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31 Commits

Author SHA1 Message Date
McKlean
949363c76a Merge pull request #70 from ChrisNewmanDev/main
Added Wasabi Banking
2026-03-03 23:36:42 +00:00
Chris Newman
d21f4b22b5 Added Wasabi Banking
Added Wasabi Banking to societybank.lua
2026-02-18 14:56:51 +02:00
Jim Shield
e84a9f1c60 Version Bump
`2.1.08` - `2.1.09`
2025-11-10 17:07:58 +00:00
Jim Shield
12c6648767 Merge pull request #64 from rukshanchamindu/patch-1 2025-11-10 17:00:52 +00:00
RuksH4n
9a57f852b1 fix: replace boolean logic with math.max for tempCarryTable aggregation
Replaced the old `and/or` logic in the recipe ingredient loop with `math.max`
to ensure tempCarryTable[k] always stores numeric values instead of booleans.
This prevents "attempt to compare boolean with number" errors during crafting
data aggregation.
2025-11-07 21:59:18 +05:30
Jim Shield
61aae4fa92 Change esx get status to statebag check 2025-11-03 22:37:55 +00:00
Jim Shield
606ad1d124 Update notify.lua 2025-11-02 22:43:02 +00:00
Jim Shield
d2bf1c01bf Force slot to number
For inventories that report slot number as a string, this forces it to a number
2025-11-01 22:48:18 +00:00
Jim Shield
8f31c740bc Update cameras.lua 2025-10-29 03:05:10 +00:00
Jim Shield
f9b9de0b57 Make distExploitCheck() more verbose
When accessing a shop or stash will now attempt to print the nearest coordinates it can find and how far the player is from it

This is more a debugging thing
2025-10-27 21:39:13 +00:00
Jim Shield
6f0949da21 Fix crafting allowing movement with progressBar 2025-10-26 21:28:14 +00:00
Jim Shield
27a0e147fb Add exploit check for removing items
Add a check for if a person is attempting to trigger remove minus of an item (possibly trying to give them selves items)

this will stop it in its tracks and warn the server console what happened
2025-10-24 21:40:26 +01:00
Jim Shield
960f73ad6d Actual working checks for hasJob()
`goto skip` is weird.
2025-10-24 14:25:17 +01:00
Jim Shield
18ecc1429e as nil value check for hasJob() function
Should now properly check if the player hasn't got `playerData` from loading in fully and just return that they don't have the requested job
2025-10-24 13:23:05 +01:00
Jim Shield
a9403e5513 Fix qbox getPlayer hunger and thirst calls 2025-10-23 13:19:04 +01:00
Jim Shield
9ec7bddfe6 Merge pull request #61 from GhostInLowGear/GhostInLowGear-patch-1 2025-10-22 16:40:03 +01:00
Jim Shield
d46aa8c2cb Merge pull request #60 from oosayeroo/main 2025-10-22 16:38:57 +01:00
Jim Shield
0793554855 Merge pull request #59 from desypher/rcore_clothing_support 2025-10-22 16:36:49 +01:00
GhostInLowGear
9efc3c94cd Update playerfunctions.lua
Add tgg billing
2025-10-22 11:34:06 -04:00
Jim Shield
7e320bcb99 Version Bump
`2.1.07` - `2.1.08`
2025-10-21 16:09:33 +01:00
oosayeroo
9c66499fab Merge branch 'jimathy:main' into main 2025-10-21 11:14:30 +01:00
Jim Shield
54f96f7e77 When using lookEnt() also face players head 2025-10-20 20:10:02 +01:00
Jim Shield
dffed24fb3 Add callback to get society balance in client side 2025-10-18 23:12:38 +01:00
Jim Shield
aae2bd5021 Fix debugMode never being set after last change 2025-10-18 12:16:05 +01:00
oosayeroo
258a510452 add hunger + thirst to getPlayer
- added for esx, qb, qbox, rsg
2025-10-14 14:06:16 +01:00
oosayeroo
2ac3843fb2 Merge branch 'jimathy:main' into main 2025-10-14 09:33:15 +01:00
desypher
696b469309 Added support for rcore_clothing in wardrobe
I have tested this on my local, feel free to merge it if you're happy to add support for rcore_clothing!
2025-10-12 01:15:30 +02:00
oosayeroo
8d48b0d692 Merge branch 'jimathy:main' into main 2025-10-07 15:23:02 +01:00
oosayeroo
40ca0eb04d Merge branch 'jimathy:main' into main 2025-10-06 15:37:57 +01:00
oosayeroo
f53f29a4b2 Merge branch 'jimathy:main' into main 2025-10-03 13:42:13 +01:00
oosayeroo
2cf80881e4 Input.lua : allow default in oxlib "number" type 2025-09-25 02:17:48 +01:00
14 changed files with 175 additions and 98 deletions

22
.gitattributes vendored
View File

@@ -1,12 +1,16 @@
# VCS / CI noise
.gitattributes export-ignore
.gitignore export-ignore
.github/** export-ignore
.gitmodules export-ignore
/.gitattributes export-ignore
/.gitignore export-ignore
/.gitmodules export-ignore
/.github export-ignore
# Dev tooling/config
.vscode/** export-ignore
*.code-workspace export-ignore
.editorconfig export-ignore
.eslintrc* export-ignore
.prettier* export-ignore
/.vscode export-ignore
*.code-workspace export-ignore
/.editorconfig export-ignore
/.eslintrc* export-ignore
/.prettier* export-ignore
# Omit release-only helpers
/server/restaurantchecker.lua export-ignore
/server/installitems.lua export-ignore

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.1.07"
version "2.1.09"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
@@ -11,7 +11,11 @@ files {
'starter.lua',
'shared/*.lua',
'shared/make/*.lua',
'shared/auth/*.lua',
'shared/make/*.lua',
'shared/modules/*.lua',
'shared/scaleforms/*.lua',
'shared/wrappers/*.lua',
}
-- Version checker

View File

@@ -137,21 +137,31 @@ function distExploitCheck(table, src)
return false
end
local maxDist = 10.0
local nearestDist = 999999.0
local nearestCoords = nil
local ped = src and GetPlayerPed(src) or PlayerPedId()
local srcCoords = GetEntityCoords(ped)
local allow = false
for i = 1, #table do
if #(table[i].xy - srcCoords.xy) <= 10 then
local dist2d = #(table[i].xy - srcCoords.xy)
-- Track the nearestDist
if dist2d < nearestDist then
nearestDist = dist2d
nearestCoords = table[i]
end
if dist2d <= maxDist then
debugPrint("^1Found location^7: ^3"..nearestDist.." ^7away from player - "..formatCoord(nearestCoords))
return true
else
allow = false
end
end
if not allow then
print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
return false
end
print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
print("^1Nearest Possible Location^7: ^3"..nearestDist.." ^7away from player - "..formatCoord(nearestCoords))
return false
end

View File

@@ -121,7 +121,7 @@ function craftingMenu(data)
for k, v in pairs(Recipes[i]) do
if not excludeKeys[k] then
if not Recipes[i].amount then Recipes[i].amount = 1 end
tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < Recipes[i].amount) or Recipes[i].amount
tempCarryTable[k] = math.max(tempCarryTable[k] or 0, Recipes[i].amount)
end
end
end
@@ -420,7 +420,7 @@ function makeItem(origData)
for k, v in pairs(data.craft[data.item]) do
if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things")
stopCam(0)
stopCam(100)
ClearPedTasks(Ped)
if canReturn then craftingMenu(origData) end
CraftLock = false
@@ -434,6 +434,7 @@ function makeItem(origData)
anim = "putdown_low",
flag = 49,
icon = k,
disableMovement = true,
}) then
TriggerEvent((isStarted(QBInv) and QBInvNew and "qb-" or "")..'inventory:client:ItemBox', Items[k], "use", v)
else
@@ -455,6 +456,7 @@ function makeItem(origData)
anim = anim,
flag = 49,
icon = data.item,
disableMovement = true,
request = true,
}) then
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
@@ -487,6 +489,7 @@ function makeItem(origData)
anim = anim,
flag = 49,
icon = data.item,
disableMovement = true,
request = true,
}) then
data.craft.amount *= craftAmount
@@ -524,7 +527,7 @@ function makeItem(origData)
end
--Wait(500)
stopCam(0)
stopCam(100)
CraftLock = false
if canReturn then craftingMenu(origData) end
ClearPedTasks(Ped)
@@ -593,4 +596,5 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
-- Optionally, add experience here:
-- for example:
-- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end
end)
end)

View File

@@ -638,6 +638,8 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..formatCoord(entity).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtCoord(ped, entity.x, entity.y, entity.z, 5000, 1, 1)
else
if DoesEntityExist(entity) then
local entCoords = GetEntityCoords(entity)
@@ -646,6 +648,9 @@ function lookEnt(entity)
debugPrint("^6Bridge^7: ^2Turning Player to^7: '^6"..entity.."^7' - '"..formatCoord(entCoords).."^7'")
Wait(1500)
end
-- Make players head face the coord for 5 seconds
TaskLookAtEntity(ped, entity, 5000, 1, 1)
end
end
end

View File

@@ -64,6 +64,7 @@ function createInput(title, opts)
label = (opts[i].label or opts[i].text)..(opts[i].txt and " - "..opts[i].txt or ""),
isRequired = opts[i].isRequired,
name = opts[i].name,
default = opts[i].default,
options = opts[i].options,
}
end

View File

@@ -1656,6 +1656,10 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
local invName = ""
if give == 0 or give == false then
if remamount < 0 then
print("^1Error^7: ^7src - ^1Client tried to remove a minus number of item ^7- "..item)
return
end
if not hasItem(item, amount or 1, src) then
dupeWarn(src, item, amount)
@@ -1803,6 +1807,7 @@ function getItemMetadata(item, slot, src)
if chosenSlot then
for k, v in pairs(itemcheck) do
v.slot = tonumber(v.slot)
if v.name == item and v.slot == chosenSlot then
lowestSlot = v.slot
metadata = itemcheck[k].info or itemcheck[k].metadata or {}
@@ -1811,6 +1816,7 @@ function getItemMetadata(item, slot, src)
end
else
for k, v in pairs(itemcheck) do
v.slot = tonumber(v.slot)
if v.name == item then
if v.slot <= lowestSlot then
lowestSlot = v.slot

View File

@@ -19,7 +19,7 @@ local camCache = {}
-- ```
function createTempCam(ent, coords)
local camID = nil
if Config.Crafting?.craftCam or Config.System.enableCam then
if (Config.Crafting and Config.Crafting.craftCam) or Config.System.enableCam then
-- if not ent or coords are provided, make a basic camera to control later
if not ent and not coords then
@@ -171,7 +171,7 @@ function stopTempCam(renderTime)
clearLoadLocation()
Wait(renderTime or 0)
Wait(renderTime or 500)
for i = 1, #camCache do
DestroyCam(camCache[i], true)
end

View File

@@ -122,7 +122,7 @@ function GetPlayer(source)
return framework.GetPlayer(source)
end
end
return nil
return {}
end
-------------------------------------------------------------

View File

@@ -111,7 +111,10 @@ local notifyFunc = {
--- triggerNotify("Alert", "You have been warned for misconduct.", "error", playerId)
--- ```
function triggerNotify(title, message, type, src)
if not Config.System?.Notify then debugPrint("Notify triggered but not set up") return end
if not Config or not Config.System or not Config.System.Notify then
print("Notify triggered but not set up")
return
end
if src then
notifyFunc[Config.System.Notify].server(title, message, type, src)

View File

@@ -221,6 +221,10 @@ local billPlayerFunc = {
function(data)
TriggerEvent("codem-billing:client:OpenMenu")
end,
tgg =
function(data)
exports["tgg-billing"]:OpenBillingMenu()
end,
}
--- BillPlayer
@@ -388,41 +392,6 @@ end
--- ```
function ConsumeSuccess(itemName, type, data)
print("^1Deprecated function 'ConsumeSuccess' called, please update your scripts^7")
--local hunger = data and data.hunger or Items[itemName].hunger
--local thirst = data and data.thirst or Items[itemName].thirst
--
--ExecuteCommand("e c")
--removeItem(itemName, 1)
--
--if isStarted(ESXExport) then
-- if hunger then
-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
-- end
-- if thirst then
-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
-- end
--else
-- if hunger then
-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
-- end
-- if thirst then
-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
-- end
--end
--
--if type == "alcohol" then
-- alcoholCount = (alcoholCount or 0) + 1
-- if alcoholCount > 1 and alcoholCount < 4 then
-- TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
-- elseif alcoholCount >= 4 then
-- TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
-- AlienEffect()
-- end
--end
--
--if Config.Reward then
-- getRandomReward(itemName)
--end
end
-------------------------------------------------------------
@@ -435,19 +404,26 @@ local hasGroupFunc = {
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo and jobinfo.name == group then
local jobInfo, gangInfo = nil, nil
if next(playerInfo) then
jobInfo = playerInfo.job
gangInfo = playerInfo.gang
if playerInfo.PlayerData then
jobInfo = playerInfo.PlayerData.job
gangInfo = playerInfo.PlayerData.gang
end
end
if jobInfo and jobInfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
duty = jobInfo.onduty
if grade and not (grade <= jobInfo.grade.level) then
hasJobFlag = false
end
return hasJobFlag, duty
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo and ganginfo.name == group then
if gangInfo and gangInfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
if grade and not (grade <= gangInfo.grade.level) then
hasJobFlag = false
end
return hasJobFlag, duty
@@ -461,21 +437,29 @@ local hasGroupFunc = {
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo and jobinfo.name == group then
local jobInfo, gangInfo = nil, nil
if next(playerInfo) then
jobInfo = playerInfo.job
gangInfo = playerInfo.gang
if playerInfo.PlayerData then
jobInfo = playerInfo.PlayerData.job
gangInfo = playerInfo.PlayerData.gang
end
end
if jobInfo and jobInfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
duty = jobInfo.onduty
if grade and not (grade <= jobInfo.grade.level) then
hasJobFlag = false
end
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo and ganginfo.name == group then
if gangInfo and gangInfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
if grade and not (grade <= gangInfo.grade.level) then
hasJobFlag = false
end
end
::skip::
return hasJobFlag, duty
end,
},
@@ -504,9 +488,8 @@ local hasGroupFunc = {
hasGroup =
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local info = playerInfo.job
local info = playerInfo and playerInfo.job
while not info do
info = GetPlayer(src).job
Wait(100)
@@ -514,7 +497,6 @@ local hasGroupFunc = {
if info.name == group then
hasJobFlag = true
end
return hasJobFlag, duty
end,
},
@@ -524,18 +506,25 @@ local hasGroupFunc = {
function(group, grade, src)
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo and jobinfo.name == group then
local jobInfo, gangInfo = nil, nil
if next(playerInfo) then
jobInfo = playerInfo.job
gangInfo = playerInfo.gang
if playerInfo.PlayerData then
jobInfo = playerInfo.PlayerData.job
gangInfo = playerInfo.PlayerData.gang
end
end
if jobInfo and jobInfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
duty = jobInfo.onduty
if grade and not (grade <= jobInfo.grade.level) then
hasJobFlag = false
end
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo and ganginfo.name == group then
if gangInfo and gangInfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
if grade and not (grade <= gangInfo.grade.level) then
hasJobFlag = false
end
end
@@ -589,6 +578,7 @@ local getPlayerFunc = {
local Player = {}
local info = ESX.GetPlayerFromId(src)
if not info then return {} end
Player = {
name = info.getName(),
cash = info.getMoney(),
@@ -605,6 +595,8 @@ local getPlayerFunc = {
onDuty = info.job.onDuty,
--account = info.charinfo.account,
citizenId = info.identifier,
hunger = Player(src).state.hunger or 0,
thirst = Player(src).state.thirst or 0,
}
return Player
end,
@@ -620,6 +612,7 @@ local getPlayerFunc = {
if v.name == "money" then cash = v.money end
if v.name == "bank" then bank = v.money end
end
Player = {
firstname = info.firstName,
lastname = info.lastName,
@@ -635,7 +628,9 @@ local getPlayerFunc = {
--account = info.charinfo.account,
citizenId = info.identifier,
isDead = IsEntityDead(PlayerPedId()),
isDown = IsPedDeadOrDying(PlayerPedId(), true)
isDown = IsPedDeadOrDying(PlayerPedId(), true),
hunger = LocalPlayer.state.hunger or 0,
thirst = LocalPlayer.state.thirst or 0,
}
return Player
end,
@@ -719,6 +714,8 @@ local getPlayerFunc = {
isDead = info.PlayerData.metadata["isdead"],
isDown = info.PlayerData.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.PlayerData.metadata["hunger"],
thirst = info.PlayerData.metadata["thirst"],
}
return Player
end,
@@ -747,6 +744,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -778,6 +777,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
end
return Player
@@ -809,6 +810,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -840,6 +843,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
end
return Player
@@ -871,6 +876,8 @@ local getPlayerFunc = {
isDead = info.metadata["isdead"],
isDown = info.metadata["inlaststand"],
charInfo = info.charinfo,
hunger = info.metadata["hunger"],
thirst = info.metadata["thirst"],
}
return Player
end,
@@ -972,6 +979,12 @@ local wardrobeFunc = {
TriggerEvent("illenium-appearance:client:openOutfitMenu")
end,
},
{
name = "rcore_clothing",
openWardrobe = function()
TriggerEvent('rcore_clothing:openChangingRoom')
end,
}
}
--- Opens the clothing customization menu
@@ -984,4 +997,5 @@ function openClothing()
break
end
end
end
end

View File

@@ -192,6 +192,21 @@ local societyFunc = {
end,
},
{ bankName = "wasabi_banking",
getAccount =
function(society)
return exports['wasabi_banking']:GetAccountBalance(society, 'society')
end,
chargeSociety =
function(society, amount)
exports['wasabi_banking']:RemoveMoney('society', society, amount)
end,
fundSociety =
function(society, amount)
exports['wasabi_banking']:AddMoney('society', society, amount)
end,
},
}
@@ -263,4 +278,14 @@ function fundSociety(society, amount)
end
print("^1Error^7: ^3FundSociety^7: ^2No supported banking script found")
end
if isServer() then
createCallback(getScript()..":server:getAccount", function(source, society)
if society then
local getMoney = getSocietyAccount(society)
return getMoney
end
return 0
end)
end

View File

@@ -77,6 +77,7 @@ end
-- [[ Server.Cfg Convar Check ]]--
-- Check server convars for hard set defaults, otherwise it uses per script configurations
if Config and Config.System then
debugMode = Config.System.Debug
if Config.System.Debug then
if GetConvar("jim_DisableDebug", "false") == "true" then
debugMode = false
@@ -84,10 +85,7 @@ if Config and Config.System then
if GetConvar("jim_DisableEventDebug", "false") == "true" then
Config.System.EventDebug = false
end
else
debugMode = Config.System.Debug
end
Config.System.Menu = GetConvar("jim_menuScript", Config.System.Menu)
Config.System.Notify = GetConvar("jim_notifyScript", Config.System.Notify or "gta")
Config.System.ProgressBar = GetConvar("jim_progressBarScript", Config.System.ProgressBar or "gta")

View File

@@ -1,11 +1,14 @@
2.1.07
2.1.09
- Support for new embeded shop recipes
- Add checks for targets set with minZ and maxZ set too high or low
- New target function `createPropTarget()` which creates a box target based on a prop model
- Add CodeM as option for billing
- Add 17Mov progressbar support
- Fix OrigenInv calling OX_Inv to get player inventory
- Allow "Grab Boxes" to have custom slots and weight
- Add 100 wait for stopCam to reduce slow movement
- Add support for rcore_clothing in openClothing() - Thanks desypher
- Add hunger and thirst calls to getPlayer() - Thanks oosayeroo
- Add support for tgg-billing - Thanks GhostInLowGear
- Fix hasJob() checking players who haven't logged in yet
- Add exploit possibility for removeItem with minus numbers
- Fix movement being allowed when crafting
- Make distExploitCheck() more verbose
- CodeM slot fix, force to number (because numbers are apparently strings)
- ESX change to check statebag for hunger and thirst info
https://github.com/jimathy/jim_bridge/releases/latest