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30 Commits

Author SHA1 Message Date
Jim Shield
9ec7bddfe6 Merge pull request #61 from GhostInLowGear/GhostInLowGear-patch-1 2025-10-22 16:40:03 +01:00
Jim Shield
d46aa8c2cb Merge pull request #60 from oosayeroo/main 2025-10-22 16:38:57 +01:00
Jim Shield
0793554855 Merge pull request #59 from desypher/rcore_clothing_support 2025-10-22 16:36:49 +01:00
GhostInLowGear
9efc3c94cd Update playerfunctions.lua
Add tgg billing
2025-10-22 11:34:06 -04:00
Jim Shield
7e320bcb99 Version Bump
`2.1.07` - `2.1.08`
2025-10-21 16:09:33 +01:00
oosayeroo
9c66499fab Merge branch 'jimathy:main' into main 2025-10-21 11:14:30 +01:00
Jim Shield
54f96f7e77 When using lookEnt() also face players head 2025-10-20 20:10:02 +01:00
Jim Shield
dffed24fb3 Add callback to get society balance in client side 2025-10-18 23:12:38 +01:00
Jim Shield
aae2bd5021 Fix debugMode never being set after last change 2025-10-18 12:16:05 +01:00
oosayeroo
258a510452 add hunger + thirst to getPlayer
- added for esx, qb, qbox, rsg
2025-10-14 14:06:16 +01:00
oosayeroo
2ac3843fb2 Merge branch 'jimathy:main' into main 2025-10-14 09:33:15 +01:00
Jim Shield
732b07c957 Create check for broken/missing config file 2025-10-14 03:51:22 +01:00
Jim Shield
8e8010f837 Start adding stashEditMetadata()
Need help with this one

`ox_inv` provides an easy function for this but most inventories don't seem to support editing specific items in a stash

`qb-inv` currently you need to forcibly edit the sql

others I'm I'm not too sure about yet
2025-10-13 12:33:04 +01:00
desypher
696b469309 Added support for rcore_clothing in wardrobe
I have tested this on my local, feel free to merge it if you're happy to add support for rcore_clothing!
2025-10-12 01:15:30 +02:00
Jim Shield
e05815cfbd Fix getStash forcing fallback functions to run 2025-10-11 17:23:26 +01:00
Jim Shield
8594ba12ec Version Bump
`2.1.06` - `2.1.07`
2025-10-10 13:27:29 +01:00
Jim Shield
9f914bd497 Fix embedded store handling 2025-10-10 02:55:16 +01:00
Jim Shield
ad47836232 All grabbox to recieve slot and maxweight 2025-10-10 01:41:52 +01:00
Jim Shield
ae4637f9c4 Fix OrigenInv getPlayerInv() func calling OX_Inv 2025-10-10 00:40:35 +01:00
Jim Shield
a13284d0e0 Add support for 17mov progressbars 2025-10-09 20:12:05 +01:00
Jim Shield
98f8944a79 Add codem option for billing 2025-10-09 20:05:15 +01:00
Jim Shield
13b0f796ff createPropTarget also makes the prop 2025-10-09 20:04:54 +01:00
Jim Shield
b282d3393f make the auto check for minZ and maxZ more lenient 2025-10-09 17:55:54 +01:00
Jim Shield
180cc7b2a2 Add new createPropTarget() function
This is intended to help create automated prop based targets

Using the coordinates and specified prop models dimensions to create a correctly sized box target.

```lua
createPropTarget({
	name,
	target.prop.coords,
	target.prop.model,
}, options, 2.0)
```
2025-10-08 22:53:36 +01:00
Jim Shield
beb67b79a5 Auto adjust boxes with poorly set minZ and maxZ
Automatically adjusts box targets for custom locations that have been set wrong

if minZ is too high, adjust it
if maxZ is too low, adjust it

and warn the client that the target has to be adjusted.

Solves people opening tickets because they half edited a location without reading my docs
2025-10-07 21:07:31 +01:00
oosayeroo
8d48b0d692 Merge branch 'jimathy:main' into main 2025-10-07 15:23:02 +01:00
Jim Shield
c359bc4342 Support embedded shops in other scripts 2025-10-07 13:54:31 +01:00
oosayeroo
40ca0eb04d Merge branch 'jimathy:main' into main 2025-10-06 15:37:57 +01:00
oosayeroo
f53f29a4b2 Merge branch 'jimathy:main' into main 2025-10-03 13:42:13 +01:00
oosayeroo
2cf80881e4 Input.lua : allow default in oxlib "number" type 2025-09-25 02:17:48 +01:00
11 changed files with 320 additions and 37 deletions

22
.gitattributes vendored
View File

@@ -1,12 +1,16 @@
# VCS / CI noise
.gitattributes export-ignore
.gitignore export-ignore
.github/** export-ignore
.gitmodules export-ignore
/.gitattributes export-ignore
/.gitignore export-ignore
/.gitmodules export-ignore
/.github export-ignore
# Dev tooling/config
.vscode/** export-ignore
*.code-workspace export-ignore
.editorconfig export-ignore
.eslintrc* export-ignore
.prettier* export-ignore
/.vscode export-ignore
*.code-workspace export-ignore
/.editorconfig export-ignore
/.eslintrc* export-ignore
/.prettier* export-ignore
# Omit release-only helpers
/server/restaurantchecker.lua export-ignore
/server/installitems.lua export-ignore

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.1.06"
version "2.1.08"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -638,6 +638,8 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtCoord(ped, entity.x, entity.y, entity.z, 5000, 1, 1)
else
if DoesEntityExist(entity) then
local entCoords = GetEntityCoords(entity)
@@ -646,6 +648,9 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtEntity(ped, entity, 5000, 1, 1)
end
end
end
@@ -957,3 +962,17 @@ function GetEntityForwardVector(entity)
local heading = math.rad(GetEntityHeading(entity) + 90)
return vec3(math.cos(heading), math.sin(heading), 0.0)
end
function adjustMinMaxZ(coord, table)
local table = table
local adMinZ, adMaxZ = false, false
if table.minZ > (coord.z + 0.1) then
adMinZ = true
table.minZ = (coord.z - 1.05)
end
if table.maxZ < (coord.z - 0.1) then
adMinZ = true
table.maxZ = (coord.z + 0.80)
end
return table.minZ, table.maxZ, adMinZ, adMaxZ
end

View File

@@ -64,6 +64,7 @@ function createInput(title, opts)
label = (opts[i].label or opts[i].text)..(opts[i].txt and " - "..opts[i].txt or ""),
isRequired = opts[i].isRequired,
name = opts[i].name,
default = opts[i].default,
options = opts[i].options,
}
end

View File

@@ -103,6 +103,10 @@ local InvFunc = {
-- Add fallback if ox can't find the stash and returns a boolean
return type(stash) == "table" and stash.items or {}
end,
stashEditMetadata =
function(stash, slot, metadata)
exports[OXInv]:SetMetadata(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
@@ -207,6 +211,13 @@ local InvFunc = {
function(stashName)
return exports[CoreInv]:getInventory(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
local itemData = exports[CoreInv]:getItemBySlot(stash, slot) or {}
if itemData then
exports[CoreInv]:setItem(stash, itemData.item, itemData.count, metadata)
end
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -272,15 +283,15 @@ local InvFunc = {
function(src)
local grabInv = nil
if src then
grabInv = exports[OXInv]:GetInventoryItems(src)
grabInv = exports[OrigenInv]:GetInventoryItems(src)
else
grabInv = exports[OXInv]:GetPlayerItems()
grabInv = exports[OrigenInv]:GetInventory()
end
return grabInv
end,
invImg =
function(item)
return "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
return "nui://"..OrigenInv.."/html/images/"..(Items[item].image or "")
end,
openShop =
function(name, label, items)
@@ -306,6 +317,10 @@ local InvFunc = {
function(stashName)
return exports[OrigenInv]:getInventory(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
exports[OrigenInv]:setMetadata(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -416,6 +431,10 @@ local InvFunc = {
function(stashName)
return exports[CodeMInv]:GetStashItems(stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -529,6 +548,10 @@ local InvFunc = {
function(stashName)
return exports[TgiannInv]:GetSecondaryInventoryItems("stash", stashName)
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -692,6 +715,10 @@ local InvFunc = {
return result and json.decode(result) or {}
end
end,
stashEditMetadata =
function(stash, slot, metadata)
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -880,6 +907,23 @@ local InvFunc = {
end
end
end,
stashEditMetadata =
function(stash, slot, metadata)
local stashData = getStash(stash)
for i = 1, #stashData do
if stashData[i].slot == slot then
print("found slot")
stashData[i].info = metadata
end
jsonPrint(stashData[i])
end
debugPrint("^6Bridge^7: ^3stashEditMetadata^7: ^2Saving ^3QB^2 stash '^6"..stash.."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stash,
['items'] = json.encode(stashData)
})
end,
stashAddItem =
function(stashItems, stashName, items)
--
@@ -1377,7 +1421,6 @@ function getPlayerInv(src)
grabInv = triggerCallback(getScript()..":GetESXInv")
end
end
--jsonPrint(grabInv)
end
if grabInv == nil then
@@ -2247,6 +2290,16 @@ function openStash(data)
end
function stashEditMetadata(stash, slot, metadata)
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.stashEditMetadata(stash, slot, metadata)
return
end
end
end
-- Wrapper function for opening stash from the server.
-- Messy but not much else I can do about it.
RegisterNetEvent(getScript()..":server:openServerStash", function(data)
@@ -2316,7 +2369,7 @@ function getStash(stashName)
if isStarted(inv.invName) then
debugPrint("^6Bridge^7: ^2Retrieving ^3"..inv.invName.." ^2Stash^7:", stashName)
stashItems = inv.getStash(stashName)
break
goto skip
end
end
@@ -2332,7 +2385,7 @@ function getStash(stashName)
end
end
::skip::
if stashItems then
for _, item in pairs(stashItems) do
local itemInfo = Items[item.name:lower()]
@@ -2356,7 +2409,6 @@ function getStash(stashName)
end
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
end
--jsonPrint(items)
return items
end
@@ -2548,7 +2600,7 @@ if isServer() then
end)
end
RegisterNetEvent(getScript()..":openGrabBox", function(data)
RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
local Ped = PlayerPedId()
local id = data.metadata and data.metadata.id or data.info and data.info.id or ""
@@ -2559,7 +2611,9 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data)
openStash({
stash = id,
coords = GetEntityCoords(Ped)
coords = GetEntityCoords(Ped),
maxWeight = stashData and stashData.maxWeight or 100000,
slots = stashData and stashData.slots or 5,
})
end)
@@ -2781,7 +2835,6 @@ end
--- })
--- ```
function openShop(data)
--jsonPrint(data)
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
-- If shop has registered coords, limit players from being too far away from it when opening
@@ -2790,6 +2843,7 @@ function openShop(data)
print("^3Warning^7: ^2This isn't a registered store^1, refusing call^7")
return
end
if not distExploitCheck(exploitCheck) then
return
end
@@ -2799,6 +2853,27 @@ function openShop(data)
lookEnt(data.coords)
return
end
if not data.items.items[1] then
local shopMenu = {}
for k, v in pairs(data.items.items) do
local clonedTable = cloneTable(data)
local itemsTable = v.items or v.Items
shopMenu[#shopMenu+1] = {
header = v.header or k,
txt = countTable(itemsTable).." Products",
onSelect = function()
--clonedTable.originShop = data.shop
clonedTable.shop = data.shop.."_"..k
clonedTable.label = data.items.label.." - "..(v.header or k)
clonedTable.slots = #itemsTable
clonedTable.items.items = itemsTable
openShop(clonedTable)
end,
}
end
return openMenu(shopMenu, { header = data.items.label, canClose = true, })
end
for i = 1, #InvFunc do
local inv = InvFunc[i]
@@ -2823,7 +2898,7 @@ RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
-- If shop has registered coords, limit players from being too far away from it when opening
if not shopExploitCheck[shopName] then
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop^7: ^2This isn't a registered store^1, refusing call^7")
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop ^7'"..shopName.."' ^2This isn't a registered store^7, ^1refusing call^7")
return
end
if not distExploitCheck(shopExploitCheck[shopName], src) then
@@ -2865,8 +2940,18 @@ function registerShop(name, label, items, society, coords)
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
if not items[1] then
for k, v in pairs(items) do
inv.registerShop(name.."_"..k, label.." - "..(v.header or k), v.items, society)
shopExploitCheck[name.."_"..k] = shopExploitCheck[name.."_"..k] or {}
shopExploitCheck[name.."_"..k][#shopExploitCheck[name.."_"..k]+1] = coords
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name.."_"..k, "^4Label^7: "..label.." - "..(v.header or k), coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
end
else
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
end
break
end
end

View File

@@ -206,6 +206,52 @@ local progressFunc = {
exports.jim_bridge:stopProgressBar()
end,
},
["17mov"] = {
start =
function(data)
if exports["17mov_Hud"]:StartProgress({
duration = debugMode and 1000 or data.time,
label = data.label,
useWhileDead = data.dead or false,
canCancel = data.cancel or true,
controlDisables = {
disableMovement = data.disableMovement or false,
disableCarMovement = data.disableMovement or false,
disableMouse = data.mouse or false,
disableCombat = data.combat or true,
},
animation = {
animDict = data.dict,
anim = data.anim,
flags = (data.flag == 8 and 32 or data.flag) or nil,
task = data.task,
},
prop = data.prop and {
model = data.prop.model,
bone = data.prop.bone or 0,
coords = data.prop.pos or vec3(0, 0, 0),
rotation = data.prop.rot or vec3(0, 0, 0),
} or nil,
propTwo = data.propTwo and {
model = data.propTwo.model,
bone = data.propTwo.bone or 0,
coords = data.propTwo.pos or vec3(0, 0, 0),
rotation = data.propTwo.rot or vec3(0, 0, 0),
} or nil,
}, nil, nil) then
return true
else
return false
end
end,
stop =
function()
exports["17mov_Hud"]:StopProgress()
end,
},
}
--- Displays a progress bar using the configured progress bar system.

View File

@@ -217,6 +217,14 @@ local billPlayerFunc = {
function(data)
TriggerEvent("okokBilling:ToggleCreateInvoice")
end,
codem =
function(data)
TriggerEvent("codem-billing:client:OpenMenu")
end,
tgg =
function(data)
exports["tgg-billing"]:OpenBillingMenu()
end,
}
--- BillPlayer
@@ -601,6 +609,8 @@ local getPlayerFunc = {
onDuty = info.job.onDuty,
--account = info.charinfo.account,
citizenId = info.identifier,
hunger = info.status.hunger,
thirst = info.status.thirst,
}
return Player
end,
@@ -631,7 +641,9 @@ local getPlayerFunc = {
--account = info.charinfo.account,
citizenId = info.identifier,
isDead = IsEntityDead(PlayerPedId()),
isDown = IsPedDeadOrDying(PlayerPedId(), true)
isDown = IsPedDeadOrDying(PlayerPedId(), true),
hunger = info.status.hunger,
thirst = info.status.thirst,
}
return Player
end,
@@ -715,6 +727,8 @@ local getPlayerFunc = {
isDead = info.PlayerData.metadata["isdead"],
isDown = info.PlayerData.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -743,6 +757,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -774,6 +790,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
end
return Player
@@ -805,6 +823,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -836,6 +856,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
end
return Player
@@ -867,6 +889,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -968,6 +992,12 @@ local wardrobeFunc = {
TriggerEvent("illenium-appearance:client:openOutfitMenu")
end,
},
{
name = "rcore_clothing",
openWardrobe = function()
TriggerEvent('rcore_clothing:openChangingRoom')
end,
}
}
--- Opens the clothing customization menu
@@ -980,4 +1010,5 @@ function openClothing()
break
end
end
end

View File

@@ -264,3 +264,13 @@ function fundSociety(society, amount)
print("^1Error^7: ^3FundSociety^7: ^2No supported banking script found")
end
if isServer() then
createCallback(getScript()..":server:getAccount", function(source, society)
if society then
local getMoney = getSocietyAccount(society)
return getMoney
end
return 0
end)
end

View File

@@ -252,7 +252,7 @@ function createEntityTarget(entity, opts, dist)
-- Store the target entity for later cleanup.
targetEntities[#targetEntities + 1] = entity
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
exports.jim_bridge:createEntityTarget(entity, opts, dist)
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
@@ -324,8 +324,7 @@ end
---}, 2.0)
---```
function createBoxTarget(data, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
@@ -336,6 +335,13 @@ function createBoxTarget(data, opts, dist)
local script = targetFunc[i]
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
if data[5].minZ or data[5].maxZ then
local adMinZ, adMaxZ
data[5].minZ, data[5].maxZ, adMinZ, adMaxZ = adjustMinMaxZ(data[2], { minZ = data[5].minZ, maxZ = data[5].maxZ })
if adMinZ or adMaxZ then
print("^5Debug^7: ^2Auto adjusted ^7'^4"..data[1].."^7' ^2minZ and maxZ because ^1they weren't set correctly ^2remove or fix them for this target")
end
end
local target = script.boxTarget(data, opts, dist)
boxTargets[#boxTargets + 1] = target
return target
@@ -344,6 +350,50 @@ function createBoxTarget(data, opts, dist)
return nil
end
function createPropTarget(data, opts, dist)
-- Audo create a location based on a coord and a prop models dimensions
local width, depth, _ = GetPropDimensions(data[3])
local min, max = GetModelDimensions(data[3])
local coordAdjustment = data[2] - vec4(0, 0, 1.03, 0)
local newData = {
[1] = data[1],
[2] = coordAdjustment.xyz,
[3] = width + 0.1,
[4] = depth + 0.1,
[5] = {
name = data[1],
heading = coordAdjustment.w - 90.0,
debugPoly = debugMode,
minZ = coordAdjustment.z + (min.z) - 0.1,
maxZ = coordAdjustment.z + (max.z) + 0.1,
}
}
if data[3] then -- If spawning a prop, make entity target instead (ignores depth and width stuff)
makeDistProp({ prop = data[3], coords = data[2] }, true, false)
end
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(newData, opts, dist)
end
-- Check for target script and use that
for i = 1, #targetFunc do
local script = targetFunc[i]
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
local target = script.boxTarget(newData, opts, dist)
boxTargets[#boxTargets + 1] = target
return target
end
end
return nil
end
-------------------------------------------------------------
-- Circle Zone Target Creation
-------------------------------------------------------------
@@ -382,7 +432,7 @@ end
--- ```
function createCircleTarget(data, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
@@ -429,7 +479,7 @@ end
---```
function createModelTarget(models, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
return exports.jim_bridge:createModelTarget(models, opts, dist)

View File

@@ -33,15 +33,51 @@ Exports = {
}
-- Required variables
debugMode = Config.System.Debug
debugMode = false
QBInvNew = true
InventoryWeight = 120000
-- Corruptted transfer file Checks -- Not Ready Yet ⚠️
--CreateThread(function()
-- local res = GetCurrentResourceName()
-- local ok, val = pcall(function()
-- return exports[res]:ping_encrypted()
-- end)
--
-- if not ok or val ~= "ok" then
-- print("\n^6===============================================================================")
-- print(("\n^1Corruption Warning^7: ^1[^7%s^1] Encrypted files failed to initialize.^7\n"):format(res))
-- print("^3Common causes^7:")
-- print(" • Possible corrupt files")
-- print(" • Damaged or partial upload (FTP/zip/unzip issue).")
-- print(" • Outdated artifact version\n")
-- print("^2How To Fix^7:")
-- print(" • Update your server artifact version")
-- print(" • Re-download asset from Keymaster")
-- print(" • Use WinSCP to upload")
-- print(" • Avoid editing any encrypted files")
-- print(" • Restart the server")
-- print("\n^6===============================================================================^7\n")
-- end
--end)
-- Missing/Broken Config file check
if not Config or not Config.System then
print("\n^6=================================================================================")
print("^6=================================================================================\n")
print(" ^1ERROR^7: jim_bridge ^1can't find the ^7Config^1 table in ^7"..GetCurrentResourceName())
print(" ^1It is either missing, or there is an error inside it stopping it from loading^7\n")
print("^6=================================================================================")
print("^6=================================================================================^7\n")
end
-- [[ Server.Cfg Convar Check ]]--
-- Check server convars for hard set defaults, otherwise it uses per script configurations
if Config and Config.System then
debugMode = Config.System.Debug
if Config.System.Debug then
if GetConvar("jim_DisableDebug", "false") == "true" then
debugMode = false
@@ -50,7 +86,6 @@ if Config and Config.System then
Config.System.EventDebug = false
end
end
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")

View File

@@ -1,8 +1,10 @@
2.1.06
2.1.08
- Fix stress calculations adding instead of taking away
- Add basic support for fallback functions for inventory management (esx isn't very well supported currently)
- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts
- Fix AnimSet loading for "AlienEffect()"
- Fix getStash() always trying to use fallback functions
- Start adding stashEditMetadata() function - wip
- Add check for broken/missing config.lua in scripts
- Add fix for debugMode breaking if no config file
- Add a callback to check for society bank balances
- Add player head movement for `lookEnt()` to continue looking after turning
https://github.com/jimathy/jim_bridge/releases/latest