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https://github.com/jimathy/jim_bridge.git
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5 Commits
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e9bbdd4ce0 | ||
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f5a7ec9291 | ||
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d80ea38a39 | ||
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e64912622b | ||
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04b25e2c06 |
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.0.09"
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version "2.0.10"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -50,7 +50,13 @@ function onPlayerLoaded(func, onStart)
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AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
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elseif isStarted(ESXExport) then
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onPlayerFramework = ESXExport
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AddEventHandler('esx:playerLoaded', tempFunc)
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AddEventHandler('esx:playerLoaded', function()
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if waitForSharedLoad() then
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if isStarted(ESXExport) then Wait(11000) end
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tempFunc()
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end
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end
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)
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elseif isStarted(OXCoreExport) then
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onPlayerFramework = OXCoreExport
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AddEventHandler('ox:playerLoaded', tempFunc)
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@@ -103,7 +109,11 @@ function onResourceStart(func, thisScript)
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debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
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AddEventHandler('onResourceStart', function(resourceName)
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if getScript() == resourceName and (thisScript or true) then
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func()
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if waitForSharedLoad() then
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print("^6Bridge^7: ^2Shared Load Detected^7.")
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if isStarted(ESXExport) then Wait(10000) end
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func()
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end
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end
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end)
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end
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@@ -174,4 +184,26 @@ function waitForLogin()
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debugPrint("^6Bridge^7: ^2Player Login Detected^7.")
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return true
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end
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end
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function waitForSharedLoad()
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local timeout = 100000 -- 10 seconds in milliseconds
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local startTime = GetGameTimer()
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local loaded = true
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while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
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print((GetGameTimer() - startTime) < timeout)
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Wait(1000)
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debugPrint("Waiting for Jobs, Items, and Vehicles to be loaded")
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if Jobs and Items and Vehicles then
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print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
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loaded = true
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break
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end
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end
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if not loaded then
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print("^4Error^7: ^2Timeout reached while waiting for shared load^7.")
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return false
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else
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return true
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end
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end
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@@ -353,8 +353,8 @@ function makeItem(data)
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Wait(200)
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end
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if isInventoryOpen() then
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print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting = false, false
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--print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting, CraftLock = false, false, false
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return
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end
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if crafted then
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@@ -368,8 +368,9 @@ function makeItem(data)
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PlaySoundFromEntity(s.soundId, s.audioName, PlayerPedId(), s.audioRef, true, 0)
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end
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if isInventoryOpen() then
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print("^1Error^7: ^2Inventory is open, you tried to break things")
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--print("^1Error^7: ^2Inventory is open, you tried to break things")
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crafted, crafting = false, false
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crafted, crafting, CraftLock = false, false, false
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return
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end
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if crafting and progressBar({
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@@ -262,7 +262,7 @@ end
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--- ```
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function countTable(tbl)
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local i = 0
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for _ in pairs(tbl) do i = i + 1 end
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for _ in pairs(tbl) do i += 1 end
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return i
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end
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@@ -99,7 +99,8 @@ function getPlayerInv(src)
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if src then
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grabInv = exports[QSInv]:GetInventory(src)
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else
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grabInv = exports[QSInv]:getUserInventory()
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--grabInv = exports[QSInv]:getUserInventory()
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grabInv = triggerCallback(getScript().."getServerInvData", GetPlayerServerId(PlayerId()))
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end
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elseif isStarted(OrigenInv) then
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@@ -171,6 +172,10 @@ function getPlayerInv(src)
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return grabInv, foundInv
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end
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createCallback(getScript()..":getServerInvData", function(source)
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local src = source
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return getPlayerInv(src)
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end)
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function isInventoryOpen()
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if isStarted(OXInv) then
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@@ -48,7 +48,9 @@ function sellMenu(data)
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header = k,
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txt = "Amount of items: "..countTable(v.Items),
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onSelect = function()
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v.onBack = function() sellMenu(origData) end
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v.onBack = function()
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sellMenu(origData)
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end
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v.sellTable = data.sellTable[k]
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sellMenu(v)
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end,
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@@ -57,8 +59,8 @@ function sellMenu(data)
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end
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end
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openMenu(Menu, {
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header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items),
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headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items) or "",
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header = data.sellTable.Header or "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
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headertxt = data.sellTable.Header and "Amount of items: "..countTable(data.sellTable.Items or data.sellTable),
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canClose = true,
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onBack = data.onBack,
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})
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@@ -105,12 +107,14 @@ function sellAnim(data)
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TriggerServerEvent(getScript().."Sellitems", data)
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lookEnt(data.ped)
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local dict = "mp_common"
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playAnim(dict, "givetake2_a", 0.3, 2)
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playAnim(dict, "givetake2_b", 0.3, 2, data.ped)
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playAnim(dict, "givetake2_a", 0.3, 48)
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playAnim(dict, "givetake2_b", 0.3, 48, data.ped)
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Wait(2000)
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StopAnimTask(PlayerPedId(), dict, "givetake2_a", 0.5)
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StopAnimTask(data.ped, dict, "givetake2_b", 0.5)
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if data.onBack then data.onBack() end
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if data.onBack then
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data.onBack()
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end
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end
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--- Server event handler for processing item sales.
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@@ -1 +1 @@
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2.0.09
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2.0.10
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