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refactor(zones): use array table structure when creating triangles
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@@ -53,14 +53,14 @@ local function getTriangles(polygon)
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end
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function makeTriangles(t)
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if t.c and t.d then
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triangles[#triangles + 1] = {a = t.a, b = t.b, c = t.c}
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triangles[#triangles + 1] = {a = t.b, b = t.c, c = t.d}
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if t[3] and t[4] then
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triangles[#triangles + 1] = {t[1], t[2], t[3]}
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triangles[#triangles + 1] = {t[2], t[3], t[4]}
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for k, v in pairs(t) do
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points[v].uses += 1
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end
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else
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triangles[#triangles + 1] = {a = t.a, b = t.b or t.c, c = t.d or t.c}
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triangles[#triangles + 1] = {t[1], t[2] or t[3], t[4] or t[3]}
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for k, v in pairs(t) do
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points[v].uses += 2
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end
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@@ -139,7 +139,7 @@ local function getTriangles(polygon)
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end
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end
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end
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makeTriangles({a = a, b = b, c = c, d = d})
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makeTriangles({a, b, c, d})
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end
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end
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end
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@@ -211,8 +211,8 @@ local function debugPoly(self)
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if self.triangles then
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for i = 1, #self.triangles do
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local triangle = self.triangles[i]
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DrawPoly(triangle.a, triangle.b, triangle.c, 255, 0, 0, 50)
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DrawPoly(triangle.b, triangle.a, triangle.c, 255, 0, 0, 50)
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DrawPoly(triangle[1], triangle[2], triangle[3], 255, 0, 0, 50)
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DrawPoly(triangle[2], triangle[1], triangle[3], 255, 0, 0, 50)
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end
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else
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local polygon = self.polygon
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