']:GetAccount(billerGang)
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end
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elseif not gang then
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if Config.General.Banking == "renewed" then
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exports['Renewed-Banking']:addAccountMoney(billerJob, amountChange)
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newAmount = exports['Renewed-Banking']:getAccountMoney(billerJob)
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elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then
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exports[Config.General.Banking]:AddMoney(billerJob, amountChange)
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newAmount = exports[Config.General.Banking]:GetAccount(billerJob, amountChange)
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if Config.General.Banking == "qb-banking" then newAmount = newAmount["account_balance"] end
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elseif Config.General.Banking == "fd" then
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exports["fd_banking"]:AddMoney(billerJob, amountChange)
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newAmount = exports["fd_banking"]:GetAccount(billerJob)
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elseif Config.General.Banking == "okok" then
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exports['okokBanking']:AddMoney(billerJob, amountChange)
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newAmount = exports['okokBanking']:GetAccount(billerJob)
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end
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end
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print("^5Debug^7: ^3"..Config.General.Banking.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..(gang and billerGang or billerJob).."^7' ($"..newAmount..")")
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if Config.System.Debug then
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end
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elseif not biller then --Find the biller from their citizenid
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for _, v in pairs(Core.Functions.GetPlayers()) do
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local Player = Core.Functions.GetPlayer(v)
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if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
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end
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triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source)
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end
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-- If ticket system enabled, do this
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if (biller.PlayerData.job.onduty or gang) and Config.Receipts.TicketSystem then
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if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
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if Config.Receipts.TicketSystemAll then
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for _, v in pairs(Core.Functions.GetPlayers()) do
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local Player = Core.Functions.GetPlayer(v)
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if Player ~= nil or Player ~= billed then
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if gang then
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if Player.PlayerData.gang.name == data.society then
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TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, Player.PlayerData.source)
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
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end
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else
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, Player.PlayerData.source)
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
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end
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end
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end
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end
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else
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TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, biller.PlayerData.source)
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triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
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end
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end
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end
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-- Commission section, does each config option separately
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local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
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if Config.Receipts.Commission and comm ~= 0 then
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if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
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if Config.Receipts.CommissionDouble then
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biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
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else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
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end
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if Config.Receipts.CommissionAll then
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for _, v in pairs(Core.Functions.GetPlayers()) do
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local Player = Core.Functions.GetPlayer(v)
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if Player and Player ~= biller then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
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triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
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end
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end
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end
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end
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end
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end)
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RegisterServerEvent('jim-payments:Tickets:Sell', function()
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local Player = Core.Functions.GetPlayer(source)
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if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return
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else
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tickets = Player.Functions.GetItemByName("payticket").amount
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Player.Functions.RemoveItem('payticket', tickets)
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pay = (tickets * Config.Receipts.Jobs[Player.PlayerData.job.name].PayPerTicket)
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Player.Functions.AddMoney('bank', pay, 'ticket-payment')
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TriggerClientEvent('inventory:client:ItemBox', source, Core.Shared.Items['payticket'], "remove", tickets)
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triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source)
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end
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end)
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CreateThread(function()
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if Config.Usebzzz then
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Core.Functions.CreateUseableItem('terminal', function(source, item)
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TriggerClientEvent("jim-payments:client:Charge", source, {}, true)
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end)
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end
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end) |