refactor(player): simplify

Was planning to support checking other user playerdata, but will
require much more planning to implement properly.
This commit is contained in:
Linden
2022-05-12 07:41:12 +10:00
parent 5d1f6019c7
commit 4575b5e02a

View File

@@ -1,8 +1,8 @@
local CPlayer = {}
CPlayer.__index = CPlayer
function CPlayer:getCoords()
if not self.coords then
function CPlayer:getCoords(update)
if update or not self.coords then
self.coords = GetEntityCoords(self.ped)
end
@@ -17,26 +17,10 @@ function lib.addPlayerMethod(name, fn)
CPlayer[name] = fn
end
function lib.getPlayer(id, ped, serverId)
function lib.getPlayer()
return setmetatable({
id = id or cache.playerId,
ped = ped or cache.ped,
serverId = serverId or cache.serverId,
id = cache.playerId,
ped = cache.ped,
serverId = cache.serverId,
}, CPlayer)
end
function lib.getPlayerFromServerId(serverId)
local playerId = GetPlayerFromServerId(serverId)
if playerId then
return lib.getPlayer(playerId, playerId == cache.playerId and cache.ped or NetworkGetEntityFromNetworkId(serverId), serverId)
end
end
function lib.getPlayerFromPed(ped)
local playerId = NetworkGetPlayerIndexFromPed(ped)
if playerId then
return lib.getPlayer(playerId, ped, playerId == cache.playerId and cache.serverId or GetPlayerServerId(playerId))
end
end