Linden
eb54fc4675
refactor(player/client): set CPlayer.__index as a function
...
Match server implementation.
2022-05-29 10:33:41 +10:00
Linden
04beaf1b5a
feat(player): add server methods
2022-05-29 10:33:41 +10:00
Linden
8aa9ebf41d
refactor(player/client): create player instance at init
...
And minor fixes.
2022-05-28 21:30:17 +10:00
Linden
32709db3cb
refactor(getCore/shared): adjust ox_core imports
2022-05-28 21:28:23 +10:00
Linden
84867900eb
fix(zones): zone.inside should not depend on zone.onEnter
2022-05-18 01:46:58 +10:00
DokaDoka
d52d5adac2
fix(zones): debug thickness misalignment and standardize defaults
...
all total sizes now default to 4
2022-05-14 12:45:50 +10:00
DokaDoka
14ce365de1
fix(zones): thickness workaround
...
thickness is calculated incorrectly by glm.polygon.contains so this is required until it is fixed
2022-05-14 12:34:12 +10:00
Linden
139ae0701b
refactor(getCore/client): clean up hasGroup method and return values
2022-05-12 07:44:29 +10:00
Linden
4575b5e02a
refactor(player): simplify
...
Was planning to support checking other user playerdata, but will
require much more planning to implement properly.
2022-05-12 07:41:12 +10:00
Linden
5d1f6019c7
feat(getCore/client): load and extend player class
2022-05-12 01:55:21 +10:00
Linden
df8115ea8c
feat(player/client): player class and methods
...
Provide a couple of helper methods (more to come).
2022-05-12 01:55:06 +10:00
DokaDoka
6a8ebb5a0d
chore(zones): rearrange variables
2022-05-11 13:38:27 +10:00
DokaDoka
2a1ae2e287
feat(zones): consistent zone debug appearance
...
through merging debugPoly and debugBox
2022-05-11 13:36:36 +10:00
DokaDoka
38dbc2ac34
refactor(zones): create data.triangles even if the polygon is convex
2022-05-11 13:34:06 +10:00
DokaDoka
9b5ac35ab3
refactior(zones): make makeTriangles available outside of getTriangles
2022-05-11 13:29:18 +10:00
Linden
7a4745c0da
chore(zones): adjust debug rgba
2022-05-10 15:29:07 +10:00
Linden
55bfa7ca3d
refactor(zones): global Zones
2022-05-07 11:47:39 +10:00
Linden
ce3f916c42
refactor(zones): centroid -> coords
...
While centroid is a more accurate term, coords is a little simpler when
writing it a million times.
Prefer to use a single term (sphere was using coords) to simplify API.
2022-05-07 11:19:27 +10:00
Linden
d4b5e0402c
refactor(server/locale): get array of valid locales
2022-05-06 16:37:36 +10:00
Linden
d3718622cf
feat(zones): sphere zone
...
It's just a distance check and works exactly like lib.points, with some
minor API changes for consistency.
2022-05-06 14:28:45 +10:00
Linden
4555fa0a22
refactor(zones): call zone:contains instead of zone.polygon:contains
...
Added this function earlier but forgot to include thickness, so
it didn't work.
2022-05-06 14:26:56 +10:00
Linden
96eabf5592
refactor(imports/getCore): set constants and use new import files
2022-05-04 06:33:32 +10:00
Linden
c5bdaaafe8
refactor(imports/getCore): create import files for esx and qb
2022-05-04 06:33:32 +10:00
Linden
a3f38723e3
refactor(getCore): rename loadFramework, tweaks
...
ESX imports are limited to an event and getSharedObject export.
In the future I want to introduce some generic functions to simplify
cross-framework compatibility
when working with player, accounts, inventories, and groups (jobs/gangs).
2022-05-01 22:51:59 +10:00
DokaDoka
18f55ffefe
refactor(zones): handle multiple points in the same horizontal line
...
- new intersection points are generated per vertical coord present in the original polygon rather than per vertex and are grouped together rather than associated directly with the parent
- hopefully better code structure and organisation for the entire triangle generating section
2022-05-01 12:49:56 +10:00
Linden
48728f0241
feat(locales): include some locales
...
Partial, and google translated just for the sake of setting an example.
Also renamed many of the language codes where the extra characters are
redundant (i.e. fr-FR, de-DE).
2022-04-30 05:04:15 +10:00
Linden
031cccd886
fix(locale): server hotload and "external" kvp
...
External kvp's don't exist for the server, so we have to export the proper language.
2022-04-29 16:53:24 +10:00
Linden
8af19bae42
feat: locale system
2022-04-29 05:56:41 +10:00
Linden
c7bab9b47f
fix(zones): debug functions should not be global
2022-04-29 02:01:51 +10:00
Linden
634dd747b7
refactor(zones): assign X directly and store triangles as matrices
2022-04-29 02:01:17 +10:00
Linden
754ae1bd8d
refactor(zones): use array table structure when creating triangles
2022-04-29 01:50:31 +10:00
Linden
247b9916e1
refactor(zones): rename variables and minor perf
...
Set box vertices and poly triangles once during creation (with debug).
2022-04-29 01:38:01 +10:00
DokaDoka
65787d3b6d
fix(zones): draw complex polygons properly
...
convex polygons are split into triangles more simply
complex polygons are split into trapezoids and then triangles to be drawn
2022-04-29 00:41:21 +10:00
Linden
cfffcee577
feat(zones): debugBox draw lines on edges
...
It's an abomination until Doka works his magic.
2022-04-27 17:13:26 +10:00
Linden
5dce90682f
refactor(zones): reduce value reassignments
2022-04-27 17:11:36 +10:00
Linden
fc3e5d6339
feat(zones): add contains method to zones
...
Reduces number of table lookups for micro-optimisation.
zone:contains(coords) is also a bit nicer than zone.polygon:contains(coords).
2022-04-27 17:09:32 +10:00
Linden
a340c83e1a
perf(zones): assign inside count and index to local
...
Reduce number of times the inside table needs to be indexed or have length checked.
Also assign debug zones to table without having to be inside the zone.
2022-04-27 17:07:24 +10:00
Linden
cc770ada64
refactor(zones): change new to poly, default box rotation
2022-04-27 10:33:18 +10:00
DokaDoka
de201dcf03
feat(zones): box
...
streamlined rectangle polygon creation for the lazy, with rotation
2022-04-26 23:06:23 +10:00
Linden
f651a91bf6
perf(zones): debug
...
Iterate polygon userdata directly, instead of creating a new table each frame.
2022-04-25 21:51:03 +10:00
Linden
94a460903d
refactor(zones): perf, args, and insideZone
...
lib.zones.new should take a single argument containing all
data related to the new zone, then append new fields to the table.
No need for a distance check and 'nearby', instead check if player
is inside the polygon.
Use a function ref instead of closures for debug (drawPolygon).
2022-04-25 21:33:56 +10:00
DokaDoka
adb110d8d8
feat(imports/zones): basic glm polygon zones
...
build on the points structure
2022-04-25 20:28:10 +10:00
Linden
3443475cc0
fix(loadFramework): call correct function after load
2022-04-22 15:33:22 +10:00
Linden
d70fa5de82
fix(loadFramework): catch error during load
2022-04-22 15:29:20 +10:00
Linden
8c448db68d
refactor(loadFramework): determine target based on resource state
...
Easier to work with out-the-box.
2022-04-22 15:28:24 +10:00
Linden
155dc617f8
refactor(points): support single argument for lib.points.new
2022-04-21 15:18:50 +10:00
Linden
e7ede94866
fix(points): remove tick value when clearing interval
2022-04-18 23:18:39 +10:00
Linden
65a5bab623
perf(points): use interval for on-frame thread
2022-04-14 14:50:27 +00:00
Linden
0a21924d39
feat(points): get closest point
2022-04-14 11:08:56 +00:00
Linden
21e0edd115
feat(points): remove points
2022-04-14 10:58:17 +00:00