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https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
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9 Commits
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d0d04ae282 | ||
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c005c1b28b | ||
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590044b5d6 | ||
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3146172c0c | ||
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2ce47ef8d1 | ||
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6258651d8b | ||
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eecbc8f690 | ||
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1d25b54e0f | ||
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e18389a52a |
@@ -29,14 +29,13 @@ AddEventHandler("gameEventTriggered", function(name, args)
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local victim = args[1]
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedDeadOrDying(victim, true) then
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon)
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end
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return
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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ambulance:updateBodyDamage(bone, damageWeapon)
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end
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if not IsPedDeadOrDying(victim, true) or GetEntityHealth(victim) > 100 then return end
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local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
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local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
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@@ -22,5 +22,31 @@ RegisterNetEvent("ND:updateLastLocation", function(location)
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end)
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RegisterNetEvent("ND:revivePlayer", function()
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NDCore.revivePlayer(true)
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if source == "" then return end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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end)
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RegisterNetEvent("ND:characterUnloaded")
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@@ -33,56 +33,8 @@ function NDCore.getConfig(info)
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return Config[info]
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end
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function NDCore.revivePlayer(reset, keepDead)
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local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
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if not keepDead then
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LocalPlayer.state.dead = false
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if usingAmbulance then
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local state = Player(cache.serverId).state
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state:set("isDead", false, true)
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end
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end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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if reset and GetPedMovementClipset(ped) == `move_m@injured` then
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ClearEntityLastDamageEntity(ped)
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SetPedMoveRateOverride(ped, 1.0)
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ResetPedMovementClipset(ped, 0)
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end
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if reset and usingAmbulance then
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exports["ND_Ambulance"]:resetBodyDamage()
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end
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end
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function NDCore.notify(...)
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if GetResourceState("ModernHUD") == "started" then
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exports["ModernHUD"]:notify(...)
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elseif GetResourceState("ox_lib") == "started" then
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lib.notify(...)
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end
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lib.notify(...)
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end
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for name, func in pairs(NDCore) do
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@@ -218,10 +218,10 @@ end)
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RegisterCommand("getclothing", function(source, args, rawCommand)
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local info = ""
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for k, v in pairs(clothingComponents) do
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info = ("%s\n%s = {\n drawable = %s,\n texture = %s\n},"):format(info, k, GetPedDrawableVariation(cache.ped, v), GetPedTextureVariation(cache.ped, v))
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info = ("%s\n%s = { drawable = %s, texture = %s },"):format(info, k, GetPedDrawableVariation(cache.ped, v), GetPedTextureVariation(cache.ped, v))
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end
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for k, v in pairs(clothingProps) do
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info = ("%s\n%s = {\n drawable = %s,\n texture = %s\n},"):format(info, k, GetPedPropIndex(cache.ped, v), GetPedPropTextureIndex(cache.ped, v))
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info = ("%s\n%s = { drawable = %s, texture = %s },"):format(info, k, GetPedPropIndex(cache.ped, v), GetPedPropTextureIndex(cache.ped, v))
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end
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lib.setClipboard(info)
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end, false)
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@@ -262,7 +262,7 @@ lib.addCommand("pay", {
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end)
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lib.addCommand("unlock", {
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help = "Admin force unlock vehicles",
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help = "Admin Command, force unlock vehicle.",
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restricted = "group.admin",
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}, function(source, args, raw)
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local ped = GetPlayerPed(source)
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@@ -309,13 +309,13 @@ lib.addCommand("revive", {
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end)
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lib.addCommand("dv", {
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help = "Admin command, delete vehicles within the range.",
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help = "Admin command, delete vehicles within the range or the closest.",
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restricted = "group.admin",
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params = {
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{
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name = "range",
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type = "number",
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help = "The range to select vehicles for deleteion from",
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help = "Range to delete vehicles in",
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optional = true
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}
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}
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@@ -269,11 +269,7 @@ local function createCharacterTable(info)
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function self.notify(...)
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if not self.source then return end
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if GetResourceState("ModernHUD") == "started" then
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TriggerClientEvent("ModernHUD:notify", self.source, ...)
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elseif GetResourceState("ox_lib") == "started" then
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TriggerClientEvent("ox_lib:notify", self.source, ...)
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end
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TriggerClientEvent("ox_lib:notify", self.source, ...)
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return true
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end
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