fix(client/zones): debug erroneously triggers zone:inside

Should only trigger when the player is, in fact, inside the zone.
This commit is contained in:
Linden
2022-09-02 22:23:24 +10:00
parent d494b70506
commit 5d71c4efdf

View File

@@ -266,7 +266,7 @@ CreateThread(function()
if zone.debug then
if zone.inside then zone:inside() end
if zone.insideZone then zone:inside() end
zone:debug()
elseif zone.insideZone then