WIP Lua Library

How to utilise in another resource

  • fxmanifest.lua
fx_version 'cerulean'
game 'gta5'

author 'You'
version '1.0.0'
lua54 'yes'
use_fxv2_oal 'yes'

shared_script '@pe-lualib/init.lua'

files {
    'client.lua',
    'shared.lua',
}
  • client.lua
local ServerCallback = import 'callbacks'

ServerCallback.Async(targetresource, 'eventname', 100, function(result)
    print(result) -- 'hello there. general kenobi'
end, 'hello there')

CreateThread(function()
    local a, b, c = ServerCallback.Await('test', 'testevent', 100, 'hello there')
    print(a, b, c) -- 'hello there. general kenobi', 'two', nil
end)
  • server.lua
local ServerCallback = import 'callbacks'

ServerCallback.Register('eventname', function(source, cb, data)
    cb(data..'. general kenobi', 'two')
end)
Target a registered ServerCallback in any resource by setting the first parameter to that resource name, then utilise whatever event name you desire. For my test, I utilised test and testevent, which registers an event with the name __cb_test:testevent. The third parameter sets a delay for how often the client can trigger the callback (to prevent spam in certain situations).
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