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https://github.com/ND-Framework/ND_Core.git
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4 Commits
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d0d04ae282 | ||
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c005c1b28b | ||
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590044b5d6 | ||
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3146172c0c |
@@ -29,14 +29,13 @@ AddEventHandler("gameEventTriggered", function(name, args)
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local victim = args[1]
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedDeadOrDying(victim, true) then
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon)
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end
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return
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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ambulance:updateBodyDamage(bone, damageWeapon)
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end
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if not IsPedDeadOrDying(victim, true) or GetEntityHealth(victim) > 100 then return end
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local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
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local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
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@@ -22,5 +22,31 @@ RegisterNetEvent("ND:updateLastLocation", function(location)
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end)
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RegisterNetEvent("ND:revivePlayer", function()
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NDCore.revivePlayer(true)
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if source == "" then return end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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end)
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RegisterNetEvent("ND:characterUnloaded")
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@@ -33,50 +33,6 @@ function NDCore.getConfig(info)
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return Config[info]
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end
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function NDCore.revivePlayer(reset, keepDead)
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local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
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if not keepDead then
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LocalPlayer.state.dead = false
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if usingAmbulance then
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local state = Player(cache.serverId).state
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state:set("isDead", false, true)
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end
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end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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if reset and GetPedMovementClipset(ped) == `move_m@injured` then
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ClearEntityLastDamageEntity(ped)
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SetPedMoveRateOverride(ped, 1.0)
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ResetPedMovementClipset(ped, 0)
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end
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if reset and usingAmbulance then
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exports["ND_Ambulance"]:resetBodyDamage()
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end
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end
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function NDCore.notify(...)
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lib.notify(...)
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end
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