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https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
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20 Commits
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af82c447c1 |
@@ -29,14 +29,13 @@ AddEventHandler("gameEventTriggered", function(name, args)
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local victim = args[1]
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedDeadOrDying(victim, true) then
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon)
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end
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return
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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ambulance:updateBodyDamage(bone, damageWeapon)
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end
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if not IsPedDeadOrDying(victim, true) or GetEntityHealth(victim) > 100 then return end
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local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
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local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
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@@ -22,5 +22,31 @@ RegisterNetEvent("ND:updateLastLocation", function(location)
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end)
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RegisterNetEvent("ND:revivePlayer", function()
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NDCore.revivePlayer(true)
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if source == "" then return end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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end)
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RegisterNetEvent("ND:characterUnloaded")
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@@ -33,56 +33,8 @@ function NDCore.getConfig(info)
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return Config[info]
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end
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function NDCore.revivePlayer(reset, keepDead)
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local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
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if not keepDead then
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LocalPlayer.state.dead = false
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if usingAmbulance then
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local state = Player(cache.serverId).state
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state:set("isDead", false, true)
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end
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end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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if reset and GetPedMovementClipset(ped) == `move_m@injured` then
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ClearEntityLastDamageEntity(ped)
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SetPedMoveRateOverride(ped, 1.0)
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ResetPedMovementClipset(ped, 0)
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end
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if reset and usingAmbulance then
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exports["ND_Ambulance"]:resetBodyDamage()
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end
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end
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function NDCore.notify(...)
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if GetResourceState("ModernHUD") == "started" then
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exports["ModernHUD"]:notify(...)
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elseif GetResourceState("ox_lib") == "started" then
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lib.notify(...)
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end
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lib.notify(...)
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end
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for name, func in pairs(NDCore) do
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@@ -10,8 +10,9 @@ Config = {
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discordActionLink = GetConvar("discordActionLink", "https://discord.gg/Z9Mxu72zZ6"),
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discordActionText2 = GetConvar("core:discordActionText2", "STORE"),
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discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"),
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randomUnlockedVehicleChance = GetConvarInt("core:randomUnlockedVehicleChance", 30),
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disableVehicleAirControl = GetConvarInt("core:disableVehicleAirControl", 1) == 1,
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randomUnlockedVehicleChance = GetConvarInt("core:randomUnlockedVehicleChance", 30),
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requireKeys = GetConvarInt("core:requireKeys", 1) == 1,
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useInventoryForKeys = GetConvarInt("core:useInventoryForKeys", 1) == 1,
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groups = json.decode(GetConvar("core:groups", "[]")),
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compatibility = json.decode(GetConvar("core:compatibility", "[]"))
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@@ -218,10 +218,10 @@ end)
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RegisterCommand("getclothing", function(source, args, rawCommand)
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local info = ""
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for k, v in pairs(clothingComponents) do
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info = ("%s\n%s = {\n drawable = %s,\n texture = %s\n},"):format(info, k, GetPedDrawableVariation(cache.ped, v), GetPedTextureVariation(cache.ped, v))
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info = ("%s\n%s = { drawable = %s, texture = %s },"):format(info, k, GetPedDrawableVariation(cache.ped, v), GetPedTextureVariation(cache.ped, v))
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end
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for k, v in pairs(clothingProps) do
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info = ("%s\n%s = {\n drawable = %s,\n texture = %s\n},"):format(info, k, GetPedPropIndex(cache.ped, v), GetPedPropTextureIndex(cache.ped, v))
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info = ("%s\n%s = { drawable = %s, texture = %s },"):format(info, k, GetPedPropIndex(cache.ped, v), GetPedPropTextureIndex(cache.ped, v))
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end
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lib.setClipboard(info)
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end, false)
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@@ -293,6 +293,7 @@ AddStateBagChangeHandler("props", nil, function(bagName, key, value, reserved, r
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lib.setVehicleProperties(entity, props)
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end)
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local playingKey = 0
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local function playKeyFob(veh)
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local keyFob
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local ped = cache.ped
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@@ -300,12 +301,21 @@ local function playKeyFob(veh)
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if #(coords-GetEntityCoords(veh)) > 25.0 then return end
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if not playerVehicle then
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playingKey += 1
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SetPedCurrentWeaponVisible(ped, false, false)
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ClearPedTasks(ped)
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lib.requestAnimDict("anim@mp_player_intmenu@key_fob@")
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TaskPlayAnim(ped, "anim@mp_player_intmenu@key_fob@", "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
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keyFob = CreateObject(`lr_prop_carkey_fob`, 0, 0, 0, true, true, true)
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AttachEntityToEntity(keyFob, ped, GetPedBoneIndex(ped, 0xDEAD), 0.12, 0.04, -0.025, -100.0, 100.0, 0.0, true, true, false, true, 1, true)
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Wait(700)
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SetTimeout(400, function()
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playingKey -= 1
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end)
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SetTimeout(1200, function()
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if playingKey > 0 then return end
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SetPedCurrentWeaponVisible(ped, true, false)
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end)
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end
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PlaySoundFromEntity(-1, "Remote_Control_Fob", ped, "PI_Menu_Sounds", true, 0)
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@@ -470,22 +480,35 @@ CreateThread(function()
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local wait = 500
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while true do
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Wait(wait)
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local reset = true
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playerVehicle = cache.seat == -1 and cache.vehicle
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if playerVehicle then
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if Config.disableVehicleAirControl and not vehicleClassNotDisableAirControl[GetVehicleClass(playerVehicle)] and (IsEntityInAir(playerVehicle) or IsEntityUpsidedown(playerVehicle)) then
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wait = 0
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DisableControlAction(0, 59) -- disable vehicle air control.
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DisableControlAction(0, 60)
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elseif not GetIsVehicleEngineRunning(playerVehicle) and not hasVehicleKeysCheck(playerVehicle) then
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wait = 0
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DisableControlAction(0, 59)
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if DoesEntityExist(playerVehicle) and IsVehicleEngineStarting(playerVehicle) then
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SetVehicleEngineOn(playerVehicle, false, true, true) -- don't turn on engine if no keys.
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end
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else
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wait = 500
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local entering = GetVehiclePedIsEntering(cache.ped)
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if entering and DoesEntityExist(entering) and IsVehicleNeedsToBeHotwired(entering) then
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SetVehicleNeedsToBeHotwired(entering, false)
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end
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if not playerVehicle then goto skip end
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if Config.disableVehicleAirControl and not vehicleClassNotDisableAirControl[GetVehicleClass(playerVehicle)] and (IsEntityInAir(playerVehicle) or IsEntityUpsidedown(playerVehicle)) then
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wait = 0
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reset = false
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DisableControlAction(0, 59) -- disable vehicle air control.
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DisableControlAction(0, 60)
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end
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if Config.requireKeys and not GetIsVehicleEngineRunning(playerVehicle) and not hasVehicleKeysCheck(playerVehicle) then
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wait = 0
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reset = false
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DisableControlAction(0, 59)
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DisableControlAction(0, 71)
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if DoesEntityExist(playerVehicle) and IsVehicleEngineStarting(playerVehicle) then
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SetVehicleEngineOn(playerVehicle, false, true, true) -- don't turn on engine if no keys.
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end
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elseif wait ~= 500 then
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end
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||||
|
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::skip::
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if (reset or not playerVehicle) and wait ~= 500 then
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wait = 500
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end
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end
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@@ -1,15 +1,16 @@
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CREATE TABLE IF NOT EXISTS `nd_characters` (
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`charid` INT(10) NOT NULL AUTO_INCREMENT,
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`identifier` VARCHAR(200) NOT NULL DEFAULT '0',
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`name` VARCHAR(50) DEFAULT NULL,
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`firstname` VARCHAR(50) DEFAULT NULL,
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`lastname` VARCHAR(50) DEFAULT NULL,
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`dob` VARCHAR(50) DEFAULT NULL,
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`gender` VARCHAR(50) DEFAULT NULL,
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`cash` INT(10) DEFAULT '0',
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`bank` INT(10) DEFAULT '0',
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`groups` LONGTEXT DEFAULT ('[]'),
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`metadata` LONGTEXT DEFAULT ('[]'),
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`inventory` LONGTEXT DEFAULT ('[]'),
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PRIMARY KEY (`charid`) USING BTREE
|
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`charid` INT(10) NOT NULL AUTO_INCREMENT,
|
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`identifier` VARCHAR(200) NOT NULL DEFAULT '0',
|
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`name` VARCHAR(50) DEFAULT NULL,
|
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`firstname` VARCHAR(50) DEFAULT NULL,
|
||||
`lastname` VARCHAR(50) DEFAULT NULL,
|
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`dob` VARCHAR(50) DEFAULT NULL,
|
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`gender` VARCHAR(50) DEFAULT NULL,
|
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`cash` INT(10) DEFAULT '0',
|
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`bank` INT(10) DEFAULT '0',
|
||||
`phonenumber` VARCHAR(20) DEFAULT NULL,
|
||||
`groups` LONGTEXT DEFAULT ('[]'),
|
||||
`metadata` LONGTEXT DEFAULT ('[]'),
|
||||
`inventory` LONGTEXT DEFAULT ('[]'),
|
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PRIMARY KEY (`charid`) USING BTREE
|
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);
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
CREATE TABLE IF NOT EXISTS `nd_vehicles` (
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`owner` INT(11) DEFAULT NULL,
|
||||
`plate` VARCHAR(255) DEFAULT NULL,
|
||||
`glovebox` LONGTEXT DEFAULT ('[]'),
|
||||
`trunk` LONGTEXT DEFAULT ('[]'),
|
||||
`properties` LONGTEXT DEFAULT ('[]'),
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`owner` INT(11) DEFAULT NULL,
|
||||
`plate` VARCHAR(255) DEFAULT NULL,
|
||||
`glovebox` LONGTEXT DEFAULT ('[]'),
|
||||
`trunk` LONGTEXT DEFAULT ('[]'),
|
||||
`properties` LONGTEXT DEFAULT ('[]'),
|
||||
`stored` INT(11) DEFAULT '1',
|
||||
`impounded` INT(11) DEFAULT '0',
|
||||
`stolen` INT(11) DEFAULT '0',
|
||||
`impounded` INT(11) DEFAULT '0',
|
||||
`stolen` INT(11) DEFAULT '0',
|
||||
`metadata` LONGTEXT DEFAULT ('[]'),
|
||||
PRIMARY KEY (`id`) USING BTREE,
|
||||
INDEX `owner` (`owner`) USING BTREE,
|
||||
CONSTRAINT `vehowner` FOREIGN KEY (`owner`) REFERENCES `nd_characters` (`charid`) ON UPDATE CASCADE ON DELETE CASCADE
|
||||
PRIMARY KEY (`id`) USING BTREE,
|
||||
INDEX `owner` (`owner`) USING BTREE,
|
||||
CONSTRAINT `vehowner` FOREIGN KEY (`owner`) REFERENCES `nd_characters` (`charid`) ON UPDATE CASCADE ON DELETE CASCADE
|
||||
);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
author "Andyyy#7666"
|
||||
description "ND Framework Core"
|
||||
version "2.0.2"
|
||||
version "2.1.2"
|
||||
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
|
||||
@@ -262,7 +262,7 @@ lib.addCommand("pay", {
|
||||
end)
|
||||
|
||||
lib.addCommand("unlock", {
|
||||
help = "Admin force unlock vehicles",
|
||||
help = "Admin Command, force unlock vehicle.",
|
||||
restricted = "group.admin",
|
||||
}, function(source, args, raw)
|
||||
local ped = GetPlayerPed(source)
|
||||
@@ -309,13 +309,13 @@ lib.addCommand("revive", {
|
||||
end)
|
||||
|
||||
lib.addCommand("dv", {
|
||||
help = "Admin command, delete vehicles within the range.",
|
||||
help = "Admin command, delete vehicles within the range or the closest.",
|
||||
restricted = "group.admin",
|
||||
params = {
|
||||
{
|
||||
name = "range",
|
||||
type = "number",
|
||||
help = "The range to select vehicles for deleteion from",
|
||||
help = "Range to delete vehicles in",
|
||||
optional = true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ local tempPlayersInfo = {}
|
||||
Config = {
|
||||
serverName = GetConvar("core:serverName", "Unconfigured ND-Core Server"),
|
||||
discordInvite = GetConvar("core:discordInvite", "https://discord.gg/Z9Mxu72zZ6"),
|
||||
discordMemeberRequired = GetConvarInt("core:discordMemeberRequired", 1) == 1,
|
||||
discordAppId = GetConvar("core:discordAppId", "858146067018416128"),
|
||||
discordAsset = GetConvar("core:discordAsset", "andyyy"),
|
||||
discordAssetSmall = GetConvar("core:discordAssetSmall", "andyyy"),
|
||||
@@ -101,7 +102,7 @@ AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
|
||||
|
||||
if mainIdentifier and Config.discordBotToken ~= "false" and Config.discordGuildId ~= "false" then
|
||||
discordInfo = checkDiscordIdentifier(identifiers)
|
||||
if not discordInfo then
|
||||
if not discordInfo and Config.discordMemeberRequired then
|
||||
deferrals.done(("Your discord was not found, join our discord here: %s."):format(Config.discordInvite))
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
@@ -25,6 +25,7 @@ local function createCharacterTable(info)
|
||||
gender = info.gender,
|
||||
cash = info.cash,
|
||||
bank = info.bank,
|
||||
phonenumber = info.phonenumber,
|
||||
groups = info.groups,
|
||||
metadata = info.metadata,
|
||||
inventory = info.inventory
|
||||
@@ -164,8 +165,23 @@ local function createCharacterTable(info)
|
||||
end
|
||||
|
||||
-- Save character information to database
|
||||
function self.save()
|
||||
local affectedRows = MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, `groups` = ?, metadata = ? WHERE charid = ?", {
|
||||
function self.save(key)
|
||||
if key then
|
||||
local charData = self[key]
|
||||
if not charData or type(charData) == "function" then
|
||||
return lib.print.error(key, "Is not valid character data.")
|
||||
end
|
||||
|
||||
if type(charData) == "table" then
|
||||
charData = json.encode(charData)
|
||||
end
|
||||
|
||||
local query = ("UPDATE nd_characters SET `%s` = ? WHERE charid = ?"):format(key)
|
||||
local affectedRows = MySQL.update.await(query, {charData, self.id})
|
||||
return affectedRows > 0
|
||||
end
|
||||
|
||||
local affectedRows = MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, phonenumber = ?, `groups` = ?, metadata = ? WHERE charid = ?", {
|
||||
self.name,
|
||||
self.firstname,
|
||||
self.lastname,
|
||||
@@ -173,6 +189,7 @@ local function createCharacterTable(info)
|
||||
self.gender,
|
||||
self.cash,
|
||||
self.bank,
|
||||
self.phonenumber,
|
||||
json.encode(self.groups),
|
||||
json.encode(self.metadata),
|
||||
self.id
|
||||
@@ -252,11 +269,7 @@ local function createCharacterTable(info)
|
||||
|
||||
function self.notify(...)
|
||||
if not self.source then return end
|
||||
if GetResourceState("ModernHUD") == "started" then
|
||||
TriggerClientEvent("ModernHUD:notify", self.source, ...)
|
||||
elseif GetResourceState("ox_lib") == "started" then
|
||||
TriggerClientEvent("ox_lib:notify", self.source, ...)
|
||||
end
|
||||
TriggerClientEvent("ox_lib:notify", self.source, ...)
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -407,12 +420,13 @@ function NDCore.newCharacter(src, info)
|
||||
gender = info.gender or "",
|
||||
cash = info.cash or 0,
|
||||
bank = info.bank or 0,
|
||||
phonenumber = info.phonenumber,
|
||||
groups = info.groups or {},
|
||||
metadata = info.metadata or {},
|
||||
inventory = info.inventory or {},
|
||||
inventory = info.inventory or {}
|
||||
}
|
||||
|
||||
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, `groups`, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
|
||||
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, phonenumber, `groups`, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
|
||||
identifier,
|
||||
charInfo.name,
|
||||
charInfo.firstname,
|
||||
@@ -421,6 +435,7 @@ function NDCore.newCharacter(src, info)
|
||||
charInfo.gender,
|
||||
charInfo.cash,
|
||||
charInfo.bank,
|
||||
charInfo.phonenumber,
|
||||
json.encode(charInfo.groups),
|
||||
json.encode(charInfo.metadata)
|
||||
})
|
||||
@@ -451,6 +466,7 @@ function NDCore.fetchCharacter(id, src)
|
||||
gender = info.gender,
|
||||
cash = info.cash,
|
||||
bank = info.bank,
|
||||
phonenumber = info.phonenumber,
|
||||
groups = json.decode(info.groups),
|
||||
metadata = json.decode(info.metadata),
|
||||
inventory = json.decode(info.inventory)
|
||||
@@ -476,9 +492,10 @@ function NDCore.fetchAllCharacters(src)
|
||||
gender = info.gender,
|
||||
cash = info.cash,
|
||||
bank = info.bank,
|
||||
phonenumber = info.phonenumber,
|
||||
groups = json.decode(info.groups),
|
||||
metadata = json.decode(info.metadata),
|
||||
inventory = json.decode(info.inventory),
|
||||
inventory = json.decode(info.inventory)
|
||||
})
|
||||
end
|
||||
return characters
|
||||
|
||||
@@ -90,6 +90,9 @@ function NDCore.getVehicle(entity)
|
||||
if saveProperties and self.id and self.owner then
|
||||
local properties = lib.callback.await("ND_Vehicles:getProps", NetworkGetEntityOwner(entity), self.netId)
|
||||
if properties then
|
||||
if self.properties?.callsign then
|
||||
properties.callsign = true
|
||||
end
|
||||
MySQL.query("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), self.id})
|
||||
end
|
||||
end
|
||||
@@ -102,6 +105,11 @@ function NDCore.getVehicle(entity)
|
||||
if not DoesEntityExist(entity) then return end
|
||||
local properties = type(props) == "string" and json.decode(props) or props
|
||||
local state = Entity(entity).state
|
||||
|
||||
if self.properties?.callsign then
|
||||
properties.callsign = true
|
||||
end
|
||||
|
||||
state.props = properties
|
||||
self.properties = properties
|
||||
|
||||
@@ -406,11 +414,27 @@ function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
|
||||
if not vehicle or not vehicle.available or vehicle.owner ~= player.id then return end
|
||||
|
||||
MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
|
||||
|
||||
local properties = vehicle.properties
|
||||
if properties.callsign then
|
||||
local callsign = player.getMetadata("callsign")
|
||||
if not callsign or callsign == "" then goto skip end
|
||||
|
||||
callsign = tostring(callsign)
|
||||
if not callsign or callsign:len() ~= 3 then goto skip end
|
||||
|
||||
properties.modFender = tonumber(callsign:sub(1, 1))
|
||||
properties.modRightFender = tonumber(callsign:sub(2, 2))
|
||||
properties.modRoof = tonumber(callsign:sub(3, 3))
|
||||
end
|
||||
|
||||
::skip::
|
||||
|
||||
return NDCore.createVehicle({
|
||||
owner = player.id,
|
||||
model = vehicle.properties.model,
|
||||
model = properties.model,
|
||||
coords = vec4(coords.x, coords.y, coords.z, coords.w or coords.heading or heading),
|
||||
properties = vehicle.properties,
|
||||
properties = properties,
|
||||
vehicleId = vehicleId,
|
||||
source = source
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user