Files
jim_bridge/shared
Jim Shield 1f4a2ee3d9 refactor checkStashItem()
This'll probably break it, (it works for me) but refactored the stash item check, it was calling `stashHasItem()` for every ingredient check, now it sends the whole table of ingredients per item to craft and checks them together instead of separately

Also removes a `Wait()`, as it shouldn't need it with this change..maybe
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