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68 Commits

Author SHA1 Message Date
Jim Shield
15bea85bfb Version Bump v1.0.7 2024-01-23 18:59:02 +00:00
Jim Shield
f889080bc0 Merge pull request #13 from jimathy/1.0.6
1.0.6
2024-01-23 00:37:55 +00:00
Jim Shield
7d62358558 ox input default "select" 2024-01-23 00:37:18 +00:00
Jim Shield
f7a7e89c56 lib.showMenu support 2024-01-23 00:36:04 +00:00
Jim Shield
5f6720d37b Merge pull request #12 from solareon/patch-1
fix: job crafting restrictions
2024-01-23 00:34:15 +00:00
solareon
e541201a08 fix: skip amount and job tables 2024-01-22 22:39:16 +00:00
Solareon
2bf04f69cf fix: hasjob
Fixes broken crafting because the wrapper function is called hasJob with a capital J while the variable is called hasjob
2024-01-22 12:50:03 -07:00
Jim Shield
8479aea1b0 Origen inv experimental support 2024-01-22 17:14:56 +00:00
Jim Shield
d17a1da5b2 CoreInv Fully Supported 2024-01-22 16:55:58 +00:00
Jim Shield
f1ff06c098 CoreInv hasItem events updated 2024-01-22 15:31:04 +00:00
Jim Shield
df785043e8 CoreInv add/remove Item fixes 2024-01-22 14:51:51 +00:00
Jim Shield
5ae4799a5f add auto check for ps/lj-inv 2024-01-22 14:41:38 +00:00
Jim Shield
8cf4a6bd23 Version Bump - 1.0.6 2024-01-22 14:35:52 +00:00
Jim Shield
3e067c8492 Merge pull request #9 from jimathy/1.0.5
1.0.5
2024-01-21 22:28:03 +00:00
Jim Shield
6847639c65 Fix version checking system being dumb 2024-01-21 17:24:32 +00:00
Jim Shield
0592c3ebc8 Fix stashRemoveItem for QS-Inv 2024-01-21 17:24:10 +00:00
Jim Shield
2ca1cbd110 fxmanifest.lua - Version Bump v1.0.5 2024-01-21 17:20:15 +00:00
Jim Shield
8642733b78 version.txt - Version bump - 1.0.5 2024-01-21 17:17:55 +00:00
Jim Shield
5a4293182c version number plz work 2024-01-21 17:10:32 +00:00
Jim Shield
6075878038 Update version.txt 2024-01-21 00:56:19 +00:00
Jim Shield
7eaeac886f Merge pull request #8 from jimathy/1.0.4
1.0.4
2024-01-21 00:27:08 +00:00
Jim Shield
fe27a1ca1c speed playAnim up + add default input message 2024-01-21 00:25:42 +00:00
Jim Shield
0caea0b473 advanced checking and handling of setVehicle 2024-01-20 14:28:10 +00:00
Jim Shield
370c77433b Version Bump - v1.0.4 2024-01-20 13:01:26 +00:00
Jim Shield
ac85d35097 Merge pull request #7 from jimathy/1.0.3
1.0.3
2024-01-19 23:58:42 +00:00
Jim Shield
85c3e06910 update addItem/removeItem prints 2024-01-19 23:57:22 +00:00
Jim Shield
7d0736bfc2 Change how bridge decides what get/setvehicleproperties to use 2024-01-19 22:33:35 +00:00
Jim Shield
b0b011ac56 update readme -main 2024-01-19 20:25:44 +00:00
Jim Shield
23091c2e73 add spam free ensureNetToVeh() 2024-01-19 20:25:04 +00:00
Jim Shield
ef2ba3ea7a tidy up new prints more 2024-01-19 20:24:25 +00:00
Jim Shield
df60f3b2b1 tidy prints for setVehicleProperties 2024-01-19 18:13:22 +00:00
Jim Shield
4cc001d2f0 fix typo in stashhasitem 2024-01-19 18:10:05 +00:00
Jim Shield
e2bb32d9de Optimize Crafting/Multicraft Menu + better hasItem prints 2024-01-19 14:46:45 +00:00
Jim Shield
725125a274 add debug prints to new ox setVehicleProperties call 2024-01-19 14:46:09 +00:00
Jim Shield
dcf2018ec6 check for destroyProp if received any info 2024-01-19 13:02:09 +00:00
Jim Shield
e5316f45aa Rewrite + Optimize hasItem() & stashhasItem() 2024-01-19 13:00:50 +00:00
Jim Shield
02c202d075 Version Bump - v1.0.3 2024-01-19 12:53:45 +00:00
Jim Shield
9e9fb14f55 Merge pull request #3 from bandgeekndb/stashoptions
Allow for passing through stash options when opening a stash
2024-01-19 12:50:10 +00:00
Jim Shield
61e0d777a8 Attempt to fix ox_lib's setVehicleProperites + 1.0.2 2024-01-18 20:21:22 +00:00
Jim Shield
78c3e33d38 version bump 1.0.1 2024-01-18 17:50:42 +00:00
Jim Shield
3be5b5e1ee Merge pull request #6 from jimathy/1.0.1
1.0.1
2024-01-18 17:49:05 +00:00
Jim Shield
f550479298 Revert "version bump"
This reverts commit d82366b59f.
2024-01-18 17:48:14 +00:00
Jim Shield
5fe0ab8815 Revert "Resolve merge conflict"
This reverts commit 56ccb43c2b.
2024-01-18 17:48:03 +00:00
Jim Shield
56ccb43c2b Resolve merge conflict 2024-01-18 17:44:25 +00:00
Jim Shield
93d0754935 Make qbx use correct export for getCoreObject
This should be fine as qbox takes over the export but just to be sure
2024-01-18 17:41:28 +00:00
Jim Shield
d82366b59f version bump 2024-01-18 15:38:28 +00:00
Jim Shield
35202f7000 add fix for recipes having no final amount added 2024-01-18 15:33:51 +00:00
Jim Shield
bc5aadc394 add export error check to stashRemoveItem 2024-01-18 15:14:38 +00:00
Jim Shield
181c480ba6 return duty check for hasJob 2024-01-18 15:06:20 +00:00
Jim Shield
b973c71638 Update version.txt(?) 2024-01-18 14:45:41 +00:00
Jim Shield
ede0a44251 fix version.txt? 2024-01-18 14:42:23 +00:00
Jim Shield
e4b0f8601a fix bridge version check looking in wrong place 2024-01-18 14:17:01 +00:00
Jim Shield
d12c615f0b Merge pull request #4 from jimathy/duty-fixes
Duty fixes + CheckVersion + better debug
2024-01-18 13:16:45 +00:00
Jim Shield
e58163d631 CheckVersion supports free script checking 2024-01-18 13:08:16 +00:00
Jim Shield
e801910519 add CheckBridgeVersion and version.txt 2024-01-18 13:07:40 +00:00
Jim Shield
dbca627bc3 Fix hasJob + Add more debug messages 2024-01-18 13:05:45 +00:00
Jim Shield
b09534aad5 toggleduty() better checks - dupewarn() more info 2024-01-18 12:40:15 +00:00
Nicholas Blew
63c2d5d83d Allow for passing through stash options when opening a stash 2024-01-18 02:20:20 -05:00
Jim Shield
52dc9ff8ae Merge pull request #2 from jimathy/fixes
Fixes
2024-01-18 00:54:51 +00:00
Jim Shield
10e184afb0 move old/new qbcore info fixes 2024-01-18 00:52:00 +00:00
Jim Shield
4e645001fb Stop invImg giving errors if no image 2024-01-18 00:50:54 +00:00
Jim Shield
e33b68bd55 change qs-inv getinventory to getuserinventory 2024-01-17 23:39:10 +00:00
Jim Shield
7094bda2fb more old qbcore updates 2024-01-17 23:38:28 +00:00
Jim Shield
409c181cb2 add support for older QBCore GetPlayer event 2024-01-17 23:36:45 +00:00
Jim Shield
6c38f90b9a fix grade crafting 2024-01-17 21:05:38 +00:00
Jim Shield
d693a99852 update readme export info 2024-01-17 20:23:54 +00:00
Jim Shield
508c4a734a fix job crafting breaking and needing grades 2024-01-17 20:23:27 +00:00
Jim Shield
cd93ea3a38 fix esx progressbar triggering with ox 2024-01-17 17:49:42 +00:00
7 changed files with 625 additions and 304 deletions

View File

@@ -21,6 +21,28 @@ But I want this script to grow with help of others who know more about other cor
--- ---
The installation of this script is simple The installation of this script is simple
- REMOVE `-main` from the folder name, like any other github hosted script
- it just needs to start before any script that requires it - it just needs to start before any script that requires it
- it can start before core scripts if you want - it can start before core scripts if you want
- for `qb-core` I personally place this script in `resources > [standalone]` - for `qb-core` I personally place this script in `resources > [standalone]`
---
### Support for different exports and scripts
In exports.lua is the list of script folder names
This is for people who have customised/renamed scripts
eg. for people who use `ps-inventory`, this is mainly based on qb-inventory
so you need to rename
```lua
QBInv = "qb-inventory",
```
to
```lua
QBInv = "ps-inventory",
```
This will now use events from `ps-inventory` and use it through out the scripts.

View File

@@ -28,7 +28,7 @@ function GetStashTimeout(stashName, stop)
end end
local CraftLock = false local CraftLock = false
function craftingMenu(data) function craftingMenu(data) local hasjob = false
if CraftLock then return end if CraftLock then return end
if data.stashName and not GetStashTimeout(data.stashName) then if data.stashName and not GetStashTimeout(data.stashName) then
--triggerNotify(nil, "Chacking", "success") --triggerNotify(nil, "Chacking", "success")
@@ -39,29 +39,26 @@ function craftingMenu(data)
for i = 1, #Recipes do for i = 1, #Recipes do
for k, v in pairs(Recipes[i]) do for k, v in pairs(Recipes[i]) do
if k ~= "amount" and k ~= "job" and k ~= "gang" then if k ~= "amount" and k ~= "job" and k ~= "gang" then
if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
if Recipes[i].job then hasjob = false if Recipes[i].job then hasjob = false
for l, b in pairs(data.craftable[i]["job"]) do for l, b in pairs(Recipes[i].job) do
hasjob = hasJob(l) hasjob = hasJob(l, nil, b)
if hasjob == true then break end
end end
end end
local setheader, settext = "", "" local setheader, settext = "", ""
local text = ""
local disable = false local disable = false
local checktable = {}
if Recipes[i].job and hasjob == false then else if Recipes[i].job and hasjob == false then else
local itemTable = {}
for l, b in pairs(Recipes[i][tostring(k)]) do for l, b in pairs(Recipes[i][tostring(k)]) do
if not Items[l] then print("^3Error^7: ^2Script can't find ingredient item in Shared Items - ^1"..l.."^7") return end settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b > 1 and " x"..b or "") itemTable[l] = b
if data.stashName then checktable[l] = stashhasItem(stashItems, l, b)
else checktable[l] = hasItem(l, b) end
Wait(0) Wait(0)
end end
for _, v in pairs(checktable) do if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
if not v then if data.stashName then disable = not stashhasItem(stashItems, itemTable)
disable = true else disable = not hasItem(itemTable) end
break
end
end
setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "") setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
Menu[#Menu + 1] = { Menu[#Menu + 1] = {
isMenuHeader = disable, isMenuHeader = disable,
@@ -96,17 +93,20 @@ function multiCraft(data) local Menu = {}
} }
for k in pairsByKeys(success) do for k in pairsByKeys(success) do
local settext = "" local settext = ""
local itemTable = {}
for l, b in pairs(data.craft[data.item]) do for l, b in pairs(data.craft[data.item]) do
if data.stashName then itemTable[l] = (b * k)
success[k] = stashhasItem(stashItems, l, (b * k))
else
success[k] = hasItem(l, (b * k))
end
settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "") settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "")
Wait(0) Wait(0)
end end
local disable = false
if Config.System.Debug then print("^6Bridge^7: ^2Checking "..(data.stashName and "^7'^6"..data.stashName.."^7'" or "inventory").."^7x^5"..k.." ^2ingredients^7 - ^6"..data.item.."^7") end
if data.stashName then disable = not stashhasItem(stashItems, itemTable)
else disable = not hasItem(itemTable) end
Menu[#Menu + 1] = { Menu[#Menu + 1] = {
isMenuHeader = not success[k], isMenuHeader = disable,
arrow = not disable,
header = "Craft - x"..k * data.craft.amount, header = "Craft - x"..k * data.craft.amount,
txt = settext, txt = settext,
onSelect = function () onSelect = function ()
@@ -139,40 +139,42 @@ function makeItem(data)
startTempCam(cam) startTempCam(cam)
for i = 1, amount do for i = 1, amount do
for _, v in pairs(data.craft) do for k, v in pairs(data.craft) do
if type(v) == "table" then if k ~= "amount" and k ~= "job" then
for l, b in pairs(v) do if type(v) == "table" then
if crafting and progressBar({ for l, b in pairs(v) do
label = "Using "..b.." "..Items[l].label, if crafting and progressBar({
time = 1000, label = "Using "..b.." "..Items[l].label,
cancel = true, time = 1000,
dict = 'pickup_object', cancel = true,
anim = "putdown_low", dict = 'pickup_object',
flag = 48, anim = "putdown_low",
icon = l, flag = 48,
}) then icon = l,
--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item }) then
else --TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
crafted = false else
crafting = false crafted = false
break crafting = false
break
end
Wait(200)
end end
Wait(200) if crafted then
end if crafting and progressBar({
if crafted then label = bartext..Items[data.item].label,
if crafting and progressBar({ time = bartime,
label = bartext..Items[data.item].label, cancel = true,
time = bartime, dict = animDict,
cancel = true, anim = anim,
dict = animDict, flag = 8,
anim = anim, icon = data.item,
flag = 8, }) then
icon = data.item, TriggerServerEvent(GetCurrentResourceName()..":Crafting:GetItem", data.item, data.craft, data.stashName)
}) then else
TriggerServerEvent(GetCurrentResourceName()..":Crafting:GetItem", data.item, data.craft, data.stashName) crafting = false
else break
crafting = false end
break
end end
end end
end end
@@ -224,149 +226,84 @@ function openShop(data)
end end
-- Client & Server side -- Client & Server side
function hasItem(items, amount, src) local amount, count = amount and amount or 1, 0 function hasItem(items, amount, src) local amount = amount and amount or 1
if src then local grabInv = nil
if GetResourceState(OXInv):find("start") then local foundInv = ""
local item = exports[OXInv]:GetItem(src, items) if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
local amount = (amount or 1) if GetResourceState(OXInv):find("start") then
if item.count >= amount then foundInv = OXInv
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..item.count.."^7/^3"..amount.." "..tostring(items)) end if src then grabInv = exports.ox_inventory:GetInventoryItems(src)
return true else grabInv = exports[OXInv]:GetPlayerItems()
else if Config.System.Debug then end
print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
for _, itemData in pairs(exports[QSInv]:GetInventory(src)) do foundInv = QSInv
if itemData and (itemData.name == items) then if src then grabInv = exports[QSInv]:GetInventory(src)
--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end else grabInv = exports[QSInv]:getUserInventory()
count += (itemData.amount or 1) end
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(CoreInv):find("start") then
local item = exports[CoreInv]:getItems('primary-'..src, items)
if item.amount >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..item.amount.."^7/^3"..amount.." "..tostring(items)) end
return true
else if Config.System.Debug then
print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(CodeMInv):find("start") then
local success = exports["codem-inventory"]:CheckItemValid(src, items, amount)
if success then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..amount.." "..tostring(items)) end
return true
end
elseif GetResourceState(CodeMInv):find("start") then
for _, itemData in pairs(exports[CodeMInv]:GetUserInventory(src)) do
if itemData and (itemData.name == items) then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(OrigenInv):find("start") then
foundInv = OrigenInv
if src then
grabInv = exports[OrigenInv]:getPlayerInventory(src)
else else
for _, itemData in pairs(Core.Functions.GetPlayer(src).PlayerData.items) do grabInv = exports[OrigenInv]:getPlayerInventory()
if itemData and (itemData.name == items) then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
end end
elseif GetResourceState(CoreInv):find("start") then
foundInv = CoreInv
if src then
if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
grabInv = Core.Functions.GetPlayer(src).PlayerData.items
elseif GetResourceState(ESXExport):find("start") then
local Player = ESX.GetPlayerFromId(src)
grabInv = Player.getInventory(false)
end
else
local p = promise.new()
Core.Functions.TriggerCallback('core_inventory:server:getInventory', function(cb) p:resolve(cb) end)
local result = Citizen.Await(p)
if type(result) == "string" then result = json.decode(result) end
grabInv = result
end
elseif GetResourceState(CodeMInv):find("start") then
foundInv = CodeMInv
if src then grabInv = exports[CodeMInv]:GetUserInventory(src)
else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
end
elseif GetResourceState(QBInv):find("start") then
foundInv = QBInv
if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
else grabInv = Core.Functions.GetPlayerData().items
end
else else
if GetResourceState(OXInv):find("start") then print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
local count = tonumber(exports[OXInv]:Search('count', items)) end
local amount = (amount or 1)
if count >= amount then if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end return true
else if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end return false end
elseif GetResourceState(QSInv):find("start") then if grabInv then
for _, itemData in pairs(exports[QSInv]:GetInventory()) do local hasTable = {}
if itemData and (itemData.name == items) then for item, amount in pairs(items) do
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
count += (itemData.amount or 1) local count = 0
for _, itemData in pairs(grabInv) do
if itemData and (itemData.name == item) then
--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
count += ((itemData.count or itemData.amount) or 1)
end end
end end
if count >= amount then if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount.." ^5FOUND^7") end
return true hasTable[item] = { hasItem = true, count = count, }
else else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^1"..count.."^7/^3"..amount.." ^1NOT FOUND^7") end
return false hasTable[item] = { hasItem = false, count = count, }
end end
elseif GetResourceState(CoreInv):find("start") then
for _, itemData in pairs(exports[CoreInv]:getInventory('primary-'..GetPlayerServerId(PlayerPedId()))) do
if itemData and (itemData.name == items) then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items)) end
return true
else
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7") end
return false
end
elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:CheckItemValid(items, amount)
if success then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..amount.." "..tostring(items)) end
return true
end
elseif GetResourceState(QBInv):find("start") then
--if tonumber(GetResourceMetadata(QBInv, 'version')) <= 1.2 then
-- return exports[QBInv]:HasItem(items, amount)
--else
for _, itemData in pairs(Core.Functions.GetPlayerData().items) do
if itemData and (itemData.name == items) then
if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += (itemData.amount or 1)
end
end
if count >= amount then
if Config.System.Debug then
print("^6Bridge^7: ^3HasItem^7: ^5FOUND^7 ^3"..count.."^7/^3"..amount.." "..tostring(items))
end
return true
else
if Config.System.Debug then
print("^6Bridge^7: ^3HasItem^7: ^2"..tostring(items).." ^1NOT FOUND^7")
end
return false
end
-- end
end end
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
return true, hasTable
end end
end end
@@ -379,7 +316,7 @@ function openStash(data)
exports[CodeMInv]:OpenStash(data.stash, 400000, 100) exports[CodeMInv]:OpenStash(data.stash, 400000, 100)
else else
TriggerEvent("inventory:client:SetCurrentStash", data.stash) TriggerEvent("inventory:client:SetCurrentStash", data.stash)
TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash) TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
end end
lookEnt(data.coords) lookEnt(data.coords)
end end
@@ -387,16 +324,27 @@ end
function getStash(stashName) function getStash(stashName)
local stashItems, items = {}, {} local stashItems, items = {}, {}
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7ox_inventory") end if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..OXInv) end
stashItems = exports[OXInv]:Inventory(stashName).items stashItems = exports[OXInv]:Inventory(stashName).items
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..QSInv) end
stashItems = exports[QSInv]:GetStashItems(stashName) stashItems = exports[QSInv]:GetStashItems(stashName)
elseif GetResourceState(CoreInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..CoreInv) end
stashItems = exports[CoreInv]:getInventory(stashName)
elseif GetResourceState(CodeMInv):find("start") then elseif GetResourceState(CodeMInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..CodeMInv) end
stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName) stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
elseif GetResourceState(OrigenInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..OrigenInv) end
stashItems = exports[OrigenInv]:GetStash(stashName)
elseif GetResourceState(QBInv):find("start") then elseif GetResourceState(QBInv):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qb-inventory") end if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7"..QBInv) end
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName }) local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
if result then stashItems = json.decode(result) end if result then stashItems = json.decode(result) end
end end
@@ -404,18 +352,18 @@ function getStash(stashName)
for _, item in pairs(stashItems) do for _, item in pairs(stashItems) do
local itemInfo = Items[item.name:lower()] local itemInfo = Items[item.name:lower()]
if itemInfo then if itemInfo then
items[item.slot] = { items[#items+1] = {
name = itemInfo["name"], name = itemInfo["name"] ~= nil and itemInfo["slot"] or nil,
amount = tonumber(item.amount) or tonumber(item.count), amount = tonumber(item.amount) or tonumber(item.count),
info = item.info ~= nil and item.info or "", info = item.info ~= nil and item.info or "",
label = itemInfo["label"], label = itemInfo["label"] ~= nil and itemInfo["slot"] or nil,
description = itemInfo["description"] ~= nil and itemInfo["description"] or "", description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
weight = itemInfo["weight"], weight = itemInfo["weight"] ~= nil and itemInfo["slot"] or nil,
type = itemInfo["type"], type = itemInfo["type"] ~= nil and itemInfo["slot"] or nil,
unique = itemInfo["unique"], unique = itemInfo["unique"] ~= nil and itemInfo["slot"] or nil,
useable = itemInfo["useable"], useable = itemInfo["useable"] ~= nil and itemInfo["slot"] or nil,
image = itemInfo["image"], image = itemInfo["image"] ~= nil and itemInfo["slot"] or nil,
slot = item.slot, slot = itemInfo["slot"] ~= nil and itemInfo["slot"] or nil,
} }
end end
end end
@@ -431,10 +379,30 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end
end end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
for k, v in pairs(items) do
for l in pairs(stashItems) do
if stashItems[l].name == k then
if (stashItems[l].amount - v) <= 0 then
if Config.System.Debug then
print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
end
stashItems[l] = nil
else
if Config.System.Debug then
print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
end
exports[QSInv]:RemoveItemIntoStash(stashName, k, v, l)
end
end
end
end
elseif GetResourceState(CoreInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
exports[QSInv]:RemoveItemIntoStash(stashName, k, v) exports[CoreInv]:removeItemExact(stashName, k, v)
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v) end if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..CoreInv, k, v) end
end end
elseif GetResourceState(CodeMInv):find("start") then elseif GetResourceState(CodeMInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
for l in pairs(stashItems) do for l in pairs(stashItems) do
@@ -456,7 +424,14 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'") print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
end end
else
elseif GetResourceState(OrigenInv):find("start") then
for k, v in pairs(items) do
exports[OrigenInv]:RemoveItem(stashName, k, v)
if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OrigenInv, k, v) end
end
elseif GetResourceState(QBInv):find("start") then
for k, v in pairs(items) do for k, v in pairs(items) do
for l in pairs(stashItems) do for l in pairs(stashItems) do
if stashItems[l].name == k then if stashItems[l].name == k then
@@ -478,26 +453,31 @@ function stashRemoveItem(stashItems, stashName, items) local amount = amount and
print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'") print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
end end
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) }) MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem) RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem)
function stashhasItem(stashItems, item, amount) local amount, count = amount and amount or 1, 0 function stashhasItem(stashItems, items, amount)
for k, itemData in pairs(stashItems) do local foundInv = ""
if itemData and (itemData.name == item) then if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
--if Config.System.Debug then local hasTable = {}
-- print("^6Bridge^7: ^3stashHasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") for item, amount in pairs(items) do
--end local count = 0
count += (itemData.amount or 1) for _, itemData in pairs(stashItems) do
end if itemData and (itemData.name == item) then
end count += (itemData.amount or 1)
if count >= amount then end
if Config.System.Debug then end
print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^3"..item.." ^5FOUND^7 x^3"..count.."^7/^3"..amount.."^7") end if count >= amount then
return if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^5FOUND '"..item.."' ^3"..count.."^7/^3"..amount.."^7") end
true hasTable[item] = { hasItem = true, count = count, }
else else
if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^2Items ^1NOT FOUND^7 "..json.encode(item)) end if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^1NOT FOUND^7 '"..item.."' ^1"..count.."^7/^3"..amount.."^7") end
return false hasTable[item] = { hasItem = false, count = count, }
end
end end
for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
return true, hasTable
end end

View File

@@ -7,8 +7,9 @@ Exports = {
OXInv = "ox_inventory", OXInv = "ox_inventory",
QBInv = "qb-inventory", QBInv = "qb-inventory",
QSInv = "qs-inventory", QSInv = "qs-inventory",
CoreInv = "core-inventory", CoreInv = "core_inventory",
CodeMInv = "codem-inventory", CodeMInv = "codem-inventory",
OrigenInv = "origen_inventory",
OXLibExport = "ox_lib", OXLibExport = "ox_lib",

View File

@@ -11,7 +11,7 @@ end
local time = 100 local time = 100
function loadModel(model) function loadModel(model)
if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end if not HasModelLoaded(model) then if Config.System.Debug then print("^6Bridge^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model) while not HasModelLoaded(model) do if time > 0 then time -= 1 RequestModel(model)
else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end else time = 1000 print("^6Bridge^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end
Wait(10) end Wait(10) end
end end
@@ -29,7 +29,7 @@ function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.
function playAnim(animDict, animName, duration, flag, ped) function playAnim(animDict, animName, duration, flag, ped)
loadAnimDict(animDict) loadAnimDict(animDict)
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 1.0, -1.0, duration or 30000, flag or 50, 1, false, false, false) TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, 8.0, -8.0, duration or 30000, flag or 50, 1, false, false, false)
end end
function stopAnim(animDict, animName) function stopAnim(animDict, animName)
@@ -95,11 +95,26 @@ function makeProp(data, freeze, synced)
end end
function cv(amount) function cv(amount)
local formatted = amount local formatted = amount or "0"
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
return formatted return formatted
end end
function DrawText3D(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(true)
SetTextColour(255, 255, 255, 215)
BeginTextCommandDisplayText("STRING")
SetTextCentre(true)
AddTextComponentSubstringPlayerName(text)
SetDrawOrigin(x,y,z, 0)
EndTextCommandDisplayText(0.0, 0.0)
local factor = string.len(text) / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
AddEventHandler('onResourceStop', function(r) AddEventHandler('onResourceStop', function(r)
if r ~= GetCurrentResourceName() then return end if r ~= GetCurrentResourceName() then return end
stopSpinner() stopSpinner()
@@ -139,12 +154,14 @@ function lookEnt(entity) local ped = PlayerPedId()
end end
function destroyProp(entity) function destroyProp(entity)
if Config.System.Debug then print("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end if entity then
if IsEntityAttachedToEntity(entity, PlayerPedId()) then if Config.System.Debug then print("^6Bridge^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
SetEntityAsMissionEntity(entity) if IsEntityAttachedToEntity(entity, PlayerPedId()) then
DetachEntity(entity, true, true) SetEntityAsMissionEntity(entity)
DetachEntity(entity, true, true)
end
DeleteObject(entity)
end end
DeleteObject(entity)
end end
function pushVehicle(entity) function pushVehicle(entity)
@@ -173,6 +190,28 @@ function pushVehicle(entity)
end end
end end
function ensureNetToVeh(vehNetID)
if Config.System.Debug then print("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)") end
local timeout = 100
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
timeout -= 1
Wait(10)
end
if not NetworkDoesNetworkIdExist(vehNetID) then
return 0
end
timeout = 100
local vehicle = NetToVeh(vehNetID)
while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do
timeout -= 1
Wait(10)
end
if not DoesEntityExist(vehicle) then
return 0
end
return vehicle
end
function makeBlip(data) function makeBlip(data)
local blip = AddBlipForCoord(data.coords) local blip = AddBlipForCoord(data.coords)
SetBlipAsShortRange(blip, true) SetBlipAsShortRange(blip, true)
@@ -288,8 +327,6 @@ function progressBar(data)
if data.cam then stopTempCam(data.cam) end if data.cam then stopTempCam(data.cam) end
end end
exports["esx_progressbar"]:Progressbar(message, length, Options)
elseif Config.System.ProgressBar == "qb" then elseif Config.System.ProgressBar == "qb" then
Core.Functions.Progressbar("mechbar", Core.Functions.Progressbar("mechbar",
data.label, data.label,
@@ -476,7 +513,7 @@ function setThirst(src, thirst)
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
TriggerClientEvent('esx_status:add', src, 'thirst', thirst) TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
local Player = QBCore.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst) Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst) TriggerClientEvent("hud:client:UpdateNeeds", src, thirst, Player.PlayerData.metadata.thirst)
end end
@@ -486,7 +523,7 @@ function setHunger(src, hunger)
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
TriggerClientEvent('esx_status:add', src, 'hunger', hunger) TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
local Player = QBCore.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger) Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger) TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.hunger)
end end
@@ -536,8 +573,9 @@ end
RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc) RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give, item, amount, newsrc)
local src = newsrc or source local src = newsrc or source
local addremove = (tostring(give) == "true" and "addItem" or "removeItem")
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..(tostring(give) == "true" and "addItem" or "removeItem").."^7 - ['^8"..tostring(item).."^7'] x"..(tostring(amount) or "1")) print("^6Bridge^7: ^3toggleItem ^2triggered^7: ^6"..addremove.."^7 - '"..tostring(item).."' x"..(tostring(amount) or "1"))
end end
local remamount = (amount and amount or 1) local remamount = (amount and amount or 1)
if item == nil then return end if item == nil then return end
@@ -545,12 +583,38 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
if hasItem(item, amount and amount or 1, src) then -- check if you still have the item if hasItem(item, amount and amount or 1, src) then -- check if you still have the item
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil) local success = exports[OXInv]:RemoveItem(src, item, (amount and amount or 1), nil)
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
local success = exports[QSInv]:RemoveItem(src, item, amount) local success = exports[QSInv]:RemoveItem(src, item, amount)
elseif GetResourceState(CoreInv):find("start") then if Config.System.Debug then
local success = exports[CoreInv]:removeItemExact('primary-'..src, item, amount) print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
elseif GetResourceState(CodeMInv):find("start") then end
elseif GetResourceState(CoreInv):find("start") then
if GetResourceState(QBExport):find("start") then
Core.Functions.GetPlayer(src).Functions.RemoveItem(item, amount, nil)
elseif GetResourceState(ESXExport):find("start") then
ESX.GetPlayerFromId(src).removeInventoryItem(item, count)
end
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(OrigenInv):find("start") then
local success = exports[OrigenInv]:RemoveItem(src, item, amount)
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:RemoveItem(src, item, amount) local success = exports[CodeMInv]:RemoveItem(src, item, amount)
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(QBInv):find("start") then elseif GetResourceState(QBInv):find("start") then
while remamount > 0 do while remamount > 0 do
if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then end if Core.Functions.GetPlayer(src).Functions.RemoveItem(item, 1) then end
@@ -559,10 +623,12 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
if Config.Crafting.showItemBox then if Config.Crafting.showItemBox then
TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1)) TriggerClientEvent('inventory:client:ItemBox', src, Items[item], "remove", (amount and amount or 1))
end end
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
if Config.System.Debug then
print("^6Bridge^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7)'")
end
else else
dupeWarn(src, item) -- if not boot the player dupeWarn(src, item) -- if not boot the player
end end
@@ -571,26 +637,49 @@ RegisterNetEvent(GetCurrentResourceName()..":server:toggleItem", function(give,
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
local success = exports[OXInv]:AddItem(src, item, amount or 1, nil) local success = exports[OXInv]:AddItem(src, item, amount or 1, nil)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^1OX^7'") print("^6Bridge^7: ^3"..addremove.."^7[^6"..OXInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(QSInv):find("start") then elseif GetResourceState(QSInv):find("start") then
local success = exports[QSInv]:AddItem(src, item, amount) local success = exports[QSInv]:AddItem(src, item, amount)
if Config.System.Debug then if Config.System.Debug then
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^1QS^7'") print("^6Bridge^7: ^3"..addremove.."^7[^6"..QSInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(CoreInv):find("start") then elseif GetResourceState(CoreInv):find("start") then
local success = exports[CoreInv]:addItem('primary-'..src, item, amount) if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
if Config.System.Debug then Core.Functions.GetPlayer(src).Functions.AddItem(item, amount, nil, nil)
print("^6Bridge^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..Items[item].label.."^7(^2x^6"..((amount and amount or "1")).."^7) ^1Core^7'") elseif GetResourceState(ESXExport):find("start") then
ESX.GetPlayerFromId(src).addInventoryItem(item, amount)
end
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CoreInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end end
elseif GetResourceState(CodeMInv):find("start") then elseif GetResourceState(CodeMInv):find("start") then
local success = exports[CodeMInv]:AddItem(src, item, amount) local success = exports[CodeMInv]:AddItem(src, item, amount)
elseif GetResourceState(QBInv):find("start") then if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..CodeMInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(OrigenInv):find("start") then
local success = exports[OrigenInv]:AddItem(src, item, amount)
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..OrigenInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
elseif GetResourceState(QBInv):find("start") then
if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then if Core.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then
--if Config.Crafting.showItemBox then --if Config.Crafting.showItemBox then
TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amount and amount or 1) TriggerClientEvent("inventory:client:ItemBox", src, Items[item], "add", amount and amount or 1)
--end --end
end end
if Config.System.Debug then
print("^6Bridge^7: ^3"..addremove.."^7[^6"..QBInv.."^7] ^2Player^7("..src..") ^6"..Items[item].label.."^7("..item..") x^5"..(amount and amount or "1").."^7")
end
else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
end) end)
@@ -601,12 +690,11 @@ function dupeWarn(src, item)
if Config.System.Debug == false then if Config.System.Debug == false then
DropPlayer(src, src.." ^1Kicked for attempting to duplicate items") DropPlayer(src, src.." ^1Kicked for attempting to duplicate items")
end end
print("^5DupeWarn:^7: (^1"..tostring(src).."^7) ^2Dropped from server for item duplicating^7") print("^5DupeWarn:^7: (^1"..tostring(src).."^7) ^2Dropped from server - exploit protection detected an item not being found in players inventory^7")
end end
function toggleDuty() function toggleDuty()
if GetResourceState(QBExport):find("start") then if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
TriggerServerEvent("QBCore:ToggleDuty") TriggerServerEvent("QBCore:ToggleDuty")
else else
onDuty = not onDuty onDuty = not onDuty
@@ -620,12 +708,21 @@ end
local function CheckVersion() local function CheckVersion()
if IsDuplicityVersion() then if IsDuplicityVersion() then
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..GetCurrentResourceName()..'.txt', function(err, newestVersion, headers) PerformHttpRequest('https://raw.githubusercontent.com/jimathy/UpdateVersions/master/'..GetCurrentResourceName()..'.txt', function(err, newestVersion, headers)
if not newestVersion then print("Currently unable to run a version check.") return end if not newestVersion then
local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7" PerformHttpRequest('https://raw.githubusercontent.com/jimathy/'..GetCurrentResourceName()..'/master/version.txt', function(err, freeVersion, headers)
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3").."^7" if not freeVersion then print("^1Currently unable to run a version check for ^7'^3"..GetCurrentResourceName().."^7' ("..currentVersion.."^7)") return end
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion) local currentVersion = "^3"..GetResourceMetadata(GetCurrentResourceName(), 'version'):gsub("%.", "^7.^3").."^7"
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!") freeVersion = "^3"..freeVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..freeVersion)
print(freeVersion == currentVersion and "^7'^3"..GetCurrentResourceName().."^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3"..GetCurrentResourceName().."^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
end)
else
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
print("^6Version Check^7: ^2Running^7: "..currentVersion.." ^2Latest^7: "..newestVersion)
print(newestVersion == currentVersion and '^6You are running the latest version.^7 ('..currentVersion..')' or "^1You are currently running an outdated version^7, ^1please update^7!")
end
end) end)
end end
end end

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "alpha" version "1.0.7"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"

1
version.txt Normal file
View File

@@ -0,0 +1 @@
1.0.7

View File

@@ -1,5 +1,8 @@
Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil Items, Vehicles, Jobs, Gangs, Core, ESX = {}, nil, nil, nil, nil, nil
if GetResourceState("ps-inventory"):find("start") then Exports.QBInv = "ps-inventory" end
if GetResourceState("lj-inventory"):find("start") then Exports.QBInv = "lj-inventory" end
OXLibExport = Exports and Exports.OXLibExport or "" OXLibExport = Exports and Exports.OXLibExport or ""
QBXExport = Exports and Exports.QBXExport or "" QBXExport = Exports and Exports.QBXExport or ""
@@ -12,17 +15,30 @@ QBInv = Exports and Exports.QBInv or ""
QSInv = Exports and Exports.QSInv or "" QSInv = Exports and Exports.QSInv or ""
CoreInv = Exports and Exports.CoreInv or "" CoreInv = Exports and Exports.CoreInv or ""
CodeMInv = Exports and Exports.CodeMInv or "" CodeMInv = Exports and Exports.CodeMInv or ""
OrigenInv = Exports and Exports.OrigenInv or ""
QBMenuExport = Exports and Exports.QBMenuExport or "" QBMenuExport = Exports and Exports.QBMenuExport or ""
QBTargetExport = Exports and Exports.QBTargetExport or "" QBTargetExport = Exports and Exports.QBTargetExport or ""
OXTargetExport = Exports and Exports.OXTargetExport or "" OXTargetExport = Exports and Exports.OXTargetExport or ""
function CheckBridgeVersion()
if IsDuplicityVersion() then
local currentVersion = "^3"..GetResourceMetadata("jim_bridge", 'version'):gsub("%.", "^7.^3").."^7"
PerformHttpRequest('https://raw.githubusercontent.com/jimathy/jim_bridge/master/version.txt', function(err, newestVersion, headers)
if not newestVersion then print("^1Currently unable to run a version check for ^7'^3jim_bridge^7' ("..currentVersion.."^7)") return end
newestVersion = "^3"..newestVersion:sub(1, -2):gsub("%.", "^7.^3"):gsub("%\r", "").."^7"
print(newestVersion == currentVersion and "^7'^3jim_bridge^7' - ^6You are running the latest version.^7 ("..currentVersion..")" or "^7'^3jim_bridge^7' - ^1You are currently running an outdated version^7, ^1please update^7!")
end)
end
end
CheckBridgeVersion()
for k, v in pairs(Exports) do for k, v in pairs(Exports) do
if GetResourceState(v):find("start") then print("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end if GetResourceState(v):find("start") then print("^6Bridge^7: '^3"..v.."^7' ^2export found ^7") end
end end
-- Load item lists from qb-core or ox_lib -- Load item lists
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
print("^6Bridge^7: ^2Loading ^3Items^2 from ^7"..OXInv) print("^6Bridge^7: ^2Loading ^3Items^2 from ^7"..OXInv)
Items = exports[OXInv]:Items() Items = exports[OXInv]:Items()
@@ -42,6 +58,8 @@ elseif GetResourceState(ESXExport):find("start") then
print("^6Bridge^7: ^2Loading ^3Items^2 from ^7"..ESXExport) print("^6Bridge^7: ^2Loading ^3Items^2 from ^7"..ESXExport)
ESX = exports[ESXExport]:getSharedObject() ESX = exports[ESXExport]:getSharedObject()
Items = ESX.Items Items = ESX.Items
else
print("^4ERROR^7: ^2No Core Items detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
-- Load Vehicles -- Load Vehicles
@@ -79,6 +97,8 @@ elseif GetResourceState(ESXExport):find("start") then
end end
end end
end) end)
else
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
-- Load Jobs -- Load Jobs
@@ -137,6 +157,8 @@ elseif GetResourceState(ESXExport):find("start") then
Gangs = Jobs Gangs = Jobs
end end
end) end)
else
print("^4ERROR^7: ^2No Job/Gang ifo detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
function makeBossRoles(role) function makeBossRoles(role)
@@ -179,6 +201,8 @@ function createPoly(data) local Location = nil
data.onExit() data.onExit()
end end
end) end)
else
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
@@ -196,21 +220,26 @@ function createCirclePoly(data) local Location = nil
data.onExit() data.onExit()
end end
end) end)
else
print("^4ERROR^7: ^2No PolyZone creation script detected ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
function openMenu(Menu, data) function openMenu(Menu, data)
if Config.System.Menu == "ox" then if Config.System.Menu == "ox" then
if data.onBack then local index = nil
if data.onBack and not data.onSelected then
table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left", table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left",
title = "Return", title = "Return",
onSelect = data.onBack, onSelect = data.onBack,
label = "Return"
}) })
end end
for k in pairs(Menu) do for k in pairs(Menu) do
if not Menu[k].title then if not Menu[k].title then
if Menu[k].header ~= nil and Menu[k].header ~= "" then if Menu[k].header ~= nil and Menu[k].header ~= "" then
Menu[k].title = Menu[k].header Menu[k].title = Menu[k].header
Menu[k].label = Menu[k].header
if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end if Menu[k].txt then Menu[k].description = Menu[k].txt else Menu[k].description = "" end
else else
Menu[k].title = Menu[k].txt Menu[k].title = Menu[k].txt
@@ -224,8 +253,22 @@ function openMenu(Menu, data)
Menu[k].disabled = true Menu[k].disabled = true
end end
end end
lib.registerContext({id = 'Menu', title = data.header..br..br..(data.headertxt and data.headertxt or ""), position = 'top-right', options = Menu, canClose = data.canClose and data.canClose or nil, onExit = data.onExit and data.onExit or nil, }) local menuID = 'Menu'
lib.showContext("Menu") (data.onSelected and lib.registerMenu or lib.registerContext)({
id = menuID,
title = data.header..br..br..(data.headertxt and data.headertxt or ""),
position = 'top-right',
options = Menu,
canClose = data.canClose and data.canClose or nil,
onClose = (data.onBack and data.onBack) or (data.onExit and data.onExit) or nil,
onExit = data.onExit and data.onExit or nil,
onSelected = data.onSelected and (function(selected) index = selected end) or nil,
}, (data.onSelected and (function(x, y, args) Menu[x].onSelect() end) or nil))
if data.onSelected then
lib.showMenu(menuID, 1)
else
lib.showContext(menuID)
end
elseif Config.System.Menu == "qb" then elseif Config.System.Menu == "qb" then
if data.onBack then if data.onBack then
table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left", table.insert(Menu, 1, { icon = "fas fa-circle-arrow-left",
@@ -364,6 +407,18 @@ function isOx() return (Config.System.Menu == "ox" or Config.System.Menu == "gta
function isWarMenuOpen() if Config.System.Menu == "gta" then return WarMenu.IsAnyMenuOpened() else return false end end function isWarMenuOpen() if Config.System.Menu == "gta" then return WarMenu.IsAnyMenuOpened() else return false end end
local TextTargets = {}
local Keys = {
[322] = "ESC", [288] = "F1", [289] = "F2", [170] = "F3", [166] = "F5",
[167] = "F6", [168] = "F7", [169] = "F8", [56] = "F9", [57] = "F10",
[243] = "~", [157] = "1", [158] = "2", [160] = "3", [164] = "4", [165] = "5", [159] = "6", [161] = "7", [162] = "8", [163] = "9", [84] = "-", [83] = "=", [177] = "BACKSPACE", [37] = "TAB",
[44] = "Q", [32] = "W", [38] = "E", [45] = "R", [245] = "T", [246] = "Y", [303] = "U", [199] = "P",
[39] = "[", [40] = "]", [18] = "ENTER", [137] = "CAPS",
[34] = "A", [8] = "S", [9] = "D", [23] = "F", [47] = "G",
[74] = "H", [311] = "K", [182] = "L", [21] = "LEFTSHIFT",
[20] = "Z", [73] = "X", [26] = "C", [0] = "V", [29] = "B", [249] = "N",
[244] = "M", [82] = ",", [81] = "."
}
-- Targets -- -- Targets --
local targetEntities = {} local targetEntities = {}
function createEntityTarget(entity, opts, dist) function createEntityTarget(entity, opts, dist)
@@ -392,6 +447,14 @@ function createEntityTarget(entity, opts, dist)
end end
local options = { options = opts, distance = dist } local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetEntity(entity, options) exports[QBTargetExport]:AddTargetEntity(entity, options)
else
local tempText = ""
local keyTable = { 38, 29, 303, }
for i = 1, #opts do
opts[i].key = keyTable[i]
tempText = tempText.."~b~["..Keys[opts[i].key].."] ~w~"..opts[i].label.." "
end
TextTargets[entity] = { coords = GetEntityCoords(entity), buttontext = tempText, options = opts, dist = dist }
end end
end end
@@ -435,6 +498,15 @@ function createBoxTarget(data, opts, dist)
local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options) local target = exports[QBTargetExport]:AddBoxZone(data[1], data[2], data[3], data[4], data[5], options)
boxTargets[#boxTargets+1] = target boxTargets[#boxTargets+1] = target
return target return target
else
local tempText = ""
local keyTable = { 38, 29, 303, }
for i = 1, #opts do
opts[i].key = keyTable[i]
tempText = tempText.."~b~["..Keys[opts[i].key].."] ~w~"..opts[i].label.." "
end
TextTargets[data[1]] = { coords = data[2], buttontext = tempText, options = opts, dist = dist }
return data[1]
end end
end end
@@ -475,17 +547,52 @@ function createCircleTarget(data, opts, dist)
circleTargets[#circleTargets+1] = target circleTargets[#circleTargets+1] = target
return target return target
else
local tempText = ""
local keyTable = { 38, 29, 303, }
for i = 1, #opts do
opts[i].key = keyTable[i]
tempText = tempText.."~b~["..Keys[opts[i].key].."] ~w~"..opts[i].label.." "
end
TextTargets[data[1]] = { coords = data[2], buttontext = tempText, options = opts, dist = dist }
return data[1]
end end
end end
function removeEntityTarget(entity) function removeEntityTarget(entity)
if GetResourceState(QBTargetExport):find("start") then exports[QBTargetExport]:RemoveTargetEntity(entity) end if GetResourceState(QBTargetExport):find("start") then exports[QBTargetExport]:RemoveTargetEntity(entity) end
if GetResourceState(OXTargetExport):find("start") then exports[OXTargetExport]:removeLocalEntity(entity, nil) end if GetResourceState(OXTargetExport):find("start") then exports[OXTargetExport]:removeLocalEntity(entity, nil) end
if not GetResourceState(OXTargetExport):find("start") and not GetResourceState(QBTargetExport):find("start") then
TextTargets[entity] = nil
end
end end
function removeZoneTarget(target) function removeZoneTarget(target)
if GetResourceState(QBTargetExport):find("start") then exports[QBTargetExport]:RemoveZone(target) end if GetResourceState(QBTargetExport):find("start") then exports[QBTargetExport]:RemoveZone(target) end
if GetResourceState(OXTargetExport):find("start") then exports[OXTargetExport]:removeZone(target, true) end if GetResourceState(OXTargetExport):find("start") then exports[OXTargetExport]:removeZone(target, true) end
if not GetResourceState(OXTargetExport):find("start") and not GetResourceState(QBTargetExport):find("start") then
TextTargets[target] = nil
end
end
if not GetResourceState(OXTargetExport):find("start") and not GetResourceState(QBTargetExport):find("start") and not IsDuplicityVersion() then
CreateThread(function()
while true do
local pedCoords = GetEntityCoords(PlayerPedId())
for k, v in pairs (TextTargets) do
if #(pedCoords - v.coords) <= v.dist then
DrawText3D(v.coords.x, v.coords.y, v.coords.z + 1.0, v.buttontext)
for i = 1, #v.options do
if IsControlJustPressed(0, v.options[i].key) then
if v.options[i].onSelect then v.options[i].onSelect() end
if v.options[i].action then v.options[i].action() end
end
end
end
end
Wait(0)
end
end)
end end
AddEventHandler('onResourceStop', function(r) AddEventHandler('onResourceStop', function(r)
@@ -644,6 +751,8 @@ function onPlayerLoaded(func)
elseif GetResourceState(OXCoreExport):find("start") then elseif GetResourceState(OXCoreExport):find("start") then
if Config.System.Debug then print("^6Bridge^7: ^2Registering ^3onPlayerLoaded^2 with ^7"..OXLibExport) end if Config.System.Debug then print("^6Bridge^7: ^2Registering ^3onPlayerLoaded^2 with ^7"..OXLibExport) end
AddEventHandler('ox:playerLoaded', func) AddEventHandler('ox:playerLoaded', func)
else
print("^4ERROR^7: ^2No Core detected for onPlayerLoaded ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
@@ -656,14 +765,13 @@ function createInput(title, opts)
if opts[i].type == "radio" then if opts[i].type == "radio" then
for k in pairs(opts[i].options) do for k in pairs(opts[i].options) do
opts[i].options[k].label = opts[i].options[k].text opts[i].options[k].label = opts[i].options[k].text
print(opts[i].options[k].text)
end end
options[i] = { options[i] = {
type = "select", type = "select",
isRequired = opts[i].isRequired, isRequired = opts[i].isRequired,
label = opts[i].label or opts[i].text, label = opts[i].label or opts[i].text,
name = opts[i].name, name = opts[i].name,
default = opts[i].options[1].value, default = opts[i].default or opts[i].options[1].value,
options = opts[i].options, options = opts[i].options,
} }
end end
@@ -676,6 +784,14 @@ function createInput(title, opts)
options = opts[i].options, options = opts[i].options,
} }
end end
if opts[i].type == "text" then
options[i] = {
type = "input",
label = opts[i].text ..(opts[i].txt and " - "..opts[i].txt or ""),
default = opts[i].default,
isRequired = opts[i].isRequired,
}
end
if opts[i].type == "select" then if opts[i].type == "select" then
options[i] = { options[i] = {
type = "select", type = "select",
@@ -829,44 +945,93 @@ end
function getVehicleProperties(vehicle) function getVehicleProperties(vehicle)
local properties = {} local properties = {}
if vehicle == nil then return nil end if vehicle == nil then return nil end
if GetResourceState(OXLibExport):find("start") then if GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
properties = lib.getVehicleProperties(vehicle)
elseif GetResourceState(QBExport):find("start") then
properties = Core.Functions.GetVehicleProperties(vehicle) properties = Core.Functions.GetVehicleProperties(vehicle)
if Config.System.Debug then print("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]") end
elseif GetResourceState(OXLibExport):find("start") then
properties = lib.getVehicleProperties(vehicle)
if Config.System.Debug then print("^6Bridge^7: ^2Getting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..properties.model.."^7] - [^3"..properties.plate.."^7]") end
end end
return properties return properties
end end
function setVehicleProperties(vehicle, props) function setVehicleProperties(vehicle, props)
if not DoesEntityExist(vehicle) then local oldProps = getVehicleProperties(vehicle)
print(("Unable to set vehicle properties for '%s' (entity does not exist)"): if checkDifferences(vehicle, props) then
format(vehicle)) --if Config.System.Debug then debugDifferences(vehicle, props) end
end if not DoesEntityExist(vehicle) then
if GetResourceState(OXLibExport):find("start") then print(("Unable to set vehicle properties for '%s' (entity does not exist)"):
lib.setVehicleProperties(vehicle, props) format(vehicle))
elseif GetResourceState(QBExport):find("start") then end
Core.Functions.SetVehicleProperties(vehicle, props) if GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
Core.Functions.SetVehicleProperties(vehicle, props)
if Config.System.Debug then print("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..QBExport.."^7] - [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]") end
else
TriggerServerEvent(GetCurrentResourceName()..":ox:setVehicleProperties", VehToNet(vehicle), props)
end
else
if Config.System.Debug then print("^6Bridge^7: ^2No Changes Found ^7 [^3"..vehicle.."^7] - [^3"..GetEntityModel(vehicle).."^7/^3"..props.model.."^7] - [^3"..props.plate.."^7]") end
end end
end end
function checkDifferences(vehicle, newProps)
local oldProps = getVehicleProperties(vehicle)
if Config.System.Debug then print("^6Bridge^7: ^2Finding differences in ^3Vehicle Properties^7") end
local allow = false
for k in pairs(oldProps) do
if json.encode(oldProps[k]) ~= json.encode(newProps[k]) then
allow = true
if Config.System.Debug then
print("^6Bridge^7: ^5Old ^7[^3"..k.."^7] - "..json.encode(oldProps[k], { indent = true }))
print("^6Bridge^7: ^5New ^7[^3"..k.."^7] - "..json.encode(newProps[k], { indent = true }))
end
end
end
return allow
end
RegisterNetEvent(GetCurrentResourceName()..":ox:setVehicleProperties", function(netId, props)
local vehicle = NetworkGetEntityFromNetworkId(netId)
local value = props
Entity(vehicle).state[GetCurrentResourceName()..':setVehicleProperties'] = value
end)
AddStateBagChangeHandler(GetCurrentResourceName()..':setVehicleProperties', '', function(bagName, _, value)
if not value or not GetEntityFromStateBagName then return end
local entity = GetEntityFromStateBagName(bagName)
local networked = not bagName:find('localEntity')
if Config.System.Debug then print("^6Bridge^7: ^2Setting Vehicle Properties ^7[^6"..OXLibExport.."^7] - [^3"..entity.."^7] - [^3"..GetEntityModel(entity).."^7] - [^3"..value.plate.."^7]") end
if networked and NetworkGetEntityOwner(entity) ~= cache.playerId then return end
if lib.setVehicleProperties(entity, value) then
Entity(entity).state:set('setVehicleProperties', nil, true)
end
end)
RegisterNetEvent(GetCurrentResourceName()..":server:ChargePlayer", function(cost, type) local src = source RegisterNetEvent(GetCurrentResourceName()..":server:ChargePlayer", function(cost, type) local src = source
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type) end if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type) end
if type == "cash" then if type == "cash" then
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
exports[OXInv]:RemoveItem(src, "money", cost) exports[OXInv]:RemoveItem(src, "money", cost)
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, OXInv) end
elseif GetResourceState(QBExport):find("start") then elseif GetResourceState(QBExport):find("start") then
Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost) Core.Functions.GetPlayer(src).Functions.RemoveMoney("cash", cost)
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, QBExport) end
elseif GetResourceState(ESXExport):find("start") then elseif GetResourceState(ESXExport):find("start") then
local Player = ESX.GetPlayerFromId(src) local Player = ESX.GetPlayerFromId(src)
Player.removeMoney(cost, "") Player.removeMoney(cost, "")
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, ESXExport) end
end end
end end
if type == "bank" then if type == "bank" then
if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then if GetResourceState(QBExport):find("start") or GetResourceState(QBXExport):find("start") then
Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost) Core.Functions.GetPlayer(src).Functions.RemoveMoney("bank", cost)
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, QBExport) end
elseif GetResourceState(ESXExport):find("start") then elseif GetResourceState(ESXExport):find("start") then
local Player = ESX.GetPlayerFromId(src) local Player = ESX.GetPlayerFromId(src)
Player.removeMoney(cost, "") Player.removeMoney(cost, "")
if Config.System.Debug then print("^6Bridge^7: ^2Charging ^2Player: '^6"..cost.."^7'", type, ESXExport) end
end end
end end
end) end)
@@ -885,8 +1050,9 @@ function createUseableItem(item, funct)
end end
end end
function hasJob(job, src) local hasJob = false function hasJob(job, source, grade) local hasJob, duty = false, true
if src then if source then
local src = tonumber(source)
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
local info = ESX.GetPlayerFromId(src).job local info = ESX.GetPlayerFromId(src).job
while not info do while not info do
@@ -905,14 +1071,39 @@ function hasJob(job, src) local hasJob = false
elseif GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBXExport):find("start") then
local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job local jobinfo = exports[QBXExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true end if jobinfo.name == job then hasJob = true
duty = exports[QBXExport]:GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang local ganginfo = exports[QBXExport]:GetPlayer(src).PlayerData.gang
if ganginfo.name == job then hasJob = true end if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
if Core.Functions.GetPlayer then -- support older qb-core functions
local jobinfo = Core.Functions.GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true
duty = Core.Functions.GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = Core.Functions.GetPlayer(src).PlayerData.gang
if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
else -- support newer qb-core exports
local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job
if jobinfo.name == job then hasJob = true
duty = exports[QBExport]:GetPlayer(src).PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
if ganginfo.name == job then hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
end
else else
local jobinfo = exports[QBExport]:GetPlayer(src).PlayerData.job print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3exports^1.^2lua^7")
if jobinfo.name == job then hasJob = true end
local ganginfo = exports[QBExport]:GetPlayer(src).PlayerData.gang
if ganginfo.name == job then hasJob = true end
end end
else else
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
@@ -931,26 +1122,40 @@ function hasJob(job, src) local hasJob = false
elseif GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBXExport):find("start") then
local jobinfo = QBX.PlayerData.job local jobinfo = QBX.PlayerData.job
if jobinfo.name == job then hasJob = true end if jobinfo.name == job then hasJob = true
duty = QBX.PlayerData.job.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = QBX.PlayerData.gang local ganginfo = QBX.PlayerData.gang
if ganginfo.name == job then hasJob = true end if ganginfo.name == job then hasJob = true
else if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
local info = nil local info = nil
Core.Functions.GetPlayerData(function(PlayerData) Core.Functions.GetPlayerData(function(PlayerData)
info = PlayerData info = PlayerData
end) end)
local jobinfo = info.job local jobinfo = info.job
if jobinfo.name == job then hasJob = true end if jobinfo.name == job then hasJob = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then hasJob = false end
end
local ganginfo = info.gang local ganginfo = info.gang
if ganginfo.name == job then hasJob = true end if ganginfo.name == job then
hasJob = true
if grade and not (grade <= ganginfo.grade.level) then hasJob = false end
end
else
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
return hasJob return hasJob, duty
end end
function getPlayer(src) local Player = {} function getPlayer(source) local Player = {}
if Config.System.Debug then print("^6Bridge^7: ^2Getting ^3Player^2 info^7") end if Config.System.Debug then print("^6Bridge^7: ^2Getting ^3Player^2 info^7") end
if src then -- If called from server if source then -- If called from server
local src = tonumber(source)
if GetResourceState(ESXExport):find("start") then if GetResourceState(ESXExport):find("start") then
local info = ESX.GetPlayerFromId(src) local info = ESX.GetPlayerFromId(src)
Player = { Player = {
@@ -977,15 +1182,26 @@ function getPlayer(src) local Player = {}
bank = info.Functions.GetMoney("bank"), bank = info.Functions.GetMoney("bank"),
} }
elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
local info = Core.Functions.GetPlayer(tonumber(src)) if Core.Functions.GetPlayer ~= nil then -- support older qb-core functions
Player = { local info = Core.Functions.GetPlayer(src).PlayerData
name = info.PlayerData.charinfo.firstname.." "..info.PlayerData.charinfo.lastname, Player = {
cash = info.PlayerData.money["cash"], name = info.charinfo.firstname.." "..info.charinfo.lastname,
bank = info.PlayerData.money["bank"], cash = info.money["cash"],
} bank = info.money["bank"],
}
else
local info = exports[QBExport]:GetPlayer(src).PlayerData
Player = {
name = info.charinfo.firstname.." "..info.charinfo.lastname,
cash = info.money["cash"],
bank = info.money["bank"],
}
end
else
print("^4ERROR^7: ^2No Core detected for getPlayer() ^7- ^2Check ^3exports^1.^2lua^7")
end end
else else
if ESX ~= nil then if GetResourceState(ESXExport):find("start") and ESX ~= nil then
local info = ESX.GetPlayerData() local info = ESX.GetPlayerData()
local cash, bank = 0, 0 local cash, bank = 0, 0
for k, v in pairs(ESX.GetPlayerData().accounts) do for k, v in pairs(ESX.GetPlayerData().accounts) do
@@ -1011,16 +1227,16 @@ function getPlayer(src) local Player = {}
cash = info.money["cash"], cash = info.money["cash"],
bank = info.money["bank"], bank = info.money["bank"],
} }
else elseif GetResourceState(QBExport):find("start") and not GetResourceState(QBXExport):find("start") then
local info = nil local info = nil
Core.Functions.GetPlayerData(function(PlayerData) Core.Functions.GetPlayerData(function(PlayerData) info = PlayerData end)
info = PlayerData
end)
Player = { Player = {
name = info.charinfo.firstname.." "..info.charinfo.lastname, name = info.charinfo.firstname.." "..info.charinfo.lastname,
cash = info.money["cash"], cash = info.money["cash"],
bank = info.money["bank"], bank = info.money["bank"],
} }
else
print("^4ERROR^7: ^2No Core detected for hasJob ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
return Player return Player
@@ -1040,13 +1256,17 @@ function invImg(item)
local imgLink = "" local imgLink = ""
if item ~= "" and Items[item] then if item ~= "" and Items[item] then
if GetResourceState(OXInv):find("start") then if GetResourceState(OXInv):find("start") then
imgLink = "nui://"..OXInv.."/web/images/"..Items[item].image imgLink = "nui://"..OXInv.."/web/images/"..(Items[item].image or "")
elseif GetResourceState(QSInv and QSInv or ""):find("start") then elseif GetResourceState(QSInv and QSInv or ""):find("start") then
imgLink = "nui://"..QSInv.."/html/images/"..Items[item].image imgLink = "nui://"..QSInv.."/html/images/"..(Items[item].image or "")
elseif GetResourceState(CoreInv and CoreInv or ""):find("start") then elseif GetResourceState(CoreInv and CoreInv or ""):find("start") then
imgLink = "nui://"..CoreInv.."/html/img/"..Items[item].image imgLink = "nui://"..CoreInv.."/html/img/"..(Items[item].image or "")
elseif GetResourceState(OrigenInv and OrigenInv or ""):find("start") then
imgLink = "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
elseif GetResourceState(QBInv and QBInv or ""):find("start") then elseif GetResourceState(QBInv and QBInv or ""):find("start") then
imgLink = "nui://"..QBInv.."/html/images/"..Items[item].image imgLink = "nui://"..QBInv.."/html/images/"..(Items[item].image or "")
else
print("^4ERROR^7: ^2No Inventory detected for invImg ^7- ^2Check ^3exports^1.^2lua^7")
end end
end end
return imgLink return imgLink