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Update README.md
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README.md
16
README.md
@@ -24,8 +24,13 @@ files {
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local ServerCallback = import 'callbacks'
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ServerCallback.Async(targetresource, 'eventname', 100, function(result)
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print(result)
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print(result) -- 'hello there. general kenobi'
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end, 'hello there')
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CreateThread(function()
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local a, b, c = ServerCallback.Await('test', 'testevent', 100, 'hello there')
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print(a, b, c) -- 'hello there. general kenobi', 'two', nil
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end)
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```
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- server.lua
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@@ -33,13 +38,8 @@ end, 'hello there')
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local ServerCallback = import 'callbacks'
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ServerCallback.Register('eventname', function(source, cb, data)
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cb(data..'. general kenobi')
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cb(data..'. general kenobi', 'two')
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end)
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```
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Target a registered ServerCallback in any resource by setting the first parameter to that resource name, then utilise whatever event name you desire.
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For my test, I utilised `test` and `testevent`, which registers an event with the name `__cb_test:testevent`.
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The third parameter sets a delay for how often the client can trigger the callback (to prevent spam in certain situations).
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There's also ServerCallback.Await which halts the thread and returns the values rather than using a callback (I haven't tested it since refactoring all this code, though).
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##### Target a registered ServerCallback in any resource by setting the first parameter to that resource name, then utilise whatever event name you desire. For my test, I utilised `test` and `testevent`, which registers an event with the name `__cb_test:testevent`. The third parameter sets a delay for how often the client can trigger the callback (to prevent spam in certain situations).
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