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9a60f3bd1d74d9aa6254db7b0bd15e803eaf1869
WIP Lua Library
How to utilise in another resource
- fxmanifest.lua
fx_version 'cerulean'
game 'gta5'
author 'You'
version '1.0.0'
lua54 'yes'
use_fxv2_oal 'yes'
shared_script '@pe-lualib/init.lua'
files {
'client.lua',
'shared.lua',
}
- client.lua
local ServerCallback = import 'callbacks'
ServerCallback.Async(targetresource, 'eventname', 100, function(result)
print(result) -- 'hello there. general kenobi'
end, 'hello there')
CreateThread(function()
local a, b, c = ServerCallback.Await('test', 'testevent', 100, 'hello there')
print(a, b, c) -- 'hello there. general kenobi', 'two', nil
end)
- server.lua
local ServerCallback = import 'callbacks'
ServerCallback.Register('eventname', function(source, cb, data)
cb(data..'. general kenobi', 'two')
end)
Target a registered ServerCallback in any resource by setting the first parameter to that resource name, then utilise whatever event name you desire. For my test, I utilised test and testevent, which registers an event with the name __cb_test:testevent. The third parameter sets a delay for how often the client can trigger the callback (to prevent spam in certain situations).
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