36 Commits

Author SHA1 Message Date
Jim Shield
41bedcc6ca /polcharge for police billing + Optimize + Fixes 2022-07-05 19:52:33 +01:00
Jim Shield
a4413ea5c6 Stop asking me about gks-phone 2022-07-04 00:04:35 +01:00
Jim Shield
8adf3c3829 Stop giving the charged person tickets 2022-06-22 14:34:24 +01:00
Jim Shield
f5753df4b2 rollback notification changes 2022-06-22 14:20:36 +01:00
Jim Shield
ec9dc51ccf Quick fix for job tickets 2022-06-21 15:18:01 +01:00
Jim Shield
4b028d75b1 Gang Support in cash registers 2022-06-21 15:11:31 +01:00
Jim Shield
2302ff987b I hate github 2022-06-21 15:11:02 +01:00
Jim Shield
d29d2d6904 Gang support for cash regsiters 2022-06-21 15:10:35 +01:00
Jim Shield
f535df6b9c Rollback code to fix notification breaking 2022-06-16 00:03:10 +01:00
Jim Shield
170f680ef8 Update/Fix gks install support info 2022-06-15 20:24:38 +01:00
Jim Shield
2fc3b56e22 Rollback 2022-06-10 14:35:46 +01:00
Jim Shield
a18db3d6b9 Trying to fix inventory space checks 2022-06-10 14:32:05 +01:00
Jim Shield
da5e4c604f Tiny optimization 2022-06-08 22:15:39 +01:00
Jim Shield
284700bafb Fix for double phone payments 2022-06-06 20:42:02 +01:00
Jim Shield
ee532d5e3e Improved support of gks-phone 2022-05-23 17:19:49 +01:00
Jim Shield
c63fbc7144 Version Bump + small formatting changes 2022-05-21 11:36:51 +01:00
Jim Shield
c3d6425476 Better account loading + ps-progressbar support 2022-05-21 11:23:36 +01:00
Jim Shield
eb31c78bc6 qb-menu icon support 2022-05-21 11:01:47 +01:00
jimathy
d78fdf85df Add notify for phone payments being accepted 2022-05-18 11:18:07 +01:00
jimathy
05d4dfc984 /cashregister command now usable for outside payments
Jimathy patch 1
2022-05-05 21:42:17 +01:00
jimathy
100323927e Explanation of new duty variables 2022-05-05 21:39:09 +01:00
jimathy
35e166d049 don't need the variable here 2022-05-05 21:37:45 +01:00
jimathy
9a14e004e9 Attempting restricted payments outside of job 2022-05-05 21:34:34 +01:00
jimathy
dbd3f33099 Update README.md 2022-05-05 10:50:10 +01:00
jimathy
89b0549090 Fix Bossmeny support for banking 2022-05-04 20:44:57 +01:00
jimathy
0afbee61e0 Fix Invoices not going to society accounts 2022-05-04 10:17:43 +01:00
jimathy
d1ee4dbf8c Merge pull request #6 from jimathy/jimathy-patch-2
Debug Missing Jobs
2022-04-25 10:06:03 +01:00
jimathy
8af82e6d13 Don't break if job isn't found 2022-04-25 10:04:56 +01:00
jimathy
2e4fcff333 Debug for missing jobs in config 2022-04-25 10:01:51 +01:00
jimathy
a1fd2d5974 Config.Gabz default false 2022-04-24 11:27:10 +01:00
jimathy
a256b5e2f9 Banking Ped spawn location on the floor 2022-04-24 11:15:24 +01:00
jimathy
7a24a8836d Debug default 2022-04-24 11:08:22 +01:00
jimathy
d32b191689 Bug Fixes 2022-04-24 11:06:12 +01:00
jimathy
41c8e3698e Beta GKSPhone invoice support 2022-04-21 19:53:48 +01:00
jimathy
695b968ff7 Update README.md 2022-04-21 19:51:22 +01:00
jimathy
8acacd2cd1 vector4 2022-04-20 20:48:11 +01:00
7 changed files with 580 additions and 376 deletions

View File

@@ -18,16 +18,18 @@ To make use of this payment system you need trigger the event
```jim-payments:client:Charge``` ```jim-payments:client:Charge```
for example with qb-target for example with qb-target
``` ```lua
exports['qb-target']:AddBoxZone("Receipt", vector3(1589.14, 6458.26, 26.01), 0.6, 0.6, { name="Receipt", heading = 335.0, debugPoly=debugPoly, minZ = 26.01, maxZ = 26.81, }, exports['qb-target']:AddBoxZone("Receipt", vector3(1589.14, 6458.26, 26.01), 0.6, 0.6, { name="Receipt", heading = 335.0, debugPoly=debugPoly, minZ = 26.01, maxZ = 26.81, },
{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = "Charge Customer", job = "popsdiner" } }, distance = 2.0 }) { options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = "Charge Customer", job = "popsdiner" } }, distance = 2.0 })
``` ```
It currently requires you to be on duty to charge someone It currently requires you to be on duty to charge someone
This does not need to be added to **MY** job scripts, they already have built in support
-------------- --------------
To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua: To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua:
``` ```lua
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"}, ["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
``` ```
@@ -38,15 +40,32 @@ Add the ticket image to your inventory script
-------------- --------------
To get tickets from phone invoices you NEED to add it to the event when a payment is accepted: To get tickets from phone invoices you NEED to add it to the event when a payment is accepted:
For QB-Phone:
Go to [qb] > qb-phone > client > main.lua Go to [qb] > qb-phone > client > main.lua
- Around line 645 there should be the PayInvoice NUICallBack - Around line 645 there should be the PayInvoice NUICallBack
- Directly under this line: - Directly *above* this line:
```lua
```TriggerServerEvent('qb-phone:server:BillingEmail', data, true)``` TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
```
- Add this line: - Add this line:
```lua
TriggerServerEvent('jim-payments:Tickets:Give', data)
```
```TriggerServerEvent('jim-payments:Tickets:Give', data)``` For GKSPhone:
Go to gks-phone > server > serverapi.lua
- Search for the event: ```gksphone:faturapayBill```
- Under this line:
```lua
Ply.Functions.RemoveMoney('bank', amount, "paid-invoice")
```
- Add these lines:
```lua
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
```
-------------- --------------

114
atms.lua
View File

@@ -21,8 +21,12 @@ local function cv(amount)
return formatted return formatted
end end
local function createBlips() local function loadModel(model) if Config.Debug then print("Debug: Loading Model: '"..model.."'") end RequestModel(model) while not HasModelLoaded(model) do Wait(0) end end
if Config.Gabz then BankLoc = Config.GabzBankLocations ATMLoc = Config.GabzATMLocations end local function unloadModel(model) if Config.Debug then print("Debug: Removing Model: '"..model.."'") end SetModelAsNoLongerNeeded(model) end
local bossroles = {}
local gangroles = {}
CreateThread(function()
if Config.useATM then if Config.useATM then
if Config.ATMBlips then if Config.ATMBlips then
for k, v in pairs(Config.WallATMLocations) do for k, v in pairs(Config.WallATMLocations) do
@@ -36,7 +40,7 @@ local function createBlips()
AddTextComponentString("ATM") AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip) EndTextCommandSetBlipName(blip)
end end
for k, v in pairs(ATMLoc) do for k, v in pairs(Config.ATMLocations) do
blip = AddBlipForCoord(v) blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108) SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4) SetBlipDisplay(blip, 4)
@@ -51,7 +55,7 @@ local function createBlips()
end end
if Config.useBanks then if Config.useBanks then
if Config.BankBlips then if Config.BankBlips then
for k,v in pairs(BankLoc) do for k,v in pairs(Config.BankLocations) do
for l, b in pairs(v) do for l, b in pairs(v) do
blip = AddBlipForCoord(b) blip = AddBlipForCoord(b)
SetBlipSprite(blip, 108) SetBlipSprite(blip, 108)
@@ -67,17 +71,9 @@ local function createBlips()
end end
end end
end end
end
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then createBlips() end end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
local bossroles = {}
local gangroles = {}
Citizen.CreateThread(function()
if Config.useATM or Config.useBanks then if Config.useATM or Config.useBanks then
for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
if QBCore.Shared.Jobs[tostring(k)] then
for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
if bossroles[tostring(k)] ~= nil then -- checks if the line exists if bossroles[tostring(k)] ~= nil then -- checks if the line exists
@@ -87,7 +83,9 @@ Citizen.CreateThread(function()
end end
end end
end end
end
for k, v in pairs(QBCore.Shared.Gangs) do for k, v in pairs(QBCore.Shared.Gangs) do
if QBCore.Shared.Gangs[tostring(k)] then
for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
if tostring(k) ~= "none" then if tostring(k) ~= "none" then
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
@@ -100,6 +98,7 @@ Citizen.CreateThread(function()
end end
end end
end end
end
if Config.useATM then if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, }) exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.WallATMLocations) do for k,v in pairs(Config.WallATMLocations) do
@@ -109,7 +108,7 @@ Citizen.CreateThread(function()
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 }) }, distance = 1.5 })
end end
for k,v in pairs(ATMLoc) do for k,v in pairs(Config.ATMLocations) do
Targets["jimatm"..k] = Targets["jimatm"..k] =
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, }, exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
@@ -118,7 +117,7 @@ Citizen.CreateThread(function()
end end
end end
if Config.useBanks then if Config.useBanks then
for k,v in pairs(BankLoc) do for k,v in pairs(Config.BankLocations) do
for l, b in pairs(v) do for l, b in pairs(v) do
Targets["jimbank"..k..l] = Targets["jimbank"..k..l] =
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, }, exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
@@ -134,8 +133,8 @@ Citizen.CreateThread(function()
distance = 2.5 }) distance = 2.5 })
if Config.Peds then if Config.Peds then
local i = math.random(1, #Config.PedPool) local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end loadModel(Config.PedPool[i])
if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)), b[4], false, false) end if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)-1.03), b[4], false, false) end
if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end
end end
end end
@@ -162,21 +161,25 @@ end
RegisterNetEvent('jim-payments:Client:ATM:use', function(data) RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases --this grabs all the info from names to savings account numbers in the databases
while name == nil do local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end) QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
Citizen.Wait(100) local society local gsociety local cancelled = false
end if Config.Manage then
society = GrabAccount("GetAccount", PlayerJob.name) society = GrabAccount("GetAccount", PlayerJob.name)
Wait(200) Wait(200)
gsociety = GrabAccount("GetGangAccount", PlayerGang.name) gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
else
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) society = Citizen.Await(p)
local p2 = promise.new()
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) gsociety = Citizen.Await(p2)
end
local atmbartime = 2500 local atmbartime = 2500
local setoptions = {} local setoptions = {}
if data.id == "atm" then if data.id == "atm" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, } setoptions = { { value = "withdraw", text = "Withdrawl" }, }
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -' setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..info.name.."<br><br>- Citizen ID -<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash)..'<br><br>- Options -'
setheader = "💵 ATM Banking 💵" setheader = "💵 ATM Banking 💵"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, } { type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
@@ -184,9 +187,9 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
local playerPed = PlayerPedId() local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, true) local playerCoords = GetEntityCoords(playerPed, true)
local hash = GetHashKey(v) local hash = GetHashKey(v)
local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.5) local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.6)
if atm then if atm then
local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.5, v, false, false, false) local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.6, v, false, false, false)
local atmCoords = GetEntityCoords(obj, false) local atmCoords = GetEntityCoords(obj, false)
TaskTurnPedToFaceEntity(playerPed, obj, 1000) TaskTurnPedToFaceEntity(playerPed, obj, 1000)
Wait(1000) Wait(1000)
@@ -194,14 +197,14 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
end end
end end
elseif data.id == "bank" then elseif data.id == "bank" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."<br><br>- Account -<br>"..account.."<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash).."<br><br>- Options -" setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash).."<br><br>- Options -"
setheader = "🏦 Banking 🏦" setheader = "🏦 Banking 🏦"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, } { type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
@@ -209,12 +212,12 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
elseif data.id == "transfer" then elseif data.id == "transfer" then
setoptions = { { value = "transfer", text = "Transfer" } } setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."<br><br>- Account -<br>"..account.."<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br><br>- Options -" setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀" setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
@@ -223,12 +226,12 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
elseif data.id == "savings" then elseif data.id == "savings" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."<br><br>- Account Info -<br>Savings ID: "..aid.."<br>"..cid.."<br><br>- Balances -<br>💰Savings - $"..cv(savbal).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -" setview = "Welcome back, "..info.name.."<br><br>- Account Info -<br>Savings ID: "..info.aid.."<br>"..info.cid.."<br><br>- Balances -<br>💰Savings - $"..cv(info.savbal).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "💰 Savings 💰" setheader = "💰 Savings 💰"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, } { type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
@@ -236,12 +239,12 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
elseif data.id == "society" then elseif data.id == "society" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -" setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "🏢 Society Banking 🏢" setheader = "🏢 Society Banking 🏢"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, } { type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
@@ -249,12 +252,12 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
elseif data.id == "societytransfer" then elseif data.id == "societytransfer" then
setoptions = { { value = "transfer", text = "Transfer" } } setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br><br>- Options -" setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀" setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
@@ -263,12 +266,12 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
elseif data.id == "gang" then elseif data.id == "gang" then
setheader = "🏢 Society Banking 🏢" setheader = "🏢 Society Banking 🏢"
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br>🏦Bank - $"..cv(bank).."<br><br>- Options -" setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, } { type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
@@ -276,32 +279,35 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
elseif data.id == "gangtransfer" then elseif data.id == "gangtransfer" then
setoptions = { { value = "transfer", text = "Transfer" } } setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br><br>- Options -" setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀" setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, } { type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter') PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function() end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error") TriggerEvent("QBCore:Notify", "Cancelled!", "error")
return cancelled = true
end) end, data.icon)
end end
Wait(atmbartime+500) Wait(atmbartime+500)
if not cancelled then
cancelled = false
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs }) local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs })
if dialog then if dialog then
if not dialog.amount then return end if not dialog.amount then return end
PlayATMAnimation('exit') Citizen.Wait(1000) PlayATMAnimation('exit') Citizen.Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety) TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety)
end end
gsociety, society, name = nil end
end) end)
@@ -333,9 +339,7 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
end) end)
end) end)
AddEventHandler('onResourceStop', function(resource) AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end
if resource == GetCurrentResourceName() then for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
for k, v in pairs(Targets) do exports['qb-target']:RemoveZone(k) end for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
for k, v in pairs(Peds) do DeletePed(Peds[k]) end
end
end) end)

View File

@@ -11,7 +11,6 @@ local function cv(amount)
return formatted return formatted
end end
---- BANK STUFF ---- BANK STUFF
QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account) QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account)
local result = nil local result = nil
@@ -26,7 +25,6 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
local cashB = Player.Functions.GetMoney("cash") local cashB = Player.Functions.GetMoney("cash")
local bankB = Player.Functions.GetMoney("bank") local bankB = Player.Functions.GetMoney("bank")
local amount = tonumber(amount) local amount = tonumber(amount)
--TriggerClientEvent("QBCore:Notify", src, tostring(account), "error")
--Simple transfers from bank to wallet -- --Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then if account == "bank" or account == "atm" then
@@ -230,8 +228,15 @@ QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
aid = getSavingsAccount[1].record_id aid = getSavingsAccount[1].record_id
savbal = getSavingsAccount[1].amount savbal = getSavingsAccount[1].amount
end end
local data = {
cb(name, cash, bank, account, cid, savbal, aid) name = name,
cash = cash,
bank = bank,
account = account,
cid = cid,
savbal = savbal,
aid = aid }
cb(data)
end) end)
QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end) QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)

View File

@@ -1,86 +1,174 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {} PlayerJob = {}
PlayerGang = {}
local onDuty = false local onDuty = false
local BankPed = nil local BankPed = nil
RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end) RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:OnGangUpdate') AddEventHandler('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end) RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
--Keeps track of duty on script restarts --Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) end end) AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
onDuty = PlayerJob.onduty
end)
end)
Citizen.CreateThread(function() local function loadModel(model) if Config.Debug then print("Debug: Loading Model: '"..model.."'") end RequestModel(model) while not HasModelLoaded(model) do Wait(0) end end
local jobroles = {} local function unloadModel(model) if Config.Debug then print("Debug: Removing Model: '"..model.."'") end SetModelAsNoLongerNeeded(model) end
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
--exports['qb-target']:AddBoxZone("JimBank", Config.CashInLocation, 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=Config.Debug, minZ = 105.75, maxZ = 107.29, }, CreateThread(function()
local jobroles = {} local gangroles = {}
--Build Job/Gang Checks for cashin location
for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
--Create Target at location
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 }) { options = {
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, },
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } },
distance = 2.0 })
--Crete Ped at the location
if Config.Peds then if Config.Peds then
local i = math.random(1, #Config.PedPool) local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end loadModel(Config.PedPool[i])
if BankPed == nil then BankPed = CreatePed(0, Config.PedPool[i], Config.CashInLocation, Config.CashInLocation[4], false, false) end if not BankPed then BankPed = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end
if Config.Debug then print("Ped Created for Ticket Trade") end if Config.Debug then print("Ped Created for Ticket Trade") end
end end
end) end)
RegisterNetEvent('jim-payments:client:Charge', function(data) RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment --Check if player is using /cashregister command
local onlineList = {} if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end
local newinputs = {} -- Begin qb-input creation here.
if Config.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
local onlineList = Citizen.Await(p)
local nearbyList = {} local nearbyList = {}
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end --Convert list of players nearby into one qb-input understands + add distance info
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() then if v ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end end
end end
end end
dist = nil
end end
if data.img == nil then img = "" else img = data.img end --If list is empty(no one nearby) show error and stop
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end if not nearbyList[#nearbyList] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local newinputs = {} newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end else -- If Config.List is false, create input text box for ID's
if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' }
end
--Check if image was given when opening the regsiter
local img = data.img or ""
--Continue adding payment options to qb-input
newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } } newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } }
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' } newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' }
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send", inputs = newinputs}) --Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
if data.gang then label = PlayerGang.label gang = true end
local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs})
if dialog then if dialog then
if not dialog.citizen or not dialog.price then return end if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img) TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
end end
end) end)
RegisterNetEvent('jim-payments:client:PolCharge', function()
--Check if player is allowed to use /cashregister command
local allowed = false
for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
if not allowed then TriggerEvent("QBCore:Notify", "You don't have the required job", "error") return end
local newinputs = {} -- Begin qb-input creation here.
if Config.FineJobList then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
local onlineList = Citizen.Await(p)
local nearbyList = {}
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[#nearbyList] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = "# Person's ID #" }
end
--Continue adding payment options to qb-input
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' }
--Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
local dialog = exports['qb-input']:ShowInput({ header = label.." Charge", submitText = "Send", inputs = newinputs})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
end
end) end)
RegisterNetEvent('jim-payments:Tickets:Menu', function()
local amount = nil RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p) --Get ticket info
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
else exports['qb-menu']:openMenu({ local amount = Citizen.Await(p)
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, if amount == 0 then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[PlayerJob.name].PayPerTicket * amount) }, local sellable = false
{ header = "✅ Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, local name = "" local label = ""
{ header = "❌ No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) --Check/adjust for job/gang names
for k, v in pairs(Config.Jobs) do
if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end
else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end
end
if sellable then -- if info is found then:
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
{ isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."<br>Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) },
{ icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } },
})
end end
end end
end) end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob) RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
if img == nil then img = "" end local img = img or ""
exports['qb-menu']:openMenu({ exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" }, { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
{ header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } }, { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } },
{ header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, }) { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, })
end)
RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the charge?" },
{ isMenuHeader = true, header = "", txt = "Bank Charge: $"..amount },
{ icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } },
{ icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, })
end) end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
AddEventHandler('onResourceStop', function(resource) AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end
if resource == GetCurrentResourceName() then exports['qb-target']:RemoveZone("JimBank") DeletePed(BankPed) end exports['qb-target']:RemoveZone("JimBank") unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed)
end) end)

View File

@@ -1,62 +1,62 @@
print("Jim-Payments v2.4 - Payments Script by Jimathy") print("Jim-Payments v2.7 - Payments Script by Jimathy")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support. -- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS -- https://discord.gg/xKgQZ6wZvS
Config = {} Config = {
Debug = true,
Config.Debug = false Manage = true, -- "true" if using qb-management
Config.Manage = true -- "true" if using qb-management
-- "false" if using qb-bossmenu -- "false" if using qb-bossmenu
TicketSystem = true, -- Enable this if you want to use the ticket system false
Config.TicketSystem = true -- Enable this if you want to use the ticket system false List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 30, -- This is how far the playerlist will check for nearby players (based on the person charging)
Config.List = true -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry Peds = true, -- "true" to enable peds spawning in banks
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging) PedPool = {
`IG_Bankman`,
`U_M_M_BankMan`,
`S_F_M_Shop_HIGH`,
`S_M_M_HighSec_02`,
`S_M_M_HighSec_03`,
`S_M_M_HighSec_04`,
`A_F_Y_Business_01`,
`A_F_Y_Business_02`,
`A_F_Y_Business_03`,
`A_F_Y_Business_04`,
`A_M_M_Business_01`,
`A_M_Y_Business_02`,
`A_M_Y_Business_03`,
`U_F_M_CasinoShop_01`,
},
useATM = true, -- Enable this to use the scripts ATM's and controls
useBanks = true, -- Enable this to use my banking stuff
BankBlips = true, -- Enable this if you disabled qb-banking and need bank locations
ATMBlips = false, -- Enable this if you are a pyscho and need every ATM to be on the map too
Config.Peds = true -- "true" to enable peds spawning in banks PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
Config.PedPool = {
[1] = `IG_Bankman`,
[2] = `U_M_M_BankMan`,
[3] = `S_F_M_Shop_HIGH`,
[4] = `S_M_M_HighSec_02`,
[5] = `S_M_M_HighSec_03`,
[6] = `S_M_M_HighSec_04`,
[7] = `A_F_Y_Business_01`,
[8] = `A_F_Y_Business_02`,
[9] = `A_F_Y_Business_03`,
[10] = `A_F_Y_Business_04`,
[11] = `A_M_M_Business_01`,
[12] = `A_M_Y_Business_02`,
[13] = `A_M_Y_Business_03`,
[14] = `U_F_M_CasinoShop_01`,
}
Config.Gabz = false -- "true" to enable Gabz Banking locations
Config.useATM = true -- Enable this to use my ATM's
Config.useBanks = true -- Enable this to use my banking stuff
Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations
Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use confirmation now -- This doesn't affect Cash payments as they by default use confirmation now
-- This is helpful for phones that don't support invoices well -- This is helpful for phones that don't support invoices well
Config.Commission = false -- Set this to true to enable Commissions and give the person charging a percentage of the total PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
Config.CommissionAll = false -- Set this to true to give commission to workers clocked in -- "qb" for qb-phone
Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission -- "gks"" for GKSPhone
Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
CashInLocation = vector4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
CommissionAll = false, -- Set this to true to give commission to workers clocked in
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
-- If false, Commission will be given for any amount
Gabz = true, -- "true" to enable Gabz Bank locations
-- MinAmountforTicket should be your cheapest item -- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket -- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10% -- Commission is a percentage eg "0.10" becomes 10%
Jobs = {
Config.CashInLocation = vector4(252.23, 223.11, 106.29, 159.2) -- Default Third Window along in Pacific Bank
if Config.Gabz then Config.CashInLocation = vector3(269.28, 217.24, 106.28, 69.0) end -- Middle along in Pacific Bank (Gabz)
Config.Jobs = {
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, }, ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
@@ -66,23 +66,21 @@ Config.Jobs = {
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
} ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" } -- The /polcharge command requires specific jobs to be set
-- No tickets for these, it's just commission
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = true, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
Config.GabzATMLocations = { ATMModels = { "prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" },
--PACIFIC BANK 8 ATMS (GABZ)
vector3(239.02, 212.37, 106.28),
vector3(239.46, 213.6, 106.28),
vector3(239.9, 214.82, 106.28),
vector3(240.35, 216.03, 106.28),
vector3(241.42, 218.96, 106.28),
vector3(241.86, 220.16, 106.28),
vector3(242.3, 221.41, 106.28),
vector3(242.76, 222.63, 106.28),
}
Config.VanATMLocations = { ATMLocations = {
--PACIFIC BANK 10 ATMS --PACIFIC BANK 10 ATMS
vector3(265.9, 213.86, 106.28), vector3(265.9, 213.86, 106.28),
vector3(265.56, 212.98, 106.28), vector3(265.56, 212.98, 106.28),
@@ -94,10 +92,9 @@ Config.VanATMLocations = {
vector3(237.5, 217.87, 106.29), vector3(237.5, 217.87, 106.29),
vector3(237.93, 216.94, 106.29), vector3(237.93, 216.94, 106.29),
vector3(238.36, 216.03, 106.29), vector3(238.36, 216.03, 106.29),
} },
--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations --QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
Config.WallATMLocations = { WallATMLocations = {
vector3(-386.54, 6046.29, 31.5), vector3(-386.54, 6046.29, 31.5),
vector3(-282.82, 6226.24, 31.49), vector3(-282.82, 6226.24, 31.49),
vector3(-132.74, 6366.79, 31.48), vector3(-132.74, 6366.79, 31.48),
@@ -150,9 +147,8 @@ Config.WallATMLocations = {
vector3(-303.23, -829.44, 32.43), vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56), vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26), vector3(-1200.61, -885.62, 13.26),
} },
BankLocations = {
Config.VanBankLocations = {
["legion"] = { ["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
}, },
@@ -178,8 +174,11 @@ Config.VanBankLocations = {
vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1 vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2 vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
}, },
},
} }
Config.GabzBankLocations = { if Config.Gabz then -- If Gabz banks enabled, load these locations instead
Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0)
Config.BankLocations = {
["legion"] = { ["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
}, },
@@ -209,5 +208,20 @@ Config.GabzBankLocations = {
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8 vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10 vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12 vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
},
} }
Config.ATMLocations = {
vector3(239.02, 212.37, 106.28),
vector3(239.46, 213.6, 106.28),
vector3(239.9, 214.82, 106.28),
vector3(240.35, 216.03, 106.28),
vector3(241.42, 218.96, 106.28),
vector3(241.86, 220.16, 106.28),
vector3(242.3, 221.41, 106.28),
vector3(242.76, 222.63, 106.28),
vector3(263.46, 203.86, 106.28),
vector3(263.96, 205.03, 106.28),
vector3(264.37, 206.28, 106.28),
vector3(264.77, 207.51, 106.28),
} }
end

View File

@@ -1,6 +1,6 @@
name "Jim-Payments" name "Jim-Payments"
author "Jimathy" author "Jimathy"
version "v2.4" version "v2.7"
description "Payment Script By Jimathy" description "Payment Script By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"

View File

@@ -2,37 +2,65 @@ local QBCore = exports['qb-core']:GetCoreObject()
local function cv(amount) local function cv(amount)
local formatted = amount local formatted = amount
while true do while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted return formatted
end end
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end) AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
for k in pairs(Config.Jobs) do
if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
end
end
end)
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller) QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
--Find the biller from their citizenid QBCore.Commands.Add("polcharge", "Charge another person", {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
if biller == nil then
for k, v in pairs(QBCore.Functions.GetPlayers()) do RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
if gang then
if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount)
if Config.Debug then print("QB-Management(Gang): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount)
if Config.Debug then print("QB-GangMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end
end
elseif not gang then
if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
if Config.Debug then print("QB-Management(Job): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
if Config.Debug then print("QB-BossMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end
end
end
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v) local Player = QBCore.Functions.GetPlayer(v)
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
end end
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success")
end end
local duty = true
if not biller.PlayerData.job.onduty or gang == nil then duty = false end
-- If ticket system enabled, do this -- If ticket system enabled, do this
if Config.TicketSystem then if duty and Config.TicketSystem then
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
for k, v in pairs(QBCore.Functions.GetPlayers()) do for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v) local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then if Player ~= nil or Player ~= billed then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success') TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end end
end end
if gang then
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end end
end end
end end
@@ -47,7 +75,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller)
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
end end
if Config.CommissionAll then if Config.CommissionAll then
for k, v in pairs(QBCore.Functions.GetPlayers()) do for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v) local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil and Player ~= biller then if Player ~= nil and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
@@ -79,7 +107,7 @@ QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb
cb(amount) cb(amount)
end) end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img) RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
local src = source local src = source
local biller = QBCore.Functions.GetPlayer(src) local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
@@ -91,20 +119,31 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error") TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
return return
end end
if billtype == "cash" then local label = biller.PlayerData.job.label
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label) if gang == true then label = biller.PlayerData.gang.label end
elseif billtype == "bank" then if Config.PhoneBank == false or gang == true or billtype == "cash" then
if Config.PhoneBank == false then TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label)
else else
if Config.PhoneType == "qb" then
MySQL.Async.insert( MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}) {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source) TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
elseif Config.PhoneType == "gks" then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
['@citizenid'] = billed.PlayerData.citizenid,
['@amount'] = amount,
['@society'] = biller.PlayerData.job.name,
['@sender'] = biller.PlayerData.charinfo.firstname,
['@sendercitizenid'] = biller.PlayerData.citizenid,
['@label'] = biller.PlayerData.job.label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' })
end
TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success') TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received') TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
end end
end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
end) end)
@@ -113,15 +152,50 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
local billed = QBCore.Functions.GetPlayer(src) local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount } local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
if data.gang == true then newdata.society = biller.PlayerData.gang.name end
if data.accept == true then if data.accept == true then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount) TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount) end TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success")
TriggerEvent('jim-payments:Tickets:Give', newdata, biller)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
elseif data.accept == false then elseif data.accept == false then
TriggerClientEvent("QBCore:Notify", src, "You declined the payment") TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error") TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error")
end
end)
RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
local src = source
local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
if tonumber(price) and tonumber(price) > 0 then
if not Config.FineJobConfirmation then
billed.Functions.RemoveMoney("bank", math.floor(tonumber(price)))
local commission = (tonumber(price) * Config.FineJobs[biller.PlayerData.job.name].Commission)
biller.Functions.AddMoney("bank", math.floor(commission))
if Config.Manage then
if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), price)
if Config.Debug then print("QB-Management(Job): Adding $"..price.." to account '"..tostring(biller.PlayerData.job.name).."'") end
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), price)
if Config.Debug then print("QB-BossMenu: Adding $"..price.." to account '"..tostring(biller.PlayerData.job.name).."'") end
end
end
TriggerClientEvent('QBCore:Notify', src, billed.PlayerData.charinfo.firstname.." was charged for $"..tonumber(price), "success")
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'You were charged for $'..tonumber(price))
else
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, tonumber(price), src, biller.PlayerData.job.label)
end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
end)
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
local src = source
local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
if data.accept == true then
billed.Functions.RemoveMoney("bank", data.amount)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." charge", "success")
else
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." charge", "error")
end end
end) end)