diff --git a/fxmanifest.lua b/fxmanifest.lua index a02c8d8..479a7ea 100644 --- a/fxmanifest.lua +++ b/fxmanifest.lua @@ -1,6 +1,6 @@ name "Jim_Bridge" author "Jimathy" -version "2.0.15" +version "2.0.16" description "Framework Bridge By Jimathy" fx_version "cerulean" rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' diff --git a/version.txt b/version.txt index c315cf0..fd25847 100644 --- a/version.txt +++ b/version.txt @@ -1,12 +1,14 @@ -2.0.15 +2.0.16 -- Fix old PSInv/QBInv stashes being wiped when it should be updating them -- Better breakout from opening inventory while crafting -- Unify isInventoryOpen() function to simply check for IsNuiFocused() -- Add clearStash() and doesItemExist() functions for future use -- Add warmenu.lua file for gta scaleform menus (loading is disabled by default) -- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script -- Complete refactor of framework shared info loading, now only does it once and then shares to scripts -- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error +- Fix weapon item caching for ox_inv +- add checkExportExist() function +- Start adding a `billPlayer()` function for multi-billing script support +- Add support for sending mails to npwd_qbx_mail addon +- Add "support" for CoreM's shop integration +- Add Auto check for QBInvNew variable for older inventories +- Add warnings for if theres an error in your shared vehicles, items or jobs file +- Add full support for JPR-Inventory +- Changes to crafting menu ui +- Fixes to setThirst() and setHunger() functions https://github.com/jimathy/jim_bridge \ No newline at end of file