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19
README.md
19
README.md
@@ -46,12 +46,7 @@ Go to [qb] > qb-phone > client > main.lua
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- Add this line:
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```TriggerServerEvent('jim-payments:Tickets:Give', amount, society)```
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--------------
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NOTE: If you are converting from my older job scripts, I recommend removing the previous triggers from qb-phone
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```TriggerServerEvent('jim-payments:Tickets:Give', data)```
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--------------
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@@ -61,3 +56,15 @@ simply look in the atms.lua and change the config options at the top
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Choose wether to use atm's, choose wether to use banking locations
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Choose wether to add bank blips (if you want to disable qb-banking)
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Choose wether to add ATM blips (if you like $ signs)
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--------------
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New Commission system added
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This brings more config options to find tune the script
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Choose wether people get commission from every sale
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Choose if EVERY worker gets Commission that is on duty
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Choose if Commission is limited by MinAmountForTicket
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Choose if the worker charging the customer gets double commission
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47
atms.lua
47
atms.lua
@@ -3,7 +3,6 @@ local QBCore = exports['qb-core']:GetCoreObject()
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-- This script is a simple replacement for QB-Banking and QB-ATMs
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-- It uses QB-Input and server callbacks to retreive info about accounts and cash
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-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
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-- If Config.useATM = false, then none of this load
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Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
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@@ -88,7 +87,6 @@ Config.BankLocations = {
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--vector3(252.41, 221.41, 106.29)
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}
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local function cv(amount)
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local formatted = amount
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while true do
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@@ -136,20 +134,20 @@ AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName(
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
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local bossroles = {}
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local gangroles = {}
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Citizen.CreateThread(function()
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if Config.useATM or Config.useBanks then
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local bossroles = {}
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for k, v in pairs(QBCore.Shared.Jobs) do
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for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do
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if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then
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if bossroles[tostring(k)] ~= nil then
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if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end
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for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
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for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
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if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
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if bossroles[tostring(k)] ~= nil then -- checks if the line exists
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if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
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else bossroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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local gangroles = {}
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for k, v in pairs(QBCore.Shared.Gangs) do
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for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
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if tostring(k) ~= "none" then
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@@ -159,17 +157,17 @@ Citizen.CreateThread(function()
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else gangroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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end
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end
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end
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if Config.useATM then
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exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
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for k,v in pairs(Config.ATMLocations) do
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exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
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--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]] }, distance = 1.5 })
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--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]]
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}, distance = 1.5 })
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end
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end
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if Config.useBanks then
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@@ -178,7 +176,7 @@ Citizen.CreateThread(function()
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles },
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@@ -199,26 +197,29 @@ local function PlayATMAnimation(animation)
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end
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end
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local function GrabAccount(type, job)
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local p = promise.new()
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QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
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return Citizen.Await(p)
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end
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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--this grabs all the info from names to savings account numbers in the databases
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while name == nil do
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QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
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Citizen.Wait(100)
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end
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while society == nil do
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QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) society = cb end, PlayerJob.name)
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Citizen.Wait(100)
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end
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while gsociety == nil do
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QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) gsociety = cb end, PlayerGang.name)
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Citizen.Wait(100)
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end
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society = GrabAccount("GetAccount", PlayerJob.name)
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Wait(200)
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gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
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local atmbartime = 2500
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local setoptions = {}
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if data.id == "atm" then
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setoptions = { { value = "withdraw", text = "Withdrawl" }, }
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setview = "Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
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setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
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setheader = "💵 ATM Banking 💵"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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@@ -373,4 +374,4 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
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TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
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end
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end)
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end)
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end)
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@@ -13,13 +13,20 @@ end
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---- BANK STUFF
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QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account)
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local result = nil
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if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end
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if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end
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cb(result)
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end)
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RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local cashB = Player.Functions.GetMoney("cash")
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local bankB = Player.Functions.GetMoney("bank")
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local amount = tonumber(amount)
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--TriggerClientEvent("QBCore:Notify", src, tostring(account), "error")
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--TriggerClientEvent("QBCore:Notify", src, tostring(account), "error")
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--Simple transfers from bank to wallet --
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if account == "bank" or account == "atm" then
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@@ -72,12 +79,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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elseif tonumber(society) >= amount then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
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Player.Functions.AddMoney('bank', amount)
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
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else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
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end
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elseif billtype == "deposit" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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elseif bankB >= amount then
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TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount)
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if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
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else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
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end
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@@ -100,7 +109,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] ~= nil then
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
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else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
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if Reciever ~= nil then
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Reciever.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
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@@ -121,12 +131,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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elseif tonumber(gsociety) >= amount then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
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Player.Functions.AddMoney('bank', amount)
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TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
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else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
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end
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elseif billtype == "deposit" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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elseif bankB >= amount then
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TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
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else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
|
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
|
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end
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@@ -149,7 +161,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
|
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] ~= nil then
|
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
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else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
|
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if Reciever ~= nil then
|
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Reciever.Functions.AddMoney('bank', amount)
|
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
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@@ -233,7 +246,7 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
|
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Player.Functions.RemoveMoney('cash', amount)
|
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TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
|
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Reciever.Functions.AddMoney('cash', amount)
|
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success")
|
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
|
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elseif balance < amount then
|
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TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
|
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end
|
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|
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21
client.lua
21
client.lua
@@ -36,22 +36,22 @@ RegisterNetEvent('jim-payments:client:Charge', function(data)
|
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end
|
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if data.img == nil then img = "" else img = data.img end
|
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if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
|
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local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send",
|
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inputs = {
|
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{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
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{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } },
|
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{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' },}
|
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})
|
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local newinputs = {}
|
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if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end
|
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if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end
|
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newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } }
|
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newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' }
|
||||
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send", inputs = newinputs})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
|
||||
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-payments:Tickets:Menu', function()
|
||||
local amount = nil
|
||||
while amount == nil do QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) amount = cb end) Citizen.Wait(1) end
|
||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p)
|
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for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
|
||||
else exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
|
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@@ -62,9 +62,10 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function()
|
||||
end
|
||||
end)
|
||||
|
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RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype)
|
||||
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob)
|
||||
if img == nil then img = "" end
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||||
exports['qb-menu']:openMenu({
|
||||
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
|
||||
{ isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" },
|
||||
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
|
||||
{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
|
||||
{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
|
||||
|
||||
37
config.lua
37
config.lua
@@ -1,4 +1,4 @@
|
||||
print("Jim-Payments v2.1 - Payments Script by Jimathy")
|
||||
print("Jim-Payments v2.3 - Payments Script by Jimathy")
|
||||
|
||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||
|
||||
@@ -6,8 +6,12 @@ print("Jim-Payments v2.1 - Payments Script by Jimathy")
|
||||
|
||||
Config = {}
|
||||
|
||||
Config.TicketSystem = true -- Enable this if you want to use the ticket system
|
||||
Config.Manage = true -- "true" if using qb-management
|
||||
-- "false" if using qb-bossmenu
|
||||
|
||||
Config.TicketSystem = true -- Enable this if you want to use the ticket system false
|
||||
|
||||
Config.List = true -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging)
|
||||
|
||||
Config.useATM = true -- Enable this to use my ATM's
|
||||
@@ -18,17 +22,24 @@ Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to
|
||||
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
||||
-- This doesn't affect Cash payments as they by default use confirmation now
|
||||
-- This is helpful for phones that don't support invoices well
|
||||
|
||||
|
||||
Config.Commission = false -- Set this to true to enable Commissions and give the person charging a percentage of the total
|
||||
Config.CommissionAll = false -- Set this to true to give commission to workers clocked in
|
||||
Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission
|
||||
Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
|
||||
|
||||
-- MinAmountforTicket should be your cheapest item
|
||||
-- PayPerTicket should never be higher than MinAmountforTicket
|
||||
-- Commission is a percentage eg "0.10" becomes 10%
|
||||
|
||||
Config.Jobs = {
|
||||
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },
|
||||
}
|
||||
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,},
|
||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
name "Jim-Payments"
|
||||
author "Jimathy"
|
||||
version "v2"
|
||||
version "v2.3"
|
||||
description "Payment Script By Jimathy"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
|
||||
dependencies {
|
||||
'qb-input',
|
||||
'qb-target'
|
||||
'qb-target',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
|
||||
73
server.lua
73
server.lua
@@ -13,18 +13,46 @@ end
|
||||
|
||||
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Give', function(amount, job)
|
||||
if Config.TicketSystem then
|
||||
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller)
|
||||
--Find the biller from their citizenid
|
||||
if biller == nil then
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil then
|
||||
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
|
||||
if amount >= Config.Jobs[job].MinAmountforTicket then
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
|
||||
end
|
||||
end
|
||||
-- If ticket system enabled, do this
|
||||
if Config.TicketSystem then
|
||||
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil then
|
||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
|
||||
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
|
||||
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
|
||||
elseif amount < Config.Jobs[job].MinAmountforTicket then
|
||||
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Commission section, does each config option separately
|
||||
local comm = tonumber(Config.Jobs[data.society].Commission)
|
||||
if Config.Commission and comm ~= 0 then
|
||||
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
|
||||
if Config.CommissionDouble then
|
||||
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
|
||||
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
|
||||
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
|
||||
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||
end
|
||||
if Config.CommissionAll then
|
||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil and Player ~= biller then
|
||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
|
||||
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -51,22 +79,23 @@ QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb
|
||||
cb(amount)
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
|
||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img)
|
||||
local src = source
|
||||
local biller = QBCore.Functions.GetPlayer(src)
|
||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = billed.Functions.GetMoney(billtype)
|
||||
if amount and amount > 0 then
|
||||
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
|
||||
if balance >= amount then
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
|
||||
elseif balance < amount then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
|
||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
|
||||
end
|
||||
elseif billtype == "card" then
|
||||
if balance < amount then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
|
||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
|
||||
return
|
||||
end
|
||||
if billtype == "cash" then
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label)
|
||||
elseif billtype == "bank" then
|
||||
if Config.PhoneBank == false then
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label)
|
||||
else
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
@@ -83,9 +112,13 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
|
||||
local src = source
|
||||
local billed = QBCore.Functions.GetPlayer(src)
|
||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
||||
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
|
||||
if data.accept == true then
|
||||
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
|
||||
TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(billed.PlayerData.job.name))
|
||||
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
|
||||
if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
|
||||
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount) end
|
||||
TriggerEvent('jim-payments:Tickets:Give', newdata, biller)
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
|
||||
elseif data.accept == false then
|
||||
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
|
||||
|
||||
Reference in New Issue
Block a user