diff --git a/fxmanifest.lua b/fxmanifest.lua index 378e2bb..cebafc6 100644 --- a/fxmanifest.lua +++ b/fxmanifest.lua @@ -1,6 +1,6 @@ name "Jim_Bridge" author "Jimathy" -version "2.1.06" +version "2.1.07" description "Framework Bridge By Jimathy" fx_version "cerulean" rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' diff --git a/shared/itemcontrol.lua b/shared/itemcontrol.lua index cf226d6..22fabc7 100644 --- a/shared/itemcontrol.lua +++ b/shared/itemcontrol.lua @@ -2558,7 +2558,7 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData) openStash({ stash = id, coords = GetEntityCoords(Ped), - maxWeight = stashData and stashData.slots or 100000, + maxWeight = stashData and stashData.maxWeight or 100000, slots = stashData and stashData.slots or 5, }) end) diff --git a/version.txt b/version.txt index d40eed8..42aa67a 100644 --- a/version.txt +++ b/version.txt @@ -1,8 +1,11 @@ -2.1.06 +2.1.07 -- Fix stress calculations adding instead of taking away -- Add basic support for fallback functions for inventory management (esx isn't very well supported currently) -- Create ui_modules/alcohol.lua to handle alcohol and drug effects between scripts -- Fix AnimSet loading for "AlienEffect()" +- Support for new embeded shop recipes +- Add checks for targets set with minZ and maxZ set too high or low +- New target function `createPropTarget()` which creates a box target based on a prop model +- Add CodeM as option for billing +- Add 17Mov progressbar support +- Fix OrigenInv calling OX_Inv to get player inventory +- Allow "Grab Boxes" to have custom slots and weight https://github.com/jimathy/jim_bridge/releases/latest \ No newline at end of file