mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 22:16:03 +01:00
Added support for: - Menus - Draw Text - Notifications - Skillchecks - ProgressBar TODO: - Input dialogs
147 lines
5.7 KiB
Lua
147 lines
5.7 KiB
Lua
--[[
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Notifications Module
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----------------------
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This module provides a unified interface for displaying notifications using various
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notification systems. The active system is determined by the Config.System.Notify setting.
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Supported systems include:
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• okok
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• qb
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• ox
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• gta (default)
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• esx
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]]
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--- Displays notifications to the player using the configured notification system.
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---
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--- Supports multiple notification systems based on Config.System.Notify. Can be triggered from both
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--- client and server contexts.
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---
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--- @param title string|nil The notification title (optional for some systems).
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--- @param message string The main message content.
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--- @param type string The notification type ("success", "error", "info").
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--- @param src number|nil Optional server ID; if provided, the notification is sent to that player.
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---
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--- @usage
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--- ```lua
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--- -- Client-side usage without specifying a player (shows to the current player)
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--- triggerNotify("Success", "You have completed the task!", "success")
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---
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--- -- Server-side usage specifying a player by their server ID
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--- triggerNotify("Alert", "You have been warned for misconduct.", "error", playerId)
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--- ```
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function triggerNotify(title, message, type, src)
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if not Config.System or not Config.System.Notify then debugPrint("Notify triggered but not set up") return end
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if Config.System.Notify == "okok" then
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if not src then
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TriggerEvent('okokNotify:Alert', title, message, 6000, type)
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else
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TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type)
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end
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elseif Config.System.Notify == "qb" then
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if not src then
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TriggerEvent("QBCore:Notify", message, type)
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else
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TriggerClientEvent("QBCore:Notify", src, message, type)
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end
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elseif Config.System.Notify == "ox" then
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if not src then
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TriggerEvent('ox_lib:notify', { title = title, description = message, type = type or "success" })
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else
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TriggerClientEvent('ox_lib:notify', src, { title = title, description = message, type = type or "success" })
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end
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elseif Config.System.Notify == "gta" then
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if not src then
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exports.jim_bridge:Notify(title, message, type)
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else
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TriggerClientEvent("jim-bridge:Notify", src, title, message, type)
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end
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elseif Config.System.Notify == "esx" then
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if not src then
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exports["esx_notify"]:Notify(type, 4000, message)
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else
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TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
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end
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elseif Config.System.Notify == "lation" then
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if not src then
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exports.lation_ui:notify({
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title = title,
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message = message,
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type = type or "success",
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})
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else
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TriggerClientEvent("lation_ui:notify", src, {
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title = title,
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message = message,
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type = type or "success",
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})
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end
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elseif Config.System.Notify == "red" then
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if isStarted("jim-redui") then
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if not src then
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TriggerEvent("jim-redui:Notify", title, message, type)
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else
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TriggerClientEvent("jim-redui:Notify", src, title, message, type)
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end
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end
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end
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end
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-------------------------------------------------------------
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-- ESX Notifications
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-------------------------------------------------------------
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--- Registers a server-side event to display ESX notifications to clients.
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---
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--- Listens for DisplayESXNotify events and triggers the ESX notification on the client.
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---
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--- @param type string The notification type.
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--- @param title string The notification title.
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--- @param text string The notification message.
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---
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--- @usage
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--- ```lua
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--- TriggerClientEvent(getScript()..":DisplayESXNotify", playerId, "success", "New achievement unlocked!")
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--- ```
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RegisterNetEvent(getScript()..":DisplayESXNotify", function(type, text)
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exports["esx_notify"]:Notify(type, 4000, text)
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end)
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-------------------------------------------------------------
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-- GTA-style Notifications
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-------------------------------------------------------------
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--- Displays GTA-style text notifications using native GTA functions.
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---
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--- Selects an appropriate icon based on the current script (if applicable) and renders the notification.
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---
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--- @param title string The notification title/identifier (used to select an icon).
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--- @param text string The notification message.
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---
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--- @usage
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--- ```lua
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--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
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--- ```
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--RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
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-- local iconTable = {}
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-- if getScript() == "jim-npcservice" then
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-- iconTable = {
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-- [Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
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-- [Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
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-- [Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
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-- [Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
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-- [Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
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-- [Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
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-- }
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-- end
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--
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-- BeginTextCommandThefeedPost("STRING")
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-- AddTextComponentSubstringKeyboardDisplay(text)
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-- EndTextCommandThefeedPostMessagetext(
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-- iconTable[title] or "CHAR_DEFAULT",
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-- iconTable[title] or "CHAR_DEFAULT",
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-- true, 1, title, nil, text
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-- )
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-- EndTextCommandThefeedPostTicker(true, false)
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--end) |