AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end for k in pairs(Config.Receipts.Jobs) do if not Jobs[k] and not Gangs[k] then print("Jim-Payments: Config.Receipts.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared") end end end) registerCommand("cashregister", { Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end }) createCallback('jim-payments:MakePlayerList', function(source, cb) local onlineList = {} for _, v in pairs(Core.Functions.GetPlayers()) do local Player = getPlayer(v) onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name } end if GetResourceState(OXLibExport):find("start") then return onlineList else cb(onlineList) end end) RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang) print(citizen, price, billtype, img, outside, gang) local src = source local biller = Core.Functions.GetPlayer(src) local billed = Core.Functions.GetPlayer(tonumber(citizen)) local amount = tonumber(price) local balance = billed.Functions.GetMoney(billtype) if amount and amount > 0 then if balance < amount then triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src) triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen)) return end local label = biller.PlayerData.job.label if gang == true then label = biller.PlayerData.gang.label end if Config.General.PhoneBank == false or gang == true or billtype == "cash" then TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside) else if Config.General.PhoneType == "qb" then MySQL.Async.insert( 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id) if id then TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource()) end end) TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source) elseif Config.General.PhoneType == "gks" then MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', { ['@citizenid'] = billed.PlayerData.citizenid, ['@amount'] = amount, ['@society'] = biller.PlayerData.job.name, ['@sender'] = biller.PlayerData.charinfo.firstname, ['@sendercitizenid'] = biller.PlayerData.citizenid, ['@label'] = biller.PlayerData.job.label, }) TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' }) TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' }) end triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src) triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source) end else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end end) RegisterServerEvent("jim-payments:server:PayPopup", function(data) local src = source local billed = Core.Functions.GetPlayer(src) local biller = Core.Functions.GetPlayer(tonumber(data.biller)) local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = data.gang and biller.PlayerData.gang.name or biller.PlayerData.job.name, amount = data.amount } if data.accept then billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) if Config.General.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang) triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller) elseif not data.accept then triggerNotify(nil, Loc[Config.Lan].success["declined"], "error", src) triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller) end end) RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) local src = source local billed = Core.Functions.GetPlayer(src) -- This should always be from the person who accepted the payment local takecomm = math.floor(data.amount * Config.Receipts.Jobs[data.society].Commission) if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here local billerGang, billerJob, amountChange, newAmount = tostring(biller.PlayerData.gang.name), tostring(biller.PlayerData.job.name), (data.amount - takecomm), 0 if gang then if Config.General.Banking == "renewed" then exports['Renewed-Banking']:addAccountMoney(billerGang, amountChange) newAmount = exports['Renewed-Banking']:getAccountMoney(billerGang) elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then exports[Config.General.Banking]:AddGangMoney(billerGang, amountChange) newAmount = exports[Config.General.Banking]:AddGangMoney(billerGang, amountChange) if Config.General.Banking == "qb-banking" then newAmount = newAmount["account_balance"] end elseif Config.General.Banking == "fd" then exports["fd_banking"]:AddGangMoney(billerGang, amountChange) newAmount = exports["fd_banking"]:GetGangAccount(billerGang) elseif Config.General.Banking == "okok" then exports['okokBanking']:AddMoney(billerGang, amountChange) newAmount = exports['okokBanking']:GetAccount(billerGang) end elseif not gang then if Config.General.Banking == "renewed" then exports['Renewed-Banking']:addAccountMoney(billerJob, amountChange) newAmount = exports['Renewed-Banking']:getAccountMoney(billerJob) elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then exports[Config.General.Banking]:AddMoney(billerJob, amountChange) newAmount = exports[Config.General.Banking]:GetAccount(billerJob, amountChange) if Config.General.Banking == "qb-banking" then newAmount = newAmount["account_balance"] end elseif Config.General.Banking == "fd" then exports["fd_banking"]:AddMoney(billerJob, amountChange) newAmount = exports["fd_banking"]:GetAccount(billerJob) elseif Config.General.Banking == "okok" then exports['okokBanking']:AddMoney(billerJob, amountChange) newAmount = exports['okokBanking']:GetAccount(billerJob) end end print("^5Debug^7: ^3"..Config.General.Banking.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..(gang and billerGang or billerJob).."^7' ($"..newAmount..")") if Config.System.Debug then end elseif not biller then --Find the biller from their citizenid for _, v in pairs(Core.Functions.GetPlayers()) do local Player = Core.Functions.GetPlayer(v) if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end end triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source) end -- If ticket system enabled, do this if (biller.PlayerData.job.onduty or gang) and Config.Receipts.TicketSystem then if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then if Config.Receipts.TicketSystemAll then for _, v in pairs(Core.Functions.GetPlayers()) do local Player = Core.Functions.GetPlayer(v) if Player ~= nil or Player ~= billed then if gang then if Player.PlayerData.gang.name == data.society then TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, Player.PlayerData.source) triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source) end else if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, Player.PlayerData.source) triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source) end end end end else TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, biller.PlayerData.source) triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source) end end end -- Commission section, does each config option separately local comm = tonumber(Config.Receipts.Jobs[data.society].Commission) if Config.Receipts.Commission and comm ~= 0 then if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end if Config.Receipts.CommissionDouble then biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2))) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source) else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm)) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source) end if Config.Receipts.CommissionAll then for _, v in pairs(Core.Functions.GetPlayers()) do local Player = Core.Functions.GetPlayer(v) if Player and Player ~= biller then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm)) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source) end end end end end end) RegisterServerEvent('jim-payments:Tickets:Sell', function() local Player = Core.Functions.GetPlayer(source) if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return else tickets = Player.Functions.GetItemByName("payticket").amount Player.Functions.RemoveItem('payticket', tickets) pay = (tickets * Config.Receipts.Jobs[Player.PlayerData.job.name].PayPerTicket) Player.Functions.AddMoney('bank', pay, 'ticket-payment') TriggerClientEvent('inventory:client:ItemBox', source, Core.Shared.Items['payticket'], "remove", tickets) triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source) end end) CreateThread(function() if Config.Usebzzz then Core.Functions.CreateUseableItem('terminal', function(source, item) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end) end end)